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On February 06 2012 16:48 Cyro wrote:Show nested quote +On February 06 2012 16:03 ticklishmusic wrote: Zerg T3 is a joke with this.
Man, they nerfed ghosts slightly and then THIS happens? The ghost cost change was a terran buff, not a nerf
The cost change was a "buff" to the race IMO (though I don't know if Terran spends that much gas w/ non-mech compositions anyways), but that EMP radius decrease was most definitely a nerf.
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On February 07 2012 02:06 Dephy wrote:Show nested quote +On February 07 2012 02:03 ShoWTimE94 wrote: doing multiple things with one key is a macro and thats pretty much what this thread is about. so... no, this shouldnt be allowed. this isnt macro, since it just changes wheel from scroll to left click.
it changes wheel up and down to left click, right? so 2 actions into 1.
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This will never be allowed in competitions since it breaks late game TvZ. People are already claiming snipe is broken even when you can't use the scroll wheel trick.
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i want to try this out when i get home.
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Morrow uses it all the time in tournaments! = Legal
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On February 06 2012 13:57 EchelonTee wrote: wow, that's fast.... yeah, if I played zerg I would use this.
Poor guy commented before seeing the ghost video.
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The last video is disgusting. I love it.
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Really hope Blizzard nerfs this soon.
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so what do you set your hotkeys to to do this?
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Italy12246 Posts
Holy shitballs that's ridicolous. I feel so bad for zergs right now.
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This just makes me wish there were cooler micro tricks than how to spam as fast as possible.
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That's ridiculous, sick find! Reminds me of Baretta's in CS, scroll wheel. Will get nerfed, problem is, maybe this will take as long as the phoenix lift bug Oo
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thats sick just tried the ghost snipe, but when i change click to the mouse wheel sometimes unit selection acts really weird thats why i probably wont use it
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In my opinion, this highlights issues with Snipe as a spell, not with the mouse wheel input. If a player is able to instantly wipe out extremely expensive units while taking no damage just by being able to click really fast, and there's essentially nothing the other player can do to prevent this, then that represents an issue with the game mechanics. I mean, you can already sort of do this if you use vision ahead of time to queue up these snipes and the enemy doesn't have the ability to change the battle situation quickly enough (or lacks detection). It takes a couple extra seconds, but wiping out that huge chunk of expensive units is absolutely worth the time.
In other words, if Snipe was only balanced around thinking players couldn't do something as brainless as clicking on one target really fast, then Blizzard absolutely failed in their design of the spell. I can get up to 11.5 clicks per second if I use a specific grip, so I'd say it would have been inevitable for someone to eventually start doing something close to this in tournaments anyway.
I wouldn't really say this is a big deal with infested terrans as you are usually better off queuing the egg spam anyway (which makes it simultaneous) so that you have time to synch up the actions of your other army groups as the eggs hatch (since you usually want to wait for the eggs to hatch or your real units will be targeted first). It's only useful for getting back to other tasks slightly more quickly or for panic eggs off a doomed infestor.
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On February 07 2012 02:36 Doodsmack wrote: Really hope Blizzard nerfs this soon.
Blizzard can't do anything about this as the user isn't changing anything in game, but changing mouse drivers instead by swapping left click with scroll. This wouldn't warrant them to directly nerf the ghost - they could only go as far declaring this as being an illegal exploit and ban anyone that uses it.
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On February 07 2012 02:43 RoKetha wrote: In my opinion, this highlights issues with Snipe as a spell, not with the mouse wheel input. If a player is able to instantly wipe out extremely expensive units while taking no damage just by being able to click really fast, and there's essentially nothing the other player can do to prevent this, then that represents an issue with the game mechanics. I mean, you can already sort of do this if you use vision ahead of time to queue up these snipes and the enemy doesn't have the ability to change the battle situation quickly enough (or lacks detection). It takes a couple extra seconds, but wiping out that huge chunk of expensive units is absolutely worth the time.
In other words, if Snipe was only balanced around thinking players couldn't do something as brainless as clicking on one target really fast, then Blizzard absolutely failed in their design of the spell. I can get up to 11.5 clicks per second if I use a specific grip, so I'd say it would have been inevitable for someone to eventually start doing something close to this in tournaments anyway.
I wouldn't really say this is a big deal with infested terrans as you are usually better off queuing the egg spam anyway (which makes it simultaneous) so that you have time to synch up the actions of your other army groups as the eggs hatch (since you usually want to wait for the eggs to hatch or your real units will be targeted first). It's only useful for getting back to other tasks slightly more quickly or for panic eggs off a doomed infestor.
I think a 1 second c/d or something similar would fix this issue. It would force terran to have a critical mass of ghosts to snipe big units. Also a feedback need a range buff.
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I hope Blizzard doesn't give Snipe a cooldown as a result of this
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reminds me of people doing this in cod4 to empty their semi auto guns your face in the blink of an eye
i hate that shit
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On February 07 2012 02:49 SpeaKEaSY wrote:I hope Blizzard doesn't give Snipe a cooldown as a result of this  I doubt it. Gotta remember that he had 13 Ghosts in that video against like 4 Ultras, so there really wasn't a noticeable 'pause' in the firing. I tried it out with 1 ghost against 3 Ultras, and there still is a pretty big pause between rounds. A 0.5-1.0 second delay would be reasonable though.
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Someone may have already mentioned it, but snipe already has a "cooldown" between shots. It's not that there's one ghost shooting 8 shots at the same time - it's that the scroll wheel allows 8 ghosts to snipe simultaneously (edit: near simultaneously, if you scroll fast enough) .
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