thanks for the build

not to mention it was one of the most fun zvt's ive played in so long.
Forum Index > StarCraft 2 Strategy |
Vaporized
United States1471 Posts
thanks for the build ![]() not to mention it was one of the most fun zvt's ive played in so long. | ||
Mobius_1
United Kingdom2763 Posts
I like your mentality of having just enough drones and making units to be aggressive, it's a refreshing change from the typical crazy saturation play. | ||
TangSC
Canada1866 Posts
On October 30 2011 16:54 Mobius_1 wrote: That early bust is pretty scary, I have no idea how I'd hold off that if I didn't scout it properly and went for FE. There usually aren't tanks with seige mode for the first wave, which makes it very capable of ending the game unless they bunker up. Also IF they play very defensive you can pull back and hit again with the ling/bane/roach with more units after he has expanded. Expansions on maps like metal and xelnaga are pretty wide open and makes attacking at multiple angles very strong. | ||
daggertech
Sweden24 Posts
I believe its a solid strategy and build, I'm way too passive to pull it off tho ![]() | ||
sVnteen
Germany2238 Posts
-noone will count if he has 48 banelings 18 roaches and 44 lings in lategame so tose numbers make no sense -as you said the timings will differ depending on what you lose BUT also it largely depends on what your opponent is doing since you cant play this vs a lot of strats terran is doing (especially in lower leagues i would imagine) also there is no backup plan for this build (im sure you have one when youre doing this but no plat player who reads this will know what to do if terran does something out of the ordinary) build in general sounds quite risky i have to say since you can very quickly lose to a terran ~9.30 push since you will be totally out of defenses then (playing how this order suggests it) i think this guide is good until the 1st push which isnt anything particularly new and the build is quite nice for the whole game IF the terran plays how you think he does (which is oftentimes not correct) | ||
TangSC
Canada1866 Posts
On October 31 2011 22:31 sVnteen wrote: the first part of this guide is really good up until the first timing push but then it seems like you are just looking on one of you replays doing this build and writing down the numbers -noone will count if he has 48 banelings 18 roaches and 44 lings in lategame so tose numbers make no sense -as you said the timings will differ depending on what you lose BUT also it largely depends on what your opponent is doing since you cant play this vs a lot of strats terran is doing (especially in lower leagues i would imagine) also there is no backup plan for this build (im sure you have one when youre doing this but no plat player who reads this will know what to do if terran does something out of the ordinary) build in general sounds quite risky i have to say since you can very quickly lose to a terran ~9.30 push since you will be totally out of defenses then (playing how this order suggests it) i think this guide is good until the 1st push which isnt anything particularly new and the build is quite nice for the whole game IF the terran plays how you think he does (which is oftentimes not correct) I think it's actually the second push that is the most potent, with the timed upgrades. Doing this build you're actually hoping that your opponent goes for an early marine/tank push. You'll already have some roaches and you can spam out 2hatch worth of lings to completely overrun it and counter attack for the victory with ling/bane/roach. | ||
Loxley
Netherlands2480 Posts
| ||
quillian
United States318 Posts
A few questions: 1. Why do you gas first and then delay metabolic boost till after the roach warren? If you aren't getting ling speed right away, is there any reason to delay your pool/queens, etc? or, why not get speed at 24, when you have the gas and are waiting on larvae for drones anyway? 2. I usually pull drones off gas after roaches are started to get lings out quicker. Is this a bad idea with this build, which transitions to fast lair/upgrades? 3. how do you adapt for an air-centric response? thanks for the great guide! | ||
TangSC
Canada1866 Posts
2) I do this sometimes too, but if I'm planning on going lair and upgrades I just keep them in. 3) You get your evo pretty early, so you should just throw down a spore at each base (maybe 2 if they're really committing to air) and add on queens. Usually, though, if they go for air you'll punish them hard with your first push, sometimes killing all scvs and just needing to mass anti-air to win. If they're sticking to 1base, you may want a baneling nest because a common transition from 2port banshee is 1base mass marine/banshee. | ||
Palmar
Iceland22632 Posts
| ||
Cheerio
Ukraine3178 Posts
Edit 9 Overlord 15Hatch (2:10) -Scouting drone sent out- 16Gas (2:30) 15Pool (2:50) 18Overlord (3:35) 18 2xQueen, 2xSet of Ling (4:00) At 4:15, you will have full saturation at your main (16 drones mining 2 per patch, 3 in gas) Begin rallying both hatcheries to your expansion. Never touch your main mineral line unless you have to, as transferring will lose mining time. 20-28 Drones (Reach 28 at 4:30) at 18 u make 2 queens + 2 sets of ling. 18+2*2+2= 24. So u will have not 20 supply but 24 and 8 drones come from 24 to 32 supply? Did u just forget queens cost supply? | ||
TangSC
Canada1866 Posts
On October 31 2011 23:47 Cheerio wrote: Looks like a nice guide. I'll probably experiment with it in team games. On the other hand I suggest u look into the late pool thing. It might be that some minerals gained from later pool are not worth delaying larva injections (and as a result later push or less future drone mining time)/ Also it looks very risky and scares people off. Edit Show nested quote + 9 Overlord 15Hatch (2:10) -Scouting drone sent out- 16Gas (2:30) 15Pool (2:50) 18Overlord (3:35) 18 2xQueen, 2xSet of Ling (4:00) At 4:15, you will have full saturation at your main (16 drones mining 2 per patch, 3 in gas) Begin rallying both hatcheries to your expansion. Never touch your main mineral line unless you have to, as transferring will lose mining time. 20-28 Drones (Reach 28 at 4:30) at 18 u make 2 queens + 2 sets of ling. 18+2*2+2= 24. So u will have not 20 supply but 24 and 8 drones come from 24 to 32 supply? Did u just forget queens cost supply? Yeah I edited the OP, thanks Cheerio. I've also uploaded additional replays of the style against some more aggressive terrans. | ||
Rykyu
France19 Posts
| ||
TangSC
Canada1866 Posts
On November 01 2011 02:11 Rykyu wrote: This looks pretty awesome. I've been trying it around against an AI and everything seems very smooth to me. Just one thing I found to be pretty annoying : the overlord on 18 seems to delay queens and lings by a few seconds and that doesn't sound very optimal, a 17 overlord seems to fix that what do you think? 17 overlord works too | ||
Host-
New Zealand459 Posts
| ||
cydial
United States750 Posts
| ||
rustypipe
Canada206 Posts
Thanks agian ! Keep up the good work. | ||
Rykyu
France19 Posts
| ||
Chackle
United Kingdom204 Posts
This info is really nice to try out though. I'll continue using it for the rest of today and see if i find any bumps in it ![]() Thank you | ||
TangSC
Canada1866 Posts
On November 05 2011 18:56 Rykyu wrote: I've been trying this build out with a lot of success now, just one question, how do you react to banshee + hellion builds [as in commiting banshee hellion not just 1 - 2], I realize the first push punishes them a bit but as soon as the banshee comes out it just ends. After that the evo chamber is not always soon enough (especially on close air positions) and hellion drops + banshees just ruin my day. I often just end up going for the second bust with a smaller army to deal enough damage but by then I have no more econ and my army is dead :/. Do you have any advice against this type of play? (In perspective to this build but also to zerg in general). Banshees should come out too late to help too much. Your ling/roach push should kill a player who goes for banshees. By the time they have more than 1-2 hellions, you will have your 8 roaches out. | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 League of Legends Counter-Strike Other Games Organizations Other Games StarCraft 2 StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • Berry_CruncH402 StarCraft: Brood War• OhrlRock ![]() • AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Laughngamez YouTube • Migwel ![]() • sooper7s League of Legends |
SOOP
SKillous vs Spirit
Tenacious Turtle Tussle
PiG Sty Festival
Serral vs TriGGeR
Cure vs SHIN
PiG Sty Festival
Serral vs TriGGeR
SHIN vs Cure
The PondCast
Replay Cast
PiG Sty Festival
Clem vs Bunny
Solar vs Zoun
Replay Cast
PiG Sty Festival
Clem vs Bunny
Zoun vs Solar
Korean StarCraft League
[ Show More ] PiG Sty Festival
herO vs Rogue
ByuN vs SKillous
PiG Sty Festival
herO vs Rogue
SKillous vs ByuN
SC Evo Complete
[BSL 2025] Weekly
Replay Cast
SOOP Global
ByuN vs Zoun
Rogue vs Bunny
PiG Sty Festival
MaxPax vs Classic
Dark vs Maru
PiG Sty Festival
MaxPax vs Classic
Dark vs Maru
Sparkling Tuna Cup
PSISTORM Gaming Misc
|
|