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TvP Tactical Movement: Noblesse's Terran Clinic

Forum Index > StarCraft 2 Strategy
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1 2 3 Next All
Arcane86
Profile Blog Joined November 2011
United States68 Posts
December 18 2011 03:49 GMT
#1
Many Terrans in the current meta-game are having difficulty with the match-up against Protoss, particularly as it puts many Terrans in an unfamiliar position - having the weaker, more mobile army. This dynamic has been constant throughout SC2’s TvP history, but has incrementally varied with patch changes. Notably, the EMP radius reduction has emphasized the importance of the Bio-ball’s mobility advantage. The real question then is how to take advantage of that mobility.

Asking this question will usually get you one of two answers, both of which are, in my opinion, incomplete.

1: Micro
2: Multi-pronged attacks

While both answers are absolutely true, they merely open more important questions that are often left unanswered. How do I use micromanagement to even out a low-tech engagement, and how do I use multipronged attacks in a fashion that abuses Protoss immobility and allows me to gain an advantage?

Extensive knowledge of army arrangement can maximize the damage output of any army, and extensive map knowledge provides drop-focused play with phenomenal evasive opportunities that leave the protoss army grasping at shadows. In a recent IPL Team Arena Challenge (ColMVP v. Dignitas), Noblesse, the upstart from MVP, gave us a glorious demonstration.

(note: Day[9] ran a daily on drop-based play about a year ago covering the basics.
http://blip.tv/day9tv/day-9-daily-248-dealing-with-duckload-4706143
Feel free to consider this daily as an intro. Here were going to get into something a bit more elaborate.)


Tal’Darim Altar - MVPNoblesse (BL spawn) v. DignitasBischu (TR spawn)

On this massive map, both players opened with rapid expansions. To focus on the tactics, I will to dispense with the interim, and move to the first engagement of interest.

Large Engagement:14:00

Noblesse brought his army to prod at the expansion, provoking the full engagement from Bischu. Let’s take a look at the armies that met.

[image loading]
They have bigger guns, and thicker shields. Oh, and dicing ones have an extra dose of crazy.

That number of upgrade-advantaged chargelots make most Terrans tremble in their proverbial boots. Stutter-step micro is required, but not enough. Knowing this, Noblesse performed an impromptu army re-arrangement to maximize his bio-ball’s effectiveness.

Let’s begin by remembering the relative effectiveness of various units involved. Marauders do minimal damage to zealots, but are quite sturdy as stone. Marines dish out all kinds of pain, but are flimsy as feathers. Once zealots close, they tear apart the marines, rapidly disemboweling the bio-ball’s damage output.

Keeping this in mind, let’s check out the fight.

[image loading]
It's just a jump to the left

At first this seems like a straightforward bio-ball v. chargelot battle. Noblesse, however, paid strict attention to his army arrangement. His marines were clustered to the right, marauders to the left, both groups equally exposed.

He devised a solution. He moved his marine-heavy group behind the marauder-heavy cluster, leaving him with marines free to fire and marauders bearing the damage.

With impeccable stutter-step, streaming reinforcements, and this critical army re-arrangement, the young terran eked out an unlikely victory in this battle.

[image loading]
CatsPajamas started singing the Mighty Morphin Power Ranger's Theme just after this.

Winning this battle, he prepared for the next.

Multipronged Attack: 16:45

When discussing an elaborate multipronged attack, it’s important to examine the terrain closely. There are central ground paths available, but other paths are opened by drop-based play. Let’s look at the main movement paths around key engagement points in Bischu’s base.

[image loading]
MS paint ftw!


The focus of mobility based play is that any two engagement points connected by drop paths are an opportunity to outmaneuver the ground army.

So how does one use this knowledge?

Let’s take a look at a multi-pronged attack from MVP’s young gun. Remember that his goal here was not to kill Bischu outright, but to set Bischu behind.

We begin with an attack at the third and a drop at the natural. Because Noblesse had diligently killed Observers, Noblesse’s army size was unknown to Bischu. So in the dark, his entire army was drawn north, exposing his natural to a drop.

[image loading]
Poking and prodding...with guns!


Noblesse’s next decision was driven by moving each component of his army to a new point drop-path-connected engagement point.

Bischu chose to chase down the main army. The natural, where Noblesse’s drop landed, was the most accessible for the main army with Bischu hot on his tail. Because of this, as Noblesse moved his main army there, he rotated his drop force to the main. This little tactical tango kept Noblesse throwing punches.

[image loading]
And a step to the riiiiight


Noblesse’s main army then used its aerial mobility to slip through Bischu’s grasp.

With the Terran army evacuating, Bischu finally moved to deal with the drop force that had rotated to the main. Though Bischu was ready to smother the paltry remaining force, the young Terran kept the pressure on, slipping the original drop force to the third, and re-dropping his primary force on the natural, where only a smattering of stalkers remained to greet the army.

[image loading]
Did you miss me?

This furious battle raged across Bischu’s base for over a minute, but Noblesse had kept busy at home. The minimap revealed the massive macro advantage he had established amidst the chaos with his slippery drop-based play.

The might of Noblesse’s newfound production fell like an lead fist upon Bichu’s skull; the protoss forces were crushed.

[image loading]
Glory out of Chaos.


This is just one example of elaborate troop movement confounding the Protoss army’s position. Noblesse’s knowledge of Bischu’s army positioning let Noblesse draw Bischu’s forces in futile circles, as though Bischu’s army were a cat chasing a laser-pointer. Bischu repeated similar feats on Terminus in the following matchup, if you’re looking for more examples (links below).

Credit where credit is due: this game was played for IPLs Team Arena Challenge between ColMVP and Dignitas. All screenshots were taken from their VODs

Tal’Darim Atlar Game: http://www.youtube.com/user/IGNProLeague?blend=1&ob=video-mustangbase#p/u/3/SCtW6zEYGt4
Terminus game:
http://www.youtube.com/user/IGNProLeague?blend=1&ob=video-mustangbase#p/u/6/xQV2D0JRv04
There is no Cow Level
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 18 2011 04:00 GMT
#2
Wow. FANTASTIC analysis! It was very nice to read.

My most recent game was a TvP on Tal'Darim where I had thrown away the game with massive passivity, mismicro, and general sloppiness against a powerful Protoss deathball. Perhaps this analysis may provide some inspiration for my TvP woes.
ㅇㅅㅌㅅ
iamperfection
Profile Blog Joined February 2011
United States9645 Posts
December 18 2011 04:46 GMT
#3
Why is this in blogs when its 10 times better than half the stuff in the actual strategy section. 5/5
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
rUiNati0n
Profile Joined December 2010
United States1155 Posts
December 18 2011 05:07 GMT
#4
This is a great analysis 5/5. I really like how you highlighted potential drop paths.
eating corn while thinking about eating more corn
nOondn
Profile Joined March 2011
564 Posts
December 18 2011 05:38 GMT
#5
very nice analysis,time to practise the shuttle step !!
Mid Master Terran @ kr server fighting !!!
Ethereal_Starcraft
Profile Joined September 2010
United States78 Posts
December 18 2011 05:55 GMT
#6
You just blew my mind!
I imagine that this took much effort so... 5/5
I would never have noticed that he re positioned the marines behind his marauders to maximize the lifetime and DPS of his bio-ball, then split for drops.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 18 2011 06:04 GMT
#7
Moved to SC2 Strategy.
"Smokey, this is not 'Nam, this is bowling. There are rules."
FinestHour
Profile Joined August 2010
United States18466 Posts
December 18 2011 06:28 GMT
#8
Oh my fucking god mind blown 10/10
thug life.                                                       MVP/ex-
Theovide
Profile Joined September 2010
Sweden914 Posts
December 18 2011 06:35 GMT
#9
Ooo, I like this format for guides. Fancy pictures <3!
wOrD yO
Profile Joined December 2011
Australia119 Posts
December 18 2011 07:06 GMT
#10
book marked! such a well written clinic :D
wOrD.339
Angel_
Profile Blog Joined December 2011
United States1617 Posts
December 18 2011 07:27 GMT
#11
pictures AND rocky horror?!?!?!??!?!?!?!?!

i may love you.
Huitzi
Profile Joined November 2011
United States33 Posts
December 18 2011 07:30 GMT
#12
Would you like to be my coach and rewiew my replays Arcane? I'm ~ 800 pts master terran and this was awesome. Great stuff!
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
December 18 2011 07:41 GMT
#13
great analysis, never saw that marauder / marine move before
Deleted User 137586
Profile Joined January 2011
7859 Posts
December 18 2011 07:43 GMT
#14
Great post, and I love the RHPS references. I learned a lot today!
Cry 'havoc' and let slip the dogs of war
pQylling
Profile Blog Joined September 2010
Denmark139 Posts
December 18 2011 07:50 GMT
#15
Incredible! Very nice read and analysis. Thank you very much!
rebuffering
Profile Joined December 2010
Canada2436 Posts
December 18 2011 07:59 GMT
#16
fucking awesome! i think im going to go look at the maps in my pool, and really learn where the best drop positions are, i just had a 32 min TvP on Taldarim, and got totally raped, i mean, it wasnt even close, letting a toss macro, is death apparently, so time to use some terran mobilty to get me in the Win column Vs toss. Also, is it just me, or is TvP and TvZ almost identical besides the unit compositions. It just seems like terran has to Always apply pressure on P and Z or late game can become incredibally frustrating. Thx for the read, GG GL!
http://www.twitch.tv/rebufferingg
gibb
Profile Joined March 2010
Sweden288 Posts
December 18 2011 07:59 GMT
#17
Nice!
Well done sir
Manners.
Hossinaut
Profile Joined June 2011
United States453 Posts
December 18 2011 08:14 GMT
#18
I fucking love write ups like this... All the pictures help so much in keeping me super interested, it makes me feel like a child learning new things, and makes it seem to be something more applicable that I can do in my own games (if i was terran and a boss <3)

I loved the write up to say the least, this strategery is impressive and really cool to read about and learn from <3
Keep it up <3
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 18 2011 08:16 GMT
#19
Good job This should help a lot of people out and give em more ideas. Knowing potential routes to harass/attack like the ones Noblesse used beforehand is a must if you are serious about improving .
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
Last Edited: 2011-12-18 08:18:08
December 18 2011 08:16 GMT
#20
Noblesse was only really allowed to do all these drop antics because Bischu engaged at 14 minutes meaning he couldn't split his army efficiently during the drop period because his army was so small. ;;

if that engage hadn't happened the blink stalker count + zealots would have been too much for small drops to happen
@KawaiiRiceLighT
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