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The Protoss Help Me Thread - Page 264

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
June 18 2012 19:34 GMT
#5261
New toss here switching from Master T to toss.

Quick question on TvP, when is a good time to take my third? I am going for a normal dual forge collsi/gateway build, and Ive been trying to take a relative quick third but in the mid game that's where Terran shines. What kind of ups/collsi am I looking at to have to take a third in this MU?
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 18 2012 19:37 GMT
#5262
If you go double forge, usually it's right around 12-13 minutes when you have your first few colossi.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Mikelius
Profile Joined September 2010
Germany517 Posts
June 18 2012 19:55 GMT
#5263
On June 19 2012 04:37 Teoita wrote:
If you go double forge, usually it's right around 12-13 minutes when you have your first few colossi.

That's around where I get it, but mostly when blink and thermal lance finish which is where I feel more comfortable vs drops/pressure. Or should I switch it up?
Less QQ, more PewPew
Abusion
Profile Joined March 2011
United Kingdom184 Posts
June 18 2012 19:57 GMT
#5264
On June 19 2012 04:55 Mikelius wrote:
Show nested quote +
On June 19 2012 04:37 Teoita wrote:
If you go double forge, usually it's right around 12-13 minutes when you have your first few colossi.

That's around where I get it, but mostly when blink and thermal lance finish which is where I feel more comfortable vs drops/pressure. Or should I switch it up?


get it when you feel most comfortable. If you're ahead on upgrades and tech you should feel comfortable taking a later third base with that advantage and pushing the tech advantage later in the game.
Pylons + Probes
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 18 2012 20:02 GMT
#5265
On June 19 2012 04:55 Mikelius wrote:
Show nested quote +
On June 19 2012 04:37 Teoita wrote:
If you go double forge, usually it's right around 12-13 minutes when you have your first few colossi.

That's around where I get it, but mostly when blink and thermal lance finish which is where I feel more comfortable vs drops/pressure. Or should I switch it up?


Sounds reasonable. Double forge basically trades a late third and a bit of econ for a sick timing around 16-17 minutes into the game when you have 3/3 and terran is on 2/2 (and a great lategame overall), so it's yeah that makes sense.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SkyBlaze
Profile Joined August 2010
Canada191 Posts
Last Edited: 2012-06-18 21:21:39
June 18 2012 21:21 GMT
#5266
On June 19 2012 05:02 Teoita wrote:
Show nested quote +
On June 19 2012 04:55 Mikelius wrote:
On June 19 2012 04:37 Teoita wrote:
If you go double forge, usually it's right around 12-13 minutes when you have your first few colossi.

That's around where I get it, but mostly when blink and thermal lance finish which is where I feel more comfortable vs drops/pressure. Or should I switch it up?


Sounds reasonable. Double forge basically trades a late third and a bit of econ for a sick timing around 16-17 minutes into the game when you have 3/3 and terran is on 2/2 (and a great lategame overall), so it's yeah that makes sense.


Fair warning though taking a late 3rd is fine if the terran your facing is really in your face but if he's going to late game as well like taking a quick third for himself(making 3rd CC in base). You should play more greedy in example, getting a 3rd faster I bet most of you already knew that.
| (╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Abusion
Profile Joined March 2011
United Kingdom184 Posts
June 18 2012 21:26 GMT
#5267
On June 19 2012 06:21 SkyBlaze wrote:
Show nested quote +
On June 19 2012 05:02 Teoita wrote:
On June 19 2012 04:55 Mikelius wrote:
On June 19 2012 04:37 Teoita wrote:
If you go double forge, usually it's right around 12-13 minutes when you have your first few colossi.

That's around where I get it, but mostly when blink and thermal lance finish which is where I feel more comfortable vs drops/pressure. Or should I switch it up?


Sounds reasonable. Double forge basically trades a late third and a bit of econ for a sick timing around 16-17 minutes into the game when you have 3/3 and terran is on 2/2 (and a great lategame overall), so it's yeah that makes sense.


Fair warning though taking a late 3rd is fine if the terran your facing is really in your face but if he's going to late game as well like taking a quick third for himself(making 3rd CC in base). You should play more greedy in example, getting a 3rd faster I bet most of you already knew that.


if a terran keeps pressuring once blink and thermal lance are out he's just gunna die
Pylons + Probes
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 18 2012 21:29 GMT
#5268
On June 19 2012 06:21 SkyBlaze wrote:
Show nested quote +
On June 19 2012 05:02 Teoita wrote:
On June 19 2012 04:55 Mikelius wrote:
On June 19 2012 04:37 Teoita wrote:
If you go double forge, usually it's right around 12-13 minutes when you have your first few colossi.

That's around where I get it, but mostly when blink and thermal lance finish which is where I feel more comfortable vs drops/pressure. Or should I switch it up?


Sounds reasonable. Double forge basically trades a late third and a bit of econ for a sick timing around 16-17 minutes into the game when you have 3/3 and terran is on 2/2 (and a great lategame overall), so it's yeah that makes sense.


Fair warning though taking a late 3rd is fine if the terran your facing is really in your face but if he's going to late game as well like taking a quick third for himself(making 3rd CC in base). You should play more greedy in example, getting a 3rd faster I bet most of you already knew that.


Well of course, many colossus double forge builds are so good because the fast obs they get from the 3gate robo opening allows you to play reactively. I should have said, it's fine to have a slightly slow third if terran does super standard 1rax fe, 3 rax, fact/medivacs, single eng bay, 3rd cc into 5rax with a medivac timing to put pressure on
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Saeldran
Profile Joined June 2012
Spain11 Posts
June 19 2012 00:07 GMT
#5269
I just got promoted to silver and I'm struggling PvT. The fact is that in silver league there's A LOT of Terrans, and they just crush me by either 3 raxing or going 1 rax FE and winning in the mid-game. Any advices, basic build orders or anything that could help me? Thanks.
Unicycle
Profile Joined June 2012
Switzerland3 Posts
June 19 2012 00:08 GMT
#5270
Hi everyone, I'm relatively new to the Starcraft 2 scene, only dabbling in the RTS genre for a month and half or so. I play Protoss and I'm placed in gold league. I don't really know if I deserve to be here as I lose most of my games. I was just hoping I could get some general tips on some of the "given" rules of playing Protoss. Such as expansion timings, mid-game build timings (like when a transition into High Templars would take place after your natural has been established), and approximately how many probes per expo you should have. I'm severely lacking in the general information front of playing this game and I would greatly appreciate any feedback.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-06-19 00:24:13
June 19 2012 00:21 GMT
#5271
Hi, welcome to Protoss.

A read through these threads should help:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=266786

http://www.teamliquid.net/forum/viewmessage.php?topic_id=284255

http://www.teamliquid.net/forum/viewmessage.php?topic_id=208343

Apollo had a decent tutorial on learning Protoss too, search for it on youtube.

Edit/ Here is part one:


Also, look up Day 9 - his early stuff, I think is particularly good for new players.

In particular, Day9 episode 252 (IIRC) and day9 episode 184 (the first noobie Tuesday?). If I have the episode right, the last 10 minutes is particularly instructive as he shows how effective just making probes and not getting supply blocked can be.

Good luck!
KT best KT ~ 2014
TheExodus
Profile Joined November 2011
293 Posts
June 19 2012 06:53 GMT
#5272
On June 19 2012 09:07 Saeldran wrote:
I just got promoted to silver and I'm struggling PvT. The fact is that in silver league there's A LOT of Terrans, and they just crush me by either 3 raxing or going 1 rax FE and winning in the mid-game. Any advices, basic build orders or anything that could help me? Thanks.


Standard opening against T is 1-gate FE. I like MCs take on it, where you get out a zealot and a stalker, start another stalker and cut probes at 30 to get nexus and two more gates up. Search for MC 1 gate FE here for a great guide. It will hold just about anything a terran can throw at you while setting you up great for the mid-game. Also search for creatorprime pvt to figure out a great way of playing after the opening.

Don't forget that you can pull probes to defend. Do that before your units start dying, and warp in units continously. Don't get too many stalkers (very common mistake) as you'll need zealots for tanking.
Xaldarian
Profile Joined February 2012
Netherlands65 Posts
Last Edited: 2012-06-19 07:20:49
June 19 2012 07:17 GMT
#5273
On June 19 2012 09:07 Saeldran wrote:
I just got promoted to silver and I'm struggling PvT. The fact is that in silver league there's A LOT of Terrans, and they just crush me by either 3 raxing or going 1 rax FE and winning in the mid-game. Any advices, basic build orders or anything that could help me? Thanks.


The parting FE is very powerful vs both those builds. Search for it and win a lot. Safe vs 2 rax and 3 rax if you pull probes correctly. More economical than a 1rax expand.

Edit: http://www.teamliquid.net/forum/viewmessage.php?topic_id=341631
Those who lived in darkness have seen a great light
Rimak
Profile Joined January 2012
Denmark434 Posts
Last Edited: 2012-06-19 07:46:46
June 19 2012 07:44 GMT
#5274
On June 19 2012 16:17 Xaldarian wrote:
Show nested quote +
On June 19 2012 09:07 Saeldran wrote:
I just got promoted to silver and I'm struggling PvT. The fact is that in silver league there's A LOT of Terrans, and they just crush me by either 3 raxing or going 1 rax FE and winning in the mid-game. Any advices, basic build orders or anything that could help me? Thanks.


The parting FE is very powerful vs both those builds. Search for it and win a lot. Safe vs 2 rax and 3 rax if you pull probes correctly. More economical than a 1rax expand.

Edit: http://www.teamliquid.net/forum/viewmessage.php?topic_id=341631

Parting's FE is very risky, it requires control, understanding of scouting etc. to be safe.
I would not reccomend to learn this build first.

IMO
Bronze - 3 gate exp into 8 gate only stalkers.
Silver - 2 gate robo exp into 5 gate robo
Gold-Plat - MC's 1 gate FE
Diamond - Same or Parting's FE or Nexus first
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
Malhavoc
Profile Joined October 2010
Italy308 Posts
Last Edited: 2012-06-19 09:36:01
June 19 2012 09:35 GMT
#5275
I FFE and Zerg goes Hatchery first. Which is the best way to punish that? I usually put a pylon + cannon just outside their natural mineral line, in a spot where drones/lings can't surround well enough, but if the opponent is decent and scouts that with an overlord while pylon is still warping, and pulls drones, I have an hard time microing that. Am I just bad at microing or should I go for another punishing option? Like walling him in with 3 pylons + 1/2 cannons? I fear that now, with the increased ground range of queens, those wall offs may now resist for long, and are quite expensive too...
Rimak
Profile Joined January 2012
Denmark434 Posts
June 19 2012 09:48 GMT
#5276
On June 19 2012 18:35 Malhavoc wrote:
I FFE and Zerg goes Hatchery first. Which is the best way to punish that? I usually put a pylon + cannon just outside their natural mineral line, in a spot where drones/lings can't surround well enough, but if the opponent is decent and scouts that with an overlord while pylon is still warping, and pulls drones, I have an hard time microing that. Am I just bad at microing or should I go for another punishing option? Like walling him in with 3 pylons + 1/2 cannons? I fear that now, with the increased ground range of queens, those wall offs may now resist for long, and are quite expensive too...

There is a nice trick about hatch first. (no sure if it's worth it though)
After scouting no early pool i go down to Nat and put a pylon-block and if i find a pool building - i cancel the pylon, if no pool - than let it finish, and usually zerg will go and try to put a "third" down, but guess what - there is no overlord over third, so you can cannon it with pylon and 2 cannons.

But now i don't really do that often, cuz a probe at natural will delay hatch just perfectly for me to go Nexus first.

TL;DR
If there is no overlord over hatch - cannon it, also check if there is overlord over third.
Going nexus first is also a very nice option.

It's not going to really punish zerg, but it will delay his eco.
To be absolutely clear - most convinient way to punish zerg going hatch first out of FFE - cannon rush.
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
TheExodus
Profile Joined November 2011
293 Posts
June 19 2012 10:02 GMT
#5277
On June 19 2012 18:35 Malhavoc wrote:
I FFE and Zerg goes Hatchery first. Which is the best way to punish that? I usually put a pylon + cannon just outside their natural mineral line, in a spot where drones/lings can't surround well enough, but if the opponent is decent and scouts that with an overlord while pylon is still warping, and pulls drones, I have an hard time microing that. Am I just bad at microing or should I go for another punishing option? Like walling him in with 3 pylons + 1/2 cannons? I fear that now, with the increased ground range of queens, those wall offs may now resist for long, and are quite expensive too...


Hatch first is the natural response to FFE, and as they're responding correctly there isn't much you can do about it. I've been playing with the idea of delaying my cannon even more than usual, instead giving me the option to get out more units earlier so I can actually apply some pressure with a FFE, but I haven't gotten around to trying it due to travel and not enough playtime.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 19 2012 10:09 GMT
#5278
No it isn't. Hatch first in PvZ isn't done much if at all in PvZ because a pro gamer who scouts on 9 will always be able to delay the hatch long enough just microing the scouting probe. That said, if the Zerg is being careful with overlord placement and drones in position to stop a cannon rush, there actually isn't much P can do to punish hatch first.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Smancer
Profile Blog Joined December 2010
United States379 Posts
Last Edited: 2012-06-19 12:24:35
June 19 2012 12:24 GMT
#5279
Is it viable to do a FEE into double stargate? If I am all-ining off two bases with double stargates, how many extra gates can I throw down along with it? When do I put down the gates? Anyone have a detailed build?

Edit... Versus Zerg.
A good way to threaten somebody is to light a stick of dynamite. Then you call the guy and hold the burning fuse up to the phone. "Hear that?" you say. "That's dynamite, baby."
TheExodus
Profile Joined November 2011
293 Posts
June 19 2012 12:31 GMT
#5280
On June 19 2012 21:24 Smancer wrote:
Is it viable to do a FEE into double stargate? If I am all-ining off two bases with double stargates, how many extra gates can I throw down along with it? When do I put down the gates? Anyone have a detailed build?

Edit... Versus Zerg.


If you're not scouted it's viable. If you're on two saturated bases and build mainly phoenix/VR you could probably get 5 gates or so up as well.
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