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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. |
On January 24 2013 20:30 Teoita wrote: Nop, the benefit of the extra chrono/probe production isn't worth it.
Also, nexi don't fly, cc's do.
I know. I wrote "obviously nexi can't move" in the parentheses. But thank you for your reply.
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On January 24 2013 19:13 Chandra wrote:Ugh, 1 base terran is the absolute death of me. In this particular game I poked with a probe and saw 4 marines with a gas build, so I assumed it was either going to be a 2 rax or hellion drop, per usual. 2 rax didn't hit at the standard time, so I assume hellion drop and fortify my main. Turns out it's actually 3 rax stim, and all of my units die because I had 4 stalkers in my main mineral line when he hits my front. And this was daybreak, so he just dodged the watch tower, so I had no idea it was coming. I have no idea how I'm supposed to differentiate between those kinds of builds before I have an observer out and position my units accordingly. Should I have just had a probe positioned in my blind spot to see it coming? I'm not sure what I should have done. Here's the replay: http://drop.sc/298182
I'll watch the replay after class, but if the terran goes with a gas opening and there is no bunker in the natural then i will keep a probe sitting in his natural waiting for stuff to move out and a stalker at the watch tower. You should also keep poking with the initial zealot stalker everytime they regen shields to see what the terran is going.
The problem is that while you can handle gas openings generally the same way. The more you know about whats coming it becomes much easier to hold it off.
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So I've recently started playing SC2 more again (after a brief stint with League, Dota2, and BlOps), and decided to give Protoss a whirl, a change from my normal Terran. I find that I don't like using the Sentry as much, preferring actual combat units and not liking that much reliance on casting early game. Is it possible to do well as a ~Gold level Protoss player relying on Zealot and Stalkers early game? Or is it just not feasible to hold things off without Force Field?
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On January 25 2013 00:33 HereAndNow wrote: So I've recently started playing SC2 more again (after a brief stint with League, Dota2, and BlOps), and decided to give Protoss a whirl, a change from my normal Terran. I find that I don't like using the Sentry as much, preferring actual combat units and not liking that much reliance on casting early game. Is it possible to do well as a ~Gold level Protoss player relying on Zealot and Stalkers early game? Or is it just not feasible to hold things off without Force Field?
Well, on Gold you can probably get away with a lot of things if you do it right, but I'd advice against it. Using Sentries is an important skill for Protoss, and I'll guarantee you you'll enjoy Forcefields when you get to completely destroy Terrans and Zergs that come a little to close.
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I guess this has been posted somewhere before, but i can't find it on TL; can someone please give me an efficient bo for a 1Gate FE into 6/7 gate sentry all in for PvT? Thank you
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Italy12246 Posts
I don't know a bo off the top of my head, but if you check out the TSL4 qualifier replays (look them up on Liquipedia), in the final of one of them Welmu does it vs Major, you can copy the bo from that replay.
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If I'm doing a 1g FE and am facing a 2 rax reactor first, how do I defend? I thought I did everything okay (especially considering my toss account is only at plat MMR)
Replay
I went up to 3 gates first before robo (I guess they were a bit late, second gas was a bit early, and a few other minor details), but got absolutely demolished by the mostly marine force with a few conc shell marauders to deny kiting...I'm just not familiar with what I'm meant to do against this. Do I forcefield it in half on the ramp and use zlot/sentry? Do I go pure stalker, focus down the marauders, and then kite the marines? Do I use guardian shield with any combination of the above?
Thanks ^^
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Canada13379 Posts
Quick Question:
2 thor rush with scvs. WTF why do I lose everytime this rare thing shows up -_-
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On January 25 2013 05:05 ZeromuS wrote: Quick Question:
2 thor rush with scvs. WTF why do I lose everytime this rare thing shows up -_-
Show us a replay !
But you're supposed to make immortals I think ?
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On January 25 2013 05:11 Geiko wrote:Show nested quote +On January 25 2013 05:05 ZeromuS wrote: Quick Question:
2 thor rush with scvs. WTF why do I lose everytime this rare thing shows up -_-
Show us a replay ! But you're supposed to make immortals I think ? If there's a lot of scvs, then just give up your nat and just mass up in your main before engaging
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Canada13379 Posts
On January 25 2013 05:11 Geiko wrote:Show nested quote +On January 25 2013 05:05 ZeromuS wrote: Quick Question:
2 thor rush with scvs. WTF why do I lose everytime this rare thing shows up -_-
Show us a replay ! But you're supposed to make immortals I think ?
The replay consisted of chrono probes (greedy) and one immortal lol
General response: I have none this is what I wanted to get an idea of lol so rare and with hots I might not bother worrying about it was just frustrating at the time.
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On January 25 2013 05:13 ZeromuS wrote:Show nested quote +On January 25 2013 05:11 Geiko wrote:On January 25 2013 05:05 ZeromuS wrote: Quick Question:
2 thor rush with scvs. WTF why do I lose everytime this rare thing shows up -_-
Show us a replay ! But you're supposed to make immortals I think ? The replay consisted of chrono probes (greedy) and one immortal lol General response: I have none this is what I wanted to get an idea of lol so rare and with hots I might not bother worrying about it was just frustrating at the time.
If the thor is proxied then it quite a bit harder since it hits earlier. However what i like to do is send units to his base as his thors are moving out to force him back if i can. I only send about 2-3 zeals. And you need more than one immortal. try to have at least 2.
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is there a certain way i can place my first pylons to help prevent cannons behind the mineral line? especially on maps where he only needs 2 pylons to wall himself in back there like daybreak. i see most pros drop their second pylon back there im just not sure of the logic of this. seems like im aiding him to wall it off.
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On January 25 2013 07:51 Tzela wrote: is there a certain way i can place my first pylons to help prevent cannons behind the mineral line? especially on maps where he only needs 2 pylons to wall himself in back there like daybreak. i see most pros drop their second pylon back there im just not sure of the logic of this. seems like im aiding him to wall it off.
behind the middle mineral patch is the best spot to put your pylon to prevent the cannon rush...they can still wall it off but the wall off is atrocious where it will allow you stop it as long as you pull probes and chrono zealots on time
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On January 25 2013 07:51 Tzela wrote: is there a certain way i can place my first pylons to help prevent cannons behind the mineral line? especially on maps where he only needs 2 pylons to wall himself in back there like daybreak. i see most pros drop their second pylon back there im just not sure of the logic of this. seems like im aiding him to wall it off.
Make the pylon where he would normally put his. The difference is that you can clip through your own pylon while you couldn't if it was his pylon.
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I hate to be that guy that bumps/reposts questions, but I'm still really stumped about what I did wrong and what I should do in this situation D:
On January 25 2013 03:14 Mavvie wrote:If I'm doing a 1g FE and am facing a 2 rax reactor first, how do I defend? I thought I did everything okay (especially considering my toss account is only at plat MMR) ReplayI went up to 3 gates first before robo (I guess they were a bit late, second gas was a bit early, and a few other minor details), but got absolutely demolished by the mostly marine force with a few conc shell marauders to deny kiting...I'm just not familiar with what I'm meant to do against this. Do I forcefield it in half on the ramp and use zlot/sentry? Do I go pure stalker, focus down the marauders, and then kite the marines? Do I use guardian shield with any combination of the above? Thanks ^^
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On January 25 2013 09:53 Geiko wrote:Show nested quote +On January 25 2013 07:51 Tzela wrote: is there a certain way i can place my first pylons to help prevent cannons behind the mineral line? especially on maps where he only needs 2 pylons to wall himself in back there like daybreak. i see most pros drop their second pylon back there im just not sure of the logic of this. seems like im aiding him to wall it off. Make the pylon where he would normally put his. The difference is that you can clip through your own pylon while you couldn't if it was his pylon. Do you mean slip? If so, how come you can slip through your own, how does that work?
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On January 25 2013 10:32 Gumbi wrote:Show nested quote +On January 25 2013 09:53 Geiko wrote:On January 25 2013 07:51 Tzela wrote: is there a certain way i can place my first pylons to help prevent cannons behind the mineral line? especially on maps where he only needs 2 pylons to wall himself in back there like daybreak. i see most pros drop their second pylon back there im just not sure of the logic of this. seems like im aiding him to wall it off. Make the pylon where he would normally put his. The difference is that you can clip through your own pylon while you couldn't if it was his pylon. Do you mean slip? If so, how come you can slip through your own, how does that work?
I think it's called "clipping". Basically it's the same thing you would do if you walled your ramp but want to let a probe out. You place your probe in a corner between the ramp and your buildings and build a pylon. Your probe then walks through your buiding and down the ramp. Here it's the same thing, you can clip between your minerals and your pylon. Takes some experimenting to get the hang of it but then you know how to do it, it's quite easy.
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On January 25 2013 10:45 Geiko wrote:Show nested quote +On January 25 2013 10:32 Gumbi wrote:On January 25 2013 09:53 Geiko wrote:On January 25 2013 07:51 Tzela wrote: is there a certain way i can place my first pylons to help prevent cannons behind the mineral line? especially on maps where he only needs 2 pylons to wall himself in back there like daybreak. i see most pros drop their second pylon back there im just not sure of the logic of this. seems like im aiding him to wall it off. Make the pylon where he would normally put his. The difference is that you can clip through your own pylon while you couldn't if it was his pylon. Do you mean slip? If so, how come you can slip through your own, how does that work? I think it's called "clipping". Basically it's the same thing you would do if you walled your ramp but want to let a probe out. You place your probe in a corner between the ramp and your buildings and build a pylon. Your probe then walks through your buiding and down the ramp. Here it's the same thing, you can clip between your minerals and your pylon. Takes some experimenting to get the hang of it but then you know how to do it, it's quite easy. Oh, I know what you're on about now. I only works with buildings of your won you say? Makes sense, 'cos I was c rushed at one point and tried making a Pylon next to my opp's one to force my probe through, but it didn't work.
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