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[G] PvZ Mothership Rush

Forum Index > StarCraft 2 Strategy
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iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2011-08-25 21:31:42
August 15 2011 03:04 GMT
#1
Introduction
+ Show Spoiler +

Want a way to beat your newbie friends without ruining their fun?
Looking for a way to cheese NA zergs without getting flamed for all of eternity?
Or maybe you just want to build a motherfucking mothership?

Then this build is for you!

Some details: Mothership at 8:45 with 4 gates, and some early zealot pressure to slow them down. Works best on Xel'Naga and Shakuras.


Build Order
+ Show Spoiler +

9 Pylon
13 Gateway (you have used 2 chrono on nexus thus far, also don't scout with probe, you need all the resources and your zealots can scout for you on Xel'Naga/Shakuras)
14 Assimilator
15 Assimilator
@Gateway Completion chrono 3 zealots out and attack with them(3rd starts after cyber core)
23 Cyber core
26 Pylon
@Cyber Core Completion Stargate, Stalker (chrono the stalker), warp gate research
@Stalker Completion Sentry then Zealot
@Stargate Completion Fleet Beacon
@Fleet Beacon Completion Mothership

Add 3 additional gates as minerals permit. Before starting the mothership you should have 25-26 probes, and 100 chrono boost. Warp in Zealot+Sentry to push out with, then stalkers once you get there with the pylon (this way you will have maximum number of force fields).


Some Explanation of the Build Order
+ Show Spoiler +

The reason we are chrono boosting 3 zealots early and delaying the cyber core is that you will not have enough gas to get the mothership anyway faster without going gas before gateway, and by putting pressure on the zerg early, you can force mistakes and make the 4 gate+mothership push stronger.

The stalker is chrono boosted to a) deal with stray lings and b) to shoot down overlord scouts. Usually your build will be pretty obvious since they can easily see the stargate, but whatever, you're building a mothership.

Sentry after the stalker is to prevent death via lings/roaches (see game vs Mark for example), and when the fleet beacon finishes you will have ~375 gas after making the sentry, so it delays the mothership very little.

You can experiment a little with making a Carrier after the mothership. Sometimes that's kind of fun, too.

I'll also include a replay of a 2 base carrier+mothership push that I tried before I arrived at this build. I'm pretty sure it's terrible, but that's ok.


Execution
+ Show Spoiler +

Initial 3 zealots are used to harass the zerg, force lings, kill as many as possible. You can use the first 2 to wall your ramp to make it easier to deal with annoying zergling harass. Alternatively you can just wall at your ramp, but I prefer having a few extra minerals and the gateway near my nexus against 6/7 pool.

Once the mothership builds and arrives at their base, it will have ~90 energy. At this point you want to use force fields to kill as many units for free as possible, and if the opportunity arises, force field their ramp then mass recall into their base. Typically this will end the game immediately, and if they try to counter you can just force field your ramp by warping in sentries at home.

Or better yet, pretend you're about to do this then force field their ramp when their units all run up to prevent the mass recall!

Before pushing out, be sure to wall your ramp completely, as ling runbys are very painful.

And obviously, there will be times where your opponent either doesn't have detection ready, or only has 1 or 2 exposed spore crawlers/overseers. Sometimes you can kill them and just win the game immediately. Other times you can win by vortexing half their army, using good force fields and just winning a straight up fight.

Basically just use your head, some basic micro tactics, and anything fun you can think of to do with a mothership.


Other concerns
+ Show Spoiler +

Q:In all of the replays you provide, the zerg players make obvious mistakes and you wouldn't win if they didn't!

A: ...

Q: Why don't you just 3 gate expand/Whatever other standard play you are stupidly asking me about?

A: ...

Q: Actual question/suggestion?

A: I will gladly answer/Try out suggestions!


Replays
+ Show Spoiler +

Against Roach/Ling aggression:
http://replayfu.com/download/qzp9Xf

Against mass speedling/baneling:
http://replayfu.com/download/hsBv9s

Against Hydra/Ling/Queen:
http://replayfu.com/download/Qpmkwf

Against Roach/Ling:
http://replayfu.com/download/Cvq1jd

2 Base Mothership/Carrier Rush:
http://replayfu.com/download/0ZdL5c

2v2 Mothership/1-1-1:
http://replayfu.com/r/0jj2z
http://replayfu.com/r/WQrD5p


EDIT: Added some 2v2 replays from the recent NE-SE 2v2 tournament
www.infinityseven.net
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-08-15 03:17:09
August 15 2011 03:06 GMT
#2
Cute :3

When you don't wall in the front if a zergling catches sight of that fleet beacon it should be a pretty big tell and you have to be extremely vigilant against the scouting overlord but there are few things more fun to play against than a mothership rush.

Fun fact: If Zerg somehow does scout it and makes infinity super placed spine/spores, just recall into his main!

Screenshot of mothership popping for people in disbelief
+ Show Spoiler +
[image loading]
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
August 15 2011 03:10 GMT
#3
holy shit 8:45 with 4 gates???

Awesome, thanks for sharing! :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Aerodynamic27
Profile Joined March 2011
Canada115 Posts
Last Edited: 2011-08-15 03:11:41
August 15 2011 03:11 GMT
#4
Have you tried adding a void ray or carrier to the actual push? They are really useful and you definitely should have enough resources for them after starting the mothership. I think getting a void ray will help defend any roach/ling agression as well.
lazydino
Profile Joined October 2010
Canada331 Posts
August 15 2011 03:11 GMT
#5
I've seen cruncher do this :D!!
"I have this moron thing that I do, it's called thinking" - George Carlin
Drake
Profile Joined October 2010
Germany6146 Posts
August 15 2011 03:14 GMT
#6
..... i did this for some time but after a post here i think i have to find a new tac
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
FireBlazzer
Profile Joined August 2011
4 Posts
August 15 2011 03:18 GMT
#7
interesting.. i wish the mothership was slighty better of a umit.. its deffintily nor the "uimtamate protoss vessle the said it would be".. and i dont blam them. i dont want to to be all over powerd and stuff.. but.. i wish it was more cost effective. .and worth it
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
August 15 2011 03:23 GMT
#8
I suggest you build a proxy nexus so the mothership gets to their base faster

8D
iSTime
Profile Joined November 2006
1579 Posts
August 15 2011 03:25 GMT
#9
On August 15 2011 12:23 GhostKorean wrote:
I suggest you build a proxy nexus so the mothership gets to their base faster

8D


I'd probably have to build all 3 gateways after the mothership to afford this, but I'll see what I can do.
www.infinityseven.net
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
August 15 2011 03:30 GMT
#10
On August 15 2011 12:25 vVvTime wrote:
Show nested quote +
On August 15 2011 12:23 GhostKorean wrote:
I suggest you build a proxy nexus so the mothership gets to their base faster

8D


I'd probably have to build all 3 gateways after the mothership to afford this, but I'll see what I can do.


wow that is actually an interesting idea! a mothership is so slow, it might actually pay off on large maps like tal'darim cross?

for example if you spawn top right, and he's bottom left, you can take the base at the left 9 o'clockish, where you can fly right into his backdoor where there's a ton of space to warp in o.o
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 15 2011 03:30 GMT
#11
I just wish mothership is a lil bit faster and build time quicklier. That's much more awesome, and carriers has lil more health hehe

Nice strat tho. Gonna try this out ASAP
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 15 2011 03:34 GMT
#12
i see cruncher do this too. And works pretty well too!
coLCruncher fighting!
Kuja
Profile Blog Joined May 2011
United States1759 Posts
August 15 2011 03:39 GMT
#13
wanted to incorporate motherships into my play, thanks!
“Who's to say that my light is better than your darkness? Who's to say death is better than your darkness? Who am I to say?”
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
August 15 2011 05:11 GMT
#14
On August 15 2011 12:18 FireBlazzer wrote:
interesting.. i wish the mothership was slighty better of a umit.. its deffintily nor the "uimtamate protoss vessle the said it would be".. and i dont blam them. i dont want to to be all over powerd and stuff.. but.. i wish it was more cost effective. .and worth it


Its more of a rediculous harassment unit in 1v1s. You go on a rampage in your enemies base where you know you wont be able to escape their army and then you mass recall outta there. Also, vortex lets you get really good army positioning vs zerg.

I think it is worth it, and that it will come back as a revolution in PvZ
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
NoisyNinja
Profile Joined February 2011
United States991 Posts
August 15 2011 05:35 GMT
#15
I know archon toilets have been nerfed slightly, but they still do decent splash damage after the vortex. Maybe try screwing with those a little too?
vpatrickd
Profile Joined November 2010
Indonesia279 Posts
August 15 2011 05:42 GMT
#16
Tried it, It works wonders lol!
Thanks for sharing!!
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
August 15 2011 05:58 GMT
#17
How gosu! :O
I'll definitely keep this one tucked away for a rainy day
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
skatbone
Profile Joined August 2010
United States1005 Posts
August 15 2011 07:06 GMT
#18
This is a FAAAST Mothership! I've been two-base mothershipping with carriers for fun against diamond Z. But I miss arbiter recalls and I like how you've incorporated recall into the strat. Thanks for this and your 2gate-expo-10-16 build, Time.
Mercurial#1193
Ranir
Profile Joined June 2011
413 Posts
August 15 2011 07:45 GMT
#19
This is crazy I will have to try it 4 sure thanks for posting but what is the right responce in your opinion that the zerg is supose to have? Have you played a zerg that destroyed you when you did that mother ship rush? thanks.
iSTime
Profile Joined November 2006
1579 Posts
August 15 2011 07:49 GMT
#20
On August 15 2011 16:45 Ranir wrote:
This is crazy I will have to try it 4 sure thanks for posting but what is the right responce in your opinion that the zerg is supose to have? Have you played a zerg that destroyed you when you did that mother ship rush? thanks.


Yeah, there are many ways to beat it. I think the easiest is just to macro well and have a lot of roaches+queens. In my experience hydras are pretty easy to beat, since they won't have many when you get there and they're very weak against guardian shield+lots of zealots.
www.infinityseven.net
mcc
Profile Joined October 2010
Czech Republic4646 Posts
August 15 2011 08:21 GMT
#21
Nice. I saw Mana on his stream do two base mothership with one carrier to a lot of success also But this seems like such a fast mothership.
Sated
Profile Blog Joined March 2011
England4983 Posts
August 15 2011 08:28 GMT
#22
--- Nuked ---
iSTime
Profile Joined November 2006
1579 Posts
August 15 2011 08:48 GMT
#23
On August 15 2011 17:28 Sated wrote:
Show nested quote +
On August 15 2011 17:21 mcc wrote:
Nice. I saw Mana on his stream do two base mothership with one carrier to a lot of success also But this seems like such a fast mothership.

I was going to say the same thing. MaNa has being doing this on two-bases and it seems a lot more stable that way. You have enough resources to constantly produce carriers and 4gates worth of units, making for a scary-as-hell army by the time you recall into the opponent's main. It also looks like a fairly standard stargate-based pressure build if you manage to keep the fleet beacon hidden!

Although, I do see that you've got a replay for a 2base rush in your opening post. I'll have to take a look at that before I actually talk about your build. I just wanted to mention MaNa's style!


The 2 base isn't really refined at all, it was just something I tried one night. I'll definitely check out mana's style. Do you have a link to a VOD of him doing it on his stream or a replay?
www.infinityseven.net
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-08-15 08:58:11
August 15 2011 08:57 GMT
#24
--- Nuked ---
moskonia
Profile Joined January 2011
Israel1448 Posts
August 15 2011 13:00 GMT
#25
@sated hmm, how about instead of getting the mothership to their base which can be scouted by the overlords, while the VR pressure you get blink and more gates and go kiwikaki style? (killing all the hatcheries with blink stalkers and then recalling to save them! :D
tsango
Profile Joined July 2011
Australia214 Posts
August 15 2011 13:00 GMT
#26
used to do something very similar to this on scrap station to great effect against terrans, take out their token missile turret and survive at most 1 scan and its pretty much gg
If you dont like something, then that should be reason enough to try and change it
greggy
Profile Joined October 2010
United Kingdom1483 Posts
August 15 2011 13:27 GMT
#27
I've seen CrunCher do this build a few times, but he used it on close air metalopolis and shattered. Still, good guide, I'll try it out, thanks!
SugarBear
Profile Blog Joined June 2010
United States842 Posts
August 15 2011 13:57 GMT
#28
On August 15 2011 12:25 vVvTime wrote:
Show nested quote +
On August 15 2011 12:23 GhostKorean wrote:
I suggest you build a proxy nexus so the mothership gets to their base faster

8D


I'd probably have to build all 3 gateways after the mothership to afford this, but I'll see what I can do.


You'd also have an extra chronoboost so you wouldn't need 100 energy after the fleet beacon finished :D
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
Koruptor
Profile Joined March 2011
38 Posts
August 15 2011 13:58 GMT
#29
I must say it is super fun to do this strategy. I played it for the whole morning. The best is WTF moment when they see your mothership and it actually is dangerous for them.

It works pretty well on platinum terrans too. I let them see startport so they make more marines than marauders. The timing of mothership mass recall is righ about they finish building 4-5 additional rax after expanding, so they have not enough units.


Universum
Profile Joined January 2011
Canada192 Posts
August 15 2011 14:34 GMT
#30
That Build is really interesting! I used to do a Mothership Rush build long ago, but it was way slower than yours! Thanks for sharing that strategy! It may or may have a good win rate, but in the very least it will be very cool to execute!

Thanks vVvTime
You often learn more from losing than winning. Don't rage, it's a game!
Dovii
Profile Joined November 2010
United States12 Posts
August 15 2011 14:40 GMT
#31
Just tried this out, and had a blast! Personally I went for a VR and a few phoenix while the MS was building, hoping it would look like a normal SG harass. Many lulz were had.

Thanks for posting!
Trowa127
Profile Joined January 2011
United Kingdom1230 Posts
August 15 2011 14:41 GMT
#32
As I'm sure you guys agree, the vVv members post some amazing strats :D Thanks!
Bling, MC, Snute, HwangSin, Deranging (<3) fan. 'Full name - ESP ORTS' Vote hotbid. Vote ESPORTS.
Faren
Profile Joined July 2011
United Kingdom8 Posts
August 15 2011 14:46 GMT
#33
this actually looks perfect for the zerg i fight always getting their lair later than normall and just using pure roach. think it may have some problems againist the ling infestor play also.
Day is my Night and Moon is my Sun
Sated
Profile Blog Joined March 2011
England4983 Posts
August 15 2011 14:59 GMT
#34
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 15 2011 15:46 GMT
#35
Thanks a lot, sounds like an awesome way to piss off all the bm zergs who think they are the second coming of Jaedong i meet on ladder <3 <3 you guys from vVv are great!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
August 15 2011 16:58 GMT
#36
I had a nice 1 base/2 Carrier/4 gate build I worked out semi-decently back when there was a Day9 daily about it, and vs Z it can be so brutal, I won 9/10 games with it vs plat/diamond zergs, and every one of them was a complete rollover, the one i lost was to some random guy that rushed blind hydras. I wasn't brave enough to go full mothership though, plus my timing was more like 9/10 minutes, lol.
The thing with most Zs is that at this time in the game, either they'll have overseers, which can be shot down in seconds, or spores.....probably in the back of their base by their mineral line. So this just auto-wins vs so many Z builds. Definitely going to try this in some team battles, lol. Imagine a nice 4 4 gate + mothership rush at 9 minutes hitting a team base, lol.
speedything
Profile Joined September 2010
18 Posts
August 15 2011 18:59 GMT
#37
Thank you so much! This build is awesome and my winrate against Zerg has gone from about 20% to 80%.
mcc
Profile Joined October 2010
Czech Republic4646 Posts
August 15 2011 23:12 GMT
#38
On August 15 2011 17:57 Sated wrote:
I wish I did. I need to look through the stream VODs and find those games so I can look at his build order. Been meaning to do it for a week or so, now. Looking back at his stream-thread, he did it on August 8th if you wanna have a look yourself (no one replied to me asking for a link...)

As far as I remember, he generally went:

- Nexus first.
- Forge, cannons.
- 1gate, core (warpgates), stargate, void-ray pressure.
- Fleet beacon, get 4gates.
- Get mothership, carriers and a stalker-heavy army.
- Send mothership to opponent's base, mass-recall into their main.
- Win.


He also did that without recall, just pushed and sniping detection on the way just killed the zerg directly.
Keilah
Profile Joined May 2010
731 Posts
August 16 2011 00:40 GMT
#39
Seems like if this gets scouted the crushing answer would be fungal growth. Does z have time to get infestors with energy out?
ShatterZer0
Profile Joined November 2010
United States1843 Posts
August 16 2011 00:51 GMT
#40
I think you should dub this the "Fuck Yeah!" Build. :DDD
A time to live.
SigmaX
Profile Joined August 2010
Australia44 Posts
August 16 2011 01:01 GMT
#41
On August 16 2011 09:40 Keilah wrote:
Seems like if this gets scouted the crushing answer would be fungal growth. Does z have time to get infestors with energy out?


At 9minutes into the game - i don't think Z would have enough time to get Infestors AND have enough units to hold this off
My life for Pylo!
Belisarius
Profile Joined November 2010
Australia6233 Posts
August 16 2011 02:27 GMT
#42
On August 15 2011 12:25 vVvTime wrote:
Show nested quote +
On August 15 2011 12:23 GhostKorean wrote:
I suggest you build a proxy nexus so the mothership gets to their base faster

8D


I'd probably have to build all 3 gateways after the mothership to afford this, but I'll see what I can do.


Surely that doesn't help, though? Getting the mothership there faster means it arrives with less energy and therefore less awesome.
GxZ
Profile Joined April 2010
United States375 Posts
August 16 2011 02:50 GMT
#43
This is a great guide. \0/
niggy
Profile Joined March 2011
United States26 Posts
August 16 2011 02:54 GMT
#44
4 gate w/ mothership - standard.

wannabecool did something very similar to this earlier on the it's gosu tv stream except he took 2 bases and was only really able to pull it off because he forced a cancel on the hatch and the zerg tried to block his nexus with an evo chamber.

i know this is a troll thread but mothership is actually pretty freaking strong if u can hide it for a minute. but this is kind of hard considering the nexus animation when building one AND the huge lag spike once one actually warps in LOL.

i will def smurf with this build.
My wife for Hiur
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
August 16 2011 03:03 GMT
#45
On August 16 2011 11:54 niggy wrote:
4 gate w/ mothership - standard.

wannabecool did something very similar to this earlier on the it's gosu tv stream except he took 2 bases and was only really able to pull it off because he forced a cancel on the hatch and the zerg tried to block his nexus with an evo chamber.

i know this is a troll thread but mothership is actually pretty freaking strong if u can hide it for a minute. but this is kind of hard considering the nexus animation when building one AND the huge lag spike once one actually warps in LOL.

i will def smurf with this build.


i actually do not think this is a troll thread... a mothership with 4 gate at 8:45 can be pretty strong
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
August 16 2011 03:08 GMT
#46
Well it's definitely more of a fun build than a viable, fuck yeah this is my go to win game strat.

Also, oh yeah cool build I'll give it a whirl. Thanks for posting.
Keilah
Profile Joined May 2010
731 Posts
Last Edited: 2011-08-16 03:48:14
August 16 2011 03:44 GMT
#47
shoulda used vortex on the queen that killed your mothership around 13:10 in the game vs TargA

:D

haha, actually if you'd just attacked it instead of running you would have won that fight ^^
Borkbokbork
Profile Joined April 2011
United States123 Posts
August 17 2011 05:38 GMT
#48
Early motherships against zerg are actually pretty good because of cloaking, you can focus fire his 1 overseer/ 1 spore crawler and clean up.


qi neng jin ru ren yi, dan qiu wu kui wo xin
tuestresfat
Profile Joined December 2010
2555 Posts
August 17 2011 07:15 GMT
#49
the Q&A is the best part of this thread :D
Legend`
Profile Joined April 2011
Canada381 Posts
August 17 2011 08:36 GMT
#50
Cruncher did a strat like this on 6gates (1base) on metalopolis just warping zealot sentry. Pretty cute and definitely fun to execute!
NME.352 GM NA Protoss
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 17 2011 20:02 GMT
#51
definitely fun strategy. Caught lots of zergs off guard. First time I tries it the timing was pretty bad. But then now I can get mothership out around 9 mins, you gotta leave stalkers around the corner to stop all the overlord from scouting. And early game all the anti air that zerg has is 2-3 queens, so if you can't kill the overseer, just let the mothership do the job, or add 1 single VR and you'll see it's amazingly different story.
Zahki
Profile Joined August 2011
Australia61 Posts
August 17 2011 21:55 GMT
#52
This is a pretty interesting strategy. I'll give it a shot next time I'm on. Theres something about the mothership just sends chills when you see your opponent has got one, I guess even more so when it floats over your natural at 10 mins in.
Penatronic
Profile Joined October 2010
150 Posts
August 18 2011 19:06 GMT
#53
I want to try this in 2's combined with scv mass repair and tank/marine or something along those lines. Can you imagine forward spotting for cloaked tanks with a mothership? With mass repair to heal it if they focus fire?! Using scan for vision takes on a whole new meaning when the other tanks are Cloaked.

Would probably work well with 3 rax --> factory opening for marine/zlot harass/pressure to buy time for MS and tanks.
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 18 2011 23:13 GMT
#54
The hilarious part of this strategy is that early motherships seem to be the only time a mothership can be useful, even though it is supposed to fill the roll of a flying support caster. I've actually faced something like this before and realized that without a spire... motherships are pretty good on their own. I barely won the game because of a base race, but I really shouldn't have won haha.
I put the sexy in dyslexia.
Keilah
Profile Joined May 2010
731 Posts
August 19 2011 00:59 GMT
#55
mothership base armor 2, +2 for guardian shield, with mass repair. Sounds like fun times ^^
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
August 19 2011 01:13 GMT
#56
On August 19 2011 08:13 Soluhwin wrote:
The hilarious part of this strategy is that early motherships seem to be the only time a mothership can be useful, even though it is supposed to fill the roll of a flying support caster. I've actually faced something like this before and realized that without a spire... motherships are pretty good on their own. I barely won the game because of a base race, but I really shouldn't have won haha.

Denial of scouting is the key, I mean you could say that about any build, but it's especially true here. If scouted, you can throw down like 3 spores at each base, and 2 spines, then just pump lings, get Lair, and gg.

Not scouted you just flat out die to hilarious mothership shenanigans.

If I saw this I'd probably baneling bust with all my lings (I always get an early bane nest for any SG openings from toss, I detest VRs) and go for a base trade.
I love crazymoving
Soluhwin
Profile Joined October 2010
United States1287 Posts
Last Edited: 2011-08-19 01:33:13
August 19 2011 01:24 GMT
#57
On August 19 2011 10:13 Flonomenalz wrote:
Show nested quote +
On August 19 2011 08:13 Soluhwin wrote:
The hilarious part of this strategy is that early motherships seem to be the only time a mothership can be useful, even though it is supposed to fill the roll of a flying support caster. I've actually faced something like this before and realized that without a spire... motherships are pretty good on their own. I barely won the game because of a base race, but I really shouldn't have won haha.

Denial of scouting is the key, I mean you could say that about any build, but it's especially true here. If scouted, you can throw down like 3 spores at each base, and 2 spines, then just pump lings, get Lair, and gg.

Not scouted you just flat out die to hilarious mothership shenanigans.

If I saw this I'd probably baneling bust with all my lings (I always get an early bane nest for any SG openings from toss, I detest VRs) and go for a base trade.

The issue with this is something that the player I faced talked with me about at the end: You should recall a probe with the attack and build a pylon in your opponent's base, a cloaked pylon thanks to that mothership.

edit: erm... I guess it's worth noting that the map was scrap, so my opponent recalled the army rather than walk it alllllll the way around, so you could just walk the probe.
I put the sexy in dyslexia.
Keilah
Profile Joined May 2010
731 Posts
August 19 2011 02:07 GMT
#58
you can't base race a 1 base protoss unless you get lucky. FF + ramp + future warpins = LOL
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
August 19 2011 02:17 GMT
#59
Would Vortexing the drones at the main or nat be worth it to cut his economy in half rather than using the vortex on either units or using recall to get past a FF??
http://www.youtube.com/watch?v=uu96xMwFVXw
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
August 19 2011 03:18 GMT
#60
lol ret just lost to this on stream.
spazzam
Profile Joined March 2011
United States2 Posts
August 19 2011 03:59 GMT
#61
Get a pair of phoenixes with the mamma ship. Oh dang invisible units be picking up mah queens.
"Forever In Bronze"
itsNifty
Profile Joined August 2011
Netherlands29 Posts
August 19 2011 12:43 GMT
#62
On August 19 2011 12:18 me_viet wrote:
lol ret just lost to this on stream.


I saw it too :D
u mad bro?
RudePlague
Profile Blog Joined March 2011
Great Britain113 Posts
August 19 2011 13:10 GMT
#63
Used this build a lot in 2v2s along with a terran 1.1.1 build, added on a couple of phoenixes and cut out some early units. Works a lot of the time, cloaked tanks outside you base with vision onto high ground is pretty good.

Also pulled it off in a 3v3 where we were triple ten pooled by 3 zergs, our zerg died and then we wiped them.

Very fun build, haven't done it in a 1v1 setting though.
junemermaid
Profile Joined September 2006
United States981 Posts
August 19 2011 13:53 GMT
#64
I just want to build a fucking mothership lol

Totally gonna try this tonight.
the UMP says YER OUT
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2011-08-24 02:00:12
August 24 2011 01:58 GMT
#65
Just rolled axslav and strifecro (2-0) in 2v2 tournament with aLeJ with mothership rush/1-1-1 combo.

Will upload reps!!
www.infinityseven.net
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
August 24 2011 02:05 GMT
#66
On August 19 2011 10:24 Soluhwin wrote:
Show nested quote +
On August 19 2011 10:13 Flonomenalz wrote:
On August 19 2011 08:13 Soluhwin wrote:
The hilarious part of this strategy is that early motherships seem to be the only time a mothership can be useful, even though it is supposed to fill the roll of a flying support caster. I've actually faced something like this before and realized that without a spire... motherships are pretty good on their own. I barely won the game because of a base race, but I really shouldn't have won haha.

Denial of scouting is the key, I mean you could say that about any build, but it's especially true here. If scouted, you can throw down like 3 spores at each base, and 2 spines, then just pump lings, get Lair, and gg.

Not scouted you just flat out die to hilarious mothership shenanigans.

If I saw this I'd probably baneling bust with all my lings (I always get an early bane nest for any SG openings from toss, I detest VRs) and go for a base trade.

The issue with this is something that the player I faced talked with me about at the end: You should recall a probe with the attack and build a pylon in your opponent's base, a cloaked pylon thanks to that mothership.

edit: erm... I guess it's worth noting that the map was scrap, so my opponent recalled the army rather than walk it alllllll the way around, so you could just walk the probe.

Recall to the island. Make a pylon. Win.
DeaDEmperor
Profile Joined June 2011
Norway18 Posts
August 31 2011 15:53 GMT
#67
Pretty neat all in to use in PvZ. Been crushing Diamonds with it ever since first time i tried. Not sure how viable it is at Master level, but i suppose further testing will prove or dissaprove that.
Bow before me!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 31 2011 18:30 GMT
#68
On September 01 2011 00:53 Divine Emperor wrote:
Pretty neat all in to use in PvZ. Been crushing Diamonds with it ever since first time i tried. Not sure how viable it is at Master level, but i suppose further testing will prove or dissaprove that.


He beat Ret with it so its viable vs all skill levels, it really depends on both the micro of the protoss player and how the zerg reacts. Time so unique with your builds <3.
When I think of something else, something will go here
DeaDEmperor
Profile Joined June 2011
Norway18 Posts
August 31 2011 19:27 GMT
#69
It seems to be viable at all skill levels indeed. Just won a Mid Master and a High Diamond with it. Mass Recall and Vortex are just so powerfull abilities.

For those intrested here are the replays.

Markus vs Undrass

http://replayfu.com/r/bLTj2d

Markus vs gCgUnleashed

http://replayfu.com/r/VrXfbf

Good write up time!

Bow before me!
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
August 31 2011 19:31 GMT
#70
I've been doing a build similar to this for 2v2 (P&T) since the beta and... it's a blast. People either lol or bm you to the extreme when you show up with a mothership at their front gates. In 2v2 it beats virtually any teching build, and really wrecks tanks (vortex tanks, walk into vortex, kill everything when vortex ends). It loses to any timing push.

However in the PvZ 1v1 version.. if a roach timing push is coming, you have a stargate and VR's are pretty good at killing roaches.

Never tried the forcefield/recall trick before, look forward to trying that out!
Manager, Team RIP ZeeZ
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2011-08-31 21:11:10
August 31 2011 20:54 GMT
#71
On September 01 2011 04:31 1st_Panzer_Div. wrote:
and really wrecks tanks (vortex tanks, walk into vortex, kill everything when vortex ends).


Why all of a sudden am i picturing people opening phoenix in pvt for scouting and if they see 1-1-1, go for a mothership rush...if that ever turns out to be a good way to beat 1-1-1 ill be the happiest person ever xD
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
elis
Profile Joined May 2010
Sweden69 Posts
Last Edited: 2011-09-04 17:30:15
September 04 2011 17:26 GMT
#72
i just lost to this in a tourney tt, i dont think its easy to hold the first time you see it.. :D

http://drop.sc/31757
Celadan
Profile Joined September 2010
Norway471 Posts
September 04 2011 18:34 GMT
#73
3 queens with 2 tranfuse will kill a mothership so i dont know how good this is to be honest
спеціальна Тактика
Glon
Profile Joined December 2010
United States569 Posts
September 04 2011 19:06 GMT
#74
... it is scary/works. Just don't run your mothership into a spore crawler (cough)
@QuanticGlon https://twitter.com/QuanticGlon
Xahhk
Profile Joined April 2010
Canada540 Posts
September 04 2011 21:00 GMT
#75
On August 16 2011 09:40 Keilah wrote:
Seems like if this gets scouted the crushing answer would be fungal growth. Does z have time to get infestors with energy out?


Im sure zerg can squeeze out 4 infestors atleast with energy by around 10 minutes when they don't take alot of damage from early pressure.
RobCorso
Profile Joined May 2011
United States111 Posts
September 04 2011 21:22 GMT
#76
I do this to my friends with dts underneath and 2 carriers 3 voids for support. Works well, because they snipe mothership and don't look for any cloaked units :D. I would make phoenixes to snipe ovies if it's pvz
We make expand, then defense it-WhiteRa
Keilah
Profile Joined May 2010
731 Posts
September 04 2011 22:32 GMT
#77
On September 01 2011 05:54 Teoita wrote:
Show nested quote +
On September 01 2011 04:31 1st_Panzer_Div. wrote:
and really wrecks tanks (vortex tanks, walk into vortex, kill everything when vortex ends).


Why all of a sudden am i picturing people opening phoenix in pvt for scouting and if they see 1-1-1, go for a mothership rush...if that ever turns out to be a good way to beat 1-1-1 ill be the happiest person ever xD


teehee. get +1 ship armor and use GS and suddenly marines do 1 damage/shot to mothership HP =p

Thing is tho if he goes 1/1/1 he has a starport and that means vikings and I'm pretty sure that means GG mothership =[
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 04 2011 22:38 GMT
#78
On September 05 2011 07:32 Keilah wrote:
Show nested quote +
On September 01 2011 05:54 Teoita wrote:
On September 01 2011 04:31 1st_Panzer_Div. wrote:
and really wrecks tanks (vortex tanks, walk into vortex, kill everything when vortex ends).


Why all of a sudden am i picturing people opening phoenix in pvt for scouting and if they see 1-1-1, go for a mothership rush...if that ever turns out to be a good way to beat 1-1-1 ill be the happiest person ever xD


teehee. get +1 ship armor and use GS and suddenly marines do 1 damage/shot to mothership HP =p

Thing is tho if he goes 1/1/1 he has a starport and that means vikings and I'm pretty sure that means GG mothership =[


At least you go down in style, lol. Void ray all-ins are boring after a while.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Coopa826
Profile Joined August 2011
Germany161 Posts
Last Edited: 2011-09-04 23:32:08
September 04 2011 23:27 GMT
#79
ok i tried it 3 times in row now against 3zergs
1. ling bane EZ
2. Roach hydra EZ
3. MASTER LEAGUE Zerg Mass queen ..........................

3gate expand outdated. Thats the way to go guys

PS: i won all of them EZ peace out



3 queens with 2 tranfuse will kill a mothership so i dont know how good this is to be honest

you know just because you go quick mothership it doesnt mean you cant build units at all ?!
zealots kill queens impressively fast holy cow and you need a mineral dump anyways cause warptech + stargate + fleet thing + mothership costs a ton of gas.
and you need at least two sentries to block the ramp to get some time for mothership.
so overall:
100 gas sentry
100 gas stargate
50gas warptech
200 gas Fleet
400 mothership

iSTime
Profile Joined November 2006
1579 Posts
September 05 2011 00:25 GMT
#80
On September 05 2011 07:32 Keilah wrote:
Show nested quote +
On September 01 2011 05:54 Teoita wrote:
On September 01 2011 04:31 1st_Panzer_Div. wrote:
and really wrecks tanks (vortex tanks, walk into vortex, kill everything when vortex ends).


Why all of a sudden am i picturing people opening phoenix in pvt for scouting and if they see 1-1-1, go for a mothership rush...if that ever turns out to be a good way to beat 1-1-1 ill be the happiest person ever xD


teehee. get +1 ship armor and use GS and suddenly marines do 1 damage/shot to mothership HP =p

Thing is tho if he goes 1/1/1 he has a starport and that means vikings and I'm pretty sure that means GG mothership =[


If they actually make enough vikings to kill the mothership they won't have any ground army to speak of imo.
www.infinityseven.net
Keilah
Profile Joined May 2010
731 Posts
September 05 2011 00:38 GMT
#81
yeah but neither will you bcuz u made a mothership! 3-4 vikings should take it down fast enough, right? be interesting to test it out anyways =]
treemaster
Profile Joined April 2011
Canada18 Posts
September 06 2011 18:51 GMT
#82
I've been playing this strategy vs zerg and vs terran, map dependent.

I vary the opening by probe scouting after the gateway. This has saved me a few times against early aggression.

The best zerg response I've seen is mass queens into hydra, but I've defeated that once.
Waiting for 200 energy and catching their army out of position then recalling into their main and forcefielding is just brutal.

GG right there as their main evaporates and you start building pylons.

I like to throw in void rays vs. terran and pheonix vs. zerg. So I usually end up with only 3 gates and stargate production. 2 cloaked void rays should take care of any vikings nicely I would think.

great build and kudos! I've been looking for a way to use fast mothership since I started playing, and here it is.
I love the smell of acid splash in the morning
Darkness2k11
Profile Blog Joined December 2010
Chile313 Posts
September 06 2011 21:50 GMT
#83
Man... I was so sad today after a loosing streak (1k+ masters), So I figured I would try this out....
+ Show Spoiler +
IT WAS FUCKING AMAZING, I EVEN GOT A "WP" LOL :D :D :D: :D best fucking build ever ;;


Thanks for taking the time to write this guide ;;, btw you 4 gated me in ladder... but.... I forgive you 'cuz of this build .
When Behind, Dark Shrine
tuho12345
Profile Blog Joined July 2011
4482 Posts
September 06 2011 22:02 GMT
#84
You guy should add 1 VRs instead of 2 more stalkers, VRs and mothership will execute sometimes when your army is just too slim against his ground, or just use VRs to focus fire on overseer.
Czarnodziej
Profile Joined January 2011
Poland624 Posts
September 06 2011 22:56 GMT
#85
This build is incredibly fun
anxman
Profile Joined October 2010
United States7 Posts
September 09 2011 04:47 GMT
#86
This is a lot of fun! I just won my first try at the top of diamond. Opponent went early hatch into some lings and then tons and tons of roaches. The mothership popped and I went over planting pylons along the way using zealots and stalkers to take out the natural. Then reinforced with two VRs to deny overseer and spores!
bellykiller
Profile Joined December 2010
United States69 Posts
September 09 2011 04:55 GMT
#87
I think well hidden tech for mothership can give u extra win here and there, but as u said its mostly fun build or something nice to suprise some nasty opponent with his pants down !!! Besides who doesn't like to win with pimpy units, even if it means risking whole match for it !! MommaShip is the shit !
“Warning! Assholes are closer than they appear”
explosivo
Profile Joined September 2011
Australia14 Posts
September 11 2011 01:27 GMT
#88
Thank you for the guide, I even signed on up so I could comment on it.

I'm having great success in my gold league ladderings, its insane fun to break up a bit of standard play and go fishing with the mommyship, It always brings tidings of GG or general disbelief from some stunned mullet. (Zerg)

Noldar
Profile Joined September 2011
3 Posts
September 11 2011 04:17 GMT
#89
Could someone post some replays of this build since replayfu is dead.
qazadex
Profile Joined October 2010
Australia473 Posts
September 11 2011 08:21 GMT
#90
Could this work against the 111? Once you kill the marines, the enemy cant do anything.
RTudoRR
Profile Blog Joined September 2010
Romania216 Posts
September 11 2011 10:17 GMT
#91
On September 11 2011 17:21 qazadex wrote:
Could this work against the 111? Once you kill the marines, the enemy cant do anything.



No , 1-1-1 u need 5 gates +1 robo (with 1-2 immortals)
RTudoRR
Profile Blog Joined September 2010
Romania216 Posts
September 11 2011 10:21 GMT
#92
Here is my timing for a mothership rush PvZ.... http://www.mediafire.com/?l82nlc39zrcdknm

it's a bit more late but it's SAFE and you have an expo out so
WeaVerPrime
Profile Joined May 2011
34 Posts
September 11 2011 12:32 GMT
#93
replay fu doesn't work in italy...
ForgottenOne
Profile Joined August 2010
Romania236 Posts
September 11 2011 12:56 GMT
#94
Q. Have little or no skill?
A. Distract and dazzle people with cute builds.

PS. When the Toss or Terran is on one base for way too long, he's either really bad either he's allining. Plus he's economy can't be better than a completely saturated (24+6 workers) base. So no reason to drone and not make units and defense.


User was warned for this post
Born free, as free as the wind blows...
Mythal
Profile Blog Joined June 2011
Spain108 Posts
September 11 2011 15:03 GMT
#95
On September 11 2011 21:56 ForgottenOne wrote:
Q. Have little or no skill?
A. Distract and dazzle people with cute builds.

PS. When the Toss or Terran is on one base for way too long, he's either really bad either he's allining. Plus he's economy can't be better than a completely saturated (24+6 workers) base. So no reason to drone and not make units and defense.


Go flame another place. This build it's fun and works, and sheds some light to an underused unit such as the mothership, I don't find anything wrong on that.
"I wanna read the diary not smoke it!"
coshade
Profile Joined July 2010
United States4 Posts
September 12 2011 15:20 GMT
#96
Replays can't be downloaded here
kvmetternich
Profile Joined April 2011
Italy35 Posts
September 12 2011 18:29 GMT
#97
Thank you for sharing this! it works very well !

but...i cant download the replay...
shtdisturbance
Profile Joined February 2010
Canada613 Posts
September 22 2011 05:25 GMT
#98
Would it be possible to get a replay of you loosing this without major mistakes? Just lost to it =( I am sad.
Sakray
Profile Blog Joined December 2008
France2198 Posts
October 03 2011 20:10 GMT
#99
Little up here, because I think that with the 1.4 patch and Mothership buff, this build is now more viable (even if its only a little bit), so maybe it's gonna interest some more people !
I'm gonna check this out with YABOT and GTAI since I can't play atm (school proxy arg).

I think that from a standard opening (like 3 gate FE), if you scout close position it's viable ton change your build into this all-in, I hope we'll see this build more on ladder
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
October 03 2011 20:16 GMT
#100
On September 22 2011 14:25 shtdisturbance wrote:
Would it be possible to get a replay of you loosing this without major mistakes? Just lost to it =( I am sad.


No, because if you don´t make any major mistakes you will not lose to this.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
MotoProto
Profile Joined August 2010
United States25 Posts
October 04 2011 17:04 GMT
#101
holy shit thanks for this post,i've been looking for a decent build order for fast mother ship. definitely going to try this build when i get home.
http://www.twitch.tv/motoproto
F00LY
Profile Blog Joined August 2010
United States125 Posts
October 04 2011 18:07 GMT
#102
A lot of Zergs, I suspect, will see the Stargate and imagine its just the typical Void Ray pressure ==> Expand.

Whenever I do something like that, I see a lot of "just make more hatchery" strategies that people like day9 hype up. Just get a super fast 3rd/4th wherever you can and make a some queens and spores.

I'm curious if you've come across these hyper-macro players, and how you try and deal with confront them? Do you concede the push and just try to go expo yourself, with a nice mothership to defend you.

I imagine (again, no clue if the economics would actually allow for this), that expanding and gradually building into blink and doing a Kiwikaki-esque blink harass => Recall defense could work out. But they're 3-4 base macro might just be too overwhelming at that point.

Ideas on how to deal with it?
twitch.tv/F00LY
Zoex
Profile Joined September 2010
United States48 Posts
October 04 2011 18:48 GMT
#103
i love when you do this build on your stream so awesome. i think i have never seen you lose with it yet.
Nefariously
Profile Joined December 2010
277 Posts
October 14 2011 16:26 GMT
#104
some of the replays are broken
now ask me if i care
LaM
Profile Blog Joined September 2011
United States1321 Posts
October 14 2011 20:45 GMT
#105
I think Void Ray is pretty necessary for this build so you can clear the path to his base for your mothership. If you don't have a Void Ray, it should get spotted and the Zerg can react and beat/delay your recall.
Anything is Possible
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
Last Edited: 2012-02-05 09:01:09
February 05 2012 09:00 GMT
#106
This build is super awesome and one of my favorites to use whenever I am on Tilt or if I play vs. a random player who happens to be zerg

Here are 3 RECENT High Master's replays to contribute to those who want to learn or see its viability in action

http://drop.sc/105461
http://drop.sc/105457
http://drop.sc/105456
Thats "Grand-Master" SMURF to you.....
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