• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:17
CEST 10:17
KST 17:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star5Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced13Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool 2026 GSL Tour plans announced MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro16 Preview Pt2: All Star RepMastered™: replay sharing and analyzer site Gypsy to Korea
Tourneys
[ASL21] Ro16 Group C [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2255 users

[H] PvZ FFE against speedling expand PROBLEM! - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
February 23 2012 07:31 GMT
#21
On February 22 2012 13:46 LOLZEY wrote:
Show nested quote +
On February 21 2012 15:12 jcroisdale wrote:
On February 21 2012 10:12 Lobotomist wrote:
On February 20 2012 22:06 Sated wrote:
You should have Sentries by that point in time. Forcefields are your friend.

(I wouldn't FFE on this map. FFE that use the Nexus as part of the wall are horrible IMO)

Why are walls that include the nexus horrible? it's not like it's easy to kill, unless there's a huge area that cannons don't cover


Having a wall-in with a nexus is not always bad, on a map like Metalopolis it's better to use the nexus as part of wall for a forge FFE. But as the person you quoted said that on this map specifically FFE is not the best idea. I find that its very hard to hold a roach all-in on this with either any FFE regardless of the Wall-in style if you wall in with the nexus then any cannons you make to stop a roach all-in are too vulnerable while if you make a complete wall in at the front you still have a lot of problems with the different type of roach all-ins and possible baneling bust if you use part of a pylon for the wall-in.

Which builds would be most effective on maps like these then (where you can't full wall/ full wall too vulnerable)?

I nexus first as my standard BO on maps that allow full-walloffs like Shakuras, and I feel that this is pretty the safest way to not fall behind economically.

Are there any builds out there that allow P both map control and economically-matching Z?


Your only choice on this map would be 1gate expo. You could do some 3gate pressure or 2gates and a stargate but most zergs can stop each of these fairly well and any units you have early game as Toss are very important.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
MstrJinbo
Profile Joined March 2011
United States1251 Posts
March 05 2012 14:39 GMT
#22
On February 23 2012 16:31 jcroisdale wrote:
Show nested quote +
On February 22 2012 13:46 LOLZEY wrote:
On February 21 2012 15:12 jcroisdale wrote:
On February 21 2012 10:12 Lobotomist wrote:
On February 20 2012 22:06 Sated wrote:
You should have Sentries by that point in time. Forcefields are your friend.

(I wouldn't FFE on this map. FFE that use the Nexus as part of the wall are horrible IMO)

Why are walls that include the nexus horrible? it's not like it's easy to kill, unless there's a huge area that cannons don't cover


Having a wall-in with a nexus is not always bad, on a map like Metalopolis it's better to use the nexus as part of wall for a forge FFE. But as the person you quoted said that on this map specifically FFE is not the best idea. I find that its very hard to hold a roach all-in on this with either any FFE regardless of the Wall-in style if you wall in with the nexus then any cannons you make to stop a roach all-in are too vulnerable while if you make a complete wall in at the front you still have a lot of problems with the different type of roach all-ins and possible baneling bust if you use part of a pylon for the wall-in.

Which builds would be most effective on maps like these then (where you can't full wall/ full wall too vulnerable)?

I nexus first as my standard BO on maps that allow full-walloffs like Shakuras, and I feel that this is pretty the safest way to not fall behind economically.

Are there any builds out there that allow P both map control and economically-matching Z?


Your only choice on this map would be 1gate expo. You could do some 3gate pressure or 2gates and a stargate but most zergs can stop each of these fairly well and any units you have early game as Toss are very important.


The same 6 min speedling allin is just as capable of killing a 1 gate expand as a FFE. Like FFE it comes down to building placement and unit control. Just changing the build does not solve the problem in this post at all.
Gianttt
Profile Blog Joined November 2011
Netherlands194 Posts
March 05 2012 14:46 GMT
#23
On March 05 2012 23:39 MstrJinbo wrote:
Show nested quote +
On February 23 2012 16:31 jcroisdale wrote:
On February 22 2012 13:46 LOLZEY wrote:
On February 21 2012 15:12 jcroisdale wrote:
On February 21 2012 10:12 Lobotomist wrote:
On February 20 2012 22:06 Sated wrote:
You should have Sentries by that point in time. Forcefields are your friend.

(I wouldn't FFE on this map. FFE that use the Nexus as part of the wall are horrible IMO)

Why are walls that include the nexus horrible? it's not like it's easy to kill, unless there's a huge area that cannons don't cover


Having a wall-in with a nexus is not always bad, on a map like Metalopolis it's better to use the nexus as part of wall for a forge FFE. But as the person you quoted said that on this map specifically FFE is not the best idea. I find that its very hard to hold a roach all-in on this with either any FFE regardless of the Wall-in style if you wall in with the nexus then any cannons you make to stop a roach all-in are too vulnerable while if you make a complete wall in at the front you still have a lot of problems with the different type of roach all-ins and possible baneling bust if you use part of a pylon for the wall-in.

Which builds would be most effective on maps like these then (where you can't full wall/ full wall too vulnerable)?

I nexus first as my standard BO on maps that allow full-walloffs like Shakuras, and I feel that this is pretty the safest way to not fall behind economically.

Are there any builds out there that allow P both map control and economically-matching Z?


Your only choice on this map would be 1gate expo. You could do some 3gate pressure or 2gates and a stargate but most zergs can stop each of these fairly well and any units you have early game as Toss are very important.


The same 6 min speedling allin is just as capable of killing a 1 gate expand as a FFE. Like FFE it comes down to building placement and unit control. Just changing the build does not solve the problem in this post at all.


I totally disagree wit hgoing for a gate 1 expo which solve the problem. It just comes down to having the right building placement and leaving a probe there in-case.

Also when you see a zerg getting gas you should send a probe out at a certain timing to check if theres an all-in coming.
Sending 1 probe maybe getting 5 minerals less each time but holding the all-in which gives you a huge advantage after, is worthy it. Also it doesn't get you behind if the zerg is going 3 base, you have to scout if he goes 3 base or tech anyways.
Winners: It is difficult, but it's possible.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-03-05 15:03:41
March 05 2012 15:02 GMT
#24
--- Nuked ---
cassurai
Profile Joined December 2010
Singapore307 Posts
March 05 2012 15:03 GMT
#25
Always wall in the choke if possible, not wall in around Nexus.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
March 05 2012 15:08 GMT
#26
I would be careful with going Nexus first on certain maps. On 2 player maps I'd generally never do it unless you see a really no gas / hatch first. But a standard FFE works just fine, wall in with nexus as part of your wall and you'll be fine. I've only FFE'd on Korhal and never had any problems with it even though there were roach ling all ins and other types of cheese. Just scout well and if you see early gas you shouldn't nexus first on smaller / 2 player maps.
Keep the probe alive and check the natural always. If zergs doesn't have their hatch down around 20 supply, they're all in. In that case, throw up a million cannons and chrono out sentries as fast as you can.
A standard speedling expand should never be a problem, just don't Nexus first if you scout early gas.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
MstrJinbo
Profile Joined March 2011
United States1251 Posts
March 05 2012 15:17 GMT
#27
On March 06 2012 00:08 DarkLordOlli wrote:
If zergs doesn't have their hatch down around 20 supply, they're all in. In that case, throw up a million cannons and chrono out sentries as fast as you can.
A standard speedling expand should never be a problem, just don't Nexus first if you scout early gas.


A great many Zerg Allins take the hatch in the natural. The one described by the op is a speedling expand 14 g 14 p 21 h. Drones are cut when the pool finishes and a ton of zerglings are morphed and attack at about 6 min.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
March 05 2012 15:42 GMT
#28
I would simply 1gate FE on that map tbh, and it is a terrible map to play protoss on anyway.
1gate FE into +1 sentry/immortal all-in is probably what I would do.
England will fight to the last American
Olli
Profile Blog Joined February 2012
Austria24422 Posts
March 05 2012 15:54 GMT
#29
On March 06 2012 00:17 MstrJinbo wrote:
Show nested quote +
On March 06 2012 00:08 DarkLordOlli wrote:
If zerg doesn't have their hatch down around 20 supply, they're all in. In that case, throw up a million cannons and chrono out sentries as fast as you can.
A standard speedling expand should never be a problem, just don't Nexus first if you scout early gas.


A great many Zerg Allins take the hatch in the natural. The one described by the op is a speedling expand 14 g 14 p 21 h. Drones are cut when the pool finishes and a ton of zerglings are morphed and attack at about 6 min.



In that case the hatch is super late already. You should expect hard pressure and react as if it were an all in, especially if you scouted early gas. Actually around the 6 minute mark you should know exactly what your opponent is up to. By that time a possible 3rd is already long taken. If they're not doing that, expect them to either pressure or tech hard. In both cases, just prepare with cannons and sentries while keeping in mind that you should maybe do a six gate push if the pressure doesn't come.
Really speedling expands have fallen out of fashion for a reason. The hatch is super late and it's too easy to prepare for. Late hatch means pressure / all in. If that pressure fails, the zerg is already behind for investing in something that didn't work + cutting drones.

Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
synd
Profile Joined July 2011
Bulgaria586 Posts
Last Edited: 2012-03-05 16:11:19
March 05 2012 16:05 GMT
#30
Here's MC's wallin at top position done by me
From MC's stream, his wallin
And done by me:
1st main pylon
Forge
Cannon
2nd Pylon

Important things: the main pylon position! It must be perfect otherwise the cannon can't get into the perfect position covering the whole wallin.

P.S I used the cheat "moredotsmoredots" to do the wallin faster, so don't mind the strange supply numbers
P.S2 I forgot to take a screenshot of the gateway position so just know that the main pylon should be completely blocked


edit: ugh... tinypic looks awful using the img tag so instead I'll use the url tag, well sry :/
MstrJinbo
Profile Joined March 2011
United States1251 Posts
March 05 2012 16:53 GMT
#31
On March 06 2012 00:54 DarkLordOlli wrote:
Show nested quote +
On March 06 2012 00:17 MstrJinbo wrote:
On March 06 2012 00:08 DarkLordOlli wrote:
If zerg doesn't have their hatch down around 20 supply, they're all in. In that case, throw up a million cannons and chrono out sentries as fast as you can.
A standard speedling expand should never be a problem, just don't Nexus first if you scout early gas.


A great many Zerg Allins take the hatch in the natural. The one described by the op is a speedling expand 14 g 14 p 21 h. Drones are cut when the pool finishes and a ton of zerglings are morphed and attack at about 6 min.



In that case the hatch is super late already. You should expect hard pressure and react as if it were an all in, especially if you scouted early gas. Actually around the 6 minute mark you should know exactly what your opponent is up to. By that time a possible 3rd is already long taken. If they're not doing that, expect them to either pressure or tech hard. In both cases, just prepare with cannons and sentries while keeping in mind that you should maybe do a six gate push if the pressure doesn't come.
Really speedling expands have fallen out of fashion for a reason. The hatch is super late and it's too easy to prepare for. Late hatch means pressure / all in. If that pressure fails, the zerg is already behind for investing in something that didn't work + cutting drones.



That's kind of the point of speedling expand. Most of the time the Zerg will pull drones off gas after metabolic boost and just macro like normal. Its slightly worse economically than a gasless FE but if the Protoss overreacts and builds extra cannons it is good for the Zerg. The gas allows the Zerg to potentially allin so the Protoss needs to be on top of their scouting and account for that.
RynoKenny
Profile Joined April 2010
United States6 Posts
March 05 2012 17:12 GMT
#32
FFE wall-in on korhal is very easy. Just this morning I held off a roach all-in with speedlings. I walled a bit closer to the ramp than the pictures above and had 3 cannons down as soon as I scouted the early roach warren. Three forcefields later he had no raoches and my voidray was headed over to his natural with a phoenix close behind and he left the game as soon as I lifted the queen. Smooth as butter.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 109
StarCraft: Brood War
Zeus 2832
Sea 1197
firebathero 873
ToSsGirL 173
Stork 160
BeSt 83
Dewaltoss 72
Killer 64
Shine 31
Sharp 28
[ Show more ]
Bale 27
yabsab 17
Dota 2
XaKoH 150
NeuroSwarm133
League of Legends
JimRising 585
Counter-Strike
Stewie2K984
Super Smash Bros
Mew2King44
Other Games
Happy279
crisheroes134
Livibee51
Organizations
Dota 2
PGL Dota 2 - Secondary Stream6611
PGL Dota 2 - Main Stream3268
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH231
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade481
Upcoming Events
Replay Cast
43m
Afreeca Starleague
1h 43m
Bisu vs Ample
Jaedong vs Flash
Wardi Open
2h 43m
Monday Night Weeklies
7h 43m
RSL Revival
17h 43m
GSL
23h 43m
Afreeca Starleague
1d 1h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1d 2h
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
3 days
Escore
4 days
RSL Revival
4 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.