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The Terran Help Me Thread - Page 287

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Ammoth
Profile Joined August 2011
Sweden391 Posts
Last Edited: 2012-07-01 17:22:29
July 01 2012 13:00 GMT
#5721
Hello!

I haven't been playing for like 4 months or maybe even more, can't remember! Anyway I got some time over now during the summer and I would like to get back into sc2 and Terran!

My question is the following, I would like 1 build for each matchup, I have three but I'm not sure if they are to outdated because of a patch or if there have been better ones popping up lately which you would recommend for a noob!

The builds are: (TvP - 1 Rax FE) - (TvT - 1/1/1) - (TvZ - Reactor Hellion Expand)

Thanks in advance!
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 01 2012 13:00 GMT
#5722
On July 01 2012 21:45 dynwar7 wrote:
Maybe its personal preference, but how come not every single terran just simpyl wall off? You know, 2 depts and 1 rax.

I know for sure to wall off against zerg...learned this the hard way haha..

But vs protoss, or even terran, how come some terrans just simply do not wall off? Is it not always better to wall off? Can you give me examples of when it is bad to wall of?
It's because the travel time between ramp to mineral line is higher than if you simply built the depot/barracks closer to your mineral line, thus increasing the amount of mining time early on, giving you a slight economical boost.

So, preference.
This is my signature. There are many like it, but this one is mine.
dynwar7
Profile Joined May 2011
1983 Posts
July 01 2012 13:25 GMT
#5723
On July 01 2012 22:00 Fencer710 wrote:
Show nested quote +
On July 01 2012 21:45 dynwar7 wrote:
Maybe its personal preference, but how come not every single terran just simpyl wall off? You know, 2 depts and 1 rax.

I know for sure to wall off against zerg...learned this the hard way haha..

But vs protoss, or even terran, how come some terrans just simply do not wall off? Is it not always better to wall off? Can you give me examples of when it is bad to wall of?
It's because the travel time between ramp to mineral line is higher than if you simply built the depot/barracks closer to your mineral line, thus increasing the amount of mining time early on, giving you a slight economical boost.

So, preference.

Yeah, but I think it is really worth it making a wall....even though you only lose a liiiitle bit of mining time early game.
Regarding the imbalance, hilarious to see Zergs defending themselves....
Viter
Profile Joined April 2011
Denmark22 Posts
July 01 2012 13:40 GMT
#5724
On July 01 2012 22:25 dynwar7 wrote:
Show nested quote +
On July 01 2012 22:00 Fencer710 wrote:
On July 01 2012 21:45 dynwar7 wrote:
Maybe its personal preference, but how come not every single terran just simpyl wall off? You know, 2 depts and 1 rax.

I know for sure to wall off against zerg...learned this the hard way haha..

But vs protoss, or even terran, how come some terrans just simply do not wall off? Is it not always better to wall off? Can you give me examples of when it is bad to wall of?
It's because the travel time between ramp to mineral line is higher than if you simply built the depot/barracks closer to your mineral line, thus increasing the amount of mining time early on, giving you a slight economical boost.

So, preference.

Yeah, but I think it is really worth it making a wall....even though you only lose a liiiitle bit of mining time early game.

It's auctually because of buildings getting sniped, the mining lost is not noticeable.
Lunden
Profile Joined June 2011
Denmark79 Posts
Last Edited: 2012-07-01 13:44:20
July 01 2012 13:43 GMT
#5725
I am confused when to build add ons on the additional two rax in TvP. It seems like the pros do it at different timings. Has anyone tested what the most efficient timing is towards pushing out at 11.00 ish?

Some go for 2 TL, 1 Reactor, others for 1 TL, 2 Reactor. What is best?
You always pass failure on the way to success
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-07-01 13:51:53
July 01 2012 13:46 GMT
#5726
--- Nuked ---
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
July 01 2012 14:12 GMT
#5727
On June 30 2012 15:25 SC2John wrote:
Show nested quote +
On June 30 2012 14:22 Efficient wrote:
Hi Fellow Terrans

In TvZ I frequently die to roach-bane-ling attacks off of a two base zerg. I'm in gold and they usually hit around 8-10 minutes.

Simple Question:Is there a typical time for zerg to take a third (or not take a third!) that should be setting off alarm bells in my head? Or are there other simple ways to scout these sorts of attacks?

I know there's been a lot of whining in this thread about the TvZ match up, but I'm a gold league player so I don't want to hear about that.



I'm going to say exactly the opposite of what the guy before me said:

Zergs who don't take an early gas after expand (after 4:00) will generally take a 3rd around 6:30-7:30. If you see gas early (before 4:00), just know that the soonest a baneling bust can hit you is 3 minutes after the gas has gone down, and about 4 minutes for the roach/bane. Generally this timing is 7:30 for the baneling bust and 8:30 for the roach/bane bust, perhaps a little later for gold.

DONT SCAN. There's no reason to scan early in this matchup and you need every single MULE you can get. If you're ever unable to scout or forget to, just add and extra bunker and play defensively until your established timing attack (maybe grab a few marauders if you can). The only scans I think are necessary are at 9:30-10:30 to see lair tech and 15:00-16:00 to see hive tech. Seriously though, FORCE yourself to not scan, and just find a way to "be prepared". This is what separates players in lower leagues with players in higher leagues.

You can also try to hold the watchtower early on with your 3-4 initial marines. If you see a substantial amount of zerglings around the bust times, you know what to expect and how to prepare.


The guy's in Gold. His macro is not going to be perfect or anywhere near that. he won't need every MULE. It's better for him to burn a scan, rather than drop down 4 MULES and float 1-2k minerals. As long as he doesn't burn stupid number of scans, IMO, scanning is better for your level. Work on your timings and awareness and focus on NOT doing it, but if the difference is between you losing and you winning, I'd rather scan and win, and just be better prepared next time.
Lunden
Profile Joined June 2011
Denmark79 Posts
July 01 2012 15:10 GMT
#5728
On July 01 2012 22:46 monkybone wrote:
Show nested quote +
On July 01 2012 22:43 lunden0608 wrote:
I am confused when to build add ons on the additional two rax. It seems like the pros do it at different timings. Has anyone tested what the most efficient timing is towards pushing out at 11.00 ish?

Some go for 2 TL, 1 Reactor, others for 1 TL, 2 Reactor. What is best?


2 reactors with no +1 attack and no marauders is less gas intensive so you can do this on 2 refineries only until the attack. By 8:30 you can drop a CC. With 2 TL the raxes or the CC is delayed, and you usually go for +1 atk since you need 3 refineries anyway.

At least that's the difference in choices for me. The fast CC build makes your attack simply a pressure timing and it will be weaker than a full on +1 atk with marauders, but you can follow up with double engibays and go for a powerful 2-2 timing.


Thanks for the reply. You didnt answer at what time you construct the add ons for rax # 2 and 3. Please share
You always pass failure on the way to success
Account252508
Profile Joined February 2012
3454 Posts
July 01 2012 15:41 GMT
#5729
--- Nuked ---
Sianos
Profile Joined April 2011
580 Posts
July 01 2012 18:35 GMT
#5730
On July 02 2012 00:41 monkybone wrote:

Get the add-ons after you start the factory and +1 if you go for that.


I want to add that there are different timings for different situations. If your opponent is doing a 1 gate fe then you drop your addons after the factory, but if he has 2 gas it´s safer to add the addons right away. The reason for this is, when a Protoss has 2 gas he´s most likely 1 baseing or doing a sentry expand with gateway pressure before or shortly after the expand. Putting down your addons and your ebay before you build your factory increases the "strength" and number´s of your army and you will hold allins/pressure attacks more easily.
Sprite825
Profile Joined December 2011
France57 Posts
July 01 2012 18:35 GMT
#5731
I feel like terran is disadvantaged because they build constant units and workers, instead of the two others race which are more impulsive things so they can have bigger army and bigger economy. So my question is what is the answer to the more the game is advanced the more terran is weak ?
What's up people ?!
Sianos
Profile Joined April 2011
580 Posts
July 01 2012 20:17 GMT
#5732
On July 02 2012 03:35 Sprite825 wrote:
I feel like terran is disadvantaged because they build constant units and workers, instead of the two others race which are more impulsive things so they can have bigger army and bigger economy. So my question is what is the answer to the more the game is advanced the more terran is weak ?


The current answer is to use your midgame advantage to get into a good position for the lategame. I found out that the optimal way to pressure your midgame advantage is to add as much production facilities as fast as possible. That´s why i´m either doing a 4 rax or bomber style in tvp and for relatively fast 5 rax in tvz. Terran unit´s are really strong in small number´s and when your opponent doesn´t have much aoe, so producing more units in this period can give you a good advantage for the lategame or win you the game already in the midgame. I´m still struggleing in the lategame, but after i have a good midgame i almost allways win my games in the midgame aggainst diamond and master opponents.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 01 2012 20:36 GMT
#5733
On July 02 2012 03:35 Sprite825 wrote:
I feel like terran is disadvantaged because they build constant units and workers, instead of the two others race which are more impulsive things so they can have bigger army and bigger economy. So my question is what is the answer to the more the game is advanced the more terran is weak ?


This is a difficult thing I've run into as I've switched between all races since my start in SC2. It feels really weird to be building everything all at once (workers, units, buildings, upgrades), and in general, like there's a lot more to do. And because terran is constantly building units, they MUST find a use for them at all times, making the multi-tasking even more difficult.

Overall, terran has to be constantly position-oriented, thinking in terms of defending or attacking, how to expand behind attacks, how to execute an attack, all while constantly macroing behind it. While this is similar to BW, it comes at kind of a general disadvantage in SC2 due to the other races' macro mechanics. Basically, at some point, terran HAS to force protoss or zerg to make units instead of workers or upgrades, which in turn means that terran HAS to be aggressive in the early to mid-game. And then terran's lategame is flawed by the fact that everything has to be built one at a time and travel crossmap to get to an offensive position.

All in all, I'm hoping this can get solved in HotS with introduction of better space control for terran (i.e. widow mines, upgraded tanks). In a world where you almost always have your entire army in 1 hotkey, in one area, it's difficult to constantly be ONLY either defending or attacking with the army you MUST make. With better space control, terrans can safely lock down a part of the map while continuing to be aggressive and force units.
StrategyAllyssa Grey <3<3
Kamelixs
Profile Joined October 2011
Sweden88 Posts
July 01 2012 22:00 GMT
#5734
What's the best allin for TvT, and is there a good guide how to perform it?
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
July 01 2012 22:15 GMT
#5735
On July 02 2012 07:00 Kamelixs wrote:
What's the best allin for TvT, and is there a good guide how to perform it?


A really common all-in in TvT is the 1/1/1 all-in, in which you make siege tanks, marines, and either a medivac or viking to spot, and abuse your early siege tech to push into your opponent's base to win. Sometimes you'll open with a cloak banshee first. I wasn't able to find a guide on this.

Another classic is proxying a thor and rushing into his base with repair. It's your typical factory rush, but proxy the fact, and as soon as the factory is finished, make an armory somewhere hidden. Start your 2nd gas along with your factory and you'll be able to get the thor out on time. Pull like 8 scvs and all your marines, and attack.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Windwaker
Profile Joined February 2012
Germany1597 Posts
July 02 2012 01:05 GMT
#5736
hey guys,
i recently switched from zerg to terran because i like challenges ^_^ and zerg got really boring,
so i wanna ask if you can recommend me some good terran guides (f.e.: how/when i scout protoss/unit compositions etc.)
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother
Sega92
Profile Blog Joined November 2010
United States467 Posts
July 02 2012 01:27 GMT
#5737
diamond terran question

when is the best time to move out against zerg, i 1 rax fe and move out after i have 2-3 tanks (~10 minutes or so) but even with good positioning the zerg will still over run everything i have leaving me back at square 1 and it usually goes downhill fast from there
Procify
Profile Joined December 2011
United States52 Posts
July 02 2012 01:43 GMT
#5738
Would anyone happen to have the Taeja BO that he uses for what seems like every matchup? It's basically 1 Rax FE into quick 3 CC but I don't know the exact timings and BO.

Also, would anyone be willing to coach? Top Plat league.
Needs more breakable rocks.
Sega92
Profile Blog Joined November 2010
United States467 Posts
July 02 2012 01:46 GMT
#5739
On July 02 2012 10:43 Procify wrote:
Would anyone happen to have the Taeja BO that he uses for what seems like every matchup? It's basically 1 Rax FE into quick 3 CC but I don't know the exact timings and BO.

Also, would anyone be willing to coach? Top Plat league.


just DL the taeja rep pack here

TaeJa is awesome
Procify
Profile Joined December 2011
United States52 Posts
July 02 2012 01:50 GMT
#5740
On July 02 2012 10:46 Sega92 wrote:
Show nested quote +
On July 02 2012 10:43 Procify wrote:
Would anyone happen to have the Taeja BO that he uses for what seems like every matchup? It's basically 1 Rax FE into quick 3 CC but I don't know the exact timings and BO.

Also, would anyone be willing to coach? Top Plat league.


just DL the taeja rep pack here

TaeJa is awesome


Thanks!

And yes, yes he is.
Needs more breakable rocks.
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