• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:35
CEST 15:35
KST 22:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course0Code S Season 1 - RO8 Preview6[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Why there arent any 256x256 pro maps? Quality of life changes in BW that you will like ? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro4 Preview: On Course
Tourneys
[ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10 OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1852 users

The Protoss Help Me Thread - Page 342

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 340 341 342 343 344 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
hellokittySC2
Profile Joined September 2009
United States395 Posts
October 03 2012 22:42 GMT
#6821
On October 03 2012 08:07 Sated wrote:
I've recently been using a PvT Blink Stalker all-in that I saw HelloKitty using on his stream: http://drop.sc/260854

The build is incredibly greedy given how quickly it rushes for Blink and an Observer and that's perfectly fine vs. most Terran strategies... I'm just worried about what I'd do if I saw a group of Marines and Marauders moving across the map before my Warpgates are ready. Should I just accept the coin-flip when using this build..? I'll probably only be using it on Shakuras Plateau anyway seeing as I have Antiga Shipyard vetoed.

This build usually works well when you scout 1 rax cc or cc1st
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
Chandra
Profile Joined July 2011
United States123 Posts
October 03 2012 23:02 GMT
#6822
When going for a later-hitting 1 base all-in, for example a 4 gate colossus push in PvP, when should you usually cut probes? I usually go up to 26 and stop. Should I be getting more or less than this?
HelioSeven
Profile Joined February 2012
United States193 Posts
October 04 2012 00:46 GMT
#6823
On October 04 2012 08:02 Chandra wrote:
When going for a later-hitting 1 base all-in, for example a 4 gate colossus push in PvP, when should you usually cut probes? I usually go up to 26 and stop. Should I be getting more or less than this?


Minimally you want 24 (2 workers x 8 min patches = 16, 3 workers x 2 gas geysers = 6, 16 + 6 = 24), ensuring saturation on all mineral patches and gas geysers. 26 is about the point of diminishing returns, where the minerals/min income per probe is more or less the same. After 26 each probe starts to do a bit too much sitting around waiting for the mineral patch to become free. You can read the Liquipedia entry on mining rates to get more info on this.

Setting aside the income rate of return, you'll generally have to figure out the number of probes you want for your specific build. If you know you can produce stalkers constantly out of 4 warp gates on 24 probes, there's no reason to go up to 26. The trade-off is of course that that little extra mineral income will bank, and after several warp-in cycles you will probably be floating enough minerals to expand, should you need to.

tl;dr: until you understand enough about your build orders to know exactly how many probes you will need for them, 26 is a fine choice for probe count to cut production at for a 1 base all-in.
If I smite you, have you been smitten?
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 04 2012 02:17 GMT
#6824
16 + 6 = 22, not 24.

I'd say if you have money to get above 22, then do so but your build takes precedence over that.

But whatever you do scrounge up can be quickly transferred to another base if you have to expand out of that all-in. Assuming an infinite pool of money, 22 probes on minerals is the most you should have on one base for a total of 28 probes.

But again - your build timings first, making probes second.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
HelioSeven
Profile Joined February 2012
United States193 Posts
October 04 2012 03:06 GMT
#6825
On October 04 2012 11:17 [UoN]Sentinel wrote:
16 + 6 = 22, not 24.

I'd say if you have money to get above 22, then do so but your build takes precedence over that.

But whatever you do scrounge up can be quickly transferred to another base if you have to expand out of that all-in. Assuming an infinite pool of money, 22 probes on minerals is the most you should have on one base for a total of 28 probes.

But again - your build timings first, making probes second.


Heurgh. I blame tiredness for bad math. Reduce all my numbers by 2, then, 22 instead of 24 and 24 instead of 26.
If I smite you, have you been smitten?
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-10-04 13:12:47
October 04 2012 13:11 GMT
#6826
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-10-04 13:22:24
October 04 2012 13:20 GMT
#6827
Yeah i have seen MC in GSL do it against a gas opening which turned out to be a 111 (i can't remember if it had cloak or a hellion drop though); what ended up happening is both players expanded and played a normal game since they had no way of killing each other.

I think holding 2rax should mostly be a matter of adjusting your opening. Of course you are at risk if you open zealot/stalker/stalker and then cut units to get tech and production up, but if you delay blink a bit, maybe get a sentry out (can be useful if you can get a ff on a ramp later on) or faster wg for slightly slower blink it might still be doable. It really comes down to how risky you want to play.

That said, moving out with 2rax into a one basing protoss is suicide vs a majority of other openings (3gate aggressive expand, immortal bust, void ray bust), and none sane will ever try to commit up your ramp when he walks across the map and sees no nexus.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-10-04 13:38:35
October 04 2012 13:35 GMT
#6828
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-10-04 13:38:41
October 04 2012 13:38 GMT
#6829
You can still get plenty of units from one gateway to hold off 2rax if he comes up you ramp though. It comes more down to the timing of the robo and extra gateways, as well as how much you chrono wg/units as opposed to blink/obs.

If you have a GSL ticket, look up Mc's pvt on Antiga he did it a lot last season.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Daniel12
Profile Joined July 2012
Israel29 Posts
October 04 2012 15:42 GMT
#6830
Hello guys,

I know only stargate into robo build at PvZ that i learned at Day[9] and this is just ridiculous that i'm Diamond and know only this build.

There is any Guide Robo + some gates into fast 3rd build that someone did?
Or any replay?


Thanks in advance,
Daniel.
Salient
Profile Joined August 2011
United States876 Posts
October 04 2012 15:58 GMT
#6831
On October 05 2012 00:42 Daniel12 wrote:
Hello guys,

I know only stargate into robo build at PvZ that i learned at Day[9] and this is just ridiculous that i'm Diamond and know only this build.

There is any Guide Robo + some gates into fast 3rd build that someone did?
Or any replay?


Thanks in advance,
Daniel.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=342021
Indrium
Profile Joined November 2010
United States2236 Posts
October 04 2012 17:56 GMT
#6832
It appears to me that Motherships cannot be reactionary.

Lair-> Hive 100 sec
Spire->Greater spire 100 sec
Corruptor-> BL 34 sec
234 secs from hive start to BL

Stargate 60 sec
Fleet beacon 60 sec
mothership 160
280 seconds from stargate to Mothership

You can knock a minute off the Protoss timing if you open stargate after FFE, but even still that's a 14 second difference, not even accounting for the fact that the mothership starts with only 50 energy.

Obviously he can't go instant BL-> kill you but it leaves one in a very awkward position if you go for a pre-BL timing and it doesn't work. It seems like you either have to have started your mothership tech when attacking, making the attack much weaker. And you need a fourth base as well, making the attack that much weaker.

The way this lays out in my mind is that pre-BL timings have to be all-in to be effective, and you have to turtle and get mothership as part of your plan to fight infestor/BL. If you try to do it reactionarily it will just come too late.

I suppose there's a couple of questions at the end of this. Is any part of this thought process incorrect? When is the correct time to hit? (Day9 claimed 16:00 but I believe that's mistaken, you can have BL at 15 with an 11 min hive). And is there a way to do a pre-BL timing without putting yourself all in or at least committing a ton?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-10-04 18:07:20
October 04 2012 18:07 GMT
#6833
Yes, many times if you go for a dedicated pre-bl timing you are pretty much allin as taking both a 4th and teching up to mothership does weaken your push considerably.

If you want to tech to mothership and play a longer game you should still take map control, posture around, clear creep and potentially catch him out of position to sneak a few warp prisms with zealots or templar around the map, but you should not commit to a full on attack. 15 minutes is indeed correct and day9 is off on his timing.

However, a 15 minute Zerg army even with broodlords isn't that scary. This is because well upgraded stalker/colossus or immortal/templar/stalker can deal reasonably well with a low broodlord/infestor count, with a good amount of other hatch/lair tech units; this is especially true if he has a high roach count. The Zerg deathball only becomes scary when his broodlord and infestor count get high, which happens later on in the game. This means it's extremely risky for Zerg to push out with his first few broodlords as you can still win a fight even without a vortex, especially since tou have the defender's advantage. Zerg would rather sit and increase his unit count and infestor energy rather than immediately attack the Protoss when his army isn't ready to defeat yours yet.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Indrium
Profile Joined November 2010
United States2236 Posts
October 04 2012 18:21 GMT
#6834
Thanks Teoita. So the solution, if I'm reading your post correctly, is to posture and not commit with a pre-Mothership army, and keep Zerg threatened. And because he can't kill me at 15 minutes, there's a little bit more leeway on the mothership timing. Am I understanding you correctly?

Do you have an opinion on precisely when to start SG?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 04 2012 18:38 GMT
#6835
The faster the better of course. I'd say, start it when you see hive started and know Zerg isn't going to do a roach/corruptor/infestor attack of some sort.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Indrium
Profile Joined November 2010
United States2236 Posts
October 04 2012 18:45 GMT
#6836
Alrighty. Much appreciated.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 04 2012 18:52 GMT
#6837
I should clarify: if he goes 11 minute hive you want to give priority to other tech such as blink, colossi or upgrades. At 11 minutes you are just starting to see a payoff from your third base in many scenarios, so starting the Stargate when you have a decent army and you are 100% sure he is turtling up (hive started AND spine wall going up) is fine.

If he goes for hive later than 12-13 minute (which signals aggression) you want to delay your mothership tech accordingly.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
October 04 2012 19:25 GMT
#6838
What is a good answer to a zerg who goes muta, then mass ling-baneling? I felt that the stalker-HT composition was helpless, but it may be just my poor micro? (I really cannot make any use of HT against lings, they move too fast). Obviously zelaots are pretty good againt lings, but they die to banelings so fast. What to do without colossi?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 04 2012 19:41 GMT
#6839
When fighting vs Muta/ling it's important to not forget about the "ling" part of the composition. Keeping a healthy zealot count is helpful for this reason. Archons are also extremely useful in that spot.
Generally a Zerg will only go into banelings after he has killed all your sentries (which is bound to happen eventually), but at this point you should have access to archons and storm, both of which devastating against muta/ling/baneling.
From what you are saying, it sounds like you are not landing storms properly on his army.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
October 04 2012 19:44 GMT
#6840
On October 05 2012 04:25 opisska wrote:
What is a good answer to a zerg who goes muta, then mass ling-baneling? I felt that the stalker-HT composition was helpless, but it may be just my poor micro? (I really cannot make any use of HT against lings, they move too fast). Obviously zelaots are pretty good againt lings, but they die to banelings so fast. What to do without colossi?


There's not really an answer to this besides better micro and army control. The only answer against banelings no matter what units you have is to spread out your own units well (i.e. don't let all your zealots stand there in front and spread them out everywhere, blink stalkers back 1 or a few at a time), and try storming banelings. Morphing some archons might help soak up some of the damage as well.
Prev 1 340 341 342 343 344 432 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Wardi Spring Cup
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
WardiTV918
IntoTheiNu 684
TKL 234
IndyStarCraft 222
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 377
TKL 234
IndyStarCraft 222
Rex 139
Railgan 88
Vindicta 10
StarCraft: Brood War
EffOrt 1607
BeSt 1026
ZerO 392
Mini 342
Rush 222
Last 165
Mind 143
hero 129
Pusan 98
ToSsGirL 64
[ Show more ]
Nal_rA 52
Sea.KH 48
sorry 39
Movie 38
Shinee 35
Backho 33
Shine 30
GoRush 21
Rock 15
yabsab 15
IntoTheRainbow 13
Noble 12
Icarus 5
Dota 2
Gorgc5311
monkeys_forever142
XcaliburYe118
Heroes of the Storm
Khaldor243
Other Games
gofns30158
singsing2145
B2W.Neo1325
Liquid`RaSZi891
DeMusliM457
KnowMe166
ArmadaUGS47
ZerO(Twitch)20
MindelVK19
elazer17
Organizations
Counter-Strike
PGL36106
Other Games
gamesdonequick2895
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1758
• TFBlade1107
Other Games
• WagamamaTV360
Upcoming Events
BSL
5h 26m
Dewalt vs DragOn
Aether vs Jimin
GSL
18h 26m
Afreeca Starleague
20h 26m
Soma vs Leta
Wardi Open
22h 26m
Monday Night Weeklies
1d 2h
OSC
1d 10h
CranKy Ducklings
1d 20h
Afreeca Starleague
1d 20h
Light vs Flash
Replay Cast
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
6 days
GSL
6 days
Cure vs TBD
TBD vs Maru
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.