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Terran defending the 6 pool

Forum Index > StarCraft 2 Strategy
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thesums
Profile Joined December 2010
Taiwan257 Posts
January 03 2012 09:43 GMT
#1
I have a problem: Terrans are supposed to be good vs 6 pool right? After reading the player who got to GM using only 6 pool, I myself faced a 6 pooling zerg and lost. Apparently you can manually place 3 lings on a depot to kill it faster than the SCV can build. In my game I had built the depot as soon as I scouted fast pool, and that is exactly what happened to me.

I have one solution below which I observed in Bomber's stream, and one that Jinro did vs Idra long ago. And I myself thought of one. If you have anymore safer strategies to deal with this 'crisis' let me know.

I guess a depot and 2 quick rax at choke would be easy solution to defend the ling rush. Or you can block around the CC, which is trickier, and if they decide to do a roach rush instead it is more risky....



Solutions:

ONE
Apparently Pros do not have problem with the 6 pool + drone rush. I saw Bomber stream, and I believe Losira hit him with this rush, so this is how bomber defended it.

1) Run the SCVs to stall the lings and drones from killing the barracks (building first marine), but never truly engage.
2) As the marine is finishing you need to bunch your scvs and then target a mineral patch so the scvs will travel through the zerg units.
3. Then surround the zerg units as the marine pops out.

I think timing is important because I myself have never won 1 marine plus scvs vs drones and lings AND have many SCVs survive (but in the red) like Bomber did.

TWO
Jinro vs Idra during one of the old GSL matches, what Jinro did was build a bunker behind mineral line, he also had 2 rax making it easier to produce marines. As the marine is about to pop, he used some scvs to distract the zerglings so that the marine can reach the bunker.

THREE
If they sent drones, you can attempt to lock them inside your base. What you do is build a bunker near your base to lure zerglings to attack it instead of barracks, then run your scvs out of the base, build depot that they destroyed, then just raise your other depot and have SCVs repair from outside while lifting orbital command.

I have done this before, but the opponent did not send drones, so could reinforce with more lings.

Mowr
Profile Joined November 2010
Sweden791 Posts
Last Edited: 2012-01-03 13:10:27
January 03 2012 13:05 GMT
#2
If you are that short on time, an engineering bay builds at 850/35 hp/s ~ 24.3 hp/s. Zerglings do 7.2 dps (actually less because of building armor), so you need 4. You tell me if 4 can hit at the same time with normal placing.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
androobay
Profile Joined January 2011
Australia2 Posts
January 03 2012 15:24 GMT
#3
I read the article on 6 pooling your way to GM and I only saw the drone rush being used against the terran. Here's a few videos on how to defend against it.





As for the 6 pool, I'm not reallly sure. I think you should be able to wall off by the time lings come in? Not sure though because it has not happened to me yet.

Good luck.
xTrim
Profile Joined April 2011
472 Posts
January 03 2012 15:29 GMT
#4
On January 03 2012 22:05 Mowr wrote:
If you are that short on time, an engineering bay builds at 850/35 hp/s ~ 24.3 hp/s. Zerglings do 7.2 dps (actually less because of building armor), so you need 4. You tell me if 4 can hit at the same time with normal placing.


IIRC you can't place an engi bay where the supply would go and not allow more than 3 zerglings hit it
thesums
Profile Joined December 2010
Taiwan257 Posts
January 03 2012 16:17 GMT
#5
Thanks for the help I will have a look, so ebay is a no go?
Donnie_Par
Profile Blog Joined May 2011
Canada72 Posts
January 03 2012 16:23 GMT
#6
it seems to me that a supply depo at the choke and an engi behind it would be quite a good idea
darnaldo never end
xTrim
Profile Joined April 2011
472 Posts
January 03 2012 16:23 GMT
#7
On January 04 2012 01:17 thesums wrote:
Thanks for the help I will have a look, so ebay is a no go?


as i said, if i recall right.... and what i've found to be very useful is scv stacking the natural minerals so you fight the drones with your scvs while ur marine is on top of ramp... since zerglings cant mineral stack 1, maybe 2 (or luckily all of them eheheh) will be stuck on the bottom of the ramp trying to go through zerg's drones!
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
January 03 2012 16:25 GMT
#8
On January 03 2012 22:05 Mowr wrote:
If you are that short on time, an engineering bay builds at 850/35 hp/s ~ 24.3 hp/s. Zerglings do 7.2 dps (actually less because of building armor), so you need 4. You tell me if 4 can hit at the same time with normal placing.


Buildings that are under construction have 0 armor, so zerglings will deal the full 7.2 DPS.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
thesums
Profile Joined December 2010
Taiwan257 Posts
January 03 2012 16:37 GMT
#9
6 pool yes with proper scouting you can wall off, but if you build your depot a little too late and they manually position the lings, they can get 3 on each depot meaning they will get the depot down and you might lose. Usually I do not get 2nd depot that early since i need to build orbital and get marine out. Meaning standard build lings should be able to get to your base before depot goes down....

But as I said in previous post that bomber held it off with scv good surround micro. AND the opponent brought drones too and he held it
thesums
Profile Joined December 2010
Taiwan257 Posts
January 03 2012 16:39 GMT
#10
On January 04 2012 01:23 xTrim wrote:
Show nested quote +
On January 04 2012 01:17 thesums wrote:
Thanks for the help I will have a look, so ebay is a no go?


as i said, if i recall right.... and what i've found to be very useful is scv stacking the natural minerals so you fight the drones with your scvs while ur marine is on top of ramp... since zerglings cant mineral stack 1, maybe 2 (or luckily all of them eheheh) will be stuck on the bottom of the ramp trying to go through zerg's drones!


Bomber kind of did this, but the drones and lings were already in base when he pulled it off.
j0ker
Profile Joined August 2011
275 Posts
January 03 2012 16:52 GMT
#11
6 pool is autowin unless you screw up your micro with your scvs/initial marine(s). if lings somehow get in just run scvs until your marine is about to pop and surround it immediately.
M4nkind
Profile Joined December 2011
Lithuania178 Posts
January 03 2012 22:08 GMT
#12
I played against plat - diamonds yet, but most of the time they mess up by sending fast drone. If I see drone comming to my base too early I would be a bit on alert and send some scv in front of my base to see if anything cheesy is comming in. Or just put some really early second depot. I never lost against zergling rush before, but I guess i never met some amazing rusher yet.
Read my epic book, people: http://www.wattpad.com/story/23976849-the-business-of-time-travel
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
January 03 2012 22:11 GMT
#13
Jinro's defense style wont work anymore, he managed to defend with a bunker because bunkers AND marines had 5 seconds shorter build time back then
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
January 03 2012 22:24 GMT
#14
cut scv, cancle orbital, build bunk near minerals, lift and move barracks to main hugging a side of the bunker. pull scv's to allow this to happen, if they pull drones too split forces and just delay till bunker is up and marine is inside, mass repair once this is in place.

-gold player my 2cents
Live Fast Die Young :D
SEA KarMa
Profile Joined October 2010
Australia452 Posts
January 03 2012 22:43 GMT
#15
bunker wont work, it takes way too long to build. the only reason 6 pool is even slightly viable against terran is because bunker and barracks build time have been nerfed heavily, and for this reason even scouted proxy 2 gate works against terran. But yeah bunker as a distraction could work very well.
"terrible, terrible damage". terrible, terrible design.
thesums
Profile Joined December 2010
Taiwan257 Posts
January 04 2012 07:00 GMT
#16
i think what about cancel orbital and build barracks? would that be able to build faster than lings can kill it? Obviously the bomber style of surround as marine pop would be the best, but it seems difficult to pull, and you need to wait for right amount of scvs. 1 scv makes huge difference.

But if you are saying auto win for terran check out the 6 pool to GM thread, you will see that even pro players like TLO cannot hold this. I repeat that if you do a standard build with normal scout time you will probably just lose...since your depot will start just as you see the lings, which the lings will kill so no repair for you. Unless you plan to always open with quick 2 rax, which the zergs are so good at holding now.
nath
Profile Blog Joined May 2010
United States1788 Posts
Last Edited: 2012-01-04 07:49:32
January 04 2012 07:48 GMT
#17
start your depot at 14 and dont finish it, scout with that scv and it helps in finishing the depot in time to repair right before it dies. pull 3 scvs and you're good

this doesnt set you back a lot for standard play and i always do it anyway because it denies scouting, and you can even do it when getting 13 gas and lots of people will assume its gasless (you need to cut half an scv's production time if getting 13gas)
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Aristotle7
Profile Blog Joined January 2011
United States120 Posts
January 04 2012 08:04 GMT
#18
To defend 6pool, you just need to start a bunker in your mineral and get 1 marine in it, and then you are safe.

Here is a hold versus 6pool allin with drones.
http://www.twitch.tv/vparistotle/b/304367718
Master Terran on NA
Demise_
Profile Joined January 2012
Australia5 Posts
January 04 2012 08:23 GMT
#19
cancel the depot and build a rax instead as soon as you see the lings. Someone above said that most zerg can hold a 2rax. But that becomes a lot harder if they have 6 pooled. A terran could pull off a marine scv all in after a failed 6 pull pretty easily.
Noodles
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
January 04 2012 08:32 GMT
#20
If you are having troubles with the supply depo going down, why not make another building behind it? Sure, it might not make the best wall, but if you delay long enough for either the marine to come out and go to a bunker near your minerals, or buildings to finish (allowing you to repair), you should be fine.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
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