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On June 16 2012 03:47 sheib wrote: Can somebody help me?
This is the situation: when I play terran do a gasless fast-expand in a TvT I can hold of almost any push but one. I build my bunkers and build the marines, the usual shit... But then the other terran rushes me with 2 siege tanks and marines in front of it. I can't kill the tanks because of the marines before it... If I pull my marines out of the bunker and rush the siege tanks I simply die, if I do nothing I just get steadily killed...
How to solve this?
One key thing with dealing with breaking a siege tank command is to flank. Also, since this is an all-in, don't be afraid to pull some SCVs to help you with your flank.
You've got to scout the push coming from across the map and position marines in other locations on the map so that you can flank his siege tanks properly. Getting marines to come in from the sides/back helps a lot in picking off the tanks before they can do their full damage. Also, using SCVs to buffer the damage will help significantly. Remember, if you hold off this push you're incredibly far ahead so don't be afraid to pull SCVs to help you out.
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On June 16 2012 03:19 Vanchen wrote:Show nested quote +On June 16 2012 01:35 uzushould wrote: hello there,
as a lot of terrans play 1 rax fe into double gas nowadays, i m playing this style too almost every game. But lately zergs start to steal ur gas after ur 1 rax fe and i dont know how to react.
it will absolutely destroy every timing ur looking at, u won t even be able to get out helions in case of an banelingbust or mass ling attack....i have no idea how to follow this up....just take 1 gas and the second as soon as u killed his drone blocking the gas? That threws u behind in tech like for ever since u need about 3 - 4 marines to kill that badass drone.
i would really recomend every zerg doing this (but not against me ;-), i just want to know how u guys follow this up/how u react.
thx
Take the gas at your expo, make a faster bunker. Show nested quote +On June 16 2012 02:17 zmansman17 wrote: Guys is anyone having a lot of trouble versus Zergs on ladder this and last season? So far this season I've played 16 games and 8 of which have been Zerg. I've won 1 and lost 7 of these games. I was rank 1 master last season but stopped playing right after the patch.
I've noticed this season that 11/11 rax is basically dead. Zerg overlords are too fast and seem to be able to scout the initial SCVs, and also if you attempt to wall off the bottom of a zerg's ramp, they can use their queen's 5 range to attack SCVs. All in all, Zergs can basically A move to stop 2 rax, and it takes them essentially no skill.
I've also noticed that the reaper FE, another favorite of mine, is pretty terrible. No longer can you harass queens and micro with 3 reapers, pick off a few drones, and annoy the Zerg. Queens just outrange you... Then of course reactor hellion is neutered and so Zergs are able to spread creep even MORE than before. The last game I played, I had a zerg's creep actually reach my natural by the mid game on antigua. Granted, it's my own fault and I should have denied creep better, I have NEVER had this happen before.
Just seems to me that Zerg is incredibly difficult to play against. I'm at a loss for even a suitable BO to work against them. Even MVP, MKP, MMA says Zerg is OP and they also have no idea what to do. I guess I'm going to go for the CC first into 2 gas into 3 marines, reactor hellion into banshee raven, but then I know I'm going to be pissed when I get roach rushed or Roach ling mid game timing. It really sucks that Zerg can choose so many timings and as Terran, you really can only hope that you will be permitted to be greedy. But even if you are greedy, it's only sufficient to say you have a chance to win the game, but nothing more So a lot of people in this thread will hail the demuslim build as the saviour of their TvZ but I don't really like it because you are stuck on one gas for a while and a proper roach bling attack has a chance to kill you. I personally do one of 3 builds, (1300 Masters last season) MM/Hellion timing off a 15cc, hits at 930, 3cc into marine tank or 3cc into mech. I find that the double gas 3 cc into banshees and hellions is shut down by a lot of higher level zergs that I face, they just make a lot of queens and some roaches and ALWAYS have spores up in time and it's not worth the investment to not get anything done with your harass. The 15cc into MM/Hellion push feels more powerful than the demuslim build because you have more hellions and more marauders. Your factory is also reactored so you can re-enforce quicker AND after all that, it hits 30 seconds faster.
Yeah I may need to look into some of these other builds. It's just funny how limited I feel this season. Before I had 4 solid builds. Now I feel like I have none and have to search for something that's decent.
From watching GSL, 3cc seems the way to go, but I am ambivalent about banshee play.
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On June 16 2012 03:47 sheib wrote: Can somebody help me?
This is the situation: when I play terran do a gasless fast-expand in a TvT I can hold of almost any push but one. I build my bunkers and build the marines, the usual shit... But then the other terran rushes me with 2 siege tanks and marines in front of it. I can't kill the tanks because of the marines before it... If I pull my marines out of the bunker and rush the siege tanks I simply die, if I do nothing I just get steadily killed...
How to solve this? It depends on your follow up to the 1 rax FE. If you double gas after expo, you want to stall by repairing the bunker and waiting for siege mode and vikings to stop the aggression. If you 3 rax behind it, you have to catch them out of position and pull scvs to tank damage to kill the tanks. If you are doing the 3rax follow up under no circumstances can you let a bunker finish or you are pretty much done.
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Whats a normal time for a baneling nest in TvZ. I play terran and I want to know what time I should scan to know if I am getting baneling busted.
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On June 16 2012 06:52 metcw wrote: Whats a normal time for a baneling nest in TvZ. I play terran and I want to know what time I should scan to know if I am getting baneling busted. Normal time for bling nest going muta ling bling is when lair starts. Really, if you see a bling nest before 7minutes, I would assume an all-in is coming.
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Blazinghand
United States25550 Posts
On June 16 2012 06:55 Vanchen wrote:Show nested quote +On June 16 2012 06:52 metcw wrote: Whats a normal time for a baneling nest in TvZ. I play terran and I want to know what time I should scan to know if I am getting baneling busted. Normal time for bling nest going muta ling bling is when lair starts. Really, if you see a bling nest before 7minutes, I would assume an all-in is coming.
Sometimes he will hide the bling nest in the back of his nat or an area with a creep tumor as well. If you're doing a hellion expand, it's best to just stay outside his base with your hellions, and if you see banelings (or just hella, hella lings) chilling outside his nat, you know some sort of allin is coming.
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How am I supposed to react to a DT opening 1rax FE in TvP? When I manage to scout it in time, I can get a earlier ebay and plant a turret at each base and I'm usually fine, but I dont know what to do once it's over. I cant pressure back since I would have to burn 9001 scans just to cross the map and by the time I can get a raven out and push, I have no medivacs since I rushed a raven, and the protoss has the time to get storm and/or archons and I get raped. It's also pretty hard to take a third, since I have no turrets up there already he can deny it for quite a long time with DTs.
So yeah, I already have a hard time identifying and defending all the 1/2bases all-ins protoss can throw at me, but my problem with DTs is that even when I feel I react correctly and defend it I fall behind anyways :/
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On June 16 2012 08:22 BobMcJohnson wrote: How am I supposed to react to a DT opening 1rax FE in TvP? When I manage to scout it in time, I can get a earlier ebay and plant a turret at each base and I'm usually fine, but I dont know what to do once it's over. I cant pressure back since I would have to burn 9001 scans just to cross the map and by the time I can get a raven out and push, I have no medivacs since I rushed a raven, and the protoss has the time to get storm and/or archons and I get raped. It's also pretty hard to take a third, since I have no turrets up there already he can deny it for quite a long time with DTs.
So yeah, I already have a hard time identifying and defending all the 1/2bases all-ins protoss can throw at me, but my problem with DTs is that even when I feel I react correctly and defend it I fall behind anyways :/
try to incorporate just having a turret sitting at your natural in your build. the way i go is that i build my engineering bay at the same time as my factory and just plop down a turret. this is just good insurance against dts which will arrive at around that time anyway, as well as reveal any observers that might be floating around.
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On June 16 2012 08:22 BobMcJohnson wrote: How am I supposed to react to a DT opening 1rax FE in TvP? When I manage to scout it in time, I can get a earlier ebay and plant a turret at each base and I'm usually fine, but I dont know what to do once it's over. I cant pressure back since I would have to burn 9001 scans just to cross the map and by the time I can get a raven out and push, I have no medivacs since I rushed a raven, and the protoss has the time to get storm and/or archons and I get raped. It's also pretty hard to take a third, since I have no turrets up there already he can deny it for quite a long time with DTs.
So yeah, I already have a hard time identifying and defending all the 1/2bases all-ins protoss can throw at me, but my problem with DTs is that even when I feel I react correctly and defend it I fall behind anyways :/
Get 2 medivacs as you normally would, but then use them to drop. In the meantime, drop another starport on the reactor of your original starport, and place your original starport on a tech lab, or create a new one. Produce a raven. \
Generally, Protoss will use the DT to create a third FE, and so if you can drop (save scan), they won't have many units to defend and if you saved a scan you can snipe the DTs they use to defend. Meanwhile get your raven out and go for the 2 base push if you confirm they dropped a fast third. A ghost academy may benefit you as well since Protoss tend to just morph archons after they spot the Raven, thereby making an already great unit into another great unit (which negates your getting the raven in the first place).
If you push at a +1, 4 medivac, stim, shields, 1-2 ghosts, bio & raven, if you confirm 3rd base, and do not incur great damage from the DTs, you should secure the win with good micro. But it is important to use those first 2 medivacs to make Toss pay!
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On June 16 2012 06:58 Blazinghand wrote:Show nested quote +On June 16 2012 06:55 Vanchen wrote:On June 16 2012 06:52 metcw wrote: Whats a normal time for a baneling nest in TvZ. I play terran and I want to know what time I should scan to know if I am getting baneling busted. Normal time for bling nest going muta ling bling is when lair starts. Really, if you see a bling nest before 7minutes, I would assume an all-in is coming. Sometimes he will hide the bling nest in the back of his nat or an area with a creep tumor as well. If you're doing a hellion expand, it's best to just stay outside his base with your hellions, and if you see banelings (or just hella, hella lings) chilling outside his nat, you know some sort of allin is coming.
This is good advice. Zerg players aren't very good at hiding their units, so good intel at the front of their base should alert you to the many all-ins zergs use these days. Keep those hellions active and spotting.
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On June 16 2012 08:22 BobMcJohnson wrote: How am I supposed to react to a DT opening 1rax FE in TvP? When I manage to scout it in time, I can get a earlier ebay and plant a turret at each base and I'm usually fine, but I dont know what to do once it's over. I cant pressure back since I would have to burn 9001 scans just to cross the map and by the time I can get a raven out and push, I have no medivacs since I rushed a raven, and the protoss has the time to get storm and/or archons and I get raped. It's also pretty hard to take a third, since I have no turrets up there already he can deny it for quite a long time with DTs.
So yeah, I already have a hard time identifying and defending all the 1/2bases all-ins protoss can throw at me, but my problem with DTs is that even when I feel I react correctly and defend it I fall behind anyways :/
If you scout it in time and take no damage with it, a standard medivac timing push will just kill him. Alternatively, you can just build a 3rd orbital in your base and go for that medivac timing a little later. Don't bother with ravens.
He should have a dt attacking you on your way to his base but if you use scans conservatively, you should be fine. Also understand that everytime he makes a dt, it costs him 150/125, which is a huge investment since he's already behind.
If he has storm already by the time you're in his base, your timings are off. Even if he has storms, he shouldn't have any units by then.
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How the hell am I supposed to win against Zergs who spawn like 12 ultralisks and then attack with infestors as well? I literally cannot win in TvZ because of this - I can't finish the game before hive tech and I lose every single time I go up against ultralisks. Mauraders seem pretty terrible against them despite the fact every single pro game I watch, marauders shred through ultralisks like they're nothing.
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Marauders own man, good vs infestor and ultra I find just going pure medivacs , hell i even use my tvp build in tvz and just micro and split marines like a maniac
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If I'm going Marine/Tank vs Zerg, what's a good way to keep map awareness?
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On June 16 2012 10:28 HeroMystic wrote: If I'm going Marine/Tank vs Zerg, what's a good way to keep map awareness? if no mutas in the skies, i like to make 2 vikings and patrol around. helps me know where the 1 control key mass of ling bane is
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On June 16 2012 02:17 zmansman17 wrote: Guys is anyone having a lot of trouble versus Zergs on ladder this and last season? So far this season I've played 16 games and 8 of which have been Zerg. I've won 1 and lost 7 of these games. I was rank 1 master last season but stopped playing right after the patch.
I've noticed this season that 11/11 rax is basically dead. Zerg overlords are too fast and seem to be able to scout the initial SCVs, and also if you attempt to wall off the bottom of a zerg's ramp, they can use their queen's 5 range to attack SCVs. All in all, Zergs can basically A move to stop 2 rax, and it takes them essentially no skill.
I've also noticed that the reaper FE, another favorite of mine, is pretty terrible. No longer can you harass queens and micro with 3 reapers, pick off a few drones, and annoy the Zerg. Queens just outrange you... Then of course reactor hellion is neutered and so Zergs are able to spread creep even MORE than before. The last game I played, I had a zerg's creep actually reach my natural by the mid game on antigua. Granted, it's my own fault and I should have denied creep better, I have NEVER had this happen before.
Just seems to me that Zerg is incredibly difficult to play against. I'm at a loss for even a suitable BO to work against them. Even MVP, MKP, MMA says Zerg is OP and they also have no idea what to do. I guess I'm going to go for the CC first into 2 gas into 3 marines, reactor hellion into banshee raven, but then I know I'm going to be pissed when I get roach rushed or Roach ling mid game timing. It really sucks that Zerg can choose so many timings and as Terran, you really can only hope that you will be permitted to be greedy. But even if you are greedy, it's only sufficient to say you have a chance to win the game, but nothing more
you're probably not doing 1111 right. i am still beating 1.2k zergs you are not pulling enough scvs to buffer dmg probably
11/11 and reactor hellion cloakshee (1 base, not the sissy variant) are my fave builds and i'm probably 80% vs zergs this season all inning the shit out of them
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I seriously don't understand the TvP matchup. I played protoss for over a year and I can't see how I ever lost to a terran. I've been totally outplaying my opponent in every measurable regard (except upgrades this game) and still get totally annihilated. I never felt like I could just go kill him even though he was so far behind the whole game (untill he a-moved across the map).
Colo, zealots, templar, IDK how to deal with any of them. I'm ranked gold but I lose to bronze toss. I was ranked plat when I was still playing toss. http://drop.sc/198594
Please help
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On June 16 2012 10:39 c0sm0naut wrote:Show nested quote +On June 16 2012 02:17 zmansman17 wrote: Guys is anyone having a lot of trouble versus Zergs on ladder this and last season? So far this season I've played 16 games and 8 of which have been Zerg. I've won 1 and lost 7 of these games. I was rank 1 master last season but stopped playing right after the patch.
I've noticed this season that 11/11 rax is basically dead. Zerg overlords are too fast and seem to be able to scout the initial SCVs, and also if you attempt to wall off the bottom of a zerg's ramp, they can use their queen's 5 range to attack SCVs. All in all, Zergs can basically A move to stop 2 rax, and it takes them essentially no skill.
I've also noticed that the reaper FE, another favorite of mine, is pretty terrible. No longer can you harass queens and micro with 3 reapers, pick off a few drones, and annoy the Zerg. Queens just outrange you... Then of course reactor hellion is neutered and so Zergs are able to spread creep even MORE than before. The last game I played, I had a zerg's creep actually reach my natural by the mid game on antigua. Granted, it's my own fault and I should have denied creep better, I have NEVER had this happen before.
Just seems to me that Zerg is incredibly difficult to play against. I'm at a loss for even a suitable BO to work against them. Even MVP, MKP, MMA says Zerg is OP and they also have no idea what to do. I guess I'm going to go for the CC first into 2 gas into 3 marines, reactor hellion into banshee raven, but then I know I'm going to be pissed when I get roach rushed or Roach ling mid game timing. It really sucks that Zerg can choose so many timings and as Terran, you really can only hope that you will be permitted to be greedy. But even if you are greedy, it's only sufficient to say you have a chance to win the game, but nothing more you're probably not doing 1111 right. i am still beating 1.2k zergs you are not pulling enough scvs to buffer dmg probably 11/11 and reactor hellion cloakshee (1 base, not the sissy variant) are my fave builds and i'm probably 80% vs zergs this season all inning the shit out of them
Can you upload a few replays of your all ins working? I'm quite desperate in TvZ. I played 30 games since the new season started and I realized I'm gonna drop to low masters if I keep playing. I win 1 out of 8 TvZs and it sometimes it seems it's the only race in this game (last 10 games 6 zerg 2 protoss 1 terran 1 random).
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I don't understand how tank/marine works in vT. When do I start siege tech out of the 1 rax fe > 3 rax? How many rax do I add on? I never seem to have enough marines or tanks. sometimes both.
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Ok I will summarize my question.
What is the way to go in TvT? Is it only pure bio, marine tank, or mech?
Is there a new, fresh style that works nice?
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