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The Protoss Help Me Thread - Page 354

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
October 18 2012 07:20 GMT
#7061
You're not going to get any help if you post like that. This isn't battle.net.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Grimmyman123
Profile Joined January 2011
Canada939 Posts
Last Edited: 2012-10-18 18:52:52
October 18 2012 14:55 GMT
#7062
request deleted.
Win. That's all that matters. Win. Nobody likes to lose.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
October 18 2012 15:09 GMT
#7063
What's my motivation for helping an asshole with his replays? Take your bad attitude to someone who cares.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Grimmyman123
Profile Joined January 2011
Canada939 Posts
Last Edited: 2012-10-18 18:53:12
October 18 2012 18:52 GMT
#7064
Request Removed. Obtaining help from professionals instead.
Win. That's all that matters. Win. Nobody likes to lose.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-10-18 19:30:59
October 18 2012 19:03 GMT
#7065
On October 18 2012 15:21 Grimmyman123 wrote:
Zerg impossible. Heart of the Swarm is more balanced than WoL is, its been broken for so long. Sick and tired of this game.

Need help with overall gameplay.
Here are replays

I do not want individual replay advice. I want broad brush strokes, not pencil lining.

thanks,
Grimmy
http://drop.sc/265787
http://drop.sc/265788


User was warned for this post


First and most important advice you need is to lighten up, and realize there are many thousands of better Protoss players actively competing on ladder and beyond fighting and beating many thousands of zerg who are better than the zerg you currently face. You don't fight these zerg, you fight zerg around your level. Same with me. Imbalance has absolutely nothing to do with your losses. This should not be insulting, this should be humbling.

If you approach a match-up already defeated by allowing yourself to believe excuses of the game losing and not yourself, then you're displacing blame and avoiding responsibility for what is probably just a brick wall temporarily impeding your progress. As long as there are players better than you doing things right, you should find comfort there are benchmarks you can still yet achieve.

How is anyone to help you if you can't help yourself?

edit: Absolutely nothing that a professional tells you will change that -- they'll probably just say the same thing.
Vermiiifuuge
Profile Joined August 2012
Korea (South)112 Posts
October 18 2012 19:08 GMT
#7066
On October 19 2012 03:52 Grimmyman123 wrote:
Request Removed. Obtaining help from professionals instead.

Good idea. You seem to be needing help, professional help.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
October 18 2012 19:29 GMT
#7067
On October 19 2012 04:08 Vermiiifuuge wrote:
Show nested quote +
On October 19 2012 03:52 Grimmyman123 wrote:
Request Removed. Obtaining help from professionals instead.

Good idea. You seem to be needing help, professional help.

LOL oh man, if TL were a school he'd have to write lines:
Zerg is not overpowered
Zerg is not overpowered
Zerg is not overpowered
Zerg is not overpowered
Zerg is not overpowered
Getting back into sc2 O_o
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-10-18 19:41:00
October 18 2012 19:39 GMT
#7068
Haha, I lol'd IRL.

Still, I've been called to the board to write that before, many a time; as I am sure, have many other Protoss.

Inferior alien scum to be squished under the Protoss heel...no disrespect, Mawie. :p
KT best KT ~ 2014
Grimmyman123
Profile Joined January 2011
Canada939 Posts
Last Edited: 2012-10-18 20:45:37
October 18 2012 20:37 GMT
#7069
On October 19 2012 04:08 Vermiiifuuge wrote:
Show nested quote +
On October 19 2012 03:52 Grimmyman123 wrote:
Request Removed. Obtaining help from professionals instead.

Good idea. You seem to be needing help, professional help.


dont bait or personally attack or insult.
Win. That's all that matters. Win. Nobody likes to lose.
Corrosive
Profile Joined August 2010
Canada3741 Posts
October 19 2012 06:43 GMT
#7070
On October 19 2012 03:52 Grimmyman123 wrote:
Request Removed. Obtaining help from professionals instead.

lolwut. waste of money. they are going to tell you the exact same thing. they don't have any magic tricks for you to beat zergs.
Maruprime.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-10-19 15:47:41
October 19 2012 15:46 GMT
#7071
--- Nuked ---
Grimmyman123
Profile Joined January 2011
Canada939 Posts
October 20 2012 08:29 GMT
#7072
On October 19 2012 15:43 Corrosive wrote:
Show nested quote +
On October 19 2012 03:52 Grimmyman123 wrote:
Request Removed. Obtaining help from professionals instead.

lolwut. waste of money. they are going to tell you the exact same thing. they don't have any magic tricks for you to beat zergs.


Who said I was paying for it?

We went over some 2 base all in's, which are somewhat effective, resourse denying, and 3rd base wall offs. The last though, expensive, does work.
Win. That's all that matters. Win. Nobody likes to lose.
IM_Pallypal
Profile Joined October 2012
Canada6 Posts
Last Edited: 2012-10-20 12:34:27
October 20 2012 12:21 GMT
#7073
Alright, Im fairly new to this whole shebang, so I don't exactly expect to win every match or anything, but this is really starting to get frustrating. I'm playing Protoss in bronze.

I feel like I have most of the basics pretty well down pat, I try not to supply block myself, I keep money low, constantly produce probes, yadaa yadaa. Yet I still lose to nearly every bronze league terran I play. Why? because I cant seem to deal with 5 rax no gas.

I'm going for a 4 gate most of the time, as I'm most comfortable with stalkers and gate units, and expanding for me is still iffy, my money ends up getting unmanageable and I panic, I'm working on it but for now early play is still my best bet. It's happened about 4 times now, I set a proxy pylon up to be down about the time I finish warp gate, send what units I have to be ready for the 6:30-7 minute push that I've been told is standard, and I start doing alright.

Then his marines show up at my base. It's been anywhere between 10-30 at a time, depending on how many barracks he decided to build. Being across the map, I see little choice but to warp in on my next round and continue my attack. Last game this worked fine, he still took my base, but I didn't lose EVERY probe and overall I came out ahead, once he found the nexus I had hidden near my previous proxy pylon and dropped his marines with my stalkers. I got my main back up and running and started building up probes- I'd also crippled him, or so I thought.

Turns out, he still had enough to build a CC and 5 rax, after a push I'd barely held off, if you can call it that. Then a bit extra to build 33 marines and stomp me into the ground just as I was pulling my army back together.

So, how do I deal with this? Is 4 gate just not viable anymore? Am I forced to 1 gate FE against a terran? I'd really like some help here, I want to improve but I feel like I cant, I've only gotten worse.

Here's my build, in case you need a bit more info. This isn't definite, by the way. I'm just recording from my previous match.

9 Pylon
14 Gate
15 gas
16 pylon
17 core
17 Pylon (Proxy)
19 zealot
21 warp gate (Chronoing)
24 zealot
24 gas (Realize this was probably a mistake)
26 gate
29 pylon
32 sentry
33 gate
36 gate
39 pylon

And that's basically it, the rest was army production at the proxy. I had 4 zealots, a sentry, and 5 stalkers for a 7 minute push, with 28 probes. Any major flaws you can point out? I just need help all over.

EDIT: Just did the 6 rax to another terran trying to go for banshees. They got it into my base and had a decent force defending, I didn't keep scan up so I couldn't defend my line... Still won. Why does this seem imba to me?



Dabba
Profile Joined January 2010
United States182 Posts
Last Edited: 2012-10-20 15:50:41
October 20 2012 14:28 GMT
#7074
Pallypal I'll give you some general advice for dealing with heavy marine pressure. Take it with a grain of salt since I'm only high gold, but I've had my fair share of 1 base all in's done to me. First and foremost is scouting. I scout after the pylon every game and matchup (at 9) just in case of cheese or they try to wall early. I want to know the gas timings and how many rax are going up. Secondly, if he is going to pressure you heavily, getting supply blocked can mean death.

Now, if he's really going heavy pressure... you want that second gas. You want sentries, a few of them, and early. You want them to build up energy. Stalkers are good with sentries vs marines, and if you're going to do your fighting on your ramp (which you should), you want a few zealots too. In higher numbers and with stim, marines will shread zealots, but if he's one basing you, I'd be using a mix of zealot/stalker/sentry on 4 gates.

The best and most effective way is to let say.. 1/3 or half of his army up your ramp, enage with your zealots in front and then forcefield the ramp to keep the rest out. Also pop up guardian shields as soon as the fight starts (Remember, get sentries early so they have the energy for it). His damage to your units just got reduced by 2. Meaning instead of 6 dmg, each rine is doing 4 to sheilds and 3 to the hull. Big reduction in dps, allowing your stalkers to mop them up. If you're feeling confident in your force vs his remaining force, warp in some zealots and another sentry or two, head down the ramp and finish him off. Remember, Guardian shield again and Forcefields behind his marines so they cant shoot and retreat.

At this point, you can counter or expand. Countering to me seems more risky unless he really has nothing compared to your army. I'd take the oppurtunty of him not having an army to expand, throw down a robo and collosus den (robo bay) right after and start getting a collosus or two. If he expands as well or not, I'd probably push him as soon as I got my second collosus out. Most of time it's enough to end the game. At the worst, kill his natural retreat while macroing.

throw up a replay.
ProfessionalNoob
Profile Joined October 2012
United States75 Posts
Last Edited: 2012-10-20 17:35:26
October 20 2012 17:33 GMT
#7075
On October 20 2012 21:21 IM_Pallypal wrote:
Alright, Im fairly new to this whole shebang, so I don't exactly expect to win every match or anything, but this is really starting to get frustrating. I'm playing Protoss in bronze.

I feel like I have most of the basics pretty well down pat, I try not to supply block myself, I keep money low, constantly produce probes, yadaa yadaa. Yet I still lose to nearly every bronze league terran I play. Why? because I cant seem to deal with 5 rax no gas.

I'm going for a 4 gate most of the time, as I'm most comfortable with stalkers and gate units, and expanding for me is still iffy, my money ends up getting unmanageable and I panic, I'm working on it but for now early play is still my best bet. It's happened about 4 times now, I set a proxy pylon up to be down about the time I finish warp gate, send what units I have to be ready for the 6:30-7 minute push that I've been told is standard, and I start doing alright.

Then his marines show up at my base. It's been anywhere between 10-30 at a time, depending on how many barracks he decided to build. Being across the map, I see little choice but to warp in on my next round and continue my attack. Last game this worked fine, he still took my base, but I didn't lose EVERY probe and overall I came out ahead, once he found the nexus I had hidden near my previous proxy pylon and dropped his marines with my stalkers. I got my main back up and running and started building up probes- I'd also crippled him, or so I thought.

Turns out, he still had enough to build a CC and 5 rax, after a push I'd barely held off, if you can call it that. Then a bit extra to build 33 marines and stomp me into the ground just as I was pulling my army back together.

So, how do I deal with this? Is 4 gate just not viable anymore? Am I forced to 1 gate FE against a terran? I'd really like some help here, I want to improve but I feel like I cant, I've only gotten worse.

Here's my build, in case you need a bit more info. This isn't definite, by the way. I'm just recording from my previous match.

9 Pylon
14 Gate
15 gas
16 pylon
17 core
17 Pylon (Proxy)
19 zealot
21 warp gate (Chronoing)
24 zealot
24 gas (Realize this was probably a mistake)
26 gate
29 pylon
32 sentry
33 gate
36 gate
39 pylon

And that's basically it, the rest was army production at the proxy. I had 4 zealots, a sentry, and 5 stalkers for a 7 minute push, with 28 probes. Any major flaws you can point out? I just need help all over.

EDIT: Just did the 6 rax to another terran trying to go for banshees. They got it into my base and had a decent force defending, I didn't keep scan up so I couldn't defend my line... Still won. Why does this seem imba to me?





Like the poster above, I'm also only gold, so I'm not sure how good my advice will be. But in general, marines in the early game without medivac support, without stim or combat shields (if it's gasless) should be fairly easy for you to deal with. If he's going for early aggression, instead of 4 gating him (which isn't that great against terran anyways, so I'd rather do something like 1 gate FE) to apply pressure, just play defensively, use sentries with guardian shield + zealots (2 armor on zealots, +2 with guardian shield, means marines do a total of 2 damage to your zealots, so they will be really really good, as long as you don't let him kite you too much) don't overbuild stalkers because their DPS is fairly low for how expensive they are. And as long as you force field nicely, and you don't fall behind in macro too much, you should be OK. So as far as build go, you could still defensively 4 gate if that's what you're comfortable with, but I think 3 gate robo or just straight up 1 gate FE will both be OK against a pure marine rush.

At Bronze TBH, it mostly comes down to just macro. So as long as you make probes, pylons, and constantly produce units, you should be OK as long as you are doing a reasonable build.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2012-10-20 18:28:59
October 20 2012 17:39 GMT
#7076
On October 20 2012 21:21 IM_Pallypal wrote:
+ Show Spoiler +
Alright, Im fairly new to this whole shebang, so I don't exactly expect to win every match or anything, but this is really starting to get frustrating. I'm playing Protoss in bronze.

I feel like I have most of the basics pretty well down pat, I try not to supply block myself, I keep money low, constantly produce probes, yadaa yadaa. Yet I still lose to nearly every bronze league terran I play. Why? because I cant seem to deal with 5 rax no gas.

I'm going for a 4 gate most of the time, as I'm most comfortable with stalkers and gate units, and expanding for me is still iffy, my money ends up getting unmanageable and I panic, I'm working on it but for now early play is still my best bet. It's happened about 4 times now, I set a proxy pylon up to be down about the time I finish warp gate, send what units I have to be ready for the 6:30-7 minute push that I've been told is standard, and I start doing alright.

Then his marines show up at my base. It's been anywhere between 10-30 at a time, depending on how many barracks he decided to build. Being across the map, I see little choice but to warp in on my next round and continue my attack. Last game this worked fine, he still took my base, but I didn't lose EVERY probe and overall I came out ahead, once he found the nexus I had hidden near my previous proxy pylon and dropped his marines with my stalkers. I got my main back up and running and started building up probes- I'd also crippled him, or so I thought.

Turns out, he still had enough to build a CC and 5 rax, after a push I'd barely held off, if you can call it that. Then a bit extra to build 33 marines and stomp me into the ground just as I was pulling my army back together.

So, how do I deal with this? Is 4 gate just not viable anymore? Am I forced to 1 gate FE against a terran? I'd really like some help here, I want to improve but I feel like I cant, I've only gotten worse.

Here's my build, in case you need a bit more info. This isn't definite, by the way. I'm just recording from my previous match.

9 Pylon
14 Gate
15 gas
16 pylon
17 core
17 Pylon (Proxy)
19 zealot
21 warp gate (Chronoing)
24 zealot
24 gas (Realize this was probably a mistake)
26 gate
29 pylon
32 sentry
33 gate
36 gate
39 pylon

And that's basically it, the rest was army production at the proxy. I had 4 zealots, a sentry, and 5 stalkers for a 7 minute push, with 28 probes. Any major flaws you can point out? I just need help all over.

EDIT: Just did the 6 rax to another terran trying to go for banshees. They got it into my base and had a decent force defending, I didn't keep scan up so I couldn't defend my line... Still won. Why does this seem imba to me?





That's waaaaaaaaaaay slow for a 4gate. For one when you 4gate you don't need a second gas (for the most part), and you shouldn't go above 20 probes. Warping in at 6.30-7 is extremely late, your goal is to have your first round of units ready by 5.45. For a more refined build, check out the liquipedia page: http://wiki.teamliquid.net/starcraft2/4_Warpgate_Rush

The thing with 4gate is, you have this burst of units with your first 1-2 rounds of production, but that winds down quickly. You need to kill your opponent asap or he will end up having too much stuff compared to you.

Regarding your PvT game, if he goes 1rax fe and you don't kill him with your initial 4gate you are pretty dead regardless. Terran will have twice as much your income, therefore twice as much army as you. Him following up with a mass marine timing (sounds like he went up to 6rax before gas which is a TON of marines) doesn't really have much to do with you losing; it's more about the fact that you ended up on one base vs his two.

edit: yeah my bad the link was messed up. Thanks aZealot.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-10-20 18:18:57
October 20 2012 18:18 GMT
#7077
Is that link working, Teoita? I don't get anything.

@ IM_Pallypal: that's a late 4 Gate. Ideally you want you first units ready by 5.45 as Teoita says which means the completion of WG research and conversion of Gate to WG by 5.35. You can get by, at lower levels, with your first warp anywhere from 5.45 - 6.00 but anything after that begins to render the 4 gate very ineffective. In SC2 the difference in timings between 6.00 and 7.00 is just huge. Strangely enough, there don't seem to be that many good tutorials of the straight up standard 4 Gate, but I did find this one, after some trawling, which looked decent:



Against Terran, you may want to learn the 1 Gate FE or if you want to attack against Terran, the old 3 Gate aggression into expand. 1 Gate FE is best though. Leave the 4 Gate to PvP, IMO. Good luck.
KT best KT ~ 2014
Dabba
Profile Joined January 2010
United States182 Posts
Last Edited: 2012-10-20 18:27:59
October 20 2012 18:24 GMT
#7078
Just to note, I wasnt suggesting 4 gate. I honestly like a 3 gate aggressive expand vs all races. The variation is just my unit composition to match theirs. I feel like it's pretty versatle in that I can pressure while I expand, punish a greedier build or add a robo or 4th if I'm seeing heavy pressure. Terran can be hard to push with it if they 1rax FE and bunker, sometimes I can do dmg, sometimes he's turtled too tight. If I deem I cant take advantage, i just cut unit production and throw down the nexus. It leaves my options open. I normally do it off one gas, but if I see aggression, I grab the second.

Stalkers really arent the best units, but them + Sentry with shield are great vs early marine pressure, later on you're going to want to make more zealots which is fine because you can throw the gas at the collosus. the big thing is you need to know what your opponent is doing in order to act accordingly. I'm not the best with scouting either, esp for hidden expos but, If i dont know whats going on, ill send a probe up to the front to try to check for an expo, and to see what his units look like. You dont want to keep making stalker/sentry expecting another rine push when mass maruaders come knocking on your door next.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
October 20 2012 18:30 GMT
#7079
^ 3 gate aggression is terrible in PvZ vs gas openings and requires good stalker micro, which doesn't exist in bronze. Pressuring with 3gate zealot/sentry is also extremely risky and outdated. I definitely wouldn't recommend it to a beginner.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Dabba
Profile Joined January 2010
United States182 Posts
October 20 2012 18:37 GMT
#7080
I'm curious teoita why zealot sentry pressure is risky? At my level at least most Zergs seem to expect FFE, so maybe I just catch them off guard. I just have it ingrained in me not to let the zerg drone and I hate the idea of just letting them take their third and moving to a macro game. I find that once it gets to the late game and I have to deal with broods and ultras, I cant keep up with the eco machine. With zerg I feel like I have to keep them pressured constantly. I may also open stargate on them with close positions, but half of that is to practice my micro with macro still going
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TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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