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ZvT Stopping mass marine drops

Forum Index > StarCraft 2 Strategy
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Duban
Profile Joined July 2009
United States548 Posts
Last Edited: 2011-12-09 23:11:24
December 09 2011 22:13 GMT
#1
I have a chronic problem with this strategy in ZvT, Masters league. It's not that I can't stop the drops. I always put them down time after time, game after game. They rarely do any damage while my focus is on them. The attacks themselves are easy to defeat.

The problem comes when I try to attack. I'm too busy stopping the constant drops to attack my opponent and if I attack anyways I lose my base and am unable to reinforce said attack. I'm always stuck at 200/200 food while the T builds up to match me. I'm told the counter is supposed to be Mutalisks but their drops are still going to keep them too busy defending to counter-attack.

What am I doing wrong?

edit: Sorry this should be labeled [H]. Could a mod fix it?
An ignorant person makes a mistake. A stupid person makes it again.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 09 2011 22:59 GMT
#2
Well hes sacrificing bits of his army to attack you, doesnt it make sense that you should dedicate some to stop them?

Spotting overlords and mass Mutalisk > drops

At your third and fourth just start making 3 spines and a spore, that will make it a bit easier.
And just leave 20 ling at home.
20 zerglings = 10 food
8 marines + a medivac = 10 food
So yeah, it's only fair you have to sacrifice a bit of YOUR army to deal with HIS sacrifice.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Flexx
Profile Joined August 2010
United States87 Posts
December 10 2011 17:28 GMT
#3
On December 10 2011 07:59 Lebzetu wrote:
Well hes sacrificing bits of his army to attack you, doesnt it make sense that you should dedicate some to stop them?

Spotting overlords and mass Mutalisk > drops

At your third and fourth just start making 3 spines and a spore, that will make it a bit easier.
And just leave 20 ling at home.
20 zerglings = 10 food
8 marines + a medivac = 10 food
So yeah, it's only fair you have to sacrifice a bit of YOUR army to deal with HIS sacrifice.


Mass Mutalisk is a sure fire way to die against mass marine. You won't do much damage to his base, you can't fight his army in a straight up fight, and you have tied up all your gas in units that can't kill marines cost effectively.. Mass muta is not the answer.

However, I do agree about leaving lings at home.

OP, imo, you need to leave some lings/banes at home with a handful of mutalisk. (I prefer to put this small group of units on a single hotkey as a "drop killing task force")

That leaves you with the bulk of your army to deal with the bulk of his army. You can always small box some lings/banes off and send them via the mini map to deal with drops if he does multi drop.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
December 10 2011 17:33 GMT
#4
Spine up potential drop locations. leave a few zerglings around if u see them coming, rally a few eggs from production to drop, shiftclick a portion of your army to your expo and continue to attack/engage/set up counter attacks
"come korea next time... FXO house... 10 korean, 10 korean"
Fairchild
Profile Joined February 2011
133 Posts
Last Edited: 2011-12-10 17:54:39
December 10 2011 17:51 GMT
#5
leave 16 lings in your main and 3rd. Mutas help of course. Watch towers + OL spread, watch that mini-map.

I've been placing 3 - 4 spines at my 4th, 5th, 6th, ect base just because how annoying it is to defend that much area.

You should be discouraging the Terran to drop by vigilantly popping those plump marine filled medivacs mid transit.

So again,
1) OL spread, most important
2) leave 10 - 15 slings at home
3) active mutas will shut down drops

llKenZyll
Profile Blog Joined November 2011
United States853 Posts
Last Edited: 2011-12-10 17:59:12
December 10 2011 17:57 GMT
#6
On December 11 2011 02:28 Flexx wrote:
Show nested quote +
On December 10 2011 07:59 Lebzetu wrote:
Well hes sacrificing bits of his army to attack you, doesnt it make sense that you should dedicate some to stop them?

Spotting overlords and mass Mutalisk > drops

At your third and fourth just start making 3 spines and a spore, that will make it a bit easier.
And just leave 20 ling at home.
20 zerglings = 10 food
8 marines + a medivac = 10 food
So yeah, it's only fair you have to sacrifice a bit of YOUR army to deal with HIS sacrifice.


Mass Mutalisk is a sure fire way to die against mass marine. You won't do much damage to his base, you can't fight his army in a straight up fight, and you have tied up all your gas in units that can't kill marines cost effectively.. Mass muta is not the answer.

However, I do agree about leaving lings at home.

OP, imo, you need to leave some lings/banes at home with a handful of mutalisk. (I prefer to put this small group of units on a single hotkey as a "drop killing task force")

That leaves you with the bulk of your army to deal with the bulk of his army. You can always small box some lings/banes off and send them via the mini map to deal with drops if he does multi drop.

If you watch any progamer that goes Mutalisk-Baneling-Ling, you will see that they get around 25 mutalisks and pick off drops of 8 marines all game. You wont lose any Mutalisks to eight marines because they die so quickly
Yes, Mutalisks obviously die to mass marine but if he has less than 50% of the mutalisks you have, then you will clean up the marines by losing one mutalisk at the most.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
RuneSeeker
Profile Joined July 2010
Canada5 Posts
December 10 2011 17:58 GMT
#7
You could also leave 3-4 banelings burrowed in your mineral line, and unburrow them when a drop happens and kill all the marines before they even have a chance to be picked up. This will tie very little food (<2 food) and few resources compared to what he'll lose. 20 lings are good, but that's a bit much and usually the marines will just get picked up before you can kill much. Spines or spores can also discourage drops. All of this is much cheaper than teching to mutas and investing tons of gas into them.
Improvise, Adapt and Overcome
heroofcanton
Profile Blog Joined August 2011
United States167 Posts
December 10 2011 17:58 GMT
#8
To echo what was sad above, Overlord spread and minimap awareness are CRUCIAL. If you see drops coming than they are easy to stop. Also, if your mutas are just sitting still they are being wasted. Mutas should always be active, forcing your opponent to multitask or waste minerals on turrets and feel skittish about expanding.With good OL spread and active mutas, Terrans will think twice about dropping on you.
The hero of Canton, the man they call me.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
December 10 2011 18:04 GMT
#9
Well I play Ling/Infestor into BL or Ultra, I just leave a around 4-6 lings, 2 banes, and an infestor at my first 3 bases, then for the rest, 4-5+ spines.
I love crazymoving
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 10 2011 18:06 GMT
#10
On December 11 2011 03:04 Flonomenalz wrote:
Well I play Ling/Infestor into BL or Ultra, I just leave a around 4-6 lings, 2 banes, and an infestor at my first 3 bases, then for the rest, 4-5+ spines.

You can do this if you want if you are a Ling/Festor goer.
Naturally, its harder to deal with drops if you go Zergling/Infestor but you can definitely do this.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
IamPryda
Profile Joined April 2011
United States1186 Posts
December 10 2011 18:30 GMT
#11
Two or three spines in your 3rd and fourth bases fungal growth are good for drops and mutas obviously. I find also when you are maxed its a good idea to build a second spawning pool somewhere nothing is worse then losing your poool when u need to make lings or banelings
Moar banelings less qq
ImustnotfeaR
Profile Joined February 2011
United Kingdom154 Posts
Last Edited: 2011-12-10 19:01:45
December 10 2011 18:58 GMT
#12
from the OP i think his problem is being aggressive WHILST stopping the drops. Drops are easy to stop defensively with awareness and multitasking but its hard to harass whilst your gas units are tied up in defence, esp as his army is mobile and good in small numbers vs your lings (ie vs runbys).

I think your best option is to concentrate on expanding and securing your economy and tech at a GREATER rate than you usually would, given he is not (and cannot be) attempting any big pushes due to his lack of factories, as opposed to committing yourself to a lair tech maxed army that he can pin down to being defensive only.

Key to this style I think is map vision so he cannot surprise you with any oddly timed pushes. Also you want to expand to closer bases rather than distant ones so as to be easier to defend, and also easier to manage when you make your hive tech moves.

'Fear is the mind killer'
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
Last Edited: 2011-12-10 19:04:54
December 10 2011 19:04 GMT
#13
mutas are the obvious way to quickly respond. having your lings in a centralized location is always good. ovies to cover empty air space to spot for drops.

and then the most underused except at higher masters/gm, is to just build lots of spines. all ur expos should have a few. this buys you critical time to respond to the drop and not lose drones/queen or even the hatch. some maps you shouldnt be afraid to drop as many as 4-6 crawlers to properly defend.
Seiferz
Profile Joined May 2011
United States640 Posts
December 10 2011 19:05 GMT
#14
On December 11 2011 02:58 heroofcanton wrote:
To echo what was sad above, Overlord spread and minimap awareness are CRUCIAL. If you see drops coming than they are easy to stop. Also, if your mutas are just sitting still they are being wasted. Mutas should always be active, forcing your opponent to multitask or waste minerals on turrets and feel skittish about expanding.With good OL spread and active mutas, Terrans will think twice about dropping on you.


He doesn't have a problem seeing the drops, the problem is that preventing drops from doing damage is allowing the terran to macro and stay safe at home so he can't kill their 200/200 push.

I'd say just practice amoving with the minimap to deal with drops if you want to harass as well. It takes godly APM to effectively harass and deal with a drop all game.
Kluey
Profile Joined April 2011
Canada1197 Posts
December 10 2011 19:06 GMT
#15
Here's what I think.. If the Terran is any good he should stop doing drops when you get mutalisks out. If he keeps doing it, great! Take the free kills and tech up to broodlords. Do counter attacks with your zerglings and expand everywhere. In your 4th,5th and maybe even 3rd put down 4-5 spines to deal with drops. You should be ahead if you are macroing properly.


HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 10 2011 19:23 GMT
#16
You don't deal with marines

jk
In all seriousness though, I agree with above posters that you have to give up a bit of your army to deal with his, and you need to have good vision with spotter overlords, lings and creep to be prepared on time, and having a healthy mutalisk flock doesn't hurt either.
_-NoMaN-_
Profile Joined May 2011
Canada250 Posts
December 10 2011 19:35 GMT
#17
I am a diamond player myself, so my advice, it is what it it is .
What i have been doing myself is when i take my 3rd, i put 2 spines @ my 3rd an main mineral lines, respectively, eventually adding a 3rd at each. Mass (5-6) spines at 4th as building, using ovies for creep. the main advantage of this style is the low food/larva --> power ratio (also eliminating the advantage terran gets from dropping rines in a crevice behind/between mineral patches) as well as the low (0) gas cost. This allows u to aggressively position your army to crush his potential push through the center, or counter attack his weakened defensive position. the key is to ff the queen onto the medivac without losing it, let the spines kill rines.
HypernovA
Profile Joined October 2010
Canada556 Posts
December 10 2011 19:57 GMT
#18
Can you please upload a replay as per strategy guidelines?

It is kind of hard to analyze what you are doing wrong if we have no replay.

The only thing I can say is to have better overlord spread in order to intercept the drops more frequently.

It also sounds like that you are playing with infestors so this style will be vulnerable to drops. Don't hesitate to drop spine crawlers as defense near your bases to buy you time.

Anyways, replay please. I'll be able to expand more.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
December 10 2011 22:23 GMT
#19
On December 11 2011 04:04 PhiliBiRD wrote:
mutas are the obvious way to quickly respond. having your lings in a centralized location is always good. ovies to cover empty air space to spot for drops.

and then the most underused except at higher masters/gm, is to just build lots of spines. all ur expos should have a few. this buys you critical time to respond to the drop and not lose drones/queen or even the hatch. some maps you shouldnt be afraid to drop as many as 4-6 crawlers to properly defend.



What Bird said.


Also. having great ol placement will just win you games. Knowing its coming and being ready. will punish terrans who que up drops and forget.
laroche_05
Profile Joined March 2011
Canada52 Posts
December 10 2011 22:54 GMT
#20
i usually like the muta play but lately i replaced them with infestor and imo they are badass i normally leave about 10 zergling and 1 infestor at each of my base and with a good ol spread you can defend that easily

if i get a 4th/5th base i always make 3-4spine crawler to make the defense easier.

muta are really good aswell but i think infestor is a pretty good respond to mass marines
Jobber
Profile Joined September 2011
United States32 Posts
Last Edited: 2011-12-10 23:01:22
December 10 2011 23:01 GMT
#21
I usually just keep three banelings at each of my bases when I attack. You just make sure to place them a little distance from your hatch then when all the marines are dropped just send them on over. I don't go mutalisk in my ZvT though. I got mass ling baneling with heavy upgrades into ultralisk baneling.
I'm a Jobber
Squigly
Profile Joined February 2011
United Kingdom629 Posts
December 10 2011 23:19 GMT
#22
Noones mentioned burrowing banelings? Always annoys me as they dont do friendly splash
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
December 11 2011 00:04 GMT
#23
On December 11 2011 08:19 Squigly wrote:
Noones mentioned burrowing banelings? Always annoys me as they dont do friendly splash


How are you going to burrow banelings preemptively in a spot you think marines will walk over? :/
654321
Profile Joined December 2011
Belize100 Posts
December 11 2011 00:14 GMT
#24
anticipate the drop before hand usually by scouting or after you have certain amount of drone or supply count or game time when medivac is out, make bannelings. Good amount of speedling and banneling would stop all the marine drop if you know it coming and ready.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
December 11 2011 03:07 GMT
#25
On December 11 2011 09:04 HenryZ wrote:
Show nested quote +
On December 11 2011 08:19 Squigly wrote:
Noones mentioned burrowing banelings? Always annoys me as they dont do friendly splash


How are you going to burrow banelings preemptively in a spot you think marines will walk over? :/


by putting a spine or 2 to cover most of the base. The T will always avoid these and go to the 'free' space. Then die.
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2011-12-11 03:20:32
December 11 2011 03:19 GMT
#26
On December 11 2011 04:06 Kluey wrote:
Here's what I think.. If the Terran is any good he should stop doing drops when you get mutalisks out. If he keeps doing it, great! Take the free kills and tech up to broodlords. Do counter attacks with your zerglings and expand everywhere. In your 4th,5th and maybe even 3rd put down 4-5 spines to deal with drops. You should be ahead if you are macroing properly.




This is so wrong, to stop dropping just because they have mutas is a waste. You just drop when his mutas are harassing so that they're out of place or by dropping 2 locations. Trading 8 marines and a medivac for 1-2 mutas isn't even that bad, especially since if the mutas are out of place you can do a decent amount of damage. Drops are also really good against someone going BLs, potential snipes on the GS and the slow speed of an infestor+bl army (plus the fact that 8 marines is basically nothing at that point) makes them great. You'll rarely see a Code S terran stop dropping just because mutas are out.

The best way is 3-4 spines and leaving a few lings (or a few lings + an infestor), mutas help but you shouldn't *need* to get them, good OL placement helps a lot, but some terrans might get a viking to deny that. That + good multitask should lessen the effects of drops, don't worry too much about going and killing him, even if he maxes out you shouldn't auto-lose against him.

Also don't move your whole army to stop the drop, you don't need a 200 food army to drop 8-16 marines. A lot of Zergs have trouble with drops because of this, they can't put any pressure on because their WHOLE army is stopping the drop and they often struggle against multi-pronged drops.
NaDa/Fantasy/Zero/Soulkey pls
aviator116
Profile Joined November 2011
United States820 Posts
December 11 2011 03:21 GMT
#27
place overlords all around the map, especially at the corners and edges. keep your mutas active patrolling around the map, and make sure to leave a few banelings/lings at each of your bases. spine also good against drops, if you can have the queen snipe the medivac while they're attacking.
Bogus ST_Life IMMVP
aRRoSC2
Profile Joined March 2011
Denmark241 Posts
December 11 2011 03:24 GMT
#28
Once you start getting mutas your minerals should start piling up. Instead of getting a bunch of lings that won't be used (unless gearing up for an attack), while you are massing up mutas and spending all gas on that and perhaps upgrades (read: not banelings), you should be spending the extra minerals on some spines and the leftover larvae to replenish lost drones (as well as expanding, obviously). Overlord positioned across the border of the map and/or other places (map dependant) will also help spotting drops in time, and you can even move ground units there in time. One tactic is to just deny every expansion attempt by the terran and harass him to shreds with mutas while mass expanding yourself. In time, if the terran keeps dropping your bases, he will have no army left to defend with.
RaptorJesus
Profile Joined May 2009
United States20 Posts
December 11 2011 03:40 GMT
#29
My friend got me a lesson with Destiny where I told him that I had the same problem as you: getting ripped apart by Terran drops. His/my solution is to split off some lings or even just a few infestors in vulnerable bases. Spread overlords to watch for the drops and then fungal the marines and medivacs and kill the medivacs with nearby queens.Works every time, most of the time.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
December 11 2011 03:42 GMT
#30
If you could post a replay or two I could provide some more relavent advice, but the biggest hole in your thinking appears to be spine crawlers. If terran is trying to do damage with a ton of marine drops at once, and has been doing so throughout the game, building spines will be an extremely cost efficient way to deal with the problem. Even if the marines to kill the spines, it buys enough time to split some units off to deal with the situation.

That being said, I've recently started being super aggro with drops vs zerg, and I've found that more and more zergs just suck at multitasking and splitting their army, even if they spot the drop with an ovie 30 seconds before it lands, they rarely have units in position, and if they do, it tends to be either their whole ground army or their entire flock of mutas.
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
December 11 2011 03:58 GMT
#31
A few spines + a spore at every base, 1 or 2 infestors and 6 lings will clean up anything they can throw at you.
HTODethklok
Profile Joined November 2010
United States221 Posts
Last Edited: 2011-12-11 04:55:33
December 11 2011 04:52 GMT
#32
On December 11 2011 09:04 HenryZ wrote:
Show nested quote +
On December 11 2011 08:19 Squigly wrote:
Noones mentioned burrowing banelings? Always annoys me as they dont do friendly splash


How are you going to burrow banelings preemptively in a spot you think marines will walk over? :/


Set the banelings to auto unborrow near your hatch or mineral line whatever terran is likely to attack. Terran players usually try to focus down drones or a hatch with drops they usually dont expect a couple of banes to auto unburrow and destroy their drop. What I like to do is place 2 spines and a spore at each base as these will likely be the first thing the terran player tries to focus down with their drop. Marines have a range of 5 so try and place your burrowed banes at a range of 5 away from your static defenses so that as the stimmed marines run in and begin focus firing your spine crawlers your banes are free to unburrow right as the marines get into range.

Also lings that have an upgrade advantage over marines clean up drops pretty well but youll need banes if they try cramming their marines between the small gaps in your mineral line. If you have a queen at the base thats being dropped use the queen to focus down the medivac/s
Guns for show... Knives for a pro HTODethklok.201 NA
Duban
Profile Joined July 2009
United States548 Posts
December 11 2011 14:01 GMT
#33
Alright, the general response from the people who actually read my problem seems to be "A few spinecrawlers and lings". It's interesting. I'll try it.
An ignorant person makes a mistake. A stupid person makes it again.
leffedabaye
Profile Joined April 2011
9 Posts
December 11 2011 15:27 GMT
#34
one infestor per base i can't believe anyone mentioned this
Flexx
Profile Joined August 2010
United States87 Posts
Last Edited: 2011-12-13 05:10:29
December 13 2011 01:03 GMT
#35
On December 10 2011 07:59 Lebzetu wrote:

If you watch any progamer that goes Mutalisk-Baneling-Ling, you will see that they get around 25 mutalisks and pick off drops of 8 marines all game. You wont lose any Mutalisks to eight marines because they die so quickly
Yes, Mutalisks obviously die to mass marine but if he has less than 50% of the mutalisks you have, then you will clean up the marines by losing one mutalisk at the most.


Making that many mutalisk will work to stop drops, but it's not a the most effective way to stop them. Ling/bane with enough muta (8-10) to clean up the medivacs is a significantly more cost effective trade for dealing with drops, and doesn't leave you with 2500 gas worth of muta that can't do anything other than hunt drops all game long. (All assuming we are playing MASS marines.)

Assuming you make 10 muta no matter what, would you rather have 15 mutalisk or 10 infestors vs mass marine?
gammaraptor
Profile Joined December 2011
Canada1 Post
December 13 2011 03:37 GMT
#36
Overlord placement, some mutalisks to pick off the medivac, and a handful of banelings. Knowledge is power. And also, Ultra Bling will annihilate mass marines in general =P. But generally, muta ling bane is always the way to go.
Strategy cannot be defeated by real-time tactics - Lelouch vi Britannia
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 13 2011 05:18 GMT
#37
Depends which phase of the game it is and what was your midgame tech choice.

Before Broodlords, if you went Mutalisks midgame, you should get overlord speed quickly and spread them all over the map - with Mutaling you have great midgame mapcontrol and you should be able to see the whole map with the exception of Terran base and maybe his line of attack.

This early into the game, dropship and 8 marines is a very big investment from him; I would reccomend postponing your attack in order to kill the drop with your Mutalisk flock. While this "gets the Terran what he wants", time, there is not much else you can really do.

I'm not experienced with Infestor midgame, but from what I can tell you should play very defensively anyway - spread out some Infestors, maybe 1 in each base, and make 1 or 2 Zergling+Baneling defensive groups, designated to attack any incoming drops.

Dealing with drops when attacking with Broodlord army is very very hard. Once you get to the point when you start building Broodlords a race begins - you must kill the Terran before he is able to build an army that can deal with yours. Your Mutalisk flock will likely be too small now to deal with 8 3/3 marines.

Try to go for an infestor or 2 in every base that is likely to get dropped and mine a little more Minerals instead of Gas and build a few Spine Crawlers+1 Spore in each base that is likely to be dropped. Again, use 2-3 small Zergling+Baneling control groups only for defense. You can afford to do that as Marine+Tank army is very inefficient against BL army.

You should never stop attacking the Terran with your Broodlords; even 30 seconds given can result in a loss.
Hope I was helpful.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
December 13 2011 05:27 GMT
#38
I try and shut down drops with wellupgraded zerglings. Fungals later can be great cause marines comes in packs of 8. Practice your overlord placement and minimap watching and that will help you in the long run against drops. Also micro your units a bit so they don't funnel into chokes like an idiot unit against 8 stimmed marines!
http://www.twitch.tv/advocadosc2
agentheart
Profile Joined September 2009
22 Posts
December 13 2011 09:58 GMT
#39
make 3- 4 spores
Pixel.
Profile Joined April 2010
Netherlands287 Posts
December 13 2011 11:53 GMT
#40
3 spine with 5 banelings
Member of KnightS* www.Ks-gaming.com Pixel.323
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