• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:15
CEST 12:15
KST 19:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 236Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BSL Season 23 screpdb: new Starcraft reporting tool an AI researcher's take on the ladder bot BW General Discussion Bot on ladder
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Diablo IV Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9954 users

[G] StimmedProbe's TvX Gas First, 2 Fact. Cheese - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
horsepire
Profile Joined April 2011
147 Posts
November 01 2011 22:27 GMT
#21
I've been using a variant of this in 2v2 in conjunction with an immortal/zealot push and it's been very successful in master league. Your build is probably a bit more refined than mine, though, and you don't get a second reactor. I go double reactor factory (line 'em up!). In team games I've found the biggest vulnerability is early game defense, since you're only getting one marine (or none), but if you don't get cheesed out of the game you'll almost always win because mass hellion is so strong against T1.

Might try it in 1v1, it's definitely a lot of fun to play with.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
November 01 2011 23:35 GMT
#22
This build is hilarious. You just need persistence and decent micro to let your hellion numbers keep building up. You also have time to put up bunkers and make some marines if you need to. Great build xD
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Corsica
Profile Joined February 2011
Ukraine1854 Posts
November 01 2011 23:45 GMT
#23
Such a gamble lol , because once you plott down 9 gas and scout 7 pool i think you are screwed but for ladder its ok
Nakama
Profile Joined May 2010
Germany584 Posts
Last Edited: 2011-11-02 01:03:37
November 02 2011 01:01 GMT
#24
This build didnt work 4 me one time out of 25 i used it agasint every race but terra. zerg has roaches out and toss can jsut block their ramp with 2 stalker seems pretty pointless

and im a master player who used this on a friends acc in diamond so either im dump or thsi build just doeasnt work 4 me
Ingwaz
Profile Joined June 2011
Sweden70 Posts
November 02 2011 17:11 GMT
#25
Totally destroying the opposition with this build, and I practice my hellion control! Love it.
Omnibus locis fit caedes
StimmedProbe
Profile Blog Joined October 2010
Hong Kong98 Posts
November 03 2011 04:57 GMT
#26
On November 02 2011 08:45 Corsica wrote:
Such a gamble lol , because once you plott down 9 gas and scout 7 pool i think you are screwed but for ladder its ok


I haven't been 6/7 pooled once in like the last 200 TvZ games I've played. It's basically an auto win for you if you know how to scv drill, and your opponents know that, so they don't go for it.


On November 02 2011 10:01 Nakama wrote:
This build didnt work 4 me one time out of 25 i used it agasint every race but terra. zerg has roaches out and toss can jsut block their ramp with 2 stalker seems pretty pointless

and im a master player who used this on a friends acc in diamond so either im dump or thsi build just doeasnt work 4 me


Replays? The timing windows should be roughly 20-30 seconds. Perhaps your opponents have faced this build before, can't give much advice without replays.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
November 03 2011 05:18 GMT
#27
Thanks for sharing I love hellions and hellion/rush/cheese! This one is quite unique :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
DjRetro
Profile Blog Joined December 2010
Chile309 Posts
November 03 2011 05:34 GMT
#28
Excellent. Thanks a lot. This build looks VERY STRONG. Another strat for the my personal repertory <3

Thank you again !
SpaceSynth-ItaloDisco-HiNRG http://www.radiostaddenhaag.com/
joeppp
Profile Joined April 2011
Netherlands10 Posts
November 03 2011 12:16 GMT
#29
I think I found an improved version of this build. In the original build the first three hellions pop out simultaniously at ~5:05, I managed to get the first two out at ~4:35, not stopping production, thus you get four at ~5:05. You wil have nine hellions at ~6:05, exactly at the same time as the original build. All this can be done by getting the reactored factory up as soon as possible, thus delaying the second one. Having your first two hellions out 30s earlier can be quite important, and having four instead of three for your first push is huge as well.

Build order
06 - 4xSCV, do -not- queue the fifth
10 - Supply Depot (use the SCV that popped last, so delay until ~1:10)
10 - Refinery (immediately after supply)
10 - 1xSCV
11 - Barracks
11 - 4xSCV
11 - Send scout to check for location of opponent
15 - Factory
15 - Reactor on Barracks -> remove one SCV from gas
15 - Orbital Command
15 - Supply Depot
15 - Swap Barracks and Factory
15 - 2xHellion (~4:05)
19 - Factory (~4:25) -> remove remaining SCVs from gas
19 - 2xHellion
23 - Supply Depot
XX - Nonstop contruction of hellions and supply depots

Notes
- Double workers on close mineral patches to gain a few seconds in the beginning.
- Use the SCV that constructs the first Supply Depot for non-stop contruction afterwards of Barracks, Factory, Supply Depot, Factory, Supply Depot, Supply Depot, etc. This minimizes traveltime and makes the build order a lot easier to execute extremely tight.
- Don't lose the scout, it's very helpfull in the first attack with four hellions.
Ingwaz
Profile Joined June 2011
Sweden70 Posts
Last Edited: 2011-11-03 15:39:24
November 03 2011 14:23 GMT
#30
On November 03 2011 21:16 joeppp wrote:
I think I found an improved version of this build. In the original build the first three hellions pop out simultaniously at ~5:05, I managed to get the first two out at ~4:35, not stopping production, thus you get four at ~5:05. You wil have nine hellions at ~6:05, exactly at the same time as the original build. All this can be done by getting the reactored factory up as soon as possible, thus delaying the second one. Having your first two hellions out 30s earlier can be quite important, and having four instead of three for your first push is huge as well.

Show nested quote +
Build order
06 - 4xSCV, do -not- queue the fifth
10 - Supply Depot (use the SCV that popped last, so delay until ~1:10)
10 - Refinery (immediately after supply)
10 - 1xSCV
11 - Barracks
11 - 4xSCV
11 - Send scout to check for location of opponent
15 - Factory
15 - Reactor on Barracks -> remove one SCV from gas
15 - Orbital Command
15 - Supply Depot
15 - Swap Barracks and Factory
15 - 2xHellion (~4:05)
19 - Factory (~4:25) -> remove remaining SCVs from gas
19 - 2xHellion
23 - Supply Depot
XX - Nonstop contruction of hellions and supply depots

Notes
- Double workers on close mineral patches to gain a few seconds in the beginning.
- Use the SCV that constructs the first Supply Depot for non-stop contruction afterwards of Barracks, Factory, Supply Depot, Factory, Supply Depot, Supply Depot, etc. This minimizes traveltime and makes the build order a lot easier to execute extremely tight.
- Don't lose the scout, it's very helpfull in the first attack with four hellions.


Very interesting! Think you could post a replay of you doing this build?
It would be much appreciated.
EDIT: Tried it on ladder and it totally rocks! That one extra hellion is really good. Maybe you should create your own thread about it to harvest some e-penis.
Omnibus locis fit caedes
joeppp
Profile Joined April 2011
Netherlands10 Posts
November 03 2011 17:33 GMT
#31
Glad to see you like it!

I doubt my platinum level will give me any credibility, so I'd rather hop on here;)
danteafk
Profile Joined May 2011
307 Posts
November 03 2011 19:23 GMT
#32
im doing this type (modified by me) build since season 2 ..

11 gas
13 rax
factory as soon as rax finishes
reactor on rax
1 helion
swap factory to reactor
2 helions

im out with 3 helions at about 5:10 like you and have more minerals.

i wall off with 2 depots + rax to be unscouted ans build the reactor on the rax in the base, put a bunker instead.

this build works against protoss pretty well, if the protoss isnt walling off with 2 stalkers or has sentrys, then it sux.

im rallying then 2 more helions and then transition into 1-1-1 easily into win.

only mass zealots or colossi is stopping the 1-1-1 transition afterwards.
galivet
Profile Joined February 2011
288 Posts
November 03 2011 20:41 GMT
#33
This build would also be strong against protoss DT expand. I would wager it's strong against every non-cheese protoss opening really b/c it's a TvP fast all-in based on mineral-only units; I think that just like the 3rax+supply drop all-in the only way to survive the early game is to scout the all-in and build five sentries ASAP.

Looks easy to scout though since you don't wall off (at least in the vid) and you don't build a marine.
Snaphoo
Profile Joined July 2010
United States614 Posts
November 03 2011 20:46 GMT
#34
On November 04 2011 05:41 galivet wrote:
This build would also be strong against protoss DT expand. I would wager it's strong against every non-cheese protoss opening really b/c it's a TvP fast all-in based on mineral-only units; I think that just like the 3rax+supply drop all-in the only way to survive the early game is to scout the all-in and build five sentries ASAP.

Looks easy to scout though since you don't wall off (at least in the vid) and you don't build a marine.


And this is why Toss is getting Arc Shield in HotS.

But nice build! Way to use what Blizz gave you
paintfive
Profile Joined September 2011
785 Posts
November 03 2011 20:56 GMT
#35
I've beaten this with Nexus first. I saw a reactor on the rax so I started to prepare for a 1-1-1 and left a probe at the watchtower. After I saw the hellions driving by the tower, I threw down 1 pylon at the bottom ramp and blocked the rest with stalkers. I sent my probes at the nat into my main, and then the terran proceeded to lose like 12 hellions to my stalkers !
It also transitions horribly because you've got 2 factories and little else for production. I'd equate it to a really late ling rush.
mCon_maDe
Profile Joined February 2011
Netherlands58 Posts
Last Edited: 2011-11-03 21:08:42
November 03 2011 20:59 GMT
#36
Wait.. you actually say GLHF against a Computer? :D

On the build though: (from a PvT POV) it really seems very easy to scout since you don't make a marine and delay your orbital so much which either indicates an allin or a really bad terran. Should work in the lower leagues but I don't think this will get you into masters ^^
kiddow is een irritant kind :D
StimmedProbe
Profile Blog Joined October 2010
Hong Kong98 Posts
Last Edited: 2011-11-04 03:41:21
November 04 2011 03:25 GMT
#37
On November 03 2011 21:16 joeppp wrote:
I think I found an improved version of this build. In the original build the first three hellions pop out simultaniously at ~5:05, I managed to get the first two out at ~4:35, not stopping production, thus you get four at ~5:05. You wil have nine hellions at ~6:05, exactly at the same time as the original build. All this can be done by getting the reactored factory up as soon as possible, thus delaying the second one. Having your first two hellions out 30s earlier can be quite important, and having four instead of three for your first push is huge as well.

Show nested quote +
Build order
06 - 4xSCV, do -not- queue the fifth
10 - Supply Depot (use the SCV that popped last, so delay until ~1:10)
10 - Refinery (immediately after supply)
10 - 1xSCV
11 - Barracks
11 - 4xSCV
11 - Send scout to check for location of opponent
15 - Factory
15 - Reactor on Barracks -> remove one SCV from gas
15 - Orbital Command
15 - Supply Depot
15 - Swap Barracks and Factory
15 - 2xHellion (~4:05)
19 - Factory (~4:25) -> remove remaining SCVs from gas
19 - 2xHellion
23 - Supply Depot
XX - Nonstop contruction of hellions and supply depots

Notes
- Double workers on close mineral patches to gain a few seconds in the beginning.
- Use the SCV that constructs the first Supply Depot for non-stop contruction afterwards of Barracks, Factory, Supply Depot, Factory, Supply Depot, Supply Depot, etc. This minimizes traveltime and makes the build order a lot easier to execute extremely tight.
- Don't lose the scout, it's very helpfull in the first attack with four hellions.


Wow I just tried that build out, it is really good. Probably better than mine. How'd you come up with it? Everything lines up very nicely. Nice job!

Edit: Just beat a rank #34 GM Zerg with this build. http://www.sc2ranks.com/sea/4730/Westley

[image loading]
joeppp
Profile Joined April 2011
Netherlands10 Posts
November 04 2011 08:21 GMT
#38
On November 04 2011 12:25 StimmedProbe wrote:
Wow I just tried that build out, it is really good. Probably better than mine. How'd you come up with it? Everything lines up very nicely. Nice job!

Edit: Just beat a rank #34 GM Zerg with this build. http://www.sc2ranks.com/sea/4730/Westley

[image loading]

Great to see it actually works on high level!

I really enjoy fiddling around with build orders, as sometimes even the best ones can be improved. I alse have a hugely improved version of the iEchoic build, where you only use one factory instead of two. Unfortunately my platinum level playing skills hamper me in applying all this theorycrafting in practice

The thing that got me started with your build was the huge gap between your Supply Depot and Barracks. In order to get a reactored factory up as soon as possible you should (if possible of course!) have non-stop serial construction of Supply Depot -> Barracks -> Factory, with the reactor started ~25s after the barracks. The other constraint is gas: at the moment you start your factory you should have at least 100, and 25s later at least 50. Given that you mine ~110 gas/minute from one geyser, you can deduce that you should start your Refinery at most 5s later than the Supply Depot. From here on it's just tuning, trying to squeeze in as much SCVs as possible, and getting the OC up as soon as possible.

This build might actually be scarier if you get a techlab on your barracks after having four (or six) hellions, swap the barracks and factory, and switch to marine+tank. Especially against walloffs this might solve some problems.
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
November 04 2011 14:18 GMT
#39
Great stuff! I'm going to watch all the replays right now.

I've been using a similar concept against the Zerg except it relies on 3-4 naked factories into expo, tech labs, 2 armouries, BF, mixed thor/hellion ball with or without repairing SCVs.
zmansman17
Profile Joined March 2011
United States2567 Posts
November 04 2011 14:34 GMT
#40
Fellow Terran let us keep this post secret! :D
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko259
ProTech144
Has 76
StarCraft: Brood War
Shuttle 3788
Britney 2490
firebathero 1159
BeSt 404
Bisu 339
Stork 328
Leta 195
sorry 90
PianO 85
Light 62
[ Show more ]
Shinee 46
Bale 37
hero 36
Shine 31
Hm[arnc] 26
Sharp 24
ToSsGirL 23
Last 21
HiyA 21
Terrorterran 16
zelot 16
Aegong 16
Rush 14
ajuk12(nOOB) 9
Noble 4
Mini 1
Dota 2
Gorgc4133
Other Games
olofmeister1075
ceh9535
JimRising 362
Maynarde282
crisheroes213
Livibee136
Pyrionflax118
Mew2King79
DeMusliM14
Organizations
Dota 2
PGL Dota 2 - Main Stream8836
Other Games
gamesdonequick486
StarCraft: Brood War
Afreeca ASL 412
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH197
• mYiSmile123
• StrangeGG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Kung Fu Cup
45m
The PondCast
23h 45m
Replay Cast
1d 13h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
GSL
3 days
Yamato Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.