• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:03
CET 17:03
KST 01:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice5Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 BW General Discussion Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ It's March 3rd
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1533 users

The Terran Help Me Thread - Page 147

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 145 146 147 148 149 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Awmaface
Profile Joined June 2011
United States21 Posts
February 11 2012 15:20 GMT
#2921
On February 11 2012 23:47 deathtrance wrote:
When I open with mech, (gas first banshee cloak expand into mech), what's an ideal time to get an engy bay? (and if I've already scouted he's not going banshees)


In what match up? If you are going mech you may not need an ebay at all since all your upgrades are coming from Armory.

In TvT (since you mentioned your opp not going banshee) some of the drop timings happening around the 12 minute Mark if your opp went rax expo variation, or it could drop still around the standard banshee timing on 1 base around the 8 min mark. If you open up cloak Banshee, your Banshee is the scout to sense when (and if) you need an ebay. If you scout a lot of Rax, then no need for ebay, if you scout SP, then you can consider getting an ebay if you are afraid of drops/counter banshees.

In TvZ, Zergs get mutas around the 10-12 min mark, adjust accordingly to the Lair timing.

TvP, pray they didnt open up Gate-Robo-Gate with your opening. DTs can hit around the 7:30 mark, So ebay needs to start around 6:30 in order to have a turret up in time (im assuming thats why you want the ebay in the first place), and getting this fast ebay vs Toss can help hold off any Void ray pushes which also hit around the 7:30 mark (2 vrs).

Come later game, it can be a rule of thumb after you are getting your third, to start making Turret Rings and/or make your 3rd/4th PFs.
awakenx
Profile Joined May 2011
United States341 Posts
February 11 2012 16:08 GMT
#2922
On February 12 2012 00:20 Awmaface wrote:
In what match up? If you are going mech you may not need an ebay at all since all your upgrades are coming from Armory.

In TvT (since you mentioned your opp not going banshee) some of the drop timings happening around the 12 minute Mark if your opp went rax expo variation, or it could drop still around the standard banshee timing on 1 base around the 8 min mark. If you open up cloak Banshee, your Banshee is the scout to sense when (and if) you need an ebay. If you scout a lot of Rax, then no need for ebay, if you scout SP, then you can consider getting an ebay if you are afraid of drops/counter banshees.


Oh wow, how silly of me to not mention the MU xDD

Well, thanks for those timings. I just got manhandled by drops and all my tanks were out of position :[ that game made me a sad panda
WorstMicroNA
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
February 11 2012 16:22 GMT
#2923
On February 12 2012 00:04 Angel_ wrote:
Show nested quote +
On February 11 2012 23:39 StriKeR.superfreunde wrote:
Hi,

WhO can give me an idea of a reaper opening Into... Bio and/or mech?
That would be Really Nice of you!

Thanks


1 rax
1 Gas
orbital
tech lab when rax finishes
2nd command center
reaper on tech lab

move out with 1 reaper, or make 2/3 total

then either add factories and your second Gas and your third and go toward mech
or add more rax and Start getting upgrades and units


Works fine! I like it!

The only harassment unit during mid-game seem to be the helion?! so hellion drops should get the job done, i guess.
'Your ak is pretty... uhm... dank!'
KenDM
Profile Joined June 2011
Netherlands206 Posts
February 11 2012 16:46 GMT
#2924
What are your thoughts about this daily:

http://day9.tv/d9d416/

?

It's the TvP 2Rax pressure. So it's a 2 rax, cc, factory, starport.

It seems my cc gets delayed quite a lot because of that reactor on the first rax. I feel quite vulnerable to a 1base all in.
Awmaface
Profile Joined June 2011
United States21 Posts
February 11 2012 19:27 GMT
#2925
On February 12 2012 01:46 KenDM wrote:
What are your thoughts about this daily:

http://day9.tv/d9d416/

?

It's the TvP 2Rax pressure. So it's a 2 rax, cc, factory, starport.

It seems my cc gets delayed quite a lot because of that reactor on the first rax. I feel quite vulnerable to a 1base all in.


He breaks down the old strat of doing the 2 Rax opening. I HIGHLY recommend getting Combat Shield for the exact same reason Day[9] described.

As related to the 1 base all ins, anything related to 4 gate, build bunkers, your mara/marine count should be able to hold it off, and if you built a CC in your base during this, then you are ahead of the Toss economically and should win for the same reasons Day[9] stated (you are teching, he is not and youll be up a base).
For Immortal/Col 1 baseing, Day[9] answers that questions in part 3

Having a delayed CC (as is your concern), you are doing a aggression build, thats kinda the nature of the game ^^ But to be more clear, look at how many units the T has in all the games when the 2 medivacs pop out. In all the games shown, there are basically just enough units to load both medivacs. So if you cut the reactor off the rax, you wont have enough units for the early aggression, or the follow up medivac push.
tUUTZ
Profile Joined July 2011
Finland122 Posts
February 11 2012 19:51 GMT
#2926
How do I not lose?

User was warned for this post
leech33s
Profile Joined February 2012
3 Posts
February 11 2012 20:39 GMT
#2927
Around what time should I be starting my bio upgrades?
Awmaface
Profile Joined June 2011
United States21 Posts
February 11 2012 20:49 GMT
#2928
On February 12 2012 04:51 tUUTZ wrote:
How do I not lose?


You dont play
Awmaface
Profile Joined June 2011
United States21 Posts
February 11 2012 20:50 GMT
#2929
On February 12 2012 05:39 leech33s wrote:
Around what time should I be starting my bio upgrades?


This is a really interesting question, and too open. Give an example of the build/match up you are going to use, and then ask "when should i get upgrades".
scarper65
Profile Blog Joined January 2011
1560 Posts
February 11 2012 21:05 GMT
#2930
On February 12 2012 05:39 leech33s wrote:
Around what time should I be starting my bio upgrades?

Do you mean attack and armor upgrades or stim and combat shield? And what match ups?
Nightshake
Profile Joined November 2010
France412 Posts
February 11 2012 21:35 GMT
#2931
On February 12 2012 05:50 Awmaface wrote:
Show nested quote +
On February 12 2012 05:39 leech33s wrote:
Around what time should I be starting my bio upgrades?


This is a really interesting question, and too open. Give an example of the build/match up you are going to use, and then ask "when should i get upgrades".


+1 attack should be started at around the 10min mark, followed up by +2, +1 defense and +1 mech, assuming you play biomech against Zerg for example.
Sianos
Profile Joined April 2011
580 Posts
February 11 2012 22:02 GMT
#2932
It really depends on your build the mu and the situation.

The important thing is, whenever you get an Ebay for whatever reason constantly upgrade your bio with it and follow it up with an second ebay and armory soon.

Some common timings are the 6 Minute mark in TvP and TvT, when you are afraid of either cloack banshees or DTs. Try to start you +1 Attack, when you have build your Ebay to extend the effectiveness of your building/s.

Aggainst Zerg you normaly want an Ebay at arround 10 Minutes aggainst Mutas.

Those 2 are very reactonary examples, but if you want to do an timing attack at like 10 or 11 Minutes, you can aim to have +1 Attack for that attack to make it stronger.

But don´t forget, as soon as you build an ebay constantly reasearch with it and follow it up with an armory an an 2nd Ebay.
leech33s
Profile Joined February 2012
3 Posts
February 12 2012 01:04 GMT
#2933
On February 12 2012 06:35 Nightshake wrote:
Show nested quote +
On February 12 2012 05:50 Awmaface wrote:
On February 12 2012 05:39 leech33s wrote:
Around what time should I be starting my bio upgrades?


This is a really interesting question, and too open. Give an example of the build/match up you are going to use, and then ask "when should i get upgrades".


+1 attack should be started at around the 10min mark, followed up by +2, +1 defense and +1 mech, assuming you play biomech against Zerg for example.


Yes I forgot to specify that I was talking about TvZ. I got it now, thanks everyone.
krooked
Profile Joined May 2011
376 Posts
Last Edited: 2012-02-12 15:16:08
February 12 2012 05:20 GMT
#2934
iAmJeffReY! Could you perhaps give some insight to my problems here? I'd PM you with this but you might charge me for that lol : P

Question about TvP:

I do the 1rax FE, and on maps like Tal darim I'm constantly getting raped by 4gate with zealot/stalker runby (warpin on high ground) and just regular zealot/stalker runby. How the hell do I stop this? I get my bunker up right after OC finishes (on main cc), but I can't place it right to stop this shit from happening. Too far to the left to stop 4gate warpin on highground = He just runs in my main and rapes everything, and too far right and I can get 4gated. What is the trick here? I'm trying to get into macro games against toss but if it aint cheese its this shit. God damnit.

edit: well fuck me. TvP, shattered temple. I go 1rax Fe into 4 rax, he goes void ray "all in" (durr). I hold it off with ease and push to collect my easy win after dealing with some DT-s. Butno. I just lose. How the hell can I lose to this? Am I really that bad at starcraft that an all in isn't an all in at all, because I'm retarded and can't play this game? He even hit protoss panic button with DT's, which did NO damage. How is it possible to lose in my position? I'm seriously raging atm. Please help me! Obvious mistakes are: Too many marines, floated my expo down later than neccasary, not checking his tech route. Other than that I can't see what I did wrong.

rep http://drop.sc/109467
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
Last Edited: 2012-02-12 08:20:21
February 12 2012 08:15 GMT
#2935
On February 10 2012 19:43 KimJongChill wrote:
Hey, I'm having trouble identifying and holding one-base protoss attacks. I open standard 1 rax gasless fe and then add on three more rax and make a bunker, but after the toss gets his first stalker out I feel like I don't have much map presence. Should I be building more bunkers at the start? For instance, I scanned a toss around 6 min and saw three warpgates, so I assumed that he was going to expand, but it turns out he had a proxy pylon and was attacking me...Any ideas?


Most important thing I look for is the 2nd gas and a 3rd pylon. First stalker pops ~4:15 and if you don't see a 3rd pylon when your scv dies he is either supply blocked, expanding, or Proxying. 2 gas with no 3rd pylon usually = proxy. I always sack my scouting scv unless I see the nexus go down.

2 gas + a lot of saved chrono with only 2 pylons in base when your scv dies from the stalker usually means 3 gate voidray (proxied) all in.

2 gas + no chrono saved with only 2 pylons in base when your scv dies usually means DT (proxied).

2 gas + no/little chrono saved up with 3 pylons in base usually means gate+robo opening.

2 gas + a lot of saved chrono + a 2nd gateway with 3 pylons in base with no zealot first usually means 3 stalker opening OR that new fangled 4 gate (I don't remember if it was Oz or Hero who started it).

I find it really helpful to check his natural at ~ 6:30. I want to know if his units are still at home and if he has expanded yet. If he hasn't expanded I immediately drop 2 more bunkers for safety's sake.

I never no gas expo vs toss so I don't know how to hold these things with your build. I can tell you that the build I use gets a reaper after 2 marines and 2 marauders. That reaper has saved my butt soooooooo many times and is virtually guaranteed to get a full view of his base converting that scan into a mule. Sacrifices some economy compared to a no gas expand, but the trade off is a lot of good scouting info against 1 base play.

You may have already knew all that but I hope something there helps.
I might be the minority on TL, but TL is the minority everywhere else.
kranten
Profile Joined January 2012
Netherlands236 Posts
Last Edited: 2012-02-12 14:25:59
February 12 2012 14:24 GMT
#2936
I'm sure this has been asked before, but can't find anything except the guide on how to do it:

How do I scout and stop a 4 gate with warp prism? At what time should I scan?
I was playing on tal'darim, scanned, saw 4 gates and no expansion so added 2 bunkers. Nothing happened so I continued my build, but then a warp prism showed up in my main, dropped a few zealots and warped in a bunch of stuff. He was attacking the front at the same time with a few units too so couldn't just grab everything to kill the stuff in my main.

iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 12 2012 15:09 GMT
#2937
On February 12 2012 23:24 kranten wrote:
I'm sure this has been asked before, but can't find anything except the guide on how to do it:

How do I scout and stop a 4 gate with warp prism? At what time should I scan?
I was playing on tal'darim, scanned, saw 4 gates and no expansion so added 2 bunkers. Nothing happened so I continued my build, but then a warp prism showed up in my main, dropped a few zealots and warped in a bunch of stuff. He was attacking the front at the same time with a few units too so couldn't just grab everything to kill the stuff in my main.


http://drop.sc/99179 against a 1.1k masters protoss

There ya go, 4 gate warp prism with immortal drop, and a collsai follow up off 1 base
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
MadeOfPotato
Profile Joined February 2012
United States30 Posts
February 12 2012 16:51 GMT
#2938
Hey guys, NA Terran player here. As far as my upgrades from the tech labs, considering mainly factory and bio unit use, what is a generally good wat to prioritize my tech upgrades? I generally go something like:
(Shells first if playing Protoss) > Shield > (Blue flame here if playing Zerg) > Siege Tech > Stimpack
And then it branches off there based on the matchup. Is this a generally solid tech tree for some basic builds like 3 rax 1 fact, or should I be prioritizing some things over others? Obviously this will differ between the build I'm doing, but the majority of my builds don't require any tech upgrades besides these first anyways.

Sorry if that sounds a little convoluted...
Goku___
Profile Joined December 2011
Canada33 Posts
February 12 2012 17:28 GMT
#2939
What should we do late game vs Zerg if snipe nerf goes through?
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-02-12 17:41:18
February 12 2012 17:30 GMT
#2940
On February 13 2012 01:51 MadeOfPotato wrote:
Hey guys, NA Terran player here. As far as my upgrades from the tech labs, considering mainly factory and bio unit use, what is a generally good wat to prioritize my tech upgrades? I generally go something like:
(Shells first if playing Protoss) > Shield > (Blue flame here if playing Zerg) > Siege Tech > Stimpack
And then it branches off there based on the matchup. Is this a generally solid tech tree for some basic builds like 3 rax 1 fact, or should I be prioritizing some things over others? Obviously this will differ between the build I'm doing, but the majority of my builds don't require any tech upgrades besides these first anyways.

Sorry if that sounds a little convoluted...

3 rax 1 fact isn't a standard basic build.

It depends on race, and what opening you are going.

TvT If you go combat first, you're safer against BF/banshees. Stim you can be aggressive earlier. Shells if you proxy marauder, or they iechoic you. For me, I go CS/Stim, no shells unless bio vs mech.

TvP shells first if you go marauders at all. Combat shields if you plan to play defensively, as it helps against 4/5/6/7gate rushes. Stim to line up with medics, or for early pressure is the norm, I'd say. I personally tend to do stim after shells, and shields last, for some reason. I'm also uber aggressive. 2 rax can be aggressive with shells -> shields as well, but that's a reactor rax then TL rax. It's more marine focused, and only makes sense since it's an early timing, you go with the fast upgrade that aids in the major unit in your army at that time.

TvZ I'd say stim first, almost always. Beyond the rare case of a +1/CS marine push. Blue flame is an archaic and unneeded upgrade, unless you are dedicating to mech full. Otherwise, do not get it. It's a 150/150 sink that doesn't pay dividends at all well, as opposed to say, earlier stim.

My personal preference:
TvZ - stim/cs in that order, to press with early elevators and hit before mutas.
TvP shells/shield/stim for passive play or shells/stim/shield for aggression.
TvT CS/stim to faster medics.

On February 13 2012 02:28 Goku___ wrote:
What should we do late game vs Zerg if snipe nerf goes through?

Stop trying to play passive macro games, and actually be aggressive and in their face all game? That's what I do, and I either straight up win, or lose, before massive BL/infestor battles come about.

I'm checking my win rates on SC2gears, mind you this is from leveling accounts from diamond to mid masters on a few, but my main 2 names that I face 1k+ players are 60% 51-34 TvZ, 81% 49-11 TvZ. From there, it's 25-9 73%, 39-15 72%, 30-4 88%

Pros play passive TvZ because they have the micro and macro to do big end game battles, and still stay on macro. They can drop in 2 places, and push with massive marine splits, tank focuses, and snipes and EMPs.

For those of us who can't, learn to be aggressive. Not at all allin, by any means. I take a shit ton of OCs vs Z, usually never ending a TvZ without 3OC. But, I don't go reactor hellion to deny creep into passive 3 base to let them ass rape me late game. I can't beat late game zerg with a high win rate, so I don't let it happen as much as possible. Or, I garner a lead I can't lose without a complete fuck up.
There are pleanty of ways.

iAmJeffReY! Could you perhaps give some insight to my problems here? I'd PM you with this but you might charge me for that lol : P

I don't coach, or charge for help? Just hit me up, I'll answer if I can.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Prev 1 145 146 147 148 149 460 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
12:00
Playoffs
ByuN vs Gerald
Clem vs Krystianer
WardiTV1187
TKL 292
IndyStarCraft 179
Rex85
3DClanTV 72
EnkiAlexander 48
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 292
IndyStarCraft 179
Rex 85
StarCraft: Brood War
Sea 42276
Jaedong 1888
Shuttle 1619
Larva 801
EffOrt 548
Soma 510
Mini 383
Stork 373
firebathero 325
BeSt 247
[ Show more ]
Soulkey 246
Hyuk 230
ggaemo 208
Rush 182
Dewaltoss 132
Sharp 118
Mong 98
Mind 84
Snow 60
PianO 59
Aegong 38
Sea.KH 35
Free 35
sSak 31
sorry 25
IntoTheRainbow 17
soO 15
yabsab 14
HiyA 12
Rock 11
GoRush 9
NaDa 9
Sacsri 8
Terrorterran 8
ajuk12(nOOB) 5
ivOry 5
Dota 2
Gorgc2755
qojqva2180
Counter-Strike
fl0m3224
Fnx 1710
Super Smash Bros
Mew2King56
Heroes of the Storm
Khaldor33
Other Games
singsing1975
B2W.Neo977
Mlord474
Lowko327
Hui .179
crisheroes171
QueenE113
Liquid`VortiX96
Beastyqt85
C9.Mang068
ArmadaUGS58
oskar53
Trikslyr24
KnowMe12
Organizations
Other Games
BasetradeTV127
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• poizon28 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota264
League of Legends
• Nemesis13509
• TFBlade1093
Upcoming Events
Replay Cast
7h 57m
Ultimate Battle
19h 57m
Light vs ZerO
WardiTV Winter Champion…
19h 57m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
OSC
1d 1h
Replay Cast
1d 7h
CranKy Ducklings
1d 17h
WardiTV Winter Champion…
1d 19h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Monday Night Weeklies
4 days
OSC
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.