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[G] ZvP Dual Gold Base vs Forge FE - Page 2

Forum Index > StarCraft 2 Strategy
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Infernux
Profile Blog Joined August 2011
Norway84 Posts
January 09 2012 10:47 GMT
#21
Guys, for those of you doubting this guide - it's easy to pull of in all leagues with good control. You can stop whatever the protoss throws at you with relative ease - mind you, this guide is posted by one of the top european zergs and Norways best player, playing at the highest level possible. It works, though it might not suit the metagame at this point or even the gamestyle of your chosing - even so, it's pretty obvious that you should just try it yourself before opening your mouth
I <3 myself.
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2012-01-09 11:08:05
January 09 2012 11:04 GMT
#22
On January 09 2012 19:42 GLLvz wrote:
Show nested quote +
On January 09 2012 18:18 NrGmonk wrote:
You really should try this out a bit more before writing a guide on it. If anything, this should be more of a discussion.
You don't really have anything about how to defend against the various things protoss can throw at you.
Banelings alone without a roach warren isn't really viable to defend against everything protoss can do. For example, it is near impossible to defend a 6 gate allin with ling/bling when you take normal bases, nevermind 2 golds. Also, you will have an insanely hard time holding off +1 4 gate off FFE.
The baneling harass section doesn't really fit into this guide.



Are you kidding me? Blings defend +1 4gate way better then roaches do. Theres noway a Toss can engage up a 3 sided ramp thats extreamly wide and kill it with Spines/Blings at it.
This build is already being used on meta and is by far one of the hardest builds to face as a toss. 6gate allin does not work against this if ur up against a Decent player.

Stop posting useless shit in a thread with no knowledge of the game. and try to contribute to the forum instead of being a douchebag.


The perfect response to this as a toss, is not to overcommit and play the game standard with abit more warp prism play, as his army is going to be out of place. 99% of the time youl win because the toss overcommits.

Love all the Norwegians defending this. It's cute but some of you are being very rude.
Tbh I don't think this is completely unviable. Most of my criticism comes from the quality of the guide rather than the actual strategy. It doesn't really do a good job of explaining how to defend certain things or provide quality replays of such defense. It's also the burden of the guide writer to prove that his idea works.
Blings definitely don't defend vs +1 4 gate better than roaches do, especially when the zealots warp almost directly into your base and you need to spine 2 places instead of the usual 1 with a normal 3 base build. You also have to premorph banes and it can be very hard to get the right amount of banelings. Also, a 3 sided ramp has nothing to do with +1 4 gate zealot attacks, so I don't know what you're talking about there.
With 6 gate, I've played about 20 games versus 3 of my GM practice partners who were trying a new 3 base baneling style. None of them have ever held without a roach warren. I actually do believe with a tight build that it may be possible to hold off a 6 gate with banelings, but again I'm not convinced without sufficient proof. Even without any gold bases, Even Morrow, the only professional zerg who ever opens banelings in ZvP gets a roach warren in his build, but doesn't necessarily get roaches.
Also, for the record I've contributed to the forum more than you ever will.
Moderator
-Asmodeus-
Profile Joined January 2012
Poland31 Posts
January 09 2012 11:12 GMT
#23
On January 09 2012 20:04 NrGmonk wrote:
Blings definitely don't defend vs +1 4 gate better than roaches do, especially when the zealots warp almost directly into your base and you need to spine 2 places instead of the usual 1 with a normal 3 base build. You also have to premorph banes and it can be very hard to get the right amount of banelings. Also, a 3 sided ramp has nothing to do with +1 4 gate zealot attacks, so I don't know what you're talking about there.
With 6 gate, I've played about 20 games versus 3 of my GM practice partners who were trying a new 3 base baneling style. None of them have ever held without a roach warren. I actually do believe with a tight build that it may be possible to hold off a 6 gate with banelings, but again I'm not convinced without sufficient proof. Even without any gold bases, Even Morrow, the only professional zerg who ever opens banelings in ZvP gets a roach warren in his build, but doesn't necessarily get roaches.
Also, for the record I've contributed to the forum more than you ever will.


All of this is completly irrelevant, because we are not talking about normal scenario. It's zerg on 2 gold bases...
monk
Profile Blog Joined May 2009
United States8476 Posts
January 09 2012 11:16 GMT
#24
On January 09 2012 20:12 -Asmodeus- wrote:
Show nested quote +
On January 09 2012 20:04 NrGmonk wrote:
Blings definitely don't defend vs +1 4 gate better than roaches do, especially when the zealots warp almost directly into your base and you need to spine 2 places instead of the usual 1 with a normal 3 base build. You also have to premorph banes and it can be very hard to get the right amount of banelings. Also, a 3 sided ramp has nothing to do with +1 4 gate zealot attacks, so I don't know what you're talking about there.
With 6 gate, I've played about 20 games versus 3 of my GM practice partners who were trying a new 3 base baneling style. None of them have ever held without a roach warren. I actually do believe with a tight build that it may be possible to hold off a 6 gate with banelings, but again I'm not convinced without sufficient proof. Even without any gold bases, Even Morrow, the only professional zerg who ever opens banelings in ZvP gets a roach warren in his build, but doesn't necessarily get roaches.
Also, for the record I've contributed to the forum more than you ever will.


All of this is completly irrelevant, because we are not talking about normal scenario. It's zerg on 2 gold bases...

How is it irrelevant? If anything the close positions of the zerg base to the protoss base exasperates all of this.
Moderator
-Asmodeus-
Profile Joined January 2012
Poland31 Posts
January 09 2012 11:23 GMT
#25
On January 09 2012 20:16 NrGmonk wrote:
Show nested quote +
On January 09 2012 20:12 -Asmodeus- wrote:
On January 09 2012 20:04 NrGmonk wrote:
Blings definitely don't defend vs +1 4 gate better than roaches do, especially when the zealots warp almost directly into your base and you need to spine 2 places instead of the usual 1 with a normal 3 base build. You also have to premorph banes and it can be very hard to get the right amount of banelings. Also, a 3 sided ramp has nothing to do with +1 4 gate zealot attacks, so I don't know what you're talking about there.
With 6 gate, I've played about 20 games versus 3 of my GM practice partners who were trying a new 3 base baneling style. None of them have ever held without a roach warren. I actually do believe with a tight build that it may be possible to hold off a 6 gate with banelings, but again I'm not convinced without sufficient proof. Even without any gold bases, Even Morrow, the only professional zerg who ever opens banelings in ZvP gets a roach warren in his build, but doesn't necessarily get roaches.
Also, for the record I've contributed to the forum more than you ever will.


All of this is completly irrelevant, because we are not talking about normal scenario. It's zerg on 2 gold bases...

How is it irrelevant? If anything the close positions of the zerg base to the protoss base exasperates all of this.


Close positions doesn't matter that much with warp-in anyway and with gold zerg can afford additional spines. Fast gold(s) isn't comparable to standard 3 hatch.
saynomore
Profile Joined October 2011
Norway149 Posts
January 09 2012 11:32 GMT
#26
Why take the second gold base? Would it not be a lot safer and better to just take the natural instead? So that you can get a solid defense up afterworlds.

It seemed to me that taking two gold bases were a bit overkill that could easily shoot you in the foot later in the game if the Protoss stabilizes.
I dont like you
monk
Profile Blog Joined May 2009
United States8476 Posts
January 09 2012 11:34 GMT
#27
On January 09 2012 20:23 -Asmodeus- wrote:
Show nested quote +
On January 09 2012 20:16 NrGmonk wrote:
On January 09 2012 20:12 -Asmodeus- wrote:
On January 09 2012 20:04 NrGmonk wrote:
Blings definitely don't defend vs +1 4 gate better than roaches do, especially when the zealots warp almost directly into your base and you need to spine 2 places instead of the usual 1 with a normal 3 base build. You also have to premorph banes and it can be very hard to get the right amount of banelings. Also, a 3 sided ramp has nothing to do with +1 4 gate zealot attacks, so I don't know what you're talking about there.
With 6 gate, I've played about 20 games versus 3 of my GM practice partners who were trying a new 3 base baneling style. None of them have ever held without a roach warren. I actually do believe with a tight build that it may be possible to hold off a 6 gate with banelings, but again I'm not convinced without sufficient proof. Even without any gold bases, Even Morrow, the only professional zerg who ever opens banelings in ZvP gets a roach warren in his build, but doesn't necessarily get roaches.
Also, for the record I've contributed to the forum more than you ever will.


All of this is completly irrelevant, because we are not talking about normal scenario. It's zerg on 2 gold bases...

How is it irrelevant? If anything the close positions of the zerg base to the protoss base exasperates all of this.


Close positions doesn't matter that much with warp-in anyway and with gold zerg can afford additional spines. Fast gold(s) isn't comparable to standard 3 hatch.

Close positions definitely matters. If it didn't, then why don't all zergs double gold expand on Metal? With close positions, you don't have to clear out a path to put your proxy pylon. With the +1 4 gate, sometimes zergs can totally deny the proxy pylon. With the 6 gate, protoss will be delayed for 1 warpin because they have to proxy a pylon with a probe they escort with the main army.
Since these 2 attacks hit at around 8/9minutes respectively, I doubt the zerg double gold economy will have kicked much if at all, so that hardly matters. I don't see how you can argue that these 2 attacks are more easily held with double gold when it is pretty clear that they are harder to defend.
Moderator
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 09 2012 11:36 GMT
#28
I think that first of all, people need to realize who snute is before throwing needless criticism into the thread. Snute is a top EU player and if he says the tactic is valid, I'd say you have to have a very good idea of what you're talking about before saying it isn't good. (This is not aimed at NrGmonk at all, just speaking generally since many people have a tendency to be very critical without knowing what they are doing)

What someone can indeed be critical of, like NrGmonk said, is the guide itself. Personally I would have liked to see a lot more replays. I also dislike the focus on that one build. It's great to have a specified detailed build, but I would like to know if it works with other openings and how one has to adapt. Personally, I like to go 14 pool 16 expand vs toss since it's so strong against FFE which is so common, and it would be good with some general information so I can start with my standard opening and switch into this more extreme tactic if I see the possibility. Just like NrGmonk said, some more information on how the protoss can react and how one has to deal with it would be awesome to make it more general.
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
Last Edited: 2012-01-09 11:43:43
January 09 2012 11:42 GMT
#29
It's not necessarily something that works on the highest level of play no, but it should be experimented with. That's why I wanted to bring it up here even if it was a bit fresh, to develop the game. Could've been a [D] perhaps, but idk. It doesn't have to be legit. At best this might be nothing but a fun build. But I don't know, since I'm not playing this game at the highest level.

I tested some macro games (not baneling all-in) just now with BabyKnight and he won all of them. You are a lot closer to your opponent, so it is absolutely crucial that you figure out what midgame transition he is going for if you are going to play a macro game. If it is colossus, you need to have spire. If you face DTs, you must have overseers or spores. The followup can be blink stalkers, for which you need hydra/infestor, or archons, for which you need roaches, and so on.

You're basically putting a contain and pressuring him at the same time, essentially forcing a 2-base all-in. There are some really fine lines with this build if you play it in a macro variation because of the shortened distances, and the early midgame feels like it is twice as technical compared to a standard game, because things happen everywhere, you need to spread creep in multiple directions, inject 3 bases, have perfect drone saturation, and there are multiple forces at different locactions, much more than the classical ball vs ball game that we see today.

What I want to point out here is that I lost all of my practice games because I didn't transition reactively and made bad decisions, not because I took a double gold base. It's difficult to play this in macro, and probably easy for toss if he is facing a bad gold base player. But in theory I think this could work just fine in a macro game. It's a different way of playing out the maps, that's all.

Playing this build defensively and macroing up with double gold vs forge ffe against a GM player like BabyKnight for example is a whole different thing which takes a tremendous of skill to execute. I tried, but I didn't play well enough. He obviously meant it was a bad build and too greedy, and that is an understandable POV. It's very difficult to pull off for Zerg. If you miss out on the creepspread, a few injects, if you lose a few overlords, mess up your scouting and preemptive timings, make a few too many or too few units of a certain type you're going to lose much more easily than in a normal game.

If you play this build in a macro fashion, you'll have your mistakes pointed out sooner than in any other game. It's much more tense, much more fast-paced and very fun.

But at the very least, defending the +1 weapons 4-gate is really simple. I used 1 spine in each gold. There is creep everywhere so you can relocate banelings and lings easily. If he moves out with 4 zealots, you can use lings and queens to snipe them, or allow him closer and use the spine. If he clumps more than 4, your banelings will demolish them, or at least split them up so they they are easier to kill. I used 4-5 preemptive banelings in each base. The distance to the main is very long for the P player, so it is difficult to sneak anything up there unless it's a direct warpin like on Metalopolis air positions or if the P spawns counter-clockwise of you on Antiga.

The things that this build doesn't work against is what kills you in every other game. But it's just exaggerated, it's like hard mode for you and easy mode for the Protoss. You'll feel the stress on your mechanics. It's all about getting good reads on the Protoss player's followups and counter them while playing perfectly if you don't go all-in with ling bling pressure.

I will add things to the guide, thanks for the feedback ^_^ its my second so I'm not so good at it yet I guess lol.
Team Liquid
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
Last Edited: 2012-01-09 11:43:07
January 09 2012 11:42 GMT
#30
Yeah now i see one more reason why are the gold bases removed on GSLs maps so not very viable on pro level, otherwise nice idea for ladder.. but like i said not too much viable on the highest levels..
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
-Asmodeus-
Profile Joined January 2012
Poland31 Posts
January 09 2012 11:51 GMT
#31
On January 09 2012 20:34 NrGmonk wrote:
Show nested quote +
On January 09 2012 20:23 -Asmodeus- wrote:
On January 09 2012 20:16 NrGmonk wrote:
On January 09 2012 20:12 -Asmodeus- wrote:
On January 09 2012 20:04 NrGmonk wrote:
Blings definitely don't defend vs +1 4 gate better than roaches do, especially when the zealots warp almost directly into your base and you need to spine 2 places instead of the usual 1 with a normal 3 base build. You also have to premorph banes and it can be very hard to get the right amount of banelings. Also, a 3 sided ramp has nothing to do with +1 4 gate zealot attacks, so I don't know what you're talking about there.
With 6 gate, I've played about 20 games versus 3 of my GM practice partners who were trying a new 3 base baneling style. None of them have ever held without a roach warren. I actually do believe with a tight build that it may be possible to hold off a 6 gate with banelings, but again I'm not convinced without sufficient proof. Even without any gold bases, Even Morrow, the only professional zerg who ever opens banelings in ZvP gets a roach warren in his build, but doesn't necessarily get roaches.
Also, for the record I've contributed to the forum more than you ever will.


All of this is completly irrelevant, because we are not talking about normal scenario. It's zerg on 2 gold bases...

How is it irrelevant? If anything the close positions of the zerg base to the protoss base exasperates all of this.


Close positions doesn't matter that much with warp-in anyway and with gold zerg can afford additional spines. Fast gold(s) isn't comparable to standard 3 hatch.

Close positions definitely matters. If it didn't, then why don't all zergs double gold expand on Metal? With close positions, you don't have to clear out a path to put your proxy pylon. With the +1 4 gate, sometimes zergs can totally deny the proxy pylon. With the 6 gate, protoss will be delayed for 1 warpin because they have to proxy a pylon with a probe they escort with the main army.
Since these 2 attacks hit at around 8/9minutes respectively, I doubt the zerg double gold economy will have kicked much if at all, so that hardly matters. I don't see how you can argue that these 2 attacks are more easily held with double gold when it is pretty clear that they are harder to defend.


Do you play this game? Seriously, if timing hits standard 3 hatch zerg at 9 min then it's gonna hit at 8:40 at the gold, due to shorter distance, but it will also have less units at 8:40 than at 9 min. Please, play the scenario, then talk about it.

User was banned for this post.
BleaK_
Profile Joined November 2010
Norway593 Posts
January 09 2012 11:54 GMT
#32
Love it! Gonna try it tonight! :D
monk
Profile Blog Joined May 2009
United States8476 Posts
January 09 2012 11:54 GMT
#33
On January 09 2012 20:51 -Asmodeus- wrote:
Show nested quote +
On January 09 2012 20:34 NrGmonk wrote:
On January 09 2012 20:23 -Asmodeus- wrote:
On January 09 2012 20:16 NrGmonk wrote:
On January 09 2012 20:12 -Asmodeus- wrote:
On January 09 2012 20:04 NrGmonk wrote:
Blings definitely don't defend vs +1 4 gate better than roaches do, especially when the zealots warp almost directly into your base and you need to spine 2 places instead of the usual 1 with a normal 3 base build. You also have to premorph banes and it can be very hard to get the right amount of banelings. Also, a 3 sided ramp has nothing to do with +1 4 gate zealot attacks, so I don't know what you're talking about there.
With 6 gate, I've played about 20 games versus 3 of my GM practice partners who were trying a new 3 base baneling style. None of them have ever held without a roach warren. I actually do believe with a tight build that it may be possible to hold off a 6 gate with banelings, but again I'm not convinced without sufficient proof. Even without any gold bases, Even Morrow, the only professional zerg who ever opens banelings in ZvP gets a roach warren in his build, but doesn't necessarily get roaches.
Also, for the record I've contributed to the forum more than you ever will.


All of this is completly irrelevant, because we are not talking about normal scenario. It's zerg on 2 gold bases...

How is it irrelevant? If anything the close positions of the zerg base to the protoss base exasperates all of this.


Close positions doesn't matter that much with warp-in anyway and with gold zerg can afford additional spines. Fast gold(s) isn't comparable to standard 3 hatch.

Close positions definitely matters. If it didn't, then why don't all zergs double gold expand on Metal? With close positions, you don't have to clear out a path to put your proxy pylon. With the +1 4 gate, sometimes zergs can totally deny the proxy pylon. With the 6 gate, protoss will be delayed for 1 warpin because they have to proxy a pylon with a probe they escort with the main army.
Since these 2 attacks hit at around 8/9minutes respectively, I doubt the zerg double gold economy will have kicked much if at all, so that hardly matters. I don't see how you can argue that these 2 attacks are more easily held with double gold when it is pretty clear that they are harder to defend.


Do you play this game? Seriously, if timing hits standard 3 hatch zerg at 9 min then it's gonna hit at 8:40 at the gold, due to shorter distance, but it will also have less units at 8:40 than at 9 min. Please, play the scenario, then talk about it.

Yes, that makes it harder for the zerg to respond to, the fact that the push hits earlier on a gold. It's something that even the OP alluded to in the post above mine. Even if you don't agree that it's harder, I don't see how you can say that it's easier for double gold to defend these attacks or how my points are irrelevant because of the double gold.
Moderator
jepsipepsi
Profile Joined January 2012
2 Posts
January 09 2012 12:39 GMT
#34
I wonder if I get banned if I say poop.

User was warned for this post
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
Last Edited: 2012-01-09 12:50:32
January 09 2012 12:48 GMT
#35
Replays? 5 more?
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
jepsipepsi
Profile Joined January 2012
2 Posts
January 09 2012 12:52 GMT
#36
With that beeing said, I completely agree with the guys saying that the build should be tryed out a bit more. I think many people arguing in here are biased, which are somewhat understandable. Let's try to be abit more professional about it, and test it out like any good science: through empirical data analysis :-)
CallmeMuppet
Profile Joined May 2010
Ireland176 Posts
January 09 2012 13:05 GMT
#37
Monk you should really watch this in action before judging and read Snute's responses. He's able to beat players like Mana and other top Europeans with it on a daily basis even if scouted. Can't be that bad then can it?
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
January 09 2012 13:11 GMT
#38
On January 09 2012 22:05 CallmeMuppet wrote:
Monk you should really watch this in action before judging and read Snute's responses. He's able to beat players like Mana and other top Europeans with it on a daily basis even if scouted. Can't be that bad then can it?

Where did you get that from? -_- I did this build only once on ladder, it's super sketchy but might have some potential. Never did I ever beat Mana or other top Europeans on a daily basis with this...
Team Liquid
Knutzi
Profile Joined July 2009
Norway664 Posts
January 09 2012 13:14 GMT
#39
hey guys im a protoss player and this dosent work, its just a fun strat so dont even try it please.

infact go back to hatch first and only making roach hydra and corrupter vs protoss, thats the best strategy imo : )
HydraFucaZ
Profile Joined May 2011
104 Posts
January 09 2012 13:26 GMT
#40
On January 09 2012 20:04 NrGmonk wrote:
Even Morrow, the only professional zerg who ever opens banelings in ZvP


this made me giggle
http://www.gamersleague.no
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