ZvT Stopping mass marine drops - Page 2
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Jobber
United States32 Posts
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Squigly
United Kingdom629 Posts
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coL.hendralisk
Zimbabwe1756 Posts
On December 11 2011 08:19 Squigly wrote: Noones mentioned burrowing banelings? Always annoys me as they dont do friendly splash How are you going to burrow banelings preemptively in a spot you think marines will walk over? :/ | ||
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654321
Belize100 Posts
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Squigly
United Kingdom629 Posts
On December 11 2011 09:04 HenryZ wrote: How are you going to burrow banelings preemptively in a spot you think marines will walk over? :/ by putting a spine or 2 to cover most of the base. The T will always avoid these and go to the 'free' space. Then die. | ||
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Skwid1g
United States953 Posts
On December 11 2011 04:06 Kluey wrote: Here's what I think.. If the Terran is any good he should stop doing drops when you get mutalisks out. If he keeps doing it, great! Take the free kills and tech up to broodlords. Do counter attacks with your zerglings and expand everywhere. In your 4th,5th and maybe even 3rd put down 4-5 spines to deal with drops. You should be ahead if you are macroing properly. This is so wrong, to stop dropping just because they have mutas is a waste. You just drop when his mutas are harassing so that they're out of place or by dropping 2 locations. Trading 8 marines and a medivac for 1-2 mutas isn't even that bad, especially since if the mutas are out of place you can do a decent amount of damage. Drops are also really good against someone going BLs, potential snipes on the GS and the slow speed of an infestor+bl army (plus the fact that 8 marines is basically nothing at that point) makes them great. You'll rarely see a Code S terran stop dropping just because mutas are out. The best way is 3-4 spines and leaving a few lings (or a few lings + an infestor), mutas help but you shouldn't *need* to get them, good OL placement helps a lot, but some terrans might get a viking to deny that. That + good multitask should lessen the effects of drops, don't worry too much about going and killing him, even if he maxes out you shouldn't auto-lose against him. Also don't move your whole army to stop the drop, you don't need a 200 food army to drop 8-16 marines. A lot of Zergs have trouble with drops because of this, they can't put any pressure on because their WHOLE army is stopping the drop and they often struggle against multi-pronged drops. | ||
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aviator116
United States820 Posts
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aRRoSC2
Denmark241 Posts
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RaptorJesus
United States20 Posts
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CatNzHat
United States1599 Posts
That being said, I've recently started being super aggro with drops vs zerg, and I've found that more and more zergs just suck at multitasking and splitting their army, even if they spot the drop with an ovie 30 seconds before it lands, they rarely have units in position, and if they do, it tends to be either their whole ground army or their entire flock of mutas. | ||
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chadissilent
Canada1187 Posts
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HTODethklok
United States221 Posts
On December 11 2011 09:04 HenryZ wrote: How are you going to burrow banelings preemptively in a spot you think marines will walk over? :/ Set the banelings to auto unborrow near your hatch or mineral line whatever terran is likely to attack. Terran players usually try to focus down drones or a hatch with drops they usually dont expect a couple of banes to auto unburrow and destroy their drop. What I like to do is place 2 spines and a spore at each base as these will likely be the first thing the terran player tries to focus down with their drop. Marines have a range of 5 so try and place your burrowed banes at a range of 5 away from your static defenses so that as the stimmed marines run in and begin focus firing your spine crawlers your banes are free to unburrow right as the marines get into range. Also lings that have an upgrade advantage over marines clean up drops pretty well but youll need banes if they try cramming their marines between the small gaps in your mineral line. If you have a queen at the base thats being dropped use the queen to focus down the medivac/s | ||
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Duban
United States548 Posts
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leffedabaye
9 Posts
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Flexx
United States87 Posts
On December 10 2011 07:59 Lebzetu wrote: If you watch any progamer that goes Mutalisk-Baneling-Ling, you will see that they get around 25 mutalisks and pick off drops of 8 marines all game. You wont lose any Mutalisks to eight marines because they die so quickly Yes, Mutalisks obviously die to mass marine but if he has less than 50% of the mutalisks you have, then you will clean up the marines by losing one mutalisk at the most. Making that many mutalisk will work to stop drops, but it's not a the most effective way to stop them. Ling/bane with enough muta (8-10) to clean up the medivacs is a significantly more cost effective trade for dealing with drops, and doesn't leave you with 2500 gas worth of muta that can't do anything other than hunt drops all game long. (All assuming we are playing MASS marines.) Assuming you make 10 muta no matter what, would you rather have 15 mutalisk or 10 infestors vs mass marine? | ||
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gammaraptor
Canada1 Post
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Scip
Czech Republic11293 Posts
Before Broodlords, if you went Mutalisks midgame, you should get overlord speed quickly and spread them all over the map - with Mutaling you have great midgame mapcontrol and you should be able to see the whole map with the exception of Terran base and maybe his line of attack. This early into the game, dropship and 8 marines is a very big investment from him; I would reccomend postponing your attack in order to kill the drop with your Mutalisk flock. While this "gets the Terran what he wants", time, there is not much else you can really do. I'm not experienced with Infestor midgame, but from what I can tell you should play very defensively anyway - spread out some Infestors, maybe 1 in each base, and make 1 or 2 Zergling+Baneling defensive groups, designated to attack any incoming drops. Dealing with drops when attacking with Broodlord army is very very hard. Once you get to the point when you start building Broodlords a race begins - you must kill the Terran before he is able to build an army that can deal with yours. Your Mutalisk flock will likely be too small now to deal with 8 3/3 marines. Try to go for an infestor or 2 in every base that is likely to get dropped and mine a little more Minerals instead of Gas and build a few Spine Crawlers+1 Spore in each base that is likely to be dropped. Again, use 2-3 small Zergling+Baneling control groups only for defense. You can afford to do that as Marine+Tank army is very inefficient against BL army. You should never stop attacking the Terran with your Broodlords; even 30 seconds given can result in a loss. Hope I was helpful. | ||
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Advocado
Denmark994 Posts
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agentheart
22 Posts
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Pixel.
Netherlands287 Posts
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