• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:17
CEST 02:17
KST 09:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting9[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET5Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
Revisiting the game after10 years and wow it's bad Stellar Fest: StarCraft II returns to Canada The New Patch Killed Mech! herO Talks: Poor Performance at EWC and more... TL.net Map Contest #21: Voting
Tourneys
SC2's Safe House 2 - October 18 & 19 $1,200 WardiTV October (Oct 21st-31st) WardiTV Mondays RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BSL Team A vs Koreans - Sat-Sun 16:00 CET BW General Discussion Question regarding recent ASL Bisu vs Larva game [Interview] Grrrr... 2024 Pros React To: BarrackS + FlaSh Coaching vs SnOw
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
BW - ajfirecracker Strategy & Training Relatively freeroll strategies Current Meta Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1573 users

[D] Masters ZvZ - How to avoid ling bling wars - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
TyrionSC2
Profile Joined November 2010
United States411 Posts
November 15 2011 19:15 GMT
#21
If you want to avoid bling wars let me explain to you the build I use in ZvZ.

14 gas
14 pool
21 hatch

So it starts like a speed expand, but you make 2 queens from your main hatch. If you get roach asap after expanding there is a 15 second timing that banelings have before roaches, so your 2nd queen pops out and you put them both on your ramp eliminating the baneling timing. If you get really scared then you can build a spine near the ramp too. Your hatchery may take some shots, but you should be able to hold it and be far ahead after
Big J
Profile Joined March 2011
Austria16289 Posts
November 15 2011 19:27 GMT
#22
On November 16 2011 04:15 TyrionSC2 wrote:
If you want to avoid bling wars let me explain to you the build I use in ZvZ.

14 gas
14 pool
21 hatch

So it starts like a speed expand, but you make 2 queens from your main hatch. If you get roach asap after expanding there is a 15 second timing that banelings have before roaches, so your 2nd queen pops out and you put them both on your ramp eliminating the baneling timing. If you get really scared then you can build a spine near the ramp too. Your hatchery may take some shots, but you should be able to hold it and be far ahead after


Pool first builds lose vs hatch first mass speedling allins, so you MUST get a baneling nest in this build, else it's just cornercutting.
And even if you're not getting speedling allined, you're just behind if you can't do some damage, which is pretty hard without banelings.
TyrionSC2
Profile Joined November 2010
United States411 Posts
November 15 2011 19:31 GMT
#23
Well certainly. If they go hatchery first. You'd obviously have to know what to do in each branch. I'm talking about what the op asked, which was ling bling on 1 base.
If they go hatchery first you need a baneling nest, but they can't really go hatchery first unless there is a ramp or you scout close air spawns in which it is totally safe.
Keyz1
Profile Joined March 2011
Canada94 Posts
November 15 2011 19:43 GMT
#24
Try Protoss or Terran.

User was temp banned for this post.
Big J
Profile Joined March 2011
Austria16289 Posts
November 15 2011 19:55 GMT
#25
On November 16 2011 04:31 TyrionSC2 wrote:
Well certainly. If they go hatchery first. You'd obviously have to know what to do in each branch. I'm talking about what the op asked, which was ling bling on 1 base.
If they go hatchery first you need a baneling nest, but they can't really go hatchery first unless there is a ramp or you scout close air spawns in which it is totally safe.

hatch first is safe against every pool later than 11, while in some occasions you might want to cancel it to survive an early allin. Even 8-10pool have been held on prolevel with hatch first openings, even though I wouldn't recommend trying it (with canceling the hatch).

on every map that matters, hatch first is a good ZvZ build and me and I think a lot of other players are willing to take the occasional early pool loss (that you might also receive if you go 14/14), for the ability to be even/ahead from the start of 90% of all ZvZs. (of course in a tournament series you also have to be able to play other openings, so that your opponent can't just blindcounter you every game)
Fruitality
Profile Joined October 2010
Vietnam45 Posts
November 15 2011 21:39 GMT
#26
hatch first often lose to 14 14 cuz of early speed and banes you have to ling bling or one base
Live your dreams !
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-11-15 22:18:29
November 15 2011 21:55 GMT
#27
^ No it doesn't... like what's with people giving so much bad advice when they don't know what they are talking about. Besides casters always saying over and over that hatch first > 14/14 > early pool, you could actually just play and know better.

With hatch first, I will be getting my baneling nest before a 14/14 (unless you go nest before speed), and be able to defend with a spine or two. When I see no expansion or you continue mining gas after 100, I just make pure units and hold easily. I then simply make up to about 30 workers, and then do a roach/ling all-in and it will be impossible for you to hold, especially when I have banes along with it too.

If they go hatchery first you need a baneling nest, but they can't really go hatchery first unless there is a ramp or you scout close air spawns in which it is totally safe.


You can definitely hatch first, on any map. You can safely go hatch first very easily on taldarim. You can hatch first against 14/14 on steppes of war even (steppes would just make hatch first more vulnerable to 10-12 pool, which you'd normally be even or beat otherwise).

hatch first is safe against every pool later than 11, while in some occasions you might want to cancel it to survive an early allin. Even 8-10pool have been held on prolevel with hatch first openings, even though I wouldn't recommend trying it (with canceling the hatch).


You dont need pro micro to beat early pools with hatch first. If it's a 6-8 pool, of any variation, you just cancel the hatch. From there you can either move your drones out into the open and a-move, or you can just mineral walk to their base and rally lings from your eventual pool to your drones, and then engage when you have enough. If they don't bring drones, you win with an a-move, no micro necessary. If they do bring drones, you can a-move until their reinforcement lings come, and then a-move once your lings arrive. This isn't even talking about micro tricks like mineral walking or defensive mineral stacking, which hardly require pro micro.

You're just a-moving or clicking on mineral patches. You aren't sniping, or baneling raining, or dropping, or kiting here.

Just spend an hour or two with a friend or someone from TL and ask them to practice hatch first vs 6 pool.

It's not to say I don't die to 14/14 bane aggression when going hatch first, even at masters. But I lose only because of huge blunders on my part, not because it was good aggression. Just like you can still lose to 7 rax all-ins or 4 gate though, there's no reason you should ever lose to such attacks when playing right, but that doesn't mean mistakes don't happen. 14/14 should really only be used in a boX series, when the opponent knows you are going hatch first and so does a 10 pool all in with drones pulled or 10 pool bane, as hatch first will beat early pools as long as you react correctly (read: not pro micro, just cancel hatch, run away until lings pop). Actually thinking about it I don't think I ever lose to 14/14 unless it's like my first game of the day and I get blocked stupidly or forget to make the pool or something as silly as that.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
FogofWar
Profile Joined August 2010
United States16 Posts
November 15 2011 22:20 GMT
#28
Mid level Masters NA here.

I tried for a long time to avoid ling baneling wars. Lots of losses led me to the following colclusions:

If your opponent went pool first, you can transition into ling roach, skipping baneling entirely.

If your opponent went hatch first, I see no way of avoiding banelings. The ling flood is too strong; and if you went hatch first, your opponent can make his own baneling nest and be impervious to any attack you might attempt against him. He drones while you're stuck making lings, roaches and/or spines to defend against possible attack.

I learned to stop worrying and love the little walking bombs.

Just my 2 cents
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
November 15 2011 22:31 GMT
#29
Sometimes banelings are simply the most strategically viable choice that you have in a game. You need to learn how to micro ling/blings to be competent in zvz. I'm not saying go blind bling everygame. But learn when they work for you. As long as you scout well you should be able to deduce if you'll need defensive banelings in a game. Start there, ling/bling vs ling/bling is actually quite easy on the defensive end.

What I'm saying is get comfortable with ling bling micro in zvz because with a little practice it will win you games.
"Opportunities multiply as they are seized."
Fruitality
Profile Joined October 2010
Vietnam45 Posts
Last Edited: 2011-11-15 23:03:38
November 15 2011 23:02 GMT
#30
in my opinion 15 hatch is not save because your opponent gets faster speed and speed lings can outmicro slow zerglings and banelings you can play that aggressive 14 14 against every hatch first build while getting an expansion and a bane nest it does not take that long actually you have got more units and probably better income in the first mins with 14 14 ....
Live your dreams !
Belial88
Profile Blog Joined November 2010
United States5217 Posts
November 16 2011 05:13 GMT
#31
^ Trust me, you would much rather have 2 bases full of drones than 1 base with zergling speed. And, I get zergling speed right after throwing down the bane nest (if I'm pressured, after I make 4 banes), so my ling speed is only about a minute behind a 14/14. What are you going to do with your map control, take a hidden expansion? Good for you, that makes us both have 2 bases and I continue on my merry way.

Aggressive 14/14 is not a good decision. If I come across someone who does 14/14, and doesn't take his expansion at 21, I make a few banes to hold any possible aggression, I make 5-10 drones, and then I pump pure roaches and lings off of 1 gas, and I overrun you. There will be no way to stop my roach/ling all-in, it simply won't be possible (unless you absolutely kill all your drones into spines, which is more damage than my attack would've done anyways).

You can't play 'aggressive 14/14 while getting an expansion and a bane nest'. You realize I made my hatch and bane nest before you, and I have a bigger econ and larva right? Whatever 'aggressive' play you have in mind 'while taking an expansion and bane nest', you will be laughed off by my even more stronger, aggressive play. Or, even worse, I'll be defensive, and your 'aggression' will send you back into the stone age and by the time you push, I'll have hive tech and ultralisks and mommaships.

You post a lot of...silly things. It doesn't make logical sense to be 'aggressive 14/14 while getting a hatch and bane' when I got mine earlier on better econ. You'll have map control for about 40 seconds until mine finishes. Then I'm simply ahead. If you made anything but drones, then I'll just roach/ling all-in you and kill you because you made 10 lings instead of 5 drones at the start for 'aggression'.

Which is why hatch first is such a good build. If you don't hatch first either, I will just laugh at any aggression with banelings (against anything above 12pool, my banes will come at the same time with defenders advantage/map transit) cost efficiency. Oh your doing an 11pool double hatch +1 speedling all-in? 2 banes. Ez. After holding your 'aggression' easily, I will just roach/ling all-in you, and you will always die to it because you lack econ to support yourself, or you will die trying to defend against it. You'll just be too far behind economically from a 14/14 that made anything more than 4 lings, to survive, and you aren't going to do shit to me.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
MstrJinbo
Profile Joined March 2011
United States1251 Posts
November 16 2011 13:52 GMT
#32
On November 16 2011 14:13 Belial88 wrote:
^ Trust me, you would much rather have 2 bases full of drones than 1 base with zergling speed. And, I get zergling speed right after throwing down the bane nest (if I'm pressured, after I make 4 banes), so my ling speed is only about a minute behind a 14/14. What are you going to do with your map control, take a hidden expansion? Good for you, that makes us both have 2 bases and I continue on my merry way.

Aggressive 14/14 is not a good decision. If I come across someone who does 14/14, and doesn't take his expansion at 21, I make a few banes to hold any possible aggression, I make 5-10 drones, and then I pump pure roaches and lings off of 1 gas, and I overrun you. There will be no way to stop my roach/ling all-in, it simply won't be possible (unless you absolutely kill all your drones into spines, which is more damage than my attack would've done anyways).

You can't play 'aggressive 14/14 while getting an expansion and a bane nest'. You realize I made my hatch and bane nest before you, and I have a bigger econ and larva right? Whatever 'aggressive' play you have in mind 'while taking an expansion and bane nest', you will be laughed off by my even more stronger, aggressive play. Or, even worse, I'll be defensive, and your 'aggression' will send you back into the stone age and by the time you push, I'll have hive tech and ultralisks and mommaships.

You post a lot of...silly things. It doesn't make logical sense to be 'aggressive 14/14 while getting a hatch and bane' when I got mine earlier on better econ. You'll have map control for about 40 seconds until mine finishes. Then I'm simply ahead. If you made anything but drones, then I'll just roach/ling all-in you and kill you because you made 10 lings instead of 5 drones at the start for 'aggression'.

Which is why hatch first is such a good build. If you don't hatch first either, I will just laugh at any aggression with banelings (against anything above 12pool, my banes will come at the same time with defenders advantage/map transit) cost efficiency. Oh your doing an 11pool double hatch +1 speedling all-in? 2 banes. Ez. After holding your 'aggression' easily, I will just roach/ling all-in you, and you will always die to it because you lack econ to support yourself, or you will die trying to defend against it. You'll just be too far behind economically from a 14/14 that made anything more than 4 lings, to survive, and you aren't going to do shit to me.


If I'm trying to be aggressive with ling/bane or Roach/ling, the guys who go 15 hatch straight into defensive banes are the most irritating thing. I just cannot attack into it. I just have to drone up and try to make up for the deficit later in the game.

I've used speedling builds to break a lot of hatch first expands, but it really only should work if they do something fundamentally unsafe.
Fruitality
Profile Joined October 2010
Vietnam45 Posts
November 16 2011 20:58 GMT
#33
thats not right you will have better income 14 14 when he 15 hatches
you build a hatch while attaking no prob you can micro your lings vs banes and scare him he does not know what you got its hard for him to drone etc.
Live your dreams !
Grapefruit
Profile Joined November 2010
Germany439 Posts
November 16 2011 21:17 GMT
#34
A while ago I HATED Ling/Bling. Then I started playing 14/14 into Banes every single game now I love it. You should try the same thing.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 121
StarCraft: Brood War
Britney 32993
ZZZero.O 89
Dota 2
monkeys_forever548
LuMiX1
League of Legends
JimRising 0
Counter-Strike
Stewie2K436
Super Smash Bros
AZ_Axe204
Heroes of the Storm
Khaldor210
Other Games
summit1g9900
Grubby3131
Skadoodle453
ZombieGrub392
Mew2King115
ViBE71
Trikslyr54
Organizations
Other Games
gamesdonequick3316
BasetradeTV54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta35
• RyuSc2 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler39
Other Games
• Scarra530
• WagamamaTV356
Upcoming Events
Sparkling Tuna Cup
9h 43m
Safe House 2
16h 43m
IPSL
18h 43m
Sziky vs Havi
Artosis vs Klauso
Monday Night Weeklies
1d 15h
WardiTV Invitational
2 days
WardiTV Invitational
2 days
Tenacious Turtle Tussle
3 days
The PondCast
4 days
WardiTV Invitational
5 days
Online Event
5 days
[ Show More ]
RSL Revival
6 days
RSL Revival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.