• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:07
CEST 05:07
KST 12:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BW animated web series: seeking contributors 25 Years Since Brood War Patch 1.08 FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread PC Games Sales Thread Summer Games Done Quick 2026! The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5096 users

[D] TvZ, better to get +1 armor first?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 7 Next All
the p00n
Profile Joined September 2010
Netherlands615 Posts
Last Edited: 2011-10-01 10:13:57
September 23 2011 06:03 GMT
#1
I have tested 32 speedlings with no other upgrades against 16 combat shield/stimpack marines, with +1 armor or with +1 weapons.

In a 1v1 setting (2 zerglings against 1 marine), one zergling survives against the marine with +1 weapons, 21 health left. However, the marine survives against the 2 zerglings with 2 hp left when he is given +1 armor instead.

In big fights, the results are even more dramatic:

+1 weapons
+ Show Spoiler +
[image loading]


+1 armor
+ Show Spoiler +
[image loading]


These results are without micro. When you stutter step back (allowing for slightly more attacks from the marine's side and slightly less from the speedling's side), the results are approximately the same.

Against Mutalisks it gets a bit trickier, because most mutas aren't going to engage marines unless they are very small in number. Due to good players not engaging in muta/marine duels that make them lose (many) mutas, the upgrades seem to have a very small effect in a realistic battle, making +1 weapons slightly (although almost negligible) more effective as you will be taking a few shots at mutas when chasing them out of your base, resulting in more damage output. However, +3 armor proves to be more effective against mutalisks than +3 weapons, due to negating the bounce damage.

EDIT: some insight from another poster:

On October 01 2011 13:36 SheffiTB wrote:
Show nested quote +
On October 01 2011 04:41 Xapti wrote:
I think many people stated the many good reasons to get attack over armor (not to say that it's always better), but there should be a summary:

If you're going to do a post like this, make sure someone didn't alreaqdy do a summary on the previous page of the pros/cons of +1 attack vs. +1 armor early on.
Show nested quote +

1. Armor is most effective vs mutalisks and zerglings. In fact those are probably the only 2 units where it's better than getting attack. Banelings is the biggest issue in this sense since banelings' damage is not mitigated much by armor (it's effectively useless), and banelings are the biggest counter to marines (at least when used well). Armor is also useless against fungal growth.

Stimmed marines w/o medivacs or combat shields, but with +1 armor, can take 2 baneling hits. Without +1 armor, they take 1 hit before dying, because that +1 armor lets them survive on 1 hp, and unless your opponent is IMNestea, he won't be able to micro it so that a second baneling won't hit and do only 1 damage.
Show nested quote +

2. Critical mass. When an engagement is unbalanced, such as only 2/3 as may zerg units attacking as there should be, +1 attack would get the advantage I think, due to more enemies being killed before they even get to their target.

This would be true if +1 weapons affected the number of shots needed to kill zerglings (the main unit in the most popular ZvT composition, muta/ling/bling).
Show nested quote +

3. Similar to #3, exposed marines. Versus ground units of poor range (pretty much all the zerg ground units used in ZvT), marines will do better with +1 attack when they are sitting in a protected area such as behind the mineral line, on a ramp, behind a wall, behind or inside a bunker, behind held position (or attacking) SCVs, behind marauders, etc.

Yeah, but this would only happen either if you're dropping your opponent (which, on the previous page, I say in my conclusion that it's better to get +1 weapons if opening marine/medivac) or your tank line was broken (which it would be a hell of a lot tougher to break if you had +1 armor, tested and calculated)
Show nested quote +

4. Stim buffs marine's DPS, so it gets even more DPS when +1 attack is researched. It's not a big difference on it's own, but It is also —or especially— amplified when used with good micro control.

Once again, the main problem with this is that zerglings don't die faster when you have +1 weapons. How about combining the extra dps of stim with the extra survivability of +1 armor? I've tested it, and it's better against ling/bling/muta comps.
Show nested quote +

Also, something I'm proposing that I don't think has been said: It would depend on what the zerg is upgrading as well — attack or armor (or nothing). It might not make (in fact very likely wouldn't) armor a worse choice than attack, but it would even things out so there's less difference.

Thought I am not sure exactly what difference it would make, you are right that it is likely to make some kind of difference.

jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
September 23 2011 06:07 GMT
#2
wow that is a huge difference.
then why would pros get plus one first
Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
-UMADIMSTYLIN-
Profile Blog Joined May 2011
Cuba292 Posts
September 23 2011 06:13 GMT
#3
nice find dude, although I think stim and +1 is better then stim and +1 armor ; ), maybe thats why everyone gets +1 first because of marine DPS with stim?
the p00n
Profile Joined September 2010
Netherlands615 Posts
September 23 2011 06:13 GMT
#4
On September 23 2011 15:07 jjhchsc2 wrote:
wow that is a huge difference.
then why would pros get plus one first


I don't know.
svefnleysi
Profile Joined March 2011
Iceland623 Posts
September 23 2011 06:18 GMT
#5
On September 23 2011 15:13 ChrisGraphex wrote:
nice find dude, although I think stim and +1 is better then stim and +1 armor ; ), maybe thats why everyone gets +1 first because of marine DPS with stim?

It was tested with stim...
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
Last Edited: 2011-09-23 06:21:34
September 23 2011 06:21 GMT
#6
On September 23 2011 15:03 the p00n wrote:

These results are without micro. When you stutter step back (allowing for slightly more attacks from the marine's side and slightly less from the speedling's side), the results are approximately the same.



Wait, what? How is no micro vs micro = same results. That makes no sense at all.

I can understand how with no micro +1 armor is better. But the reason you want +1 attack is because, your supposed to be microing. And if your doing that well, you aren't taking many attacks. That's the entire point behind micro, to minimize damage.

Add in terrain, other Terran units and micro and you will more than understand why you should always have +1 attack over armor. Ontop of the fact that stim adds to the effect of +attack and not with +armor.

Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
September 23 2011 06:22 GMT
#7
+1 is more useful against banelings, because them getting to your marines is much more dangerous than letting speedlings get up close.

In other words you can tank lings, but you can't tank the banelings, so getting damage to kill them before they get to your soft units is better.

Against lings you can use terrain as protection.
extempest
Profile Joined May 2010
Canada77 Posts
September 23 2011 06:23 GMT
#8
On September 23 2011 15:03 the p00n wrote:
In a 1v1 setting (2 zerglings against 1 marine), one zergling survives against the marine with +1 weapons, 21 health left. However, the marine survives against the 2 zerglings with 2 hp left when he is given +1 armor instead.


Which upgrade you are talking about? the word "he" is not that helpful. is the lings geeting the upgrade or the rines?
always reaching
Vlare
Profile Blog Joined March 2010
748 Posts
September 23 2011 06:23 GMT
#9
How much armor upgrades you need to survive banelings?

With micro? WIthout micro?

huahuahuahua

Ontopic, nice find.
Mass zerglings doesnt fail
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 23 2011 06:24 GMT
#10
Well, you notice the results come out the same with a human microing the units instead of leaving them still...

So common sense tells you, if you are microing your units and not letting them get hit...the +1 weapons is always better because armor is going to do nothing.

Voila, now you know why every good player gets weapons, not armor.
Sup
the p00n
Profile Joined September 2010
Netherlands615 Posts
September 23 2011 06:27 GMT
#11
On September 23 2011 15:21 PhiliBiRD wrote:
Show nested quote +
On September 23 2011 15:03 the p00n wrote:

These results are without micro. When you stutter step back (allowing for slightly more attacks from the marine's side and slightly less from the speedling's side), the results are approximately the same.



Wait, what? How is no micro vs micro = same results. That makes no sense at all.


I meant the same results by %. For example +1 armor is [x]% more effective than +1 weapons without micro, and +1 armor is close to [x]% more effective than +1 with micro. Perhaps I should have been more clear.

That being said, I feel like I have given all the information in this thread that is necessary and will therefor stop replying; as my bronze-senses are tingling and I can't really use another ban/warning.
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
September 23 2011 06:29 GMT
#12
I disagree with the OP's assessment. Although +1 armor is more effective than +1 weapons in marines vs lings, this kind of situation is only part of the bigger picture of TvZ.

Reasons why +1 is probably better:
- Drops.
- Stutterstep micro, and I have a hard time believing that it has no impact on the results. Perhaps the OP's stutterstep is not up to par?
- Focusing down banelings.
- +1 weapons scale with stim.
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
September 23 2011 06:31 GMT
#13
The logic is that nobody has ever won a fight by getting hit. You should be microing your marines to minimize the amount of attacks that he gets off while maximizing the amount you do. In situations like hiding behind mineral lines and in bunkers where many marines can attack without being hit Weapons might turn out to be better.
BioTech
Profile Joined March 2011
Australia264 Posts
September 23 2011 06:35 GMT
#14
Gents,

look at the maths.

Ling attack damage is 5. 1 armor drops that by 20% to 4. A zergling takes 11 strikes to kill a 55HP marine with no armor, but 14 against a marine with 1 armor. The marine is 27.3% tougher vs a standard ling.

Marine attack is 6. +1 weapons upgrade increases that by 16%.
I actually played the original WarCraft - Orcs v Humans back in 1995!
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
September 23 2011 06:38 GMT
#15
I always thought that getting attack upgrades was always better because all races really splash marines and marauders to death with tanks banelings and colossorum, but recently zergs have been making mostly lings and fewer banelings so armor will probably do better right now.

Also,lings are awesome.
https://steamcommunity.com/id/*tlusernamehere*/
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
September 23 2011 06:41 GMT
#16
On September 23 2011 15:35 BioTech wrote:
Gents,

look at the maths.

Ling attack damage is 5. 1 armor drops that by 20% to 4. A zergling takes 11 strikes to kill a 55HP marine with no armor, but 14 against a marine with 1 armor. The marine is 27.3% tougher vs a standard ling.

Marine attack is 6. +1 weapons upgrade increases that by 16%.


And that is pretty much completely irrelevant; look what azzur posted. Why would someone throw jusr mass splings against marines? that would be pretty dumb.

England will fight to the last American
Filter
Profile Blog Joined November 2010
Canada620 Posts
September 23 2011 06:45 GMT
#17
Don't forget that a ball of marines against a wall, the entire group gets the +1 bonus, while only the tanking ones get the armor bonus.
Live hard, live free.
UrbanSlayer
Profile Joined April 2011
4 Posts
September 23 2011 06:46 GMT
#18
On September 23 2011 15:35 BioTech wrote:
Gents,

look at the maths.

Ling attack damage is 5. 1 armor drops that by 20% to 4. A zergling takes 11 strikes to kill a 55HP marine with no armor, but 14 against a marine with 1 armor. The marine is 27.3% tougher vs a standard ling.

Marine attack is 6. +1 weapons upgrade increases that by 16%.


This math is undeniable. I am excited to see pro's try this out. I feel like this will be groundbreaking.
13JackaL
Profile Joined March 2011
United States577 Posts
September 23 2011 06:47 GMT
#19
+1 Weapons vs regular zerglings is not a critical upgrade anyway considering that they autoregen immediately as they are hit. Without the upgrade, it takes 6 shots to kill a ling. With it, it still takes 6 shots, so early on, it can be argued that +1 armor is more beneficial.
and my axe
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 23 2011 07:07 GMT
#20
+1 armor is better vs just speedlings, even if you are against a close wall. If you want to go for an early +1 upgrade with stim and combat shield timing attack, get the armor instead of weapons. If you want to go for the long game and do other things, get +1 weapons as they do better against muta harass, roaches, and banelings.

OP's stutter micro is not that great or hes not being entirely honest. I have bad stutter micro and win with 4 marines left in his same scenario (16 marines with +1 weapons vs 32 lings). Though I do have 12 left when I get +1 armor instead of weapons. This is a specific situation though.
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#85 (PTR Edition)
PiGStarcraft714
CranKy Ducklings98
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft714
RuFF_SC2 120
Nina 110
ProTech73
StarCraft: Brood War
GuemChi 3975
Rain 3427
Snow 81
Noble 21
Nal_rA 18
Dota 2
NeuroSwarm96
Counter-Strike
taco 413
Super Smash Bros
hungrybox661
Mew2King85
Other Games
summit1g12319
ViBE616
C9.Mang0597
Artosis372
WinterStarcraft122
Maynarde107
Organizations
Other Games
gamesdonequick1169
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP46
• practicex 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21084
League of Legends
• Lourlo601
• Stunt398
Upcoming Events
Replay Cast
5h 53m
Kung Fu Cup
7h 53m
Maestros of the Game
11h 53m
Classic vs Lambo
Clem vs Maru
Replay Cast
20h 53m
The PondCast
1d 6h
Maestros of the Game
1d 11h
Serral vs Rogue
herO vs SHIN
OSC
1d 19h
Replay Cast
1d 20h
Maestros of the Game
2 days
Replay Cast
2 days
[ Show More ]
CranKy Ducklings
3 days
uThermal 2v2 Circuit
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
OSC
4 days
Wardi Open
5 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.