• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:28
CEST 11:28
KST 18:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four The New Patch Killed Mech! TL.net Map Contest #21: Voting Stellar Fest: StarCraft II returns to Canada
Tourneys
INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1169 users

[PvT] Help with Terran '3/1/1' all in

Forum Index > StarCraft 2 Strategy
Post a Reply
ant885
Profile Joined July 2011
United States52 Posts
August 18 2011 19:39 GMT
#1
Basically it's a 3 racks/factory/starport push that hits at about 13 minutes with 35+marines/3 thors/5banshees/a raven/scvs.

I tried colossus/gateway, immortal/gateway, and chargelot/archon and all got rolled pretty hard. My micro wasn't great by any means, but neither was the terrans. I think the col/gateway would be strongest, I just have to meet the terran at midfield and kite with colossus/stalker.

HT with storm/feedback sounds reasonable too, but I didn't have time to check it out. I'm just hesitant to resort to templar tech, as it's hard to identify if it's this push or a standard 1/1/1, considering the fast raven can snipe obs. The last two games I didn't scout properly because the terran and I were just practicing and trying to come up with a composition that is good vs it. The first game I didn't know what he was doing for sure, and that was my response. Masters toss vs masters terran btw.

Anyone have any experience dealing with this or replays beating it? I know there was a thread about it from like march, but it wasn't terribly helpful IMO.

gateway/colossus
http://drop.sc/28032

immortal/gateway
http://drop.sc/28033

chargelot/archon
http://drop.sc/28034
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
Last Edited: 2011-08-18 19:51:02
August 18 2011 19:49 GMT
#2
I've encountered the same problem a couple times and have tried both the immortal gateway and chargelot archon builds to no avail =\ I'm gonna tentatively agree with you that gateway/colossus might be the best way to do it, as the main problem for me is the scvs repairing the thors D= Sure I could surround and kill them with zealots or archons or something, but by then the rest of the terran army has gone and killed everything, so i'm left with nothing facing a giant bio force and possibly still thors. Collosi focusing down scvs and bio seems like it might work, though I'd like to see if anyone else has an answer.

Actually storm sounds like it could be viable too, but I feel like you might be a bit too frail if he manages to split and dodge your storms well.
ant885
Profile Joined July 2011
United States52 Posts
Last Edited: 2011-08-18 20:12:50
August 18 2011 20:12 GMT
#3
This was posted in another thread, but I don't want to stray too far from that thread's topic, so I'll respond here.



Not viable. Dies flat out to a 4 gate. You dont even scout in one of them. Also the P players you are playing against also see to refuse to scout. No expo at 9 min and they arent cutting probes.... or suiciding a probe to see whats up.

Im not saying you wont win some games with it. But the build is not solid, it auto dies to too many common P builds. You dont even put up 1 bunker


Typically the T does it with a bunker and holds 4gate with repair, and easily once the thor is out, we were just experimenting compositions really (but he is super successful on NA masters ladder using this build). As for the lack of scouting, I mentioned why in this thread but not the other. Btw I'm the toss player lol
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 19 2011 00:28 GMT
#4
Ah lol thought you were the T. To be honest this is too late. If they scout the can kinda do anything and win. Colossus gateway is generally good.

1 bunker is not enough to hold a 4 gate, trust me ive done this a lot. You need 2. So you need to scout well. 3 gate void all in rapes this so hard. Like. Its not even funny.

Its a good build, but you want to get there by 11 so there are 2 colossus out at most.

Ill try and find some of my replay of me doing it, Ill look for a loss but i doubt ill find one in my unsaved.
ant885
Profile Joined July 2011
United States52 Posts
August 20 2011 03:34 GMT
#5
On August 19 2011 09:28 Squigly wrote:
Ah lol thought you were the T. To be honest this is too late. If they scout the can kinda do anything and win. Colossus gateway is generally good.

1 bunker is not enough to hold a 4 gate, trust me ive done this a lot. You need 2. So you need to scout well. 3 gate void all in rapes this so hard. Like. Its not even funny.

Its a good build, but you want to get there by 11 so there are 2 colossus out at most.

Ill try and find some of my replay of me doing it, Ill look for a loss but i doubt ill find one in my unsaved.


sounds good
Ironsights
Profile Joined January 2011
United States196 Posts
August 20 2011 03:56 GMT
#6
Hey, I am a platinum terran who plays very similar to this style.
I use a 2/1/1 that hits a touch faster but with smaller numbers: 28-30 marines 3 thors 3 banshees and 1 raven.

Archon/Zealot can usually hold my first push if well controlled but has no answer for round two (I expand behind the first push).
Immortal/Zealot may handle the thors if and only iff you have enough immortals, and if you managed charge will likely take out the marines, but the banshees will clean house on your probes/pylons while I make round two and I have rarely seen roudn two fail to this comp.
Collosus/Gateway can work but it takes good control and atleast 3, preferably 4-5 cols.
6gate mass blink stalekr works if you out micro me/catch me unaware, but is risky.

Voidrays work with stalekr support, BUT if you let the marines get them its over.

templar tech rapes this build, if you do it right. if you have storm, kill the scv's and marines. DO NOT FEED BACK THORS as the raven and banshees will clean up. Feed back my air units and watch the no-upgrade thors and marines die so fast.


Just my experiences. hope they help.
Pain, like any other emotion, can be turned off. // If there can be no victory, then I shall fight forever.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 20 2011 04:02 GMT
#7
On August 20 2011 12:56 Ironsights wrote:
Hey, I am a platinum terran who plays very similar to this style.
I use a 2/1/1 that hits a touch faster but with smaller numbers: 28-30 marines 3 thors 3 banshees and 1 raven.

Archon/Zealot can usually hold my first push if well controlled but has no answer for round two (I expand behind the first push).
Immortal/Zealot may handle the thors if and only iff you have enough immortals, and if you managed charge will likely take out the marines, but the banshees will clean house on your probes/pylons while I make round two and I have rarely seen roudn two fail to this comp.
Collosus/Gateway can work but it takes good control and atleast 3, preferably 4-5 cols.
6gate mass blink stalekr works if you out micro me/catch me unaware, but is risky.

Voidrays work with stalekr support, BUT if you let the marines get them its over.

templar tech rapes this build, if you do it right. if you have storm, kill the scv's and marines. DO NOT FEED BACK THORS as the raven and banshees will clean up. Feed back my air units and watch the no-upgrade thors and marines die so fast.


Just my experiences. hope they help.


If you feedback the raven before PDD thats game right there. Feedbacking Thors does work fine, not sure what your on about. The thors are the damage dealers. If its a decent push they shouldnt have storm yet.

Archons rape banshees in numbers like this. Archons rape terran in general before ghosts. Just feedback whatever you feel like. Make archons. Win. Especially if youve expod behind your all in (????????)

BuddhaMonk
Profile Joined August 2010
781 Posts
August 20 2011 04:08 GMT
#8
I would try a blink stalker play with observer to harass the T to death, especially on maps with large mains. By the time he moves out, he won't have anywhere close to 30+ marines.
E.H Eager
Profile Joined August 2011
United States227 Posts
August 20 2011 04:39 GMT
#9
I've never been up against this kind of push this late, it usually comes a minute or two after my own natural is set up. The reason its so hard for toss to hold is because it comes a time when they can't don't have the right kind of units to hold it.
So if the terran waits until 13 minutes to push, I would try to get templar up with for feedback if not storm, but like other people said you would need a lot of gates to back it up.
Ironsights
Profile Joined January 2011
United States196 Posts
August 20 2011 05:53 GMT
#10
On August 20 2011 13:02 Squigly wrote:
Show nested quote +
On August 20 2011 12:56 Ironsights wrote:
Hey, I am a platinum terran who plays very similar to this style.
I use a 2/1/1 that hits a touch faster but with smaller numbers: 28-30 marines 3 thors 3 banshees and 1 raven.

Archon/Zealot can usually hold my first push if well controlled but has no answer for round two (I expand behind the first push).
Immortal/Zealot may handle the thors if and only iff you have enough immortals, and if you managed charge will likely take out the marines, but the banshees will clean house on your probes/pylons while I make round two and I have rarely seen roudn two fail to this comp.
Collosus/Gateway can work but it takes good control and atleast 3, preferably 4-5 cols.
6gate mass blink stalekr works if you out micro me/catch me unaware, but is risky.

Voidrays work with stalekr support, BUT if you let the marines get them its over.

templar tech rapes this build, if you do it right. if you have storm, kill the scv's and marines. DO NOT FEED BACK THORS as the raven and banshees will clean up. Feed back my air units and watch the no-upgrade thors and marines die so fast.


Just my experiences. hope they help.


If you feedback the raven before PDD thats game right there. Feedbacking Thors does work fine, not sure what your on about. The thors are the damage dealers. If its a decent push they shouldnt have storm yet.

Archons rape banshees in numbers like this. Archons rape terran in general before ghosts. Just feedback whatever you feel like. Make archons. Win. Especially if youve expod behind your all in (????????)



Sorry, was in a hurry at work and didn't elaborate enough I suppose. I shall do so now.

Indeed, killing the raven before PDD is game. Period. Feedbacking thors is only good if you have killed the raven and banshees, or have enough units to otherwise overpower the push. The banshees are the real deathdealers here, the thors are the tanks. Thor shots are far slower than banshees, but do the SAME damage to immortals, meaning you need the banshees to cleanup the immortals. Feed back those, and its over if immortals are also on the field.
However, most templar play will not have a robo, so you may still think the banshees are no big deal, but they do have great DPS, meaning if the thors are tanking the hits while getting repaired, the banshees will kill willy nilly. If you feedback the thors and DONT immediately focus one down, I will have them repaired fast enough that the feedback was a waste, and you will likely lose. If however you have a significant ball of templar laying around, sure feedback the thors too.

Zealot archon is hit or miss at best. Sure, the archons can rape the banshees, but the thors are raping the archons so it really comes down to unit control. The only time I have lost to zealot archon is when I hit too late and charge was already up OR when a key feedback landed against my raven/banshees. Luckily at my level most Archon users dont have templar laying around, and tend to warp in emergency zealots when seeing the thors. When the zealot archon DOES hold, most toss have lost nearly their whole army and probably their natural. Since I expanded and macro'd up, when my push dies i usually have another of nearly the same size minus a few marines waiting in the base. That is the push that will end it if the toss tries to recover. If he goes all in from there, then I may or may not be able to hold.

One more note on the push should hit before storm thing: some toss I have played against opt for a storm rush: storm is ready well in advance of my slow ass thors waddling into the natural.

Hope I made my experences more clear.
Pain, like any other emotion, can be turned off. // If there can be no victory, then I shall fight forever.
LicH.
Profile Blog Joined April 2011
China235 Posts
August 20 2011 06:22 GMT
#11
Robo play with heavy zealots is the easy way to stomp this. Force pdd some where not in your nat, mix in 2 or so immortals with 2 etc colossi, and win. Try snipe some rines with the colossi and it makes it much easier.
Please log in or register to reply.
Live Events Refresh
Next event in 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 207
SortOf 142
Reynor 31
StarCraft: Brood War
Sea 2721
Zeus 1428
firebathero 967
Killer 543
Bisu 522
Larva 406
TY 291
actioN 251
PianO 156
hero 87
[ Show more ]
Soma 77
Rush 57
Aegong 49
Shine 39
yabsab 36
Sharp 35
soO 29
EffOrt 23
Sacsri 18
Noble 15
Bale 15
ggaemo 12
Pusan 12
sorry 10
Dota 2
XaKoH 373
XcaliburYe220
League of Legends
JimRising 510
Counter-Strike
olofmeister2006
shoxiejesuss921
Super Smash Bros
Mew2King105
Heroes of the Storm
Khaldor163
Other Games
summit1g10999
ceh9611
Happy239
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• iopq 0
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling108
Upcoming Events
Replay Cast
32m
INu's Battles
1h 32m
ByuN vs Zoun
Monday Night Weeklies
6h 32m
Replay Cast
13h 32m
WardiTV Invitational
1d 1h
WardiTV Invitational
1d 5h
PiGosaur Monday
1d 14h
Replay Cast
2 days
Tenacious Turtle Tussle
2 days
The PondCast
3 days
[ Show More ]
OSC
3 days
WardiTV Invitational
4 days
Online Event
4 days
RSL Revival
4 days
RSL Revival
5 days
WardiTV Invitational
5 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.