I can see the argument for targeting pylons and supply depots only causing a hiccup on someones build/gameplay but I can't really decided wich of the remaining options take a higher priority on the list.
Thanks in advance :D
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mrafaeldie12
Brazil537 Posts
I can see the argument for targeting pylons and supply depots only causing a hiccup on someones build/gameplay but I can't really decided wich of the remaining options take a higher priority on the list. Thanks in advance :D | ||
TangSC
Canada1866 Posts
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Tazerenix
Australia340 Posts
Also if you can't get anything else assimilators can be a good target, stemming a protoss players gas intake can be very effective. | ||
DeathCompany
United States53 Posts
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Warzilla
Czech Republic311 Posts
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lost_artz
United States366 Posts
But as a general rule of thumb this is what I do: VS T: Add-on(s), Armory, Engineering Bay, Depots VS Z: Infestation Pit, Spire, Hydra Den, Spawning Pool, Roach Warren VS P: Core, Robo Facility, Robo Bay, Temp Archive, DT Shrine or Pylons (pylons can be 1st priorities if 'Artosis Pylons') It's also a good idea to target down any structure that's researching an upgrade 1st as upgrade play a vital role in battles. | ||
Balgrog
United States1221 Posts
1) Probes 2) Tech (twilight, templar stuff, robo bay/facility, forge) 3) Gateways 4) Pylons Now if they are pretty locked down to drops, and you can spare it, dropping random spots, getting a pylon or some stray units (lets say they have 2 stalkers and you can drop in a hidden spot, stim in and pick them off and leave) is always a good idea, just keep them on their toes and what not, also if you poke (just poke don't commit) with your main army, and them drop at the same time, you can usually do ALOT of damage considering how distracted they are and may not be looking at there mini map! Hope this helps! GL HF! | ||
IamAnemone
Canada2 Posts
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Arisen
United States2382 Posts
You should never be dropping because dropping is a good thing to do, you should be dropping for a reason. Some reasons might include... You need to buy time for some investment of resources. Think of a situation where he morphs brood lords early and you have no ghosts. You might load up 3 medivacs and drop all over and not even care if you lose the drop, because all you're trying to do is make him defend his drones so you can get those ghosts and a few vikings out so you can save your gold or w/e. qc is known for this, and he is really great at buying time with drops. Other times you might try this is when you're trying to morph broods, chrono out a mothership, waiting for that critical upgrade, etc. You know his army is out of position. Lets say you're playing tvz and his lings are up toward your front lines and his mutas just harassed your natural. You have a window where you can get in and do some damage and get back out because his mutalisks aren't in a position to shut down your dropship. Another instance is when your push hits his front door you can drop on his third or w/e because his forces are occupied with with your push. You need to spread him out to drill the front. Terrans do this a lot of the time to advance their pushes. You need to delay HIS tech. Sniping an upgrading evo/forge/ebay, morphing greater spire, etc. Like I said, do the guaranteed damage and get out. If you know you don't have a lot of time, get what's on the side of his base and get out (most likely pylons, depots, etc). If you have a little more time, go for something of importance, weather it be a key piece of tech or workers. I generally believe tech>workers in most cases. sniping an upgrading forge is huge, as it allows you the lead on ups. Sniping things like a spire or pool that's essential to his build is so great for you because it gives you a huge timing to either power (because he can't pressure you) or attack (because he can't reinforce). The problem is that often you don't have the time to get these buildings as it takes longer to get them, so the most common case is going for drones. gl | ||
Nibbler89
884 Posts
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darkscream
Canada2310 Posts
However, there are higher level strategies that involve using drops to deny tech or production. I actually do 16 ling-drops quite often, holding them in airspace until my opponent moves out. Usually I try to take down addons for terran, or certain tech structures from protoss (Cyber core really hurts). In the case of zerglings, you're kinda stuck targeting whatever you can get the most surface area on, but obviously marine drops don't have that problem. | ||
HaXXspetten
Sweden15718 Posts
So that's about it as far as tech goes. However all of the above mentioned you should generally see as bonuses. Your original intention and goal will in most cases simply to hurry up and kill as many workers as possible, and if possible to snipe the nexus/hatch/cc. Queens are also a heavy blow to a Zerg's macro if you kill them. | ||
Elefes
Russian Federation164 Posts
![]() Early on, obviously, harass workers. When there are 3+ CC/Nexuses and ~60 workes, it's pretty ineffective. Killing drones is debatable: yes, he wastes larvae on drones, but the economy won't be hurt. Pylons/Depots/Ovies are waste of time, unless you plan on engaging (~30 sec delay to re-enforce is huge, obviously). | ||
CatNzHat
United States1599 Posts
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Buddhabig
Denmark72 Posts
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Croaker
United States101 Posts
As far as dropping zergs goes, I love killing infestation pits and spawning pools. Queens naturally draw agro and are probably the priority 1 target, and then drones. You need a good game sense vs. zerg to figure out when you have time to kill a tech structure and when you should just go for a few drones. Vs. terran, I think scvs and MULEs are a great target, because of the slow rate of replacement for workers that terran has. Also, reactors / researching tech labs are priority #1 - they die fast and are slow to replace. Replacing them slows unit production. | ||
kYem
United Kingdom412 Posts
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Tommylew
Wales2717 Posts
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salehonasi
United States87 Posts
Against Terran, add-on's are probably the best target. Tech labs should be sniped immediately if they are researching. The techlab upgrades are pivotal for many terran units. If not, however, kill every reactor you see. Reactors only cost 50/50, but it cuts that building's production in half, or halts it entirely for 50 seconds. Against zerg, drones are still the easiest target; however, if you just kill drones and leave, zerg can resaturate that base extremely quickly, and usually don't mind the mineral cost all that much. However, this does cost them larvae; because of that, you should immediately target the queen next. Being forced to miss injects AND having to spend larvae on a round of drones will put a zerg in a really bad situation, and very vulnerable to an attack due to the larvae shortage. (On a side note, if you're doing BF hellion drops, and you see alot of larvae/a batch just popping, take the time to kill them with a volley or two.) In that same vein, I'd say a spawning pool is the next logical choice, stopping production of queens, as well as preventing panic spines or lings if you attack immediately afterwards. Also, you often have a bit longer on your drop vs. Zerg because, if you're against a muta player, that drop is a one-way kamikaze mission, whereas drops vs. Toss or Terran should endeavor to stay alive as long as possible to continue to be annoying. | ||
Techno
1900 Posts
On January 10 2012 15:05 TangSC wrote: Generally speaking, you want to go for workers. Workers die quickly and obviously they're crucial to your opponent's economy. There are situations you might pick off an important piece of tech/add on (spawning pool, spire, robo bay, reactors). The only time I'd go for pylons are if 1 pylon is powering multiple gateways. For the most part stick to killing workers. This line of thinking is most applicable to the early double medivac timing. You should targe probes with a "distraction drop", probes with a "primary drop" at the natural, and pressure up the ramp (or snipe third) with a main bio force. This is during the 10-12 minute window where medivacs have just popped and the Protoss deathball is just beginning to take shape. Probes, third-base-denial, and insufficient groups of protoss army are my primary targets in the early game. When you have 1/1 or 2/2 you should target forges. My TvP winrate has a high correlation with whether I kill forges or not in the mid game. Use "distraction drops" to allow a main (perhaps double) drop to sneak into the main and snipe forges. Forges are my primary drop targets in the mid game, but I take any oppurtunity to kill probes, as well. Once you have 3/3 you should assume the Protoss has a large bank and 3/3 as well. Killing workers at this time will not be as beneficial as killing pylons. 3/3 Marauders will take down pylons crazy fast, killing all the pylons in a protoses main is similar to killing the spawning pool of a zerg. Nexii and pylons are my primary drop targets in the late game. | ||
Arvd
England54 Posts
That is just a general guideline and by no means is this the only correct way but I think it is fairly correct. However if the Twilight council is researching something it is very important to snip. It also depends on where you drop because the main aim of the drop should be to buy time without losing any units this means that you do not stim and run deep into their base just to snipe a forge or are reliant on doing damage. It also depends upon where you drop because if you drop near the third you do not want to stim and run into the main :D just kill whatever you can! look at it this way. It should just be a way of doing effectively free damage (excluding energy) Ps: Nexus are very nice to snipe but I was not sure where to put it :D Probes are also in my opinion one of the best things to snipe. | ||
Severus_
759 Posts
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Humanfails
224 Posts
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Tal0n
United States175 Posts
in order to kill a lot of things, you wanna target stuff with low health. probes and pylons will generally be exellent targets. i assume you are terran so it is easier for you to kill buildings with higher health very quickly. in that case i recommend to target baneling nests, spires, robo bays, armories etc. however only, if you can CERTAINLY get it. "always go for guaranteed damage" (day9) | ||
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