• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:47
CET 00:47
KST 08:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)11Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
I would like to say something about StarCraft Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2828 users

The Terran Help Me Thread - Page 358

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 356 357 358 359 360 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Daumen
Profile Joined July 2011
Germany1073 Posts
September 15 2012 23:07 GMT
#7141
On September 15 2012 02:44 tenklavir wrote:
Show nested quote +
On September 15 2012 02:32 monkybone wrote:
On September 15 2012 02:14 TheDwf wrote:
On September 15 2012 01:50 monkybone wrote:
How do you prevent someone stealing a gas? I face a lot of Zergs intentionally stealing gas in order to delay my tech when I go FE. Taking both gases before the expansion doesn't seem like a reasonable solution.

Place a SCV at the corner of your gas, should prevent Drone from building.


tried that, didnt work.


Right-click the SCV on the gas. He should move what looks to be on top of it. Then Hold pos.

It doesn't work sometimes if they sit on the side, so better to move south of the gas, right click on it, then H


I thought that only helped vs Assimilators, not Extractors. :X
President of the ReaL Fan Club.
ArkSC
Profile Blog Joined June 2011
128 Posts
September 16 2012 17:57 GMT
#7142
TvZ

Vs zerg i always mech, and once the late game comes i generally just go vikings blindly, but that seems to be my downfall because i end up fighting ultras. If im playing vs ultras what would be the proper response as a mech player. Should i continue banshee production? Start going into ravens, or just make more tanks?

So, what/how do i respond to ultralisks?
Creator, Maru, MKP, Illusion, DeMuslim, MVP, Thorzain. ♥
TheDwf
Profile Joined November 2011
France19747 Posts
September 16 2012 18:30 GMT
#7143
On September 17 2012 02:57 Overlord17 wrote:
TvZ

Vs zerg i always mech, and once the late game comes i generally just go vikings blindly, but that seems to be my downfall because i end up fighting ultras. If im playing vs ultras what would be the proper response as a mech player. Should i continue banshee production? Start going into ravens, or just make more tanks?

So, what/how do i respond to ultralisks?

Tanks and Thors.
SacredCoconut
Profile Joined October 2010
Finland121 Posts
September 16 2012 18:44 GMT
#7144
Is there some kinda "ideal" number for orbitals commands in tvz late game?
I apologize for possible grammar errors.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
September 16 2012 18:46 GMT
#7145
On September 17 2012 03:44 SacredCoconut wrote:
Is there some kinda "ideal" number for orbitals commands in tvz late game?

All of them

You can never have too many scans/MULEs. And you can never have too few SCVs in the lategame. Well you can, but as long as you keep 10-20 SCV's you'll be fine if you have 10+ orbitals.

PFs are really good too, they're cost efficient against most stuff
Getting back into sc2 O_o
convention
Profile Joined October 2011
United States622 Posts
September 16 2012 19:20 GMT
#7146
Watching Lucifron playing at WCS, I noticed that he will always siege his tanks against ultras/lings (even if there isn't many lings), even if he got caught out of position. It seems that there should be situations where you shouldn't siege against ultras. Is there a general rule of when to siege up and when to not siege up?
Tula
Profile Joined December 2010
Austria1544 Posts
September 16 2012 19:31 GMT
#7147
On September 17 2012 04:20 convention wrote:
Watching Lucifron playing at WCS, I noticed that he will always siege his tanks against ultras/lings (even if there isn't many lings), even if he got caught out of position. It seems that there should be situations where you shouldn't siege against ultras. Is there a general rule of when to siege up and when to not siege up?


IF you have good micro and can shift click the ultras reliable I'd highly recommend NOT sieging in general against ultras. The single target damage is far more efficient and good focus fire on the "front" ultras is important.

In general though, if you are caught unsieged don't try to siege up, your tanks will be dead before they finish the animation. Ideal would probably be half sieged to focus fire infestors and splash zerglings and half unsieged to focus fire on Ultras, but that is a theorycrafting for me, never managed it in practice In fact I am happy enough if i can focus the Ultras properly without messing up my shift chain.
TheDwf
Profile Joined November 2011
France19747 Posts
September 16 2012 20:16 GMT
#7148
On September 17 2012 04:20 convention wrote:
Watching Lucifron playing at WCS, I noticed that he will always siege his tanks against ultras/lings (even if there isn't many lings), even if he got caught out of position. It seems that there should be situations where you shouldn't siege against ultras. Is there a general rule of when to siege up and when to not siege up?

Situational since it depends on your opponent's army composition. In direct fights, unsieged Tanks are better than sieged ones against Ultralisks, but you might want to use Siege Mode anyway to kill Infestors (and/or Zerglings if there are many of them and you don't have enough Hellions).
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
September 16 2012 20:19 GMT
#7149
On September 17 2012 02:57 Overlord17 wrote:
TvZ

Vs zerg i always mech, and once the late game comes i generally just go vikings blindly, but that seems to be my downfall because i end up fighting ultras. If im playing vs ultras what would be the proper response as a mech player. Should i continue banshee production? Start going into ravens, or just make more tanks?

So, what/how do i respond to ultralisks?


Mass thors with 3/3
TheDwf
Profile Joined November 2011
France19747 Posts
September 16 2012 20:23 GMT
#7150
On September 17 2012 05:19 Pulimuli wrote:
Show nested quote +
On September 17 2012 02:57 Overlord17 wrote:
TvZ

Vs zerg i always mech, and once the late game comes i generally just go vikings blindly, but that seems to be my downfall because i end up fighting ultras. If im playing vs ultras what would be the proper response as a mech player. Should i continue banshee production? Start going into ravens, or just make more tanks?

So, what/how do i respond to ultralisks?


Mass thors with 3/3

Tanks are needed too, otherwise Infestors just use NP on your Thors and you have nothing to kill them.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
September 16 2012 20:25 GMT
#7151
On September 17 2012 05:23 TheDwf wrote:
Show nested quote +
On September 17 2012 05:19 Pulimuli wrote:
On September 17 2012 02:57 Overlord17 wrote:
TvZ

Vs zerg i always mech, and once the late game comes i generally just go vikings blindly, but that seems to be my downfall because i end up fighting ultras. If im playing vs ultras what would be the proper response as a mech player. Should i continue banshee production? Start going into ravens, or just make more tanks?

So, what/how do i respond to ultralisks?


Mass thors with 3/3

Tanks are needed too, otherwise Infestors just use NP on your Thors and you have nothing to kill them.


yeah, but you always have a couple of tanks to deal with infestors and banelings
nrv
Profile Joined April 2011
United States113 Posts
September 16 2012 22:38 GMT
#7152
How do you deal with really fast storm? Like 10-12 minutes in the game...seems like when I push my army just shatters.

diamond league by the way.
yes
Account252508
Profile Joined February 2012
3454 Posts
September 16 2012 23:38 GMT
#7153
--- Nuked ---
scarper65
Profile Blog Joined January 2011
1560 Posts
September 16 2012 23:52 GMT
#7154
On September 17 2012 07:38 Sirois wrote:
How do you deal with really fast storm? Like 10-12 minutes in the game...seems like when I push my army just shatters.

diamond league by the way.

Another thing you can do is throw down 5-6 barracks before starting your factory, and just run up him ramp and kill him. This is pretty allin-ish though so you might not like it.
Account252508
Profile Joined February 2012
3454 Posts
September 17 2012 00:59 GMT
#7155
--- Nuked ---
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
September 17 2012 01:18 GMT
#7156
On September 17 2012 07:38 Sirois wrote:
How do you deal with really fast storm? Like 10-12 minutes in the game...seems like when I push my army just shatters.

diamond league by the way.

I recommend taking a third + getting ghosts. Keep an eye on his army to see when he adds colo.

Storm forces Protoss into an extremely defensive position. Drop play will be good, make sure to burn enough energy to avoid 1-feedback-kills on medivacs.

As mentioned above you can deny his third. Just don't push, but you can pressure. Storm dodge like Taeja C:
Getting back into sc2 O_o
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2012-09-17 01:57:39
September 17 2012 01:50 GMT
#7157
And there I was thinking only the protoss was getting the goodies on the OP....Ver hwaiting!


On September 17 2012 10:18 Mavvie wrote:
Show nested quote +
On September 17 2012 07:38 Sirois wrote:
How do you deal with really fast storm? Like 10-12 minutes in the game...seems like when I push my army just shatters.

diamond league by the way.

I recommend taking a third + getting ghosts. Keep an eye on his army to see when he adds colo.

Storm forces Protoss into an extremely defensive position. Drop play will be good, make sure to burn enough energy to avoid 1-feedback-kills on medivacs.

As mentioned above you can deny his third. Just don't push, but you can pressure. Storm dodge like Taeja C:


Also remember - if hes not going collosi, spam medevacs like mad.

Both HT and Ghost tech are very expensive off two base, so unless he's going for some timing attack it should be ok for you to sit back and expand. If hes going heavy on zealot - HT and neglecting on drop defense it wouldnt be bad to look into doing some minor droppings while you expand,
Stop procrastinating
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 17 2012 02:11 GMT
#7158
On September 17 2012 07:38 Sirois wrote:
How do you deal with really fast storm? Like 10-12 minutes in the game...seems like when I push my army just shatters.

diamond league by the way.



If you do no damage early on, you should not trade units with an attack at 10:00-12:00. This attack should be used to try to deny the 3rd while you a) max out very quickly on 5rax or b) establish a 3rd and max out. During 10:00-16:00 you can be aggressive, but you can't really afford to start trading until you're close to maxed out.

I did the standard 10:00 pressure for a long time and didn't understand it until I started playing protoss. All you need to do is keep protoss on their toes and keep them from being able to sit back, relax, and macro on 3 bases. But DONT trade until you're nearly maxed.

In addition, you also generally want to be going marauder heavy in the midgame. The tankier marauders can take storms and colossus blasts a little easier while splitting. In addition, you're setting yourself up for a ghost transition by making a lot of techlab barracks. (Should be like 3 TL/2 reactors on 5rax).
StrategyAllyssa Grey <3<3
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2012-09-17 02:33:28
September 17 2012 02:18 GMT
#7159
On September 17 2012 02:57 Overlord17 wrote:
TvZ

Vs zerg i always mech, and once the late game comes i generally just go vikings blindly, but that seems to be my downfall because i end up fighting ultras. If im playing vs ultras what would be the proper response as a mech player. Should i continue banshee production? Start going into ravens, or just make more tanks?

So, what/how do i respond to ultralisks?


The generally accepted way to play mech nowadays is to spend the midgame building up a critical mass of thors while using turrets, a small number of tanks, and chokes to defend. Once you have 10+ thors and some hellions, you're pretty much fine against anything besides BLs. If you have this critical mass of thors you can blindly transition into a handful of vikings to deal with broods while also getting the tech up to start raven production. I would say that banshees are great against ultras too, but it's better to spend 6 supply in a thor than banshees after about 5-6 banshees. In addition, you free up your techlab starports to start raven production.

Hope that helps!


On September 15 2012 09:41 Overlord17 wrote:
Hi all!
Im a low master-high diamond terran looking to improve, and one thing i've been trying to do more often is constantly tabbing through production. I know its very important to do, so you dont miss a cycle. My question is, is it better to have all of your production on one hotkey, so you have to hit less keys while cycling through and you just have to hit tab, or to have them on seperate keys. I currently use 4 for rax, 5 for starport/fac, and 6 of cc's. I notice lots of pro gamers keeping everything on something like 4 except for cc which they would put on 5. That seems to be a trend among pro terrans. So, is it easier/faster/ more efficient to keep it all on 1 hotkey? So, Should i be using only 4 or 5 as my production key, save the cc's?

Thanks


I personally don't like tabbing through things, but that's a personal preference. As a result, I just keep CC on 4, barracks on 5, factory on 6, and SP on 7 and have adjusted some hotkeys to better fit my hand. However, I think that if you would rather tab, you would naturally want to rekey tab so it feels more natural and efficient.

I'm not sure if either method is more efficient or actually requires less APM, but I think it ends up just being a preference thing. Another thing to take into consideration is perhaps the importance of being able to use more hotkeys for army supply.
StrategyAllyssa Grey <3<3
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
September 17 2012 03:29 GMT
#7160
On September 17 2012 05:23 TheDwf wrote:
Show nested quote +
On September 17 2012 05:19 Pulimuli wrote:
On September 17 2012 02:57 Overlord17 wrote:
TvZ

Vs zerg i always mech, and once the late game comes i generally just go vikings blindly, but that seems to be my downfall because i end up fighting ultras. If im playing vs ultras what would be the proper response as a mech player. Should i continue banshee production? Start going into ravens, or just make more tanks?

So, what/how do i respond to ultralisks?


Mass thors with 3/3

Tanks are needed too, otherwise Infestors just use NP on your Thors and you have nothing to kill them.


also another reason to have about 5 or 6 banshees to snipe infestors, also if split well energy required to fungal banshees is energy not spent on infested terrans neural etc. then when you have enough banshees stockpiling ravens is a good idea because you need them to build up their energy. whilst it is very tempting to suicide your banshees to do damage keeping them alive is really really important in tvz mech, if you dont lose a single banshee you will have at least 6 by the time ultras can come out, it lets you start producing your first ravens much earlier without sacrificing the large dps with mobility against roaches or ultras

and as for siege versus unsiege usually its not going to be pure ultra, itll be ultra ling so unless you are very late on your siege its obviously ideal to be sieged initially.

also playing mech i feel scanning is usually more important than mules so I don't think there is ever a reason to blindly build vikings.
Brood War Protoss, SC2 Terran/Protoss
Prev 1 356 357 358 359 360 460 Next
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
Non-Korean Championship
ZZZero.O233
LiquipediaDiscussion
IPSL
20:00
Ro4 Set 2
DragOn vs Sziky
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 216
Nathanias 130
JuggernautJason109
UpATreeSC 83
StarCraft: Brood War
Artosis 514
ZZZero.O 233
Sexy 40
NaDa 21
Shine 19
Dota 2
syndereN490
capcasts156
Counter-Strike
fl0m7826
summit1g4951
Heroes of the Storm
Liquid`Hasu403
Other Games
FrodaN7207
tarik_tv5452
Liquid`RaSZi2878
ToD220
KnowMe167
ArmadaUGS120
Maynarde115
ViBE10
minikerr0
Organizations
Other Games
gamesdonequick5723
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 33
• Sammyuel 30
• musti20045 20
• Berry_CruncH18
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 24
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4950
Other Games
• imaqtpie2194
• Scarra20
Upcoming Events
Replay Cast
9h 13m
Wardi Open
14h 13m
Monday Night Weeklies
17h 13m
WardiTV Invitational
1d 12h
WardiTV Invitational
2 days
The PondCast
3 days
OSC
3 days
OSC
4 days
All Star Teams
5 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
5 days
[ Show More ]
All Star Teams
6 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-01-10
Big Gabe Cup #3
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
Proleague 2026-01-11
OSC Championship Season 13
Underdog Cup #3
NA Kuram Kup
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.