• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:24
CEST 03:24
KST 10:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid21
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea ASL21 General Discussion Pros React To: Tulbo in Ro.16 Group A Data needed
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1554 users

A better way of visualizing build orders

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Serendib
Profile Joined May 2011
67 Posts
Last Edited: 2011-08-07 01:55:07
August 07 2011 01:40 GMT
#1
In explaining what a build order is to someone who knows nothing about StarCraft, and how different build orders make a difference in game styles, I made this image:

Sample Build Order Graph: http://i.imgur.com/CZ69z.jpg

Instead of listing a bunch of different builds from start to finish, I've arranged them as a prefix tree. Doing this lets you see how different builds diverge and how decisions you make at various points in time affect the offensive / defensive nature of the build. Also, it helps me memorize multiple build orders because now you only have to memorize these 'choice points' in the graph where you have multiple options.

I realize those builds are for BW, and this is the SC2 forum but the builds themselves don't matter, just the visualization.

I'd be interested on your thoughts on using this technique to view multiple build orders, as I haven't seen anyone list them this way before. Also, it would be interesting to build some sort of comprehensive tree of build orders for SC2 in this manner with some sort of web interface to click through and expand branches as you explore.

Edit: typo
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
August 07 2011 01:50 GMT
#2
Hey wow, actually really like it. For someone just starting playing, its a easy way to learn all the openings without having to search them up by names which they may or may not know. Its a lot easier to see with the chart because you begin to see divergences between builds rather than learning each build as a separate entity
Remember, no matter where you go, there you are.
Kaz_Coaching
Profile Joined October 2010
United States83 Posts
August 07 2011 02:12 GMT
#3
Looks nice. You should tag your threads: http://www.teamliquid.net/forum/viewmessage.php?topic_id=113479
Noak3
Profile Blog Joined May 2010
United States236 Posts
August 07 2011 02:54 GMT
#4
This is actually really cool, I like it. Hopefully it catches on and people start designing things like this for sc2, it'd be really good just to print something like this out and tape it to a wall or something next to your computer to glance at while you're playing
Love and be kind in the face of adversity. If you stand up for others, they will stand up for you.
somadbro
Profile Joined June 2011
69 Posts
Last Edited: 2011-08-07 03:06:11
August 07 2011 03:04 GMT
#5
Great in concept, bad in execution.

By bad I mean "very hard to actually to do."

It's easy when you have a pen+paper, yet how can I show people on TL? Not everyone has a scanner Or the patience / willingness to use a program that can create that informational organization system.

Although I think it is, in many ways, far superior to the standard '# action' lists we currently use as the standard for communicating builds.
kcaZyz
Profile Joined August 2011
16 Posts
August 07 2011 03:57 GMT
#6
I think it's great, especially because it's easy to see how to make decisions based on what you want. Of course different build are made for different purposes, and at this point you would have to search "toss aggression build" or something of the sort if you didn't know the possible stats.

It would make it easier for a new player to learn how to play
TheKRoc
Profile Joined February 2011
United States74 Posts
August 07 2011 04:00 GMT
#7
Not a fan, personally. I don't see what the benefit of this, in any circumstance.

A. Memorize a few fucking builds

B. Know when to use them.

Learning to look over at another screen often is frankly ridiculous, and definitely does not meet the criteria of a tactic/strategy related to successful play in SC2.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
August 07 2011 04:24 GMT
#8
On August 07 2011 13:00 bonerificus wrote:
Not a fan, personally. I don't see what the benefit of this, in any circumstance.

A. Memorize a few fucking builds

B. Know when to use them.

Learning to look over at another screen often is frankly ridiculous, and definitely does not meet the criteria of a tactic/strategy related to successful play in SC2.


Actually, what's really good about this structure is it allows you to solidify *when* exactly you are able to divert from or stay in a build order you are doing.

For example, when is a good time to switch from 111 Banshee into a transition once you see them building an Evo chamber? Is it more efficient to stay the course or are you still in a gray enough area to shift your build without coming out at a loss?

This structure allows you to teach new build orders without the need to explain in such vague terms such "when you think ____" or "when it feels like your opponent is doing _____"

Not only that, it also allows you to keep track of when you make mistakes in your non numbers oriented game play when watching your replays.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
doner0
Profile Blog Joined July 2010
United States233 Posts
August 07 2011 06:09 GMT
#9
thats actually really cool. it will help a ton in not having to improvise random unit combinations to deal with a situation. great post
TheLongKahn
Profile Joined July 2011
United States11 Posts
August 07 2011 06:15 GMT
#10
I like the flowchart idea immensely and I want to make something for personal use based off these images some people over on r/starcraft made up:

Terran BO Wallpaper courtesy of This post on r/starcraft

Another version of the Terran BO wallpaper from here

and one for Protoss from here

I couldn't find one for Zerg.

I hope this is relevant.
"Be Like Water"
colonelvirus
Profile Joined July 2010
United Kingdom42 Posts
August 07 2011 07:24 GMT
#11
Cool idea, I'd like to see it made out using a mind mapping program ofc, instead of pen and paper :D

Loving those backgrounds, I've just set the Terran one to mine, wont be forgetting them ever again!! Thanks a bunch. I usually have like 5-6 notepads open with my build orders scattered across my second screen
Serendib
Profile Joined May 2011
67 Posts
August 07 2011 20:18 GMT
#12
At the very least, you can represent the same amount of information in much less space
Fission
Profile Blog Joined August 2010
Canada1184 Posts
August 07 2011 20:27 GMT
#13
Cool idea. Some brainstorming might have to be done to find a way to represent "dense" decision trees in a way that is visually comprehensible, but I think this is a good method for displaying build orders.
Serendib
Profile Joined May 2011
67 Posts
August 09 2011 19:05 GMT
#14
On August 08 2011 05:27 Fission wrote:
Cool idea. Some brainstorming might have to be done to find a way to represent "dense" decision trees in a way that is visually comprehensible, but I think this is a good method for displaying build orders.


I think a way to do this could be to have a 'popularity' ranking for leaf nodes, and collapse branches which are unpopular. Given a decent interface which allows collapsing and expanding of nodes this could be a pretty powerful visualization method for build orders. I'm just too lazy to write it
Tudi
Profile Joined January 2011
Romania127 Posts
August 09 2011 23:24 GMT
#15
You can try a mind-mapping software like http://www.xmind.net/ to create the diagrams and decision paths, it's rather easy to use once you get the hang of it. In any case, regardless of what visual form this comes in it's a pretty cool idea. Cheers!
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
August 10 2011 03:38 GMT
#16
Haha this is actually really good...

I would do this with strategies, but I never thought to do it with Builds

^_^

I'm still not a big fan of the number system though....what if you lose a worker? Haha
And then you know what happened all of a sudden?
theBOOCH
Profile Joined November 2010
United States832 Posts
August 10 2011 03:53 GMT
#17
I thought of something like this a while back, but it was a "possibili-tree," basically a tree chart of divergent paths or strategies based on an opener/build order. They get complicated really fast, though.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
zerK
Profile Joined September 2010
Canada176 Posts
August 10 2011 03:53 GMT
#18
sounds great for new player !

Good job
zerK the Zerg !
trann
Profile Joined August 2011
United States1 Post
August 10 2011 04:31 GMT
#19
Looks like a red-black tree; good way to visualize it though.
Sightbain
Profile Joined May 2011
Canada81 Posts
Last Edited: 2011-08-10 06:11:04
August 10 2011 06:05 GMT
#20
I made one of these with simplified strategies so it had only 3 or so branches for my friend who was really new to the game. When i got him to play i thought about how to teach someone who has no knowledge of the game before playing but who can also grasp simple ideas and execute simplified strategies while reacting to in game events.

Coming up with a noob how to guide is actually extremely hard, you really have to be concise and truly understand concepts before you can explain them to someone else. My trees were designed for someone who doesnt have enough knowledge to follow a truly strict BO and instead was more like:

****************************************scout opponent*******************************************************
standard play********rush dt's**********rush colossi***********rush air (voids or phoenix)******cheese
-4 gate**************-into more gates**-blink stalker +colo****-mass voids*********************-proxy
-2 gate robo FE****-archon zealot*****-voidray+colo**********-carrier rush*********************-cannons

with a simple explanation of how to execute each build. I was considering making a general opener tree for each race followed up with what opener counters it, or at least doesn't die to it but never did make one.

The flowchart layout can be very good for visual learners but is limited in its ability to be extremely complex. At a certain point it becomes too muddled with varying branches that it is no longer neatly organized and loses any advantages of being in a flowchart.


*EDIT* it didnt add all the spaces between the different trees so it just looked bad on the forum oh wells i added the * to space it out instead.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
22:00
5.4k Patch Clash #16
davetesta50
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft334
RuFF_SC2 182
StarCraft: Brood War
ggaemo 80
NaDa 28
Dota 2
monkeys_forever563
canceldota179
League of Legends
JimRising 514
Super Smash Bros
AZ_Axe82
amsayoshi20
Heroes of the Storm
Khaldor196
Other Games
gofns14281
summit1g12932
tarik_tv9099
hungrybox1066
ViBE179
Trikslyr155
Mew2King26
Livibee18
Organizations
Other Games
gamesdonequick757
BasetradeTV197
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• musti20045 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 44
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4341
Other Games
• Scarra1001
Upcoming Events
Sparkling Tuna Cup
8h 36m
WardiTV Map Contest Tou…
9h 36m
Ladder Legends
13h 36m
IPSL
14h 36m
JDConan vs TBD
Aegong vs rasowy
BSL
17h 36m
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
CranKy Ducklings
22h 36m
Replay Cast
1d 7h
Wardi Open
1d 8h
Afreeca Starleague
1d 8h
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
1d 14h
[ Show More ]
RSL Revival
2 days
Afreeca Starleague
2 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
2 days
RSL Revival
3 days
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Map Contest Tou…
4 days
Replay Cast
4 days
Escore
5 days
RSL Revival
5 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.