• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:28
CET 05:28
KST 13:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread About SC2SEA.COM Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2300 users

The Protoss Help Me Thread - Page 351

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 349 350 351 352 353 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
Last Edited: 2012-10-12 00:37:15
October 12 2012 00:36 GMT
#7001
On October 12 2012 09:05 Gumbi wrote:
Show nested quote +
On October 12 2012 09:00 rd wrote:
On October 12 2012 08:01 Gumbi wrote:
You're gambling so much more than I am. The worst that happens to me is I lose a Probe. You are sacrificing eco EVERY game, for information that's likely equal to mine. The potential gain is statistically less likely, and practically (as in, I can react to danger as efficiently as you) not worth it. This is further compounded by your assumptions of greed in the case of the likelihood of scouting on a 4 player map.

Ultimately, you're gambling more than I am with a 9 scout.


Not sure who you're replying to but I'm not arguing to 9 scout. I'm just clarifying that 13 scout isn't as solid, thus you're still gambling vs some gas openings -- especially when you open roboless. (it appears?) You're trying to argue that 13 scout can reliably deduce gas openings, which you can't? Stating that 13 scouting gambles less than a 9 scout is a much more reasonable assertion.

I am arguing that a 9 scout gambles more over the long term (over some x amount of games) than a 13 scout, and that it is within the abilities if a 13 scout to reliably deduce enough information to sufficiently react to anything Terran can throw at you (assuming 1 Gate expand) - excluding things like blind proxy raxes close pos entombed and you scout last - something that won't happen in a tournie.


MVP is in the finals of GSL Code S again. Remember the last time he won the finals? He cheesed multiple games in every series in the entire top 8. He did that again in the top 4 this season, less than 24 hours ago. You're trying to tell me that people don't cheese in tournaments? Are you out of your mind? The guy with the most GSL championships cheesed in TvP in GAME 7 OF THE CODE S FINALS last season and won with it.

Seriously, cheese is a very, very real part of this game and PvT is far from an exception to that rule.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Gumbi
Profile Joined June 2012
Ireland463 Posts
Last Edited: 2012-10-12 00:42:26
October 12 2012 00:41 GMT
#7002
On October 12 2012 09:36 ineversmile wrote:
Show nested quote +
On October 12 2012 09:05 Gumbi wrote:
On October 12 2012 09:00 rd wrote:
On October 12 2012 08:01 Gumbi wrote:
You're gambling so much more than I am. The worst that happens to me is I lose a Probe. You are sacrificing eco EVERY game, for information that's likely equal to mine. The potential gain is statistically less likely, and practically (as in, I can react to danger as efficiently as you) not worth it. This is further compounded by your assumptions of greed in the case of the likelihood of scouting on a 4 player map.

Ultimately, you're gambling more than I am with a 9 scout.


Not sure who you're replying to but I'm not arguing to 9 scout. I'm just clarifying that 13 scout isn't as solid, thus you're still gambling vs some gas openings -- especially when you open roboless. (it appears?) You're trying to argue that 13 scout can reliably deduce gas openings, which you can't? Stating that 13 scouting gambles less than a 9 scout is a much more reasonable assertion.

I am arguing that a 9 scout gambles more over the long term (over some x amount of games) than a 13 scout, and that it is within the abilities if a 13 scout to reliably deduce enough information to sufficiently react to anything Terran can throw at you (assuming 1 Gate expand) - excluding things like blind proxy raxes close pos entombed and you scout last - something that won't happen in a tournie.


MVP is in the finals of GSL Code S again. Remember the last time he won the finals? He cheesed multiple games in every series in the entire top 8. He did that again in the top 4 this season, less than 24 hours ago. You're trying to tell me that people don't cheese in tournaments? Are you out of your mind? The guy with the most GSL championships cheesed in TvP in GAME 7 OF THE CODE S FINALS last season and won with it.

Seriously, cheese is a very, very real part of this game and PvT is far from an exception to that rule.

Sigh. Maybe I was being unclear. That's not why I'm talking about. I'm talking about a ridiculous ladder-based situation where a T blind proxies an Entombed, scouts me first close pos, I scout him last.

Apart from the cheesy part, the things that make this ridiculous is that ladder Entombed has 3 spawns, and close spawns is unbelievably close it's a HUGE bonus for Terran.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
Last Edited: 2012-10-12 01:29:52
October 12 2012 01:29 GMT
#7003
On October 12 2012 09:41 Gumbi wrote:
Show nested quote +
On October 12 2012 09:36 ineversmile wrote:
On October 12 2012 09:05 Gumbi wrote:
On October 12 2012 09:00 rd wrote:
On October 12 2012 08:01 Gumbi wrote:
You're gambling so much more than I am. The worst that happens to me is I lose a Probe. You are sacrificing eco EVERY game, for information that's likely equal to mine. The potential gain is statistically less likely, and practically (as in, I can react to danger as efficiently as you) not worth it. This is further compounded by your assumptions of greed in the case of the likelihood of scouting on a 4 player map.

Ultimately, you're gambling more than I am with a 9 scout.


Not sure who you're replying to but I'm not arguing to 9 scout. I'm just clarifying that 13 scout isn't as solid, thus you're still gambling vs some gas openings -- especially when you open roboless. (it appears?) You're trying to argue that 13 scout can reliably deduce gas openings, which you can't? Stating that 13 scouting gambles less than a 9 scout is a much more reasonable assertion.

I am arguing that a 9 scout gambles more over the long term (over some x amount of games) than a 13 scout, and that it is within the abilities if a 13 scout to reliably deduce enough information to sufficiently react to anything Terran can throw at you (assuming 1 Gate expand) - excluding things like blind proxy raxes close pos entombed and you scout last - something that won't happen in a tournie.


MVP is in the finals of GSL Code S again. Remember the last time he won the finals? He cheesed multiple games in every series in the entire top 8. He did that again in the top 4 this season, less than 24 hours ago. You're trying to tell me that people don't cheese in tournaments? Are you out of your mind? The guy with the most GSL championships cheesed in TvP in GAME 7 OF THE CODE S FINALS last season and won with it.

Seriously, cheese is a very, very real part of this game and PvT is far from an exception to that rule.

Sigh. Maybe I was being unclear. That's not why I'm talking about. I'm talking about a ridiculous ladder-based situation where a T blind proxies an Entombed, scouts me first close pos, I scout him last.


You're being extremely unclear in each of your posts, and you're also changing your position repeatedly. First, you say:

something that won't happen in a tournie.


Then, you say:

That's not why I'm talking about. I'm talking about a ridiculous ladder-based situation where a T blind proxies an Entombed, scouts me first close pos, I scout him last.


Make up your mind.

Apart from the cheesy part, the things that make this ridiculous is that ladder Entombed has 3 spawns, and close spawns is unbelievably close it's a HUGE bonus for Terran.


Or it's huge bonus for Protoss aggression, or for Zerg early pools. It doesn't matter what the match-up is, there are cheeses and other types of aggression and any race can be favored or unfavored in close-spawn positions.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
Last Edited: 2012-10-12 05:27:39
October 12 2012 05:24 GMT
#7004
On October 12 2012 10:29 ineversmile wrote:
Show nested quote +
On October 12 2012 09:41 Gumbi wrote:
On October 12 2012 09:36 ineversmile wrote:
On October 12 2012 09:05 Gumbi wrote:
On October 12 2012 09:00 rd wrote:
On October 12 2012 08:01 Gumbi wrote:
You're gambling so much more than I am. The worst that happens to me is I lose a Probe. You are sacrificing eco EVERY game, for information that's likely equal to mine. The potential gain is statistically less likely, and practically (as in, I can react to danger as efficiently as you) not worth it. This is further compounded by your assumptions of greed in the case of the likelihood of scouting on a 4 player map.

Ultimately, you're gambling more than I am with a 9 scout.


Not sure who you're replying to but I'm not arguing to 9 scout. I'm just clarifying that 13 scout isn't as solid, thus you're still gambling vs some gas openings -- especially when you open roboless. (it appears?) You're trying to argue that 13 scout can reliably deduce gas openings, which you can't? Stating that 13 scouting gambles less than a 9 scout is a much more reasonable assertion.

I am arguing that a 9 scout gambles more over the long term (over some x amount of games) than a 13 scout, and that it is within the abilities if a 13 scout to reliably deduce enough information to sufficiently react to anything Terran can throw at you (assuming 1 Gate expand) - excluding things like blind proxy raxes close pos entombed and you scout last - something that won't happen in a tournie.


MVP is in the finals of GSL Code S again. Remember the last time he won the finals? He cheesed multiple games in every series in the entire top 8. He did that again in the top 4 this season, less than 24 hours ago. You're trying to tell me that people don't cheese in tournaments? Are you out of your mind? The guy with the most GSL championships cheesed in TvP in GAME 7 OF THE CODE S FINALS last season and won with it.

Seriously, cheese is a very, very real part of this game and PvT is far from an exception to that rule.

Sigh. Maybe I was being unclear. That's not why I'm talking about. I'm talking about a ridiculous ladder-based situation where a T blind proxies an Entombed, scouts me first close pos, I scout him last.


You're being extremely unclear in each of your posts, and you're also changing your position repeatedly. First, you say:

Show nested quote +
something that won't happen in a tournie.


Then, you say:

Show nested quote +
That's not why I'm talking about. I'm talking about a ridiculous ladder-based situation where a T blind proxies an Entombed, scouts me first close pos, I scout him last.


Make up your mind.

Show nested quote +
Apart from the cheesy part, the things that make this ridiculous is that ladder Entombed has 3 spawns, and close spawns is unbelievably close it's a HUGE bonus for Terran.


Or it's huge bonus for Protoss aggression, or for Zerg early pools. It doesn't matter what the match-up is, there are cheeses and other types of aggression and any race can be favored or unfavored in close-spawn positions.



Its actually quite clear. However hes talking about tourney 13 scouting while you are talking about 9 scouting on ladder. This is because on ladder you have to 9 scout because of all the different spawn locations. However in tourney like GSL you pretty much always know what location your opponent spawns thus you can delay a little bit with a safe 13 scout.

At least i think....


EDIT: I think we all remember metalopolis close spawns was pretty bs.
"Cause ya know, Style before victory." -The greatest mafia player alive
ineversmile
Profile Blog Joined December 2010
United States583 Posts
October 12 2012 06:13 GMT
#7005
On October 12 2012 14:24 MysteryMeat1 wrote:Its actually quite clear. However hes talking about tourney 13 scouting while you are talking about 9 scouting on ladder.


When did I ever say anything about scouting differently based on the game being on ladder or in a tournament? If anything, you should scout more in tournaments than on ladder. You know what beats mind games and misinformation? Scouting and intel.

This is because on ladder you have to 9 scout because of all the different spawn locations.


That's actually not true, at all. You don't even need to 13 scout. When you 9 scout, you're paying a certain amount of minerals and shifting your timings in order to attain information. In the case of a gateway opener, you don't need that kind of information from that early of a scout because it's more valuable to have a 13 gate and other crisp timings. However, if you open Nexus first (which is what I do and what we've been discussing), then you're going to have significantly later timings and you often need better intel to make up for that issue. However, because you're going Nexus first, you are going to be rich in a few minutes, so paying a probe and some mining time is often worth the 9 scout for Nexus first.

However in tourney like GSL you pretty much always know what location your opponent spawns thus you can delay a little bit with a safe 13 scout.


Like I said earlier, 13 scouting happens because you built a Gateway at 13. That never happens when you open Nexus first, unless you specifically send out a scout at 13 just to make your opponent think you went 13 gate (which is metagaming and mind tricks; more scouting denial than actual scouting).

This is the Ladder Pool:

Antiga Shipyard
Cloud Kingdom
Condemned Ridge
Daybreak
Entombed Valley
Ohana
Shakuras Plateau
Tal'Darim Altar

This is the GSL Map Pool:

Whirlwind
Ohana
Cloud Kingdom
Entombed Valley
Antiga Shipyard
Daybreak
Abyssal City

The ladder pool has one more map, but 3 hard vetoes. The ladder pool has three 2-player maps, a 3-player map, and four 4-player maps. The GSL pool has four 2-player maps, a forced cross-spawn map that counts as another 2-player map, and two 4-player maps. The ladder pool is also horrendously outdated, as many people consider Condemned Ridge overall poorly designed, and Tal'Darim Altar lacks fundamental balancing tools such as a 1-FF-sized ramp from the main to the natural. So those two maps are probably the two most vetoed maps by Protosses on the ladder, followed by either the 4-player Antiga or Shakuras. When you think about it that way and consider the vetoes involved with ladder play, both the ladder pool and GSL pool actually have two 4-player maps, and the ladder pool's 3-player map (shakuras) functions much like a 2-player map in terms of scouting, due to the short distances from your opponent's potential spawn locations. Ultimately, the GSL is actually a slightly bigger map pool when you consider 2 vetoes bringing the ladder total to 6, and that's why it has at least one more 2-player map in function--but they're still relatively close.

So whether you're on ladder or in a tournament, you will mostly play 2-player maps and a minority of 4-player maps. You have to deal with both in either environment, and at a relatively similar ratio. The tournament maps are more refined and have some more anti-cheesing measures (usually), but in tournaments the cheese you will face is also going to be waaaaaay more practiced and refined, which makes scouting so damn important when things are on the line in a major event. Bottomline: you have to deal with 4-player maps, no matter what.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
tuukster
Profile Joined April 2010
Finland114 Posts
October 12 2012 21:19 GMT
#7006
PvZ: I scout zerg going gas first, then pool (15 gas, 14 pool). I see that his first 100 gas went to ling speed, and he keeps drones in gas. He expands after the first lings pop out (around 20 food or 4:00). What should I be worried about? I do a standard FFE. How should I continue with my build and scouting after seeing his opening?
Failing to prepare is preparing to fail.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 12 2012 21:45 GMT
#7007
If he keeps mining gas you have to worry about potential busts and 2 base tech play. Move and poke around with your probe to check for a (very unlikely) third. Get a second cannon. Get a sentry as a second unit if you want to be 100% safe, or a stalker. vs such a fast speed it's hard to get in to see what he's doing, so do your best to at least hold your xel'naga tower and see if there are any attacks coming. After your first sentry is started get a stargate both for roach defense and scouting.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
MuffinFTW
Profile Blog Joined August 2010
United States235 Posts
October 12 2012 22:29 GMT
#7008
I currently need help on PvZ. I went 15 nexus into 5 gate robo + expo into colossi and etc.
It's Masters level play and I just got completely rolled. I thought I was macroing well, but the Zerg just maxed out at like 12-13 minutes, and raped me. I believed its because he got an early 3rd and I didn't punish it. Any advice on how I could improve/do differently?

http://drop.sc/264041
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
October 12 2012 23:21 GMT
#7009
On October 13 2012 07:29 MuffinFTW wrote:
I currently need help on PvZ. I went 15 nexus into 5 gate robo + expo into colossi and etc.
It's Masters level play and I just got completely rolled. I thought I was macroing well, but the Zerg just maxed out at like 12-13 minutes, and raped me. I believed its because he got an early 3rd and I didn't punish it. Any advice on how I could improve/do differently?

http://drop.sc/264041

I'm not the biggest Protoss player, but I have some tips from watching the replay:
-You don't constantly produce out of your gateway while WG is researching
-Very late +1; you had money for it, but didn't get it
-Late gasses 3 and 4. Standard macro is third gas at 6:30, fourth around 7:00-7:30
-Late twilight. Standard timing is shortly after your robo finishes. Faster twilight enables you to get +2 weapons instead of +1 armor
These are only things that will imrove your game, and aren't why you lost. More on this:

-No simcity at your third...you really need to wall off most (but not all) of your third to have any chance of surviving against roach/ling max
-Colossus tech? O.o Terrible idea. Colossi aren't good against roaches in low numbers and with bad upgrades
-Your observers should be active, scout that he's only on 4 gas. This screams roach/ling max, and you should skip colossus tech to help defend his all in (it really is all in). Less stalkers, more sentries, faster gas, better macro, smarter scouting and tech
Haha, sour about that one missed forcefield making you lose. If you had some simcity (I wish I had some pro game examples...I think Alicia vs Stephano or maybe vs DRG he played on Ohana and walled off his third but left a few gateways "missing" so that he isn't walled in and it's only one forcefield to block out the army.

If you hit your forcefields, you probably would've died later. With no simcity, Zerg can keep engaging and you'll burn forcefields faster than you replenish them. Eventually you'll run out and get surrounded and die. Simcity is what you were missing, and it's what you need. A few macro improvements would help, but simcity!

Scouting also would've helped. He could've done a 2 base bust, tech, or anything. You didn't scout his third until your observer, after 8:00 (which is when most cheeses have already killed you).
Getting back into sc2 O_o
tuukster
Profile Joined April 2010
Finland114 Posts
October 13 2012 14:38 GMT
#7010
On October 13 2012 06:45 Teoita wrote:
If he keeps mining gas you have to worry about potential busts and 2 base tech play. Move and poke around with your probe to check for a (very unlikely) third. Get a second cannon. Get a sentry as a second unit if you want to be 100% safe, or a stalker. vs such a fast speed it's hard to get in to see what he's doing, so do your best to at least hold your xel'naga tower and see if there are any attacks coming. After your first sentry is started get a stargate both for roach defense and scouting.


Should I skip/cancel +1 weapon upgrade in favor of the faster stargate? After FFE I usually go fast robo and then 3 additional gates, so should I still get the robo after stargate against midgame roach pushes or should I just get the 3 gateways first? Against 3 hatch before gas it's doable, but maybe too tech greedy against the likely 2 base play?
Failing to prepare is preparing to fail.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 13 2012 16:49 GMT
#7011
Yeah the +1 isn't necessary nor useful if he's allining you, and you need the gas for sentries and stargate stuff.

You also don't need such a fast robo because you already have void rays for defense and phoenixes for scouting anyway, so going for stargate->4gate->robo is fine if you don't want to just counter with a stargate/7gate allin (which should have a good chance of winning if you don't take damage from his rush).

In general, the point of a fast robo before the extra gates is, mostly, to maximize your immortal count when you take a third in case he tried to bust it with a roach max. If he's 2basing that's completely out of the question so you can delay it.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
October 13 2012 17:51 GMT
#7012
You should only keep the +1 if you have a bunch of zealots, if the bust is mostly lings (like a baneling bust), and if the +1 will definitely finish in time to deal with the bust (or if you can buy enough time for that to happen). Considering how narrow those applications are, there isn't a rational reason to keep the +1 against 2base tech from zerg. I'm with Teoita on this one 100%; I just figured I'd elaborate a bit on why the +1 is too narrow an upgrade for the job. Most of that upgrade's usage is in zealots killing lings with one less attack. That's nowhere near as valuable as a faster Void Ray to put a clock on a bust against units that don't shoot up.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
YesEvil
Profile Blog Joined October 2011
Australia44 Posts
October 14 2012 00:00 GMT
#7013
Any advice for combatting stupid terrans who go and do their own thing, their timings are weird and they build an expansion for their natural but don't attempt to take it.

It catches me out every time when they go 1 rax FE, but then proceed to not take the FE.....
Chylith
Profile Joined April 2011
Canada167 Posts
October 14 2012 00:51 GMT
#7014
On October 14 2012 09:00 YesEvil wrote:
Any advice for combatting stupid terrans who go and do their own thing, their timings are weird and they build an expansion for their natural but don't attempt to take it.

It catches me out every time when they go 1 rax FE, but then proceed to not take the FE.....

Just play solidly and you should generally win pretty easily, at least in the example you stated.
The only time I can see causing you any grief is if you were trying to allin them upon scouting 1 rax FE.
Goddamnit this is the most retarded thing I will read all week and it's only fucking tuesday. ~Hawk
ineversmile
Profile Blog Joined December 2010
United States583 Posts
October 14 2012 01:22 GMT
#7015
On October 14 2012 09:51 Chylith wrote:
Show nested quote +
On October 14 2012 09:00 YesEvil wrote:
Any advice for combatting stupid terrans who go and do their own thing, their timings are weird and they build an expansion for their natural but don't attempt to take it.

It catches me out every time when they go 1 rax FE, but then proceed to not take the FE.....

Just play solidly and you should generally win pretty easily, at least in the example you stated.
The only time I can see causing you any grief is if you were trying to allin them upon scouting 1 rax FE.


I agree with this. Also, if you built extra sentries and units in case of some kind of all-in, you might have an opportunity to walk across the map and contain the terran at his ramp. You could also poke his ramp while he's bunkering up the natural, and send a warp prism into his main base to get some damage done. There are a couple of timings when the terran is weak, although it's dangerous because stim and medivacs show up just a little bit after those timings.

I think that metagaming can't always simply account for the most popular and the best strategies. You should always be prepared for less popular strategies and bad ones, too.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
JCKE
Profile Joined July 2008
United States52 Posts
October 14 2012 02:22 GMT
#7016
What's the proper response to mass muta/ling/baneling when you're on 3base? Other than archons, what kind of unit composition works well against it?
Grandmaster Protoss || www.twitch.tv/hartacus || http://sc2ranks.com/us/2551547/JCKE
iremnant3847
Profile Joined June 2012
Taiwan269 Posts
October 14 2012 04:27 GMT
#7017
Fellow Protoss,
Ive been trying to deviate away from the gimmicky and boring 2base all-ins for PvZ, and try to go into the late game. My focus over yhe past few days has been warp prism harass, but it just feels weak compared to when professional players do it. So, I have a few questions:

1. What should be a standard warp-in? I normally warp 4 zealots. Should I add more units or mix it up a little?

2. What should I target first? Drones or the hatch?

3. Is it more important to save the prism (at the loss of 4 zealots), or should I make an effort to save the units warped in?

4. Is prism speed necessary?

5. Should I take out any static defense before attacking economy, or should I tank the damage?

Thanks guys.
.kv
Profile Blog Joined August 2010
United States2332 Posts
October 14 2012 04:39 GMT
#7018
On October 14 2012 11:22 dachi wrote:
What's the proper response to mass muta/ling/baneling when you're on 3base? Other than archons, what kind of unit composition works well against it?


storm/blink stalker/archons/zealots(chargelots)/sentries

once you have storm and cannons to defend, that's a good time to move out
.kv
Profile Blog Joined August 2010
United States2332 Posts
October 14 2012 04:47 GMT
#7019
On October 14 2012 13:27 iremnant3847 wrote:
Fellow Protoss,
Ive been trying to deviate away from the gimmicky and boring 2base all-ins for PvZ, and try to go into the late game. My focus over yhe past few days has been warp prism harass, but it just feels weak compared to when professional players do it. So, I have a few questions:

1. What should be a standard warp-in? I normally warp 4 zealots. Should I add more units or mix it up a little?

2. What should I target first? Drones or the hatch?

3. Is it more important to save the prism (at the loss of 4 zealots), or should I make an effort to save the units warped in?

4. Is prism speed necessary?

5. Should I take out any static defense before attacking economy, or should I tank the damage?

Thanks guys.


1. Warp prism harass has many uses in itself...you have to figure out what exactly you want the harass to do...if you need him to just stay on his side of the map, then the 4 zealots would be good as you try to expand and set it up...also the warp prism harass allows you to see their tech and where it's located...the other use is to snipe important structures...if that's the case you can use immortal drops or warp dts if you see no detection around to clean house...if it's super late game and zerg is banking larva, storm drops are really effective as you reset their larva count to the minimal

2. Target is judgment call honestly. The way I do it is if I see important structures that I know I can kill off, I try to aim for those...if you don't know you can kill the structure you can play it safe and go for drones if you wish but it will be hard to target drones while macroing.

3. Once again it's judgment call. If the zealots are under the warp prism, of course save them and leave but you REALLY want to try to keep the prism alive.

4. Yes it's necessary in late game PvZ. With speed, it's able to escape from corruptors which is about the typical time they start to get corruptors if they are going broodlords.

5. Once again it's judgment call. If you know you will be going back there to do more damage try to take the defense out specifically the spore or any detection so all you have to do is warp dts to rape everything.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
October 14 2012 04:52 GMT
#7020
On October 14 2012 13:27 iremnant3847 wrote:
Fellow Protoss,
Ive been trying to deviate away from the gimmicky and boring 2base all-ins for PvZ, and try to go into the late game. My focus over yhe past few days has been warp prism harass, but it just feels weak compared to when professional players do it. So, I have a few questions:

1. What should be a standard warp-in? I normally warp 4 zealots. Should I add more units or mix it up a little?

2. What should I target first? Drones or the hatch?

3. Is it more important to save the prism (at the loss of 4 zealots), or should I make an effort to save the units warped in?

4. Is prism speed necessary?

5. Should I take out any static defense before attacking economy, or should I tank the damage?

Thanks guys.

Or you could Hongun; 3 base all-ins are 50% more fun than 2 base all-ins! :D
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Prev 1 349 350 351 352 353 432 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #59
LiquipediaDiscussion
BSL 21
20:00
ProLeague - RO32 Group D
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 174
Ketroc 44
StarCraft: Brood War
Shuttle 1043
Leta 228
yabsab 90
Noble 56
ivOry 25
Icarus 9
Dota 2
monkeys_forever358
NeuroSwarm91
League of Legends
JimRising 737
Heroes of the Storm
Khaldor86
Other Games
summit1g17653
fl0m665
hungrybox586
WinterStarcraft325
Livibee66
ViBE39
Organizations
Other Games
gamesdonequick523
StarCraft: Brood War
UltimateBattle 63
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21138
League of Legends
• Rush1127
• Lourlo828
• HappyZerGling139
Other Games
• Scarra1067
Upcoming Events
Wardi Open
7h 32m
Monday Night Weeklies
12h 32m
Replay Cast
18h 32m
WardiTV Korean Royale
1d 7h
BSL: GosuLeague
1d 16h
The PondCast
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.