[G] PvZ Mothership Rush - Page 5
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Keilah
731 Posts
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treemaster
Canada18 Posts
I vary the opening by probe scouting after the gateway. This has saved me a few times against early aggression. The best zerg response I've seen is mass queens into hydra, but I've defeated that once. Waiting for 200 energy and catching their army out of position then recalling into their main and forcefielding is just brutal. GG right there as their main evaporates and you start building pylons. I like to throw in void rays vs. terran and pheonix vs. zerg. So I usually end up with only 3 gates and stargate production. 2 cloaked void rays should take care of any vikings nicely I would think. great build and kudos! I've been looking for a way to use fast mothership since I started playing, and here it is. | ||
Darkness2k11
Chile313 Posts
+ Show Spoiler + IT WAS FUCKING AMAZING, I EVEN GOT A "WP" LOL :D :D :D: :D best fucking build ever ;; Thanks for taking the time to write this guide ;;, btw you 4 gated me in ladder... but.... I forgive you 'cuz of this build ![]() | ||
tuho12345
4482 Posts
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Czarnodziej
Poland624 Posts
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anxman
United States7 Posts
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bellykiller
United States69 Posts
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explosivo
Australia14 Posts
I'm having great success in my gold league ladderings, its insane fun to break up a bit of standard play and go fishing with the mommyship, It always brings tidings of GG or general disbelief from some stunned mullet. (Zerg) | ||
Noldar
3 Posts
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qazadex
Australia473 Posts
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RTudoRR
Romania216 Posts
On September 11 2011 17:21 qazadex wrote: Could this work against the 111? Once you kill the marines, the enemy cant do anything. No , 1-1-1 u need 5 gates +1 robo (with 1-2 immortals) | ||
RTudoRR
Romania216 Posts
it's a bit more late but it's SAFE and you have an expo out so ![]() | ||
WeaVerPrime
34 Posts
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ForgottenOne
Romania236 Posts
A. Distract and dazzle people with cute builds. PS. When the Toss or Terran is on one base for way too long, he's either really bad either he's allining. Plus he's economy can't be better than a completely saturated (24+6 workers) base. So no reason to drone and not make units and defense. User was warned for this post | ||
Mythal
Spain108 Posts
On September 11 2011 21:56 ForgottenOne wrote: Q. Have little or no skill? A. Distract and dazzle people with cute builds. PS. When the Toss or Terran is on one base for way too long, he's either really bad either he's allining. Plus he's economy can't be better than a completely saturated (24+6 workers) base. So no reason to drone and not make units and defense. Go flame another place. This build it's fun and works, and sheds some light to an underused unit such as the mothership, I don't find anything wrong on that. | ||
coshade
United States4 Posts
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kvmetternich
Italy35 Posts
but...i cant download the replay... ![]() | ||
shtdisturbance
Canada613 Posts
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Sakray
France2198 Posts
I'm gonna check this out with YABOT and GTAI since I can't play atm (school proxy arg). I think that from a standard opening (like 3 gate FE), if you scout close position it's viable ton change your build into this all-in, I hope we'll see this build more on ladder ![]() | ||
vOdToasT
Sweden2870 Posts
On September 22 2011 14:25 shtdisturbance wrote: Would it be possible to get a replay of you loosing this without major mistakes? Just lost to it =( I am sad. No, because if you don´t make any major mistakes you will not lose to this. | ||
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