Spamming more units at the contain just seems to be playing into the Protoss' hands when he already has an expo up on you.
[G] StimmedProbe's TvP 1-1-1 All-in/Contain - Page 2
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Crysack
Australia94 Posts
Spamming more units at the contain just seems to be playing into the Protoss' hands when he already has an expo up on you. | ||
Nexic
United States729 Posts
On August 10 2011 16:07 Crysack wrote: The 1/1/1 style all-in is pretty much specifically intended to beat a 1 gate expo build, so I don't see how that's the proper response nor 'easy to hold' o_o.On second thoughts, I don't see the point of this build at all. The standard Protoss response to this should be a 1-gate expo into gateway/immortal (which he can easily crush this build with - assuming he has good micro). The contain should really only be a knee-jerk reaction when your push fails to perhaps buy some time for your own expo to get up (although, good luck with that because you should be behind by a reasonable margin). Spamming more units at the contain just seems to be playing into the Protoss' hands when he already has an expo up on you. | ||
rebotfc
United Kingdom144 Posts
On second thoughts, I don't see the point of this build at all. The standard Protoss response to this should be a 1-gate expo into gateway/immortal (which he can easily crush this build with - assuming he has good micro). The contain should really only be a knee-jerk reaction when your push fails to perhaps buy some time for your own expo to get up (although, good luck with that because you should be behind by a reasonable margin). Spamming more units at the contain just seems to be playing into the Protoss' hands when he already has an expo up on you. Pushing out at 9 minutes punishes a 1 gate expo hard. | ||
GenesisX
Canada4267 Posts
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Crysack
Australia94 Posts
On August 10 2011 16:37 Nexic wrote: The 1/1/1 style all-in is pretty much specifically intended to beat a 1 gate expo build, so I don't see how that's the proper response nor 'easy to hold' o_o. See here QTIP's guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=250379 There are also a number of replays of Huk that you may want to dig up from Dreamhack. He faced this build several times over the course of the tournament and he defended it with 1 gate expo every single time. | ||
spbelky
United States623 Posts
Do you ever stop SCV produciton? If so at what point? Do you leave all 16 SCVs at your contain? If not, how many? If he takes a warp prism of 4 zealots to your main, how do you respond? | ||
wrathchild_78
Greece5 Posts
and you have to have medivacs to drop him and tanks to get out. imho, even all ins teach something to every player. | ||
bokeevboke
Singapore1674 Posts
On August 10 2011 17:11 spbelky wrote: If he takes a warp prism of 4 zealots to your main, how do you respond? 1. Lift your base. 2. Go fucking kill him. | ||
HolyArrow
United States7116 Posts
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jjhchsc2
Korea (South)2393 Posts
thanks for this guide. | ||
cilinder007
Slovenia7251 Posts
On August 10 2011 15:47 Crysack wrote: I'm sorry, but in what way does this force 1-base vs 1-base? I might be going crazy here but, as far as I know, the 1-1-1 all-in has ALWAYS been defendable with a 1-gate expo build. In fact, 1-gate expo is probably the preferable way to deal with this. lolol what, this is like almost the direct counter to the 1 gate FE, similar skill level the protoss can almost never hold it doing it | ||
cilinder007
Slovenia7251 Posts
On August 10 2011 17:59 bokeevboke wrote: 1. Lift your base. 2. Go fucking kill him. lol and he just FF's the ramp and techs to colossi the best was to respond to that is the second he warps in zealots just amove all the scvs and use the next few marines that spawn to kill the warp prisim | ||
Myfsk
Luxembourg6 Posts
But i prefer the thor version of this push, the push is delayed by 2-2,5 min but this push is stronger : 3 Thors 3 banshees 1 Raven and marines | ||
medic_ro
Romania105 Posts
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jjhchsc2
Korea (South)2393 Posts
On August 10 2011 18:53 medic_ro wrote: U can see how it's countered right now on GSL ! /// LE ... shit ... toss lost spoiler it or get banned troll | ||
Sated
England4983 Posts
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Micket
United Kingdom2163 Posts
On August 10 2011 18:38 cilinder007 wrote: lol and he just FF's the ramp and techs to colossi the best was to respond to that is the second he warps in zealots just amove all the scvs and use the next few marines that spawn to kill the warp prisim Nah you can still go kill him. Siege tank contain ftw. Protoss will have no units because of the investment in the stupid drop. | ||
Amui
Canada10567 Posts
On August 10 2011 19:10 Micket wrote: Nah you can still go kill him. Siege tank contain ftw. Protoss will have no units because of the investment in the stupid drop. Don't even have to kill him. Just contain his ramp because there's no way he can hold his natural, and once there with siege tanks, it's impossible to break out. | ||
Xequecal
United States473 Posts
If he does the thor variant, the key to beating that is +2 armor. The attack with thors instead of tanks comes much later so you can get out +2 armor. If he's smart, he will have his thors in front of his marines so your zealots attack them first and let the marines get in free damage. This is where +2 armor comes in. If you see Thors, make a council so you can start +2 as soon as +1 finishes, and chain boost it as well. This build is gas heavy so he's unlikely to have any upgrades, and if he does it will be the thors that are upgraded. 0/0 marines don't do anything to +2 armor zealots so they'll easily be able to chop down all the thors and then finish off at least most of the marines. If he waits until he has like 4 thors to attack you could probably finish Charge research and really crush him. Remember, the key is just lots and lots of zealots. Just keep pumping them out as fast as you can while making probes and pylons. Don't supply cap. You don't ever need more than 1 gas. It might seem like it's impossible to get +2 armor on 1 gas but it really isn't, you get 110 gas/minute from a single geyser and you're only spending a total 250 gas on combat units, you will have the 425 extra gas needed in time for +1, council, and +2. 5 stalkers is enough. If you kill all his stuff and he still has banshees alive you can just warp in 5 stalkers at home and be fine, you have the two cannons protecting your economy. You don't need to make a robo unless you see him actually cloak his banshees, and making one reactively to this is perfectly fine. The only way you'll be in trouble is if he actually went 2 port banshee, but this is pretty rare. | ||
gejfsyd
Poland156 Posts
Why do you assume protoss will stay on 1 base? Why do you call it "StimmedProbe's 1-1-1"? WHY??? But its still a well written guide for an already existing build that many people didnt know before. | ||
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