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On February 06 2012 20:26 Tobberoth wrote:Show nested quote +On February 06 2012 20:02 Jesushooves wrote:On February 06 2012 19:56 Tobberoth wrote:On February 06 2012 19:15 Dox wrote: Seems to me like people are exaggerating how powerful this is, especially in the case of Snipe.
How many times do you see a Terran fail to beat a Zerg army of Broods and/or Ultras because they couldn't snipe everything fast enough?? No matter how fast you can dish out the Snipes, you still need to spend time doing other important tasks such as splitting Marines, EMP'ing Infestors, avoiding Fungals & focus firing with Vikings/Siege Tanks, blah, blah, blah. If you have enough Ghosts to legitimately roll over an entire Zerg T3 army without needing to focus on other elements of the battle, chances are you had the battle won before it even begun. The difference is that with this, you're just about fast enough to use up snipe before you have to worry about anything else since all you need is to get in range, hold down a button, roll mousewheel to oneshot a majority of the T3 army before it does any damage at all. yeah but if your t3 army is small enough that it gets killed before it does any damage at all, IE 4 ultras vs 11 ghosts... you were fucked anyway.. The ghost just have to reduce the units below critical mass. Having 15 broodlords is awesome, if ghosts immediately kill half of those, you're screwed. yes but then ghosts have to be in range of the broodlords, meaning they can also be in range to get fungaled, or hit by the broodlords, which will cause splash damage by tanks. Meaning this will still be a micro battle more than a "ghost kills everything" situation.
Unless you were thinking of just not making zerglings or infestors with your broodlords, in which yeah this is totally broken >.>
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Just to clarify 3 ghost wont snipe anything down nearly as fast as 10 since there is an animation with a cooldown and max speed can be reached even by left-clicking with lesser amounts. So if you would increase the cooldown on it would make smaller ghost counts much weaker while the bigger ghost armies wont take nearly as big of a hit. Thats not a way to solve it.
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I am wondering if this could be used against Banelings. This way you can remove Siege Tanks from your army and replace them with Ghosts, which also do bonus damage against Mutas...
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Could someone clarify the legality of using that software to rebind the mouse keys?
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On February 06 2012 20:35 50bani wrote: I am wondering if this could be used against Banelings. This way you can remove Siege Tanks from your army and replace them with Ghosts, which also do bonus damage against Mutas...
I actually had experience of this. Now bear in mind this was around Diamond / Platinum level so don't take it as Meta level. However I was say 2 base and he was 1. He pushed out with marines + a few ghosts. He did what you said, attacked my zerglings with marines and sniped all my banelings. I was quite shocked how well it worked, I had little to combat it. However in the end I found that perhaps his skill was not up to it or perhaps mechanically but in the end I simply had more zerglings and banelings than he could cope with.
Also the Ghost tech didn't really lead him anywhere. I was able to macro up quite hard and there was little he could do to counteract things like Spinecrawlers.
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This reminds me of when Mutastacking temporarily broke the balance in SC1. People will adapt and the game will continue to develop. I see absolutely nothing wrong with it.
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haha cool trick, alot of people use the scroll wheel if they have to spam one button, it actually was implented in a game i play hmm around 5 years ago. Anyway i consider macros as worse as botting and unless something is supported by the game itself it shouldn't be used as it will shift benefits to the player using it. Also if this becomes standard snipe and infested terrans will get a delay, which will result good player not being able to get the last out of the skill (only needing 2 snipes for an infestor, shift queing infested terrans to make it that fast etc).
I would ask Blizzard first about this macro, but in general macros are reportable as they are 3rd party tools. And i don't think they would be happy about their snipe being used perfectly by low levels.
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On February 06 2012 21:17 FeyFey wrote: haha cool trick, alot of people use the scroll wheel if they have to spam one button, it actually was implented in a game i play hmm around 5 years ago. Anyway i consider macros as worse as botting and unless something is supported by the game itself it shouldn't be used as it will shift benefits to the player using it. Also if this becomes standard snipe and infested terrans will get a delay, which will result good player not being able to get the last out of the skill (only needing 2 snipes for an infestor, shift queing infested terrans to make it that fast etc).
I would ask Blizzard first about this macro, but in general macros are reportable as they are 3rd party tools. And i don't think they would be happy about their snipe being used perfectly by low levels. It's not a macro since it's a direct 1-to-1 key binding. I'm 100% sure this would be allowed by Blizzard and in important tournaments such as the GSL.
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genius.
Thank you.
(I used to use scroll wheel when using non automatic weapons in shooters. Nice application of the scroll wheel once again )
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On February 06 2012 20:13 stickyhands wrote: interesting, its exactly what a CS 1.6 russian team discovered several years ago (it was usefull with the dual guns). they used it in some big tournament, and then all the tournaments updated their rules to forbid this.
edit: more recently it was used to duck jump very fast and move as fast as running without any noise (been banned too to bind crouch to the mouse wheel)
so in both case tournaments did update their rules, lets see what happen in sc2 oh i hated this, it was insanely hard to get headshot hitbox on crouch jumps of the corner TT
Metagame of cs1.6 !
Thats pretty much how scroll wheel works, it was really hard to reproduce the same triggers on keyboard, for example i never saw anyone doing proper bunny hops in cs 1.6 using spacebars, but it was doable on wheel.
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Hi, Just a few noob questions: For snipe: - how would you prevent overkill (do you really have so much control on how much you spam the wheel?) - how are you sure that spamming snipe over a ball of broodlords/lings would only snipe the broods and no lings?
For IT: - what would a real-life (well, "in game") situation be, where you'd need to spam all the IT in one place like in the OP clip? I'm thinking that you can already do the move-queueIT-move trick for harassing with burrowed infestors anyway. And in head to head battles I think you need a little more control on where you spawn the eggs.
Thanks.
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On February 06 2012 21:25 Azzur wrote:Show nested quote +On February 06 2012 21:17 FeyFey wrote: haha cool trick, alot of people use the scroll wheel if they have to spam one button, it actually was implented in a game i play hmm around 5 years ago. Anyway i consider macros as worse as botting and unless something is supported by the game itself it shouldn't be used as it will shift benefits to the player using it. Also if this becomes standard snipe and infested terrans will get a delay, which will result good player not being able to get the last out of the skill (only needing 2 snipes for an infestor, shift queing infested terrans to make it that fast etc).
I would ask Blizzard first about this macro, but in general macros are reportable as they are 3rd party tools. And i don't think they would be happy about their snipe being used perfectly by low levels. It's not a macro since it's a direct 1-to-1 key binding. I'm 100% sure this would be allowed by Blizzard and in important tournaments such as the GSL.
discussable (if you click a button one action will be issued, if you move your finger over the mousewheel and back into position around 18 commands will be issued, by one move of course you can argue that its just 1 click issuing 1 order), i won't use it and i won't ask Blizzard about it, i would also not report anyone using it. I would just think pretty low of a person using it. But i am a pretty old type. And rebinding keys to do multiple actions (the mousewheel trick is just one action so not that bad) is done by so many people on the internet already, its to late to stop it, since mouse and keyboard come with software to enable such things. At one point the people that dislike such things become such a minority that it will become standard even in competitive games, so that devs will lose one option to make something hard to use.
From my personal experience though people using macros somehow don't get better, they actually fall back in personal skill which added up by the provided skill from tools, is on the same level as the former skill. Otherwise i couldn't explain how i could stay even with them. I don't mind though going to japan or korea every year for free to the world tournament because the opponents can't use such tools in it haha, and getting beat up by korea and japan there ^^;
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Instant spawning infested terrans has always been possible with shift commands. Move command group of infestors, then shift click spawn and they'll all pop just as quickly.
This on the other hand is just sick. Infested terrans and snipes on demand without expending a lot of apm scares me.
Ghost/marine/viking just got even more scary in TvP.
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Ghosts just got a lot scarier than they already were. This is quite a significant find I believe.
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Just played around with it in unit tester. This is SO MUCH fun! Got up to 16k apm with this sniping and spawning infested terrans. Any number of Ultras just vanished instantly :D
Not useful but superfunny: Have you tried that with EMP, storm, Nukes, just for the lols? :D
30 storms instantly on the same location looks ridiculous! Also 100 Nukes in a circle around your ghosts is quite funny too!
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On February 06 2012 21:44 moQbara wrote: Hi, Just a few noob questions: For snipe: - how would you prevent overkill (do you really have so much control on how much you spam the wheel?) - how are you sure that spamming snipe over a ball of broodlords/lings would only snipe the broods and no lings?
For IT: - what would a real-life (well, "in game") situation be, where you'd need to spam all the IT in one place like in the OP clip? I'm thinking that you can already do the move-queueIT-move trick for harassing with burrowed infestors anyway. And in head to head battles I think you need a little more control on where you spawn the eggs.
Thanks.
-The ghost lose energy after they have made the shot, if the ghost target dies before while they are casting, they will cancel and lose 0 energy. -Broodlords are flying ontop of the lings so they are very easy to target. Even if u accidently hit a few lings, its not catastrophic.
-When controlling burrowed infestors, you many times want to give the infested terran command just when u see the siegetanks (in battle) so queueing isnt so great. Accuracy is not all that important.
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On February 06 2012 22:03 FeyFey wrote:Show nested quote +On February 06 2012 21:25 Azzur wrote:On February 06 2012 21:17 FeyFey wrote: haha cool trick, alot of people use the scroll wheel if they have to spam one button, it actually was implented in a game i play hmm around 5 years ago. Anyway i consider macros as worse as botting and unless something is supported by the game itself it shouldn't be used as it will shift benefits to the player using it. Also if this becomes standard snipe and infested terrans will get a delay, which will result good player not being able to get the last out of the skill (only needing 2 snipes for an infestor, shift queing infested terrans to make it that fast etc).
I would ask Blizzard first about this macro, but in general macros are reportable as they are 3rd party tools. And i don't think they would be happy about their snipe being used perfectly by low levels. It's not a macro since it's a direct 1-to-1 key binding. I'm 100% sure this would be allowed by Blizzard and in important tournaments such as the GSL. discussable (if you click a button one action will be issued, if you move your finger over the mousewheel and back into position around 18 commands will be issued, by one move of course you can argue that its just 1 click issuing 1 order), i won't use it and i won't ask Blizzard about it, i would also not report anyone using it. I would just think pretty low of a person using it. But i am a pretty old type. And rebinding keys to do multiple actions (the mousewheel trick is just one action so not that bad) is done by so many people on the internet already, its to late to stop it, since mouse and keyboard come with software to enable such things. At one point the people that dislike such things become such a minority that it will become standard even in competitive games, so that devs will lose one option to make something hard to use. I agree. You can't really call it a "direct 1-to-1 key binding", because the mouse wheel is not a "key". Pressing a key is a bit different than scrolling one tick on the mouse wheel, and personally I think it's pretty lame if you can use snipes to insta-giv ultralisks without having to click furiously to do so. Makes mass-sniping a lot less impressive, and just feels kinda like cheating to me. Just my opinion...
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Imo not good for any area of effect spell since it is hard to control. Best used for spam click spells i.e. snipe, feedback, IT, gravitron beam, transfuse, auto turret(?)
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