• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:25
CEST 01:25
KST 08:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
[BSL20] Non-Korean Championship 4x BSL + 4x China1Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
SC uni coach streams logging into betting site Player “Jedi” cheat on CSL Flash Announces Hiatus From ASL BW General Discussion Practice Partners (Official)
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 546 users

The Terran Help Me Thread - Page 315

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 313 314 315 316 317 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
July 29 2012 17:52 GMT
#6281
On July 29 2012 13:56 laoji wrote:
Hi guys, Plat T here, I am really struggling with TvZ

http://drop.sc/230247

Game i played earlier, apart from getting tanks, what areas glare out to people that im failing at and should work on? if multiple, what should i focus on first? i want to feel like i have a chance when loading up vs a zerg.

Thanks!


First thing, I would strongly recommend getting faster gases, there is just only so much you can do with pure minerals as you found out when you sent a bunch of marines out with just combat shield. If you want to do that sort of thing it must come earlier, and you must scout if there is anything there to attack.

Basically this lack of gas then made your push with medivacs so late it couldn't do anything either. And then later on you run low on minerals instead because you refuse to drop MULEs for some reason.

Also because you don't have the minerals from the MULEs you don't have anywhere near enough marine production.

16 minutes in and you are still only making marines 5 at a time, you don't notice the problem because your minerals are low because you aren't MULEing.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
July 29 2012 18:03 GMT
#6282
On July 30 2012 02:41 saaaa wrote:
Show nested quote +
On July 30 2012 02:36 C0MMANDO wrote:
On July 30 2012 00:08 saaaa wrote:
How do i react properly if i scout a nexus first and i plan to play a FE into 5 rax naked marine push?

The push is designed to destroy his expansion or do at least significant damage to their economy but against a nexus first he will has enough units to defend it without suffer economic damage.

I normally scout after my rax at 12 supply finished. Is there a way how i can punish it really hard and maybe outright kill him?


replays are welcome



bunker rush him


in fact cancel my OC and go for 3-4 rax instant go?


That sounds incredibly risky, why take that chance instead of going for a macro game? As long as you put on some light pressure to force chrono on units then he isn't that much better off than a standard expansion. Don't let him produce a panic reaction out of you.
Sianos
Profile Joined April 2011
580 Posts
Last Edited: 2012-07-29 18:35:05
July 29 2012 18:33 GMT
#6283
Well aggainst Nexus first there isn´t really a good way to deal damage unless your opponent plays really greedy/poorly afterwards. The best respond in my opinion is imo to just get everything a little faster. Little things like skipping the 1st bunker until you have taken your 2 gases, getting your factory before stim or getting fast double upgrades can tweaken your build a bit aggainst this greedy style, but keep in mind that the Protoss can still do a gateway push arround 7 or 8 minutes (don´t know the exact timing) so make sure to not skip your bunkers just build them later than usual to get everything else a little bit faster. Unless you are playing high masters or grandmaster you really don´t have to worry about the differences between Nexus or CC first and a normal expand.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 29 2012 19:57 GMT
#6284
I have lost several time to colossi/phonix now. There is no terran counter.

This is no trolling or anything, please tell me a counter if you know one. I always open up with 1rax fe, do normal bio play with drops. My opponents just turtle, defend drops way too easy with mass phoenix and you can not build enough vikings to kill the colossi before the kill you.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
July 29 2012 20:05 GMT
#6285
Double reactor starport, lots and lots of vikings.

It was a style that was popular a long time ago but quickly fell out of favour as terrans got used to dealing with it.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 29 2012 20:21 GMT
#6286
no. vikings are terrible vs phoenixes. storm makes vikings die too fast. marines are no option because the vikings priorize the phoenixes over the colossi and the marines die to the colossi.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
July 29 2012 20:24 GMT
#6287
I'm sorry, there are HT with storm now as well? What time is this?

You can manually target the vikings on the colossi you know.

If you are genuinely having a problem post some replays.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 29 2012 20:28 GMT
#6288
Ht with storm is lategame, 4base timings.

i know i can target the collossi, but it is not possible to micro them as well as my emps, snipes, do my kitingn and macro whil toss just amoves.....
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
xertion
Profile Joined November 2011
Sweden52 Posts
Last Edited: 2012-07-29 21:49:40
July 29 2012 21:48 GMT
#6289
On July 30 2012 04:57 graNite wrote:
I have lost several time to colossi/phonix now. There is no terran counter.

This is no trolling or anything, please tell me a counter if you know one. I always open up with 1rax fe, do normal bio play with drops. My opponents just turtle, defend drops way too easy with mass phoenix and you can not build enough vikings to kill the colossi before the kill you.


Try mixing in a thor for anti air if he go ultra sky-protoss heavy.
kranten
Profile Joined January 2012
Netherlands236 Posts
July 29 2012 22:35 GMT
#6290
On July 28 2012 13:44 Nick_54 wrote:
I dont know if this is the right spot, but I'm looking for a vod where Marineking has some crazy thor scooping micro with his medivac. I cant seem to find it, thanks in advance.


I think this is the game you're looking for: http://tv.majorleaguegaming.com/events/10-winter-championship#949/1002/1;84496
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 29 2012 22:35 GMT
#6291
On July 29 2012 08:51 deeshoo wrote:
Hi guys, been finding some decent success in TvZ with the various Bio builds that are floating around recently; I particularly like to use the 3rax combat shield poke at 7 minutes to try and pressure the zerg who take a fast third without speed. It's pretty viable, I'll usually either kill a lot of drones, kill/cancel the third hatch, or force a lot of slow zerglings which marines with CS can be pretty cost efficient against.

However, I'm pretty afraid of zergs who go 15 hatch and then take gas for faster speed, especially since there's a chance that they could just roach/bane bust me (which even when prepared for can do some pretty significant damage). What should my decision making to do any kind of damage/pressure be when this happens?

Transition into mid game is constant aggression and trading while staying even on bases with the zerg which has been doing pretty well thus far.

edit: Also, what should I do against a Protoss who's turtled up super hard on three bases, as in I can't find any avenues to drop and do some kind of damage, and then they just come out with 3/3 upgrades and a massive colossus/templar/gateway deathball?



I generally do marine-focused builds in TvZ. I prefer a 4rax attack to a 3rax combat shield as you can have a lot more marines, but generally I play the same style as you. With an early gas, you have to make sure that you attack before speed can be done (3 minutes after the first gas goes down), although I've found it better to just trash the 7:00 attack and save those marines in case of a baneling bust or a roach bust.

In general, if I see an early gas, I will trash the 7:00 attack and add gas earlier, getting faster medivacs or tanks. If you're going for a bio army, you can't move out until you have medivacs, and you can't move out with marine/tank until you have 2-3 tanks. I usually go straight into medivacs for a 10:00ish timing with CS/stim and +1, but I'm beginning to think that fast tanks to secure a fast 3rd are the better way to go.

Of course, however, that changes your game plan quite a bit. Continue on with experimenting! Drop the attack, faster gas, faster tech!
StrategyAllyssa Grey <3<3
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2012-07-29 22:47:18
July 29 2012 22:42 GMT
#6292
On July 30 2012 00:29 monkybone wrote:
Show nested quote +
On July 30 2012 00:08 saaaa wrote:
How do i react properly if i scout a nexus first and i plan to play a FE into 5 rax naked marine push?

The push is designed to destroy his expansion or do at least significant damage to their economy but against a nexus first he will has enough units to defend it without suffer economic damage.

I normally scout after my rax at 12 supply finished. Is there a way how i can punish it really hard and maybe outright kill him?


replays are welcome


5 rax doesn't need to do damage and is certainly not designed to do so in general. It's a pressure push which must immediately be retracted if you see he has sufficient forces, and can only do damage to a Protoss cutting corners, e.g expecting a 1 rax expo into 3rax. Your tech is behind, but you're economically ahead.



I think I understand what you're saying here, but I think it needs to be clarified. The point of ANY early marine push (before 8:00) in TvP is to DELAY TECH. In 40% of circumstances, you will end up walking into his expansion, killing off a few units, maybe even killing a few a probes and overall doing some fairly significant damage. In another 10%, you can actually just win right there. In another 50% of circumstances, the protoss will be well prepared with 3-4 sentries, some zealots, some stalkers; in this case, there is NO PROBLEM with pulling marines back, as you have delayed his tech substantially by forcing him to make gas units.

Seeing as how the nexus first builds delay tech already, it's perfectly fine to just forgo that attack and rely on your tech advantage. This means getting double ups, getting faster medivacs, etc.

EDIT: I like the bunker rush, but it's got to be something you're sure of to cancel the CC, get a second barracks, and push early. We've seen Mvp do this quite a bit, but you have to emphasize caution, especially on certain maps.
StrategyAllyssa Grey <3<3
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 29 2012 22:48 GMT
#6293
On July 30 2012 07:35 kranten wrote:
Show nested quote +
On July 28 2012 13:44 Nick_54 wrote:
I dont know if this is the right spot, but I'm looking for a vod where Marineking has some crazy thor scooping micro with his medivac. I cant seem to find it, thanks in advance.


I think this is the game you're looking for: http://tv.majorleaguegaming.com/events/10-winter-championship#949/1002/1;84496


That's the one I was thinking of too! Thanks for posting this!
StrategyAllyssa Grey <3<3
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
July 29 2012 22:52 GMT
#6294
On July 30 2012 00:08 saaaa wrote:
How do i react properly if i scout a nexus first and i plan to play a FE into 5 rax naked marine push?

The push is designed to destroy his expansion or do at least significant damage to their economy but against a nexus first he will has enough units to defend it without suffer economic damage.

I normally scout after my rax at 12 supply finished. Is there a way how i can punish it really hard and maybe outright kill him?


replays are welcome


i can't find a replay but i do 3 things

1) i always at the very least, attempt a bunker rush. 30-40% of the time, i can get it up, usually what i do is a throw the bunker down, make it and then bring in my rally'd marines + 1-2 extra scvs.

2) if i feel like i can't bunker rush, or what not, i go 5 rax pressure ONLY if it's the gateway variation. as in, i poke in if it's gateways only. if it's a forge variation, i'll poke, but only go if less than 2 cannons w/o sentries

3) depending on how much damage i have, or haven't done (aka force a lot of sentries/kill sentries/kill probes/etc), i'll either take a hidden 3rd (so then my normal 3rd timing would be a 4th), or go for a strong attack on 2 base.
blobrus
Profile Joined August 2011
4297 Posts
July 29 2012 22:52 GMT
#6295
As someone who just switched to terran, would practicing 1 rax expand for all matchups be a good idea? Or are there better builds for different matchups?
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
July 29 2012 22:56 GMT
#6296
On July 30 2012 07:52 blobrus wrote:
As someone who just switched to terran, would practicing 1 rax expand for all matchups be a good idea? Or are there better builds for different matchups?


depending on how good your mechanics are imo

i think a 1rax expand is good tho, teaches you how to scout, and hopefully what to look for.
Account252508
Profile Joined February 2012
3454 Posts
July 29 2012 22:57 GMT
#6297
--- Nuked ---
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
July 29 2012 23:01 GMT
#6298
On July 30 2012 07:57 monkybone wrote:
Show nested quote +
On July 30 2012 07:42 SC2John wrote:
On July 30 2012 00:29 monkybone wrote:
On July 30 2012 00:08 saaaa wrote:
How do i react properly if i scout a nexus first and i plan to play a FE into 5 rax naked marine push?

The push is designed to destroy his expansion or do at least significant damage to their economy but against a nexus first he will has enough units to defend it without suffer economic damage.

I normally scout after my rax at 12 supply finished. Is there a way how i can punish it really hard and maybe outright kill him?


replays are welcome


5 rax doesn't need to do damage and is certainly not designed to do so in general. It's a pressure push which must immediately be retracted if you see he has sufficient forces, and can only do damage to a Protoss cutting corners, e.g expecting a 1 rax expo into 3rax. Your tech is behind, but you're economically ahead.



I think I understand what you're saying here, but I think it needs to be clarified. The point of ANY early marine push (before 8:00) in TvP is to DELAY TECH. In 40% of circumstances, you will end up walking into his expansion, killing off a few units, maybe even killing a few a probes and overall doing some fairly significant damage. In another 10%, you can actually just win right there. In another 50% of circumstances, the protoss will be well prepared with 3-4 sentries, some zealots, some stalkers; in this case, there is NO PROBLEM with pulling marines back, as you have delayed his tech substantially by forcing him to make gas units.

Seeing as how the nexus first builds delay tech already, it's perfectly fine to just forgo that attack and rely on your tech advantage. This means getting double ups, getting faster medivacs, etc.

EDIT: I like the bunker rush, but it's got to be something you're sure of to cancel the CC, get a second barracks, and push early. We've seen Mvp do this quite a bit, but you have to emphasize caution, especially on certain maps.


Yep, good point, his tech will be delayed as well if he prepares accordingly with sentries and stalkers. So the 5 rax isn't a failed build just because you can't do damage.


I've been using a 5 rax build as my go to build in TvP for the last few months. my win rate went from 10% TvP to 83%. and it's pretty rare that I kill the protoss with my first batch of marines. (maybe 15% of the time?), but it really helps with understanding the matchup and what exploits the holes that toss has
Account252508
Profile Joined February 2012
3454 Posts
July 29 2012 23:08 GMT
#6299
--- Nuked ---
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
July 29 2012 23:25 GMT
#6300
On July 30 2012 08:08 monkybone wrote:
Show nested quote +
On July 30 2012 08:01 Chaggi wrote:
On July 30 2012 07:57 monkybone wrote:
On July 30 2012 07:42 SC2John wrote:
On July 30 2012 00:29 monkybone wrote:
On July 30 2012 00:08 saaaa wrote:
How do i react properly if i scout a nexus first and i plan to play a FE into 5 rax naked marine push?

The push is designed to destroy his expansion or do at least significant damage to their economy but against a nexus first he will has enough units to defend it without suffer economic damage.

I normally scout after my rax at 12 supply finished. Is there a way how i can punish it really hard and maybe outright kill him?


replays are welcome


5 rax doesn't need to do damage and is certainly not designed to do so in general. It's a pressure push which must immediately be retracted if you see he has sufficient forces, and can only do damage to a Protoss cutting corners, e.g expecting a 1 rax expo into 3rax. Your tech is behind, but you're economically ahead.



I think I understand what you're saying here, but I think it needs to be clarified. The point of ANY early marine push (before 8:00) in TvP is to DELAY TECH. In 40% of circumstances, you will end up walking into his expansion, killing off a few units, maybe even killing a few a probes and overall doing some fairly significant damage. In another 10%, you can actually just win right there. In another 50% of circumstances, the protoss will be well prepared with 3-4 sentries, some zealots, some stalkers; in this case, there is NO PROBLEM with pulling marines back, as you have delayed his tech substantially by forcing him to make gas units.

Seeing as how the nexus first builds delay tech already, it's perfectly fine to just forgo that attack and rely on your tech advantage. This means getting double ups, getting faster medivacs, etc.

EDIT: I like the bunker rush, but it's got to be something you're sure of to cancel the CC, get a second barracks, and push early. We've seen Mvp do this quite a bit, but you have to emphasize caution, especially on certain maps.


Yep, good point, his tech will be delayed as well if he prepares accordingly with sentries and stalkers. So the 5 rax isn't a failed build just because you can't do damage.


I've been using a 5 rax build as my go to build in TvP for the last few months. my win rate went from 10% TvP to 83%. and it's pretty rare that I kill the protoss with my first batch of marines. (maybe 15% of the time?), but it really helps with understanding the matchup and what exploits the holes that toss has


That's pretty amazing, you're certainly far ahead if you manage to kill probes with it. 83% is crazy though, may I ask what league this is in? What's so good about it is that it punishes so many greedy and/or tech-heavy builds which the toss wants to abuse you with. DT drops, or DT timings in general are useless. Fast colossus tech, fast 3rd base, or just skimping on units is punished equally well. Furthermore, it's so safe against any 1 base or 2 base warpgate timings as you'll have a lot of marines. I've yet to see a solid counter-build to this.


I'm a high diamond on NA and high plat/low diamond on KR. my FPS is pure crap though so I think I could win more if I didn't get 1 FPS while controlling late game armies

imo there's no hard counter but the closest one i found was blink stalkers cause of the delayed marauders tho it's not a counter. just hard to beat.
Prev 1 313 314 315 316 317 460 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 241
Livibee 159
ProTech90
StarCraft: Brood War
Artosis 829
League of Legends
Grubby4810
Dendi1535
Counter-Strike
tarik_tv5770
fl0m1617
Stewie2K856
Fnx 402
Super Smash Bros
Mew2King197
Heroes of the Storm
Khaldor294
Other Games
summit1g8543
ViBE213
Pyrionflax148
Maynarde146
JuggernautJason10
Organizations
Other Games
gamesdonequick43602
BasetradeTV76
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 39
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler78
League of Legends
• masondota2908
Other Games
• imaqtpie2134
Upcoming Events
Wardi Open
11h 35m
Replay Cast
1d
Sparkling Tuna Cup
1d 10h
WardiTV European League
1d 16h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
2 days
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.