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The Protoss Help Me Thread - Page 352

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
JCKE
Profile Joined July 2008
United States52 Posts
October 14 2012 08:47 GMT
#7021
On October 14 2012 13:39 .kv wrote:
Show nested quote +
On October 14 2012 11:22 dachi wrote:
What's the proper response to mass muta/ling/baneling when you're on 3base? Other than archons, what kind of unit composition works well against it?


storm/blink stalker/archons/zealots(chargelots)/sentries

once you have storm and cannons to defend, that's a good time to move out


So.. when you're on 3 bases, you won't be able to get all of these stuff unless you rushed to templars archives very quickly. And even if you did rush to templar tech, how many sentries for FF, hts for storm, and archons for dps/tank would you even have?

Anyone else able to advise on what you should do vs muta/ling/baneling?
Grandmaster Protoss || www.twitch.tv/hartacus || http://sc2ranks.com/us/2551547/JCKE
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
October 14 2012 09:06 GMT
#7022
You should be able to afford templar on 3 bases easily. You can secure your third with blink stalkers only, and tech to storm from there.

Also, http://www.teamliquid.net/forum/viewmessage.php?topic_id=287788.

Also read the note on top of the thread.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
tuukster
Profile Joined April 2010
Finland114 Posts
Last Edited: 2012-10-14 09:20:19
October 14 2012 09:20 GMT
#7023
On October 14 2012 17:47 dachi wrote:
Show nested quote +
On October 14 2012 13:39 .kv wrote:
On October 14 2012 11:22 dachi wrote:
What's the proper response to mass muta/ling/baneling when you're on 3base? Other than archons, what kind of unit composition works well against it?


storm/blink stalker/archons/zealots(chargelots)/sentries

once you have storm and cannons to defend, that's a good time to move out


So.. when you're on 3 bases, you won't be able to get all of these stuff unless you rushed to templars archives very quickly. And even if you did rush to templar tech, how many sentries for FF, hts for storm, and archons for dps/tank would you even have?

Anyone else able to advise on what you should do vs muta/ling/baneling?


If you're going for a 3 base macro game, you most likely will have your twilight council and blink already researching by the time you expand to your third. I presume that the zerg is going for mutas first, and later on for that massive ling/bling ground force with the mutas. First chrono out blink so you can defend his initial muta harass. 1-3 cannons at each base. Templar archives as soon as possible, chrono out storm, and the first 4-5 templars should NOT be morphed into archons because you want them to accumulate energy. You want one high energy HT at each base, and 3-4 templars with your army before you start getting archons. Your 3 base economy and extra gateways should be kicking in at this point, so you have enough gas to pump out your army. As far as sentries go, I assume you get those initial 4-6 sentries when you FFE, which should be enough when you move out, so no additional sentries are needed. Gas should be going into templars and stalkers (or colossi if you choose to get them later on). Lead with the stalkers, when his army starts rolling in, blink back, forcefields, storms, bam he's dead. gg no re.
Failing to prepare is preparing to fail.
eugalp
Profile Joined August 2011
United States203 Posts
October 14 2012 16:59 GMT
#7024
On October 13 2012 06:45 Teoita wrote:
If he keeps mining gas you have to worry about potential busts and 2 base tech play. Move and poke around with your probe to check for a (very unlikely) third. Get a second cannon. Get a sentry as a second unit if you want to be 100% safe, or a stalker. vs such a fast speed it's hard to get in to see what he's doing, so do your best to at least hold your xel'naga tower and see if there are any attacks coming. After your first sentry is started get a stargate both for roach defense and scouting.

I always thought that a fast robo, followed by a twilight counsel was the way to go vs 2 base. You have fast obs to scout with and you can easily add whatever tech building you need to counter basically anything that a zerg could be doing off 2 base. Isn't stargate kinda coin-flippy? What if he goes for ling/infestor or even hydras?
"More GG more skill" - White-Ra
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
October 14 2012 17:44 GMT
#7025
The whole point of stargate is that it's a combination of scouting and safety vs stuff like roach busts. Having phoenixes vs 2base muta is just a nice plus.

If he goes 2base infestor you can reactively go colossus upon scouting it.

If he goes for a hydra nydus all-in you can use your stargate units to push overlords away and delay nydus worms, while holding your front with cannons/sentries/probes if necessary. Make sure no nydus in your main completes.

If he does some wierd ass 2base hydra macro build or straight up 2base hydra timing or whatever the hell just tech up to colossus while buying yourself time. Hydras are bad, enjoy your free win.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
eugalp
Profile Joined August 2011
United States203 Posts
October 14 2012 22:20 GMT
#7026
Well it's not like a robo doesn't give you the tools to scout or defend against roaches. Also wouldn't a voidray come too late to defend against a roach bust?
"More GG more skill" - White-Ra
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
October 14 2012 22:27 GMT
#7027
For the first weave yes, and the same is true for an immortal. You always need cannons and sentries regardless. A void ray coming out signals both the end of the bust (and the game if he didn't do enough damage) and the ability for you to scout if he isn't busting with that + phoenixes. With a robo it's either safety with an immortal (which at that stage is a bit less effective than a void ray to defend) or scouting with an obs.

Stargate is a middle of the road followup that's decent against everything, which is what you want vs someone that is sacrificing economy (his third base) to get up some sort of tech or army that you might or might not scout just by poking and reading his front.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
eugalp
Profile Joined August 2011
United States203 Posts
October 14 2012 22:58 GMT
#7028
Fair enough. Last question: would you always make a VR first or start with phoenix for a faster scout and possible muta tech?
"More GG more skill" - White-Ra
dArkko
Profile Joined January 2012
France34 Posts
Last Edited: 2012-10-15 02:17:10
October 14 2012 23:07 GMT
#7029
My friends protoss
We have a problem : everybody hate us and u know why ?
because of that :-edited-
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
Last Edited: 2012-10-14 23:20:58
October 14 2012 23:20 GMT
#7030
^Seriously?
don't click that guys, it's a porn/malicious link T.T
Getting back into sc2 O_o
dArkko
Profile Joined January 2012
France34 Posts
October 14 2012 23:25 GMT
#7031
no the link is not malicious mofo it s just a girl gamer naked !
i help protoss with that cause protoss don t need anything else but masturbation to improve
eisenhoward0
Profile Joined September 2011
United States22 Posts
October 14 2012 23:28 GMT
#7032
Lovely! Thank you!
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
October 14 2012 23:31 GMT
#7033
Nuke incoming for Darkko
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
October 14 2012 23:39 GMT
#7034
no the link is not malicious mofo it s just a girl gamer naked !
i help protoss with that cause protoss don t need anything else but masturbation to improve

Ok I will admit I found it funny
But still, the Protoss help me thread isn't a place to bump views to your porn site.

Try reddit for that.
Getting back into sc2 O_o
.kv
Profile Blog Joined August 2010
United States2332 Posts
October 15 2012 01:01 GMT
#7035
On October 15 2012 07:58 eugalp wrote:
Fair enough. Last question: would you always make a VR first or start with phoenix for a faster scout and possible muta tech?



if you see them get gas always go VR first because if they do attempt to do a roach bust you need that Void Ray asap then the phoenix...by the time you scout he is committing to spire tech is good enough for you
DBS
Profile Joined July 2012
515 Posts
October 15 2012 01:11 GMT
#7036
On October 15 2012 08:25 dArkko wrote:
no the link is not malicious mofo it s just a girl gamer naked !
i help protoss with that cause protoss don t need anything else but masturbation to improve

This guy is gonna get banned.
He's been spamming all the Help Me threads
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Phil0s0pher
Profile Joined October 2012
Australia317 Posts
Last Edited: 2012-10-15 04:12:08
October 15 2012 03:51 GMT
#7037
Hey Guys.

This question has probably been asked already, but I've been practicing some Openings (4 Gate/3 Gate Robo) while I know I have a lot of things to work out (such as improving macro, I'm only bronze league) I have a bad time transitioning into Mid-game and Late-Gate. Mostly because I just don't know what to do. I know scouting is a large part of knowing what to do, but I was wondering whether there was any general tips for knowing when to transition (timing).

I'm not asking what are particularly useful transition strategies such as 3 Gate Robo into 2 Forge or 4 Gate into Stargate, but tips on how to understanding how to transition sucessfully based on scouting information.

Thanks for your help,

Phil0s0pher
Sometimes I remember that there will be a day where herO and Maru retire. And I get sad
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
October 15 2012 04:11 GMT
#7038
On October 15 2012 12:51 Phil0s0pher wrote:
Hey Guys.

This question has probably been asked already, but I've been practicing some Openings (4 Gate/3 Gate Robo) while I know I have a lot of things to work out (such as improving macro, I'm only bronze league) I have a bad time transitioning into Mid-game and Late-Gate. Mostly because I just don't know what to do. I know scouting is a large part of knowing what to do, but I was wondering whether there was any general tips for knowing when to transition, what to transition into.

Thanks for your help,

Phil0s0pher



hmmm. I think the reason you might being having a hardtime transitioning into the midgame is because your builds aren't setting you up for a midgame. For example a fourgate build order is only for the early game because if you go to the midgame you will be really really really far behind and its pretty much impossible for you to win if they held it off with tech.

Some builds like 2gate robo expand will get are designed to get you a strong midgame which is pretty much when your expansion finishes and you successfully defend it.
"Cause ya know, Style before victory." -The greatest mafia player alive
Phil0s0pher
Profile Joined October 2012
Australia317 Posts
Last Edited: 2012-10-15 04:23:40
October 15 2012 04:17 GMT
#7039
On October 15 2012 13:11 MysteryMeat1 wrote:
hmmm. I think the reason you might being having a hardtime transitioning into the midgame is because your builds aren't setting you up for a midgame. For example a fourgate build order is only for the early game because if you go to the midgame you will be really really really far behind and its pretty much impossible for you to win if they held it off with tech.

Some builds like 2gate robo expand will get are designed to get you a strong midgame which is pretty much when your expansion finishes and you successfully defend it.


Thanks. I guess I need to practice other openings than. I guess my follow up question will be what am I looking for in terms of timing/supply which would allow me to transition into Mid-game?

I know as a Bronze League it seems people either Cheese/All-In or Turtle/Late-Game. I'm just trying to understand build orders strategies that will allow me to get a better grasp of the meta game. I know this all sounds really noobish, I fully accept my noob status (for the moment at least).
Sometimes I remember that there will be a day where herO and Maru retire. And I get sad
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
October 15 2012 04:30 GMT
#7040
On October 15 2012 13:17 Phil0s0pher wrote:
Show nested quote +
On October 15 2012 13:11 MysteryMeat1 wrote:
hmmm. I think the reason you might being having a hardtime transitioning into the midgame is because your builds aren't setting you up for a midgame. For example a fourgate build order is only for the early game because if you go to the midgame you will be really really really far behind and its pretty much impossible for you to win if they held it off with tech.

Some builds like 2gate robo expand will get are designed to get you a strong midgame which is pretty much when your expansion finishes and you successfully defend it.


Thanks. I guess I need to practice other openings than. I guess my follow up question will be what am I looking for in terms of timing/supply which would allow me to transition into Mid-game?

I know as a Bronze League it seems people either Cheese/All-In or Turtle/Late-Game. I'm just trying to understand build orders strategies that will allow me to get a better grasp of the meta game. I know this all sounds really noobish, I fully accept my noob status (for the moment at least).



You should be looking for builds that allow you to take a nexus and be able to defend it. Some robo builds allow you to take a nexus and 2gate aggro expand are some such builds.
"Cause ya know, Style before victory." -The greatest mafia player alive
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