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[G] One base Battlecruiser TvZ (Mini-Guide) - Page 7

Forum Index > StarCraft 2 Strategy
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Cynthedic
Profile Joined April 2010
United States34 Posts
May 03 2012 06:50 GMT
#121
i tried this build on my friend. i LOL'd so hard

[image loading]
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
May 03 2012 07:57 GMT
#122
This is why Terrans are hated. insane strat btw^^
TheRealDudeMan
Profile Joined April 2011
United States213 Posts
May 03 2012 08:16 GMT
#123
I just had some insane flashbacks. One being idra kiting a BC back around sc2 launch with a queen until spores got up on Blistering Sands. Others arent dramatic, just me BC rushing because nothing says I don't care about your AA more than a yamato blast to the face.
"They claim that we violent. We named after Tyrants. This revolution won't be televised we keep it silent."
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
May 21 2012 08:52 GMT
#124
Has anyone tried this build since the queen buff? Since nearly every zerg is going mass queens opener, the first BC invariably deals little to no damage (usually only 1 ovie kill) which invariably puts you significantly behind when it comes to your 2 BC push...
In theory, theory and practice are the same. In practice, they are not.
EneMecH
Profile Joined March 2012
United Kingdom218 Posts
May 21 2012 10:24 GMT
#125
I think this works better as a follow up to a 1 rax expand on a map like shakuras.

You can get the 1 rax expand easily on that map and then follow with quick gasses and easily hide the starports somewhere in your enormous main. You can then support 3 Star Battlecruiser quickly
Tears soaks each hand the dealer's dealt. But time taught me how to see every second as heaven even when they're perfectly disguised as hell.
HelioSeven
Profile Joined February 2012
United States193 Posts
June 05 2012 02:45 GMT
#126
On May 21 2012 17:52 Daniel C wrote:
Has anyone tried this build since the queen buff? Since nearly every zerg is going mass queens opener, the first BC invariably deals little to no damage (usually only 1 ovie kill) which invariably puts you significantly behind when it comes to your 2 BC push...


Well the queen buff only affects it's ground attack, so that doesn't affect BCs. Assuming that the queen buff is inducing Zerg players to produce more queens at the beginning in general, then it still doesn't affect the first BC harass that much, since the extra queens should be out in front of the natural spreading creep. This strategy never really relied on doing that much damage with the harass, the harass is more intended to make you opponent panic and scramble to put together an ill-fitting defense.

On May 21 2012 19:24 EneMecH wrote:
I think this works better as a follow up to a 1 rax expand on a map like shakuras.

You can get the 1 rax expand easily on that map and then follow with quick gasses and easily hide the starports somewhere in your enormous main. You can then support 3 Star Battlecruiser quickly


The whole point of the 1 base BC build is timing. Hitting the timing around 8:30-9:00 ensures that your Zerg opponent will have very little in the way of lair tech units to be able to respond (though arguably, the best response to a 1 base BC all-in doesn't rely on lair tech at all, just queens, lings, and roaches). Hitting a later timing with more BCs could work, but your opponent is more likely to have adequate defenses by that point (more queens, more roaches, and corruptors), thus making the all-in much more difficult.
If I smite you, have you been smitten?
Chemist391
Profile Joined October 2010
United States366 Posts
June 05 2012 02:50 GMT
#127
scdPride already posted this guide over a year ago.
DougJDempsey
Profile Joined April 2010
747 Posts
June 05 2012 07:24 GMT
#128
On February 07 2012 09:18 DaemonX wrote:
Show nested quote +
On February 07 2012 06:20 MockHamill wrote:
This sounded so good in theory but in practice it did not work at all. People in Platinum counters this perfectly, first they mass queens, they mass expand and go mass corruptor/queen ling/bling and then corrupter/broodlord.

Sometimes I am surprised that you can get away with so much stuff at master level that you immediately are punished for at lower levels. Or maybe you need really good micro to pull this off.

Post a replay and let's see if they countered you, or you just didn't execute it properly.

When my lower league friends complain that something they did PERFECTLY didn't work out, I ask for the replays and invariably find out they were 1-3 mins late (75%), or had 20 supply less (20%), or TOTALLY botched the micro (5%).

I guarantee you if you cleanly execute this it will crush anyone below diamond. I mean if you come and they have TWELVE SPORZ LUL in each base, then feel free to expand twice and take the game long, but if they do standard platinum macro play and you hit the timings of this build, you will win.

I am not saying this build is good or bad or viable at high levels - I ain't tried it. But I know the timings and you will raep gold/plat. IF you execute it to the letter.


Your missing the point... If they overreacted and got too many spores/queens marine tank would just smash that. The battlecruiser makes them think its all their getting. The bigger threat is the ground army.. Look at the video of idra vs naama idra deflected the first bc harass by kiting on creep with 3 queens. Unless he was saying mass queens was beating marine/tank + bc then yes, something is clearly wrong.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 05 2012 08:11 GMT
#129
On June 05 2012 11:50 Chemist391 wrote:
scdPride already posted this guide over a year ago.

The build order is completely different. He goes for a marine/hellion elevator into BC/banshee harassment while this build goes straight for the BC's.
This is my signature. There are many like it, but this one is mine.
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