• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:17
CET 22:17
KST 06:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Clair Obscur - Expedition 33 Path of Exile Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2288 users

The Protoss Help Me Thread - Page 382

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 380 381 382 383 384 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
December 11 2012 07:47 GMT
#7621
On December 11 2012 09:41 kcdc wrote:
Forge is a good emergency measure, but the trouble with forge is that you're not actually ahead afterwards. If you go for forge after cyber core, you lose a bunch of probes to zealots before your cannon(s) finish. If you go for forge becore cyber core, your opponent gets stalkers just as fast or faster than you do. You're basically even in the game even tho you eventually get to kill his proxy buildings.

I'm not sure when the best time for the 3rd gate is. I think it's either before your second pylon or right after.

The other, easiest way to beat proxy is if you scout it right away (before the 2nd gate is started), pull probes and kill the gate. Make sure to target the one that was started first. This technique is a little riskier because you'll be very low on income with so many probes fighting and if you fail to kill the proxy before zealots hit the map, you're dead. Still, if you catch it very early and there's a good amount of surface area, this is the most idiot-proof method for victory because there's no risk for screwing up your micro.

Tip: if his zealot is about to pop, make sure you have 100% of the surface area on the gateway covered. Depending on the positioning of the gateway, this often forces his zealot to pop out behind his gateway which guarantees the gateway kill and an easy surround on his zealot.


On December 11 2012 08:50 kcdc wrote:
I don't have any VODs or replays for you at the moment, but I can say that the key to holding both rushes is staying calm, controlling well, and being patient.

Proxy 2-gate:

The OP's correct that the best way to hold is scouting it early and making zealots. But it's not that simple--your gateways will be slightly behind his, so he'll have windows where he has more zealots than you, and he can kill pylons or gates or probes or whatever. And while you have workers nearby to help in fights, they're a micro liability because he can rally zealots into your mineral line which often kills workers and forces micro mistakes.

I think the most sure-fire way to defend proxy 2 gate is to go for a quick 3 gates, and keep your zealots patiently defending your mineral line until you have more zealots than he does. Don't chase him, don't try to hit buildings, don't get fancy. Just triple produce zealots, keep your mineral line safe, then kill the threat. After you shut down his proxy force, you want to counter-attack, but be wary of zealots slipping into your mineral line while you're away from home. You might want to keep at least one zealot home for this purpose.


I think the best way to defend a proxy gate is really dependent on the skill level of the player and how soon they scout it as well as the location of the proxy gates.

If you scout the proxy gates immediately (lets say you drop a 12 gate without scouting and you check your base for proxies and bam, 2 gateways just started on the edge of your base on cloud) then a 12 gate - 13 gate can be sufficient to defend it along with pulling maybe 3-4 probes.

However I feel as if once you get to a certain point (again, we are assuming the proxy is inside your base) then you simply wont be able to defend against the zealots (lets say once you pass 14 - 16 supply) unless you have this ungodly (think huk or hero) micro that is significantly better than your opp. It is in this situation i would reccomend dropping a forge and building 1-2 cannons in your mineral line. A good way to not fall behind and lose to stalkers is to rally zealots to your opponents base once your cannons are up and you are safe from aggression (its also important to scout the proxy gates as some P's will cancel a gateway upon seeing an early forge) rallying zealots will force him to pull his own zealots back to defend since he does not have anything at home. This should buy you time to get your core and stalkers out to beat his.

If the proxy gates are outside your base and you are scouting around for them (again lets say you find them 14-15 supply) then again you can defend just fine by adding additional gateways of yourself and out-produce him in zealots.

however you also have the option ( and this works blindly unless you go for a 13 gate - 3 stalker rush build) of just going along your normal build path (zealot then stalker) and chrono boosting out stalkers as best you can while stalling for time with your zealot/probes. Once you get 3 stalkers out (anymore than this is just bonus and makes it easy) you can easily just stroll to your opp. base and kill his probes with your stalkers while base trading (MAKE SURE YOU HAVE MONEY TO BUILD ASSIMS!!!!) *this is the sole reason why you absolutely never see proxies outside of the main base in pro level pvp, its just too easy to defend*
Thats "Grand-Master" SMURF to you.....
Bahajinbo
Profile Joined May 2012
Germany488 Posts
December 11 2012 10:59 GMT
#7622
Is there any strong push against a hellion/marine/medivac opener off 2 base?
I faced that opener on ladder yesterday, reacted properly and lost only around 4 probes with a 1 gate robo FE. His expansion was pretty late compared to mine (I built my Nexus around 5:20, he built his CC at around 7).
First I wanted to all-in him with 3 Colossi but I wasn't sure if this is a good reaction. I looked at the replay and I think, it could have killed him with ease. Anway, I lost the game because I went to the lategame and had some bad engagements.

But I want to punish those 1 base pushes in PvT like 2 rax pressure or hellion/marine/medivac after defending it.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
December 11 2012 12:23 GMT
#7623
On December 11 2012 19:59 Bahajinbo wrote:
Is there any strong push against a hellion/marine/medivac opener off 2 base?
I faced that opener on ladder yesterday, reacted properly and lost only around 4 probes with a 1 gate robo FE. His expansion was pretty late compared to mine (I built my Nexus around 5:20, he built his CC at around 7).
First I wanted to all-in him with 3 Colossi but I wasn't sure if this is a good reaction. I looked at the replay and I think, it could have killed him with ease. Anway, I lost the game because I went to the lategame and had some bad engagements.

But I want to punish those 1 base pushes in PvT like 2 rax pressure or hellion/marine/medivac after defending it.



if a terran goes for a 1 base build and deals 0 damage, assuming they try to macro and are not following up with yet another all-in, you can practically hit them with any 2 base protoss timing and they should die.

specifically against marine hellion medivac, yeah, colossus push with stalkers wouldnt have even required micro on your part.
but its hard to say just how far ahead you were without seeing the replay.
Thats "Grand-Master" SMURF to you.....
Bahajinbo
Profile Joined May 2012
Germany488 Posts
December 11 2012 12:32 GMT
#7624
On December 11 2012 21:23 AGIANTSMURF wrote:
Show nested quote +
On December 11 2012 19:59 Bahajinbo wrote:
Is there any strong push against a hellion/marine/medivac opener off 2 base?
I faced that opener on ladder yesterday, reacted properly and lost only around 4 probes with a 1 gate robo FE. His expansion was pretty late compared to mine (I built my Nexus around 5:20, he built his CC at around 7).
First I wanted to all-in him with 3 Colossi but I wasn't sure if this is a good reaction. I looked at the replay and I think, it could have killed him with ease. Anway, I lost the game because I went to the lategame and had some bad engagements.

But I want to punish those 1 base pushes in PvT like 2 rax pressure or hellion/marine/medivac after defending it.



if a terran goes for a 1 base build and deals 0 damage, assuming they try to macro and are not following up with yet another all-in, you can practically hit them with any 2 base protoss timing and they should die.

specifically against marine hellion medivac, yeah, colossus push with stalkers wouldnt have even required micro on your part.
but its hard to say just how far ahead you were without seeing the replay.

I'm at the university right now but after seeing the replay yesterday I also think a 2 base colossus timing is the right answer. I will try this in future games.

Is this also viable against 2 rax pressure which deals not that much damage? I mean, with a 2 rax you have marauders in the mix early on which are pretty good against colossi and stalkers.
bretfart
Profile Joined July 2012
114 Posts
December 11 2012 18:26 GMT
#7625
I'm sorry, couldn't find this with the search function:


Looking for a blink stalker PvP build which Nani uses a lot (20 drones, 2 drones in each gas). Can anybody help?
freizya
Profile Joined October 2012
United States223 Posts
December 11 2012 23:56 GMT
#7626
whats the difference between hotkeying nexus seperately and and camera hotkeys? wouldnt seperate nexus be the same as camera hotkeys?
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 12 2012 00:13 GMT
#7627
No, they're different functions. Control hotkeys change what you have selected while camera hotkeys change where you're looking. So double-tapping a control group mapped to your nexus will produce different resutls than hitting a camera hotkey centered on your nexus. For example, if you want to move a unit from across the map to your nexus, you could select the unit, tap yoru camera hotkey, and right click your nexus because your unit is still selected. If you instead double-tapped your control group key, you'd lose selection of the unit, so it wouldn't work. You'd instead have to select the unit, move the camera with your mouse, and then click the nexus.
freizya
Profile Joined October 2012
United States223 Posts
December 12 2012 00:20 GMT
#7628
no i know what it does, i think i misworded that. I'm used to hotkeying my nexus seperately, but most people are saying camera hotkeys are better. I had main nex at 5, nat at 6 and 3rd at f3, so that would basically act as my "camera hotkeys." Is it better to use camera hotkeys like f1-5 instead?
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-12-12 00:27:55
December 12 2012 00:26 GMT
#7629
On December 12 2012 09:20 freizya wrote:
no i know what it does, i think i misworded that. I'm used to hotkeying my nexus seperately, but most people are saying camera hotkeys are better. I had main nex at 5, nat at 6 and 3rd at f3, so that would basically act as my "camera hotkeys." Is it better to use camera hotkeys like f1-5 instead?


Functionally, difference is that you can use one hotkey for all of your nexi if you use camera keys to tab between base cameras, making it easier to chronoboost and make probes, which frees up just a little more APM to use elsewhere. In your setup you'd just use 5 for all of your nexi and F5-FX for which ever amount of bases you prefer to hotkey to camera (I say F5-FX and not F1-FX cause iunno if you removed the F1-F4 hotkeys which are by default hotkeyed to heroes in the campaign).
freizya
Profile Joined October 2012
United States223 Posts
December 12 2012 00:29 GMT
#7630
i dont play campaign. i think f1-5 is easier to reach. is the only difference the ability to have room to hotkey more things? i see parting used seperate nexus hotkeys
rd
Profile Blog Joined July 2010
United States2586 Posts
December 12 2012 00:40 GMT
#7631
On December 12 2012 09:29 freizya wrote:
i dont play campaign. i think f1-5 is easier to reach. is the only difference the ability to have room to hotkey more things? i see parting used seperate nexus hotkeys


It's entirely preference. Camera hotkeys are slightly more efficient in that it's less clicks when you make probes and chronoboost off of a single hotkey, and of course it frees up other hotkeys if you need more hotkeys. Obviously, it's only efficient if you're well adjusted to and prefer it. The differences are fairly miniscule.
eugalp
Profile Joined August 2011
United States203 Posts
December 12 2012 01:45 GMT
#7632
There is a third option. You can use backspace (which you can remap to space bar) to jump between nexi.
"More GG more skill" - White-Ra
bretfart
Profile Joined July 2012
114 Posts
December 12 2012 07:49 GMT
#7633
On December 12 2012 03:26 bretfart wrote:
I'm sorry, couldn't find this with the search function:


Looking for a blink stalker PvP build which Nani uses a lot (20 drones, 2 drones in each gas). Can anybody help?



Nobody knows the answer?
monk
Profile Blog Joined May 2009
United States8476 Posts
December 12 2012 07:54 GMT
#7634
On December 12 2012 16:49 bretfart wrote:
Show nested quote +
On December 12 2012 03:26 bretfart wrote:
I'm sorry, couldn't find this with the search function:


Looking for a blink stalker PvP build which Nani uses a lot (20 drones, 2 drones in each gas). Can anybody help?



Nobody knows the answer?

You have to be way way more specific. 2 probes in each gas is a fairly standard opening these days and can transition into many types of builds and even many types of blink stalker builds. Tbh, your best hope is go to go TLPD and look through all of Naniwa's games. I guarantee you the exact BO you're looking for is not anywhere on TL.
Moderator
wajd
Profile Blog Joined June 2011
240 Posts
December 12 2012 14:28 GMT
#7635
What is the best response to Muta-ling. You can't expand or move out on the map, so what do you do?

User was warned for this post
HavoC_SC
Profile Joined December 2012
Germany2 Posts
Last Edited: 2012-12-12 19:30:59
December 12 2012 19:26 GMT
#7636
So, I read everything on the internet about how to play against Mutas. I still lose almost every single game against them...

I invested about a week to find my style and train the builds and I am winning a ton since then, today I cracked the 1k points on europe master. (from like 730 3 days ago)
So I know how to play the game, I position Cannons correctly, I don't let Zerglings come in etc etc etc. But every time Mutas kill me or buy enough time for BL/Infestor.

So here is how it usually goes:
Zerg takes some damage from my early +1Zealot Warp Prism stuff.
Zerg gets and shows Roaches
Zerg kills my Observer with Overseer and Queens.
Zerg flys in my main with Mutas around 11-12 Minutes while I take my third.
I lose some Probes but defend reasonable.
I tech to storm if Zerg adds more Mutas (they always do)
I keep my third while still losing Probes and Pylons/Cannons.
I move out after I feel like the Mutas cannot kill my base (4-6 Cannons and a HT at main and third)
I die to either mass Roach Infestor/Ling Infestor or Broodlords. (Depending on how many Mutas Zerg made -> how long my attack was delayed)

I know it is recommended to take a fourth but I find that impossible to do. If Zerg is not completely retarded he will take little damage from Storms. Since 4 Cannons lose to 8 Mutas those things don't seem like the optimal choice either...
Taking a fourth means that Zerg will suicide all his Mutas to kill at least one Mineral Line and some tech.
My counter attack then runs into Broodlords.

All the Pro games I found were terrible. Zerg takes the closest base to Protoss as fourth and keeps suiciding units in hopes to save it...
In all Pro games Zergs try as hard as humanly possible to throw the game and most of the time barely succed


I know I play bad against Mutas and sometimes take damage when I shouldn't but that is only because I don't know what to do.
The games I defend perfectly and take no damage at all I still run against a 5 Base maxed BL/Iinfestor Zerg. . .
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 12 2012 20:48 GMT
#7637
Havoc, you should upload some replays. It sounds like you're doing big-picture stuff right, but you're coming up just short of the victory line because you're making smaller mistakes. I suck really hard against mutas too, so I'm sure I'd learn from the exercise as well.

But if you are frustrated, you could always change your approach. I suck with standard blink stalker defense and run into all the same problems you have, so I changed things up. Basically, instead of trying to defend, I usually 3-base warpgate all-in as soon as I see his spire. You say your obs gets picked off, but you should have multiple observers. Also, Zerg expending effort to kill observers often suggests mutas on ladder.

Another option is reactive double SG phoenix. You can do this only if you already have 3 bases and have scouted his spire very early. But it shuts down the mutas really hard. The only problem is that your ground army sucks more than you expect it to, and you really shouldn't expect to be able to roll him over even after you kill 15 mutas for free.
Sated
Profile Blog Joined March 2011
England4983 Posts
December 13 2012 03:57 GMT
#7638
--- Nuked ---
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
December 13 2012 07:13 GMT
#7639
So is 17 or 16 nexus better in ovz?
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Gumbi
Profile Joined June 2012
Ireland463 Posts
December 13 2012 09:43 GMT
#7640
On December 13 2012 16:13 jcroisdale wrote:
So is 17 or 16 nexus better in ovz?

"Better" is entirely dependant on the risk you're willing to take on the map in question. It sounds like you're in the lower leagues. I would recommend another build other then the FFE (but posters don't like when I do that). Make your first Pylon in your main and do a 13 Forge. Then get a 17 Nexus (rally 17th Probe to nat). It's an extremely safe FFE.
Prev 1 380 381 382 383 384 432 Next
Please log in or register to reply.
Live Events Refresh
IPSL
20:00
Ro16 Group A
Dewalt vs WolFix
eOnzErG vs Bonyth
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group D
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
LiquipediaDiscussion
Online Event
18:00
Coaches Corner 2v2
RotterdaM511
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 511
IndyStarCraft 176
SteadfastSC 147
Nathanias 109
DisKSc2 23
StarCraft: Brood War
Britney 19045
ZZZero.O 271
scan(afreeca) 28
yabsab 13
Dota 2
Pyrionflax165
Counter-Strike
fl0m1089
pashabiceps685
allub272
kRYSTAL_85
Heroes of the Storm
Khaldor304
Other Games
tarik_tv8858
gofns6561
Grubby4686
B2W.Neo777
Beastyqt418
ToD21
Organizations
Dota 2
PGL Dota 2 - Main Stream9351
Other Games
EGCTV803
gamesdonequick772
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 33
• davetesta27
• Adnapsc2 6
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach75
• FirePhoenix12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler95
League of Legends
• Doublelift1381
Other Games
• imaqtpie1359
• Shiphtur249
Upcoming Events
Replay Cast
1h 44m
Wardi Open
14h 44m
Monday Night Weeklies
19h 44m
Replay Cast
1d 1h
WardiTV Korean Royale
1d 14h
BSL: GosuLeague
1d 23h
The PondCast
2 days
Replay Cast
3 days
RSL Revival
3 days
BSL: GosuLeague
3 days
[ Show More ]
RSL Revival
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.