• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:59
CET 23:59
KST 07:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9 How much money terran looses from gas steal?
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1512 users

The Protoss Help Me Thread - Page 154

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 152 153 154 155 156 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
January 05 2012 11:02 GMT
#3061
On January 05 2012 09:17 Geiko wrote:
Show nested quote +
On January 05 2012 09:06 ant885 wrote:
This may be an unimportant question but I want to ask anyway :D

I often see pro's on their stream make sure their main base has 16 probes mining minerals (3-6 in gas depending on build, usually 6), then they will change their rally to their natural. I'm wondering if 17 probes mining in main is possibly better, so when you pull a probe off line to build something, you'll still have the 2 probes/patch mining.

It seems like the 'best' (or most common) approach is 16 mining @ main, then 16 @ natural, then get to 20 mining each base. With the ideal probe count being 78 (20 for mining on 3base and 18 for 6 geysers total). Any thoughts on this?

It may be minutia, but I was a bit curious if there is an accepted ideal or something.
Thx


No one cares about one extra probe or not on minerals at this point in the game. Besides, your natural probably hasn't got 16 mineral probes yet, so having 15 probes in main and 10 in natural is better then 16 in main and 9 in natural.


Nu-uh. This is the only flaw in my game from stopping me reaching grandmaster

Brood War Protoss, SC2 Terran/Protoss
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
Last Edited: 2012-01-05 11:10:09
January 05 2012 11:09 GMT
#3062
On January 05 2012 08:57 Zswizzy wrote:
I need a build order (With what units to build when too) I just started playung this game and are ok but i am losing alot. I need 3 protoss build''s to counter each race that will keep me well defended incase of a rush/harrass, and then a strong mid game to finish them off. I have been rushed and harrased almost every game. (Im ranked 70 silvr btw.)


if you are very new it may be helpful to play a build that works in every matchup and get used to mastering a build.

such as this one

http://wiki.teamliquid.net/starcraft2/3_Gate_Robo

at higher levels it's not a very economic opening, but it is very safe so if you can play it and not miss pylons and keep spending your money you should be able to win silver league games with it. it also allows you to hit some nice 2 base timing pushes such as when you have say 2 or 4 collosi out
Brood War Protoss, SC2 Terran/Protoss
Guamshin
Profile Joined January 2011
Netherlands295 Posts
January 05 2012 11:50 GMT
#3063
What are the gas timings for protoss in general?

Also after i do a ffe into stargate opening what are my options after that?

I remember there being a guide for FFEing vs zerg, but i can't find it! Does somebody have the link? It was mostly about variations of expanding depending on the pool timing.
Weeeee
-Asmodeus-
Profile Joined January 2012
Poland31 Posts
January 05 2012 13:03 GMT
#3064
On January 05 2012 20:50 Guamshin wrote:
What are the gas timings for protoss in general?

Also after i do a ffe into stargate opening what are my options after that?

I remember there being a guide for FFEing vs zerg, but i can't find it! Does somebody have the link? It was mostly about variations of expanding depending on the pool timing.


1-3 gate sentry expand: Take 1st gas after gateway, 2nd after cyber core. After you get 12+ probes on you natural, throw down assimilators there

FFE: take both your gaysers after you put down your gateway and second pylon, take your 3rd and 4th gas after you have saturated main and 10+ probes at your natural.

If you FFE into stargate it's about the same.
PeggyHill
Profile Joined February 2011
1494 Posts
January 05 2012 13:35 GMT
#3065
Would love to see him try to punish this gasless expo.
Zswizzy
Profile Joined January 2012
United States8 Posts
Last Edited: 2012-01-05 15:38:41
January 05 2012 15:38 GMT
#3066
woops, delete this post.
Looking for a coach (1v1 protoss bronze)
Zswizzy
Profile Joined January 2012
United States8 Posts
January 05 2012 17:04 GMT
#3067
On January 05 2012 20:09 ThePianoDentist wrote:
Show nested quote +
On January 05 2012 08:57 Zswizzy wrote:
I need a build order (With what units to build when too) I just started playung this game and are ok but i am losing alot. I need 3 protoss build''s to counter each race that will keep me well defended incase of a rush/harrass, and then a strong mid game to finish them off. I have been rushed and harrased almost every game. (Im ranked 70 silvr btw.)


if you are very new it may be helpful to play a build that works in every matchup and get used to mastering a build.

such as this one

http://wiki.teamliquid.net/starcraft2/3_Gate_Robo

at higher levels it's not a very economic opening, but it is very safe so if you can play it and not miss pylons and keep spending your money you should be able to win silver league games with it. it also allows you to hit some nice 2 base timing pushes such as when you have say 2 or 4 collosi out

Ok everytime i try to do this i get pooned by fast banshee's/speedlings/roach's/marines ect ect.
Looking for a coach (1v1 protoss bronze)
Guamshin
Profile Joined January 2011
Netherlands295 Posts
January 05 2012 17:04 GMT
#3068
Hm ok so i had this PvZ against a zerg who i lost to, i looked at the replay and couldn't really find a reason why i lost, i think i played pretty well.

http://sc2rep.com/replays/(Z)AMavh_vs_(P)Huriya/17109

Can somebody tell me what i did wrong? I myself think i might had too little gateways.
Weeeee
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
Last Edited: 2012-01-05 17:13:59
January 05 2012 17:12 GMT
#3069
On January 06 2012 02:04 Zswizzy wrote:
Show nested quote +
On January 05 2012 20:09 ThePianoDentist wrote:
On January 05 2012 08:57 Zswizzy wrote:
I need a build order (With what units to build when too) I just started playung this game and are ok but i am losing alot. I need 3 protoss build''s to counter each race that will keep me well defended incase of a rush/harrass, and then a strong mid game to finish them off. I have been rushed and harrased almost every game. (Im ranked 70 silvr btw.)


if you are very new it may be helpful to play a build that works in every matchup and get used to mastering a build.

such as this one

http://wiki.teamliquid.net/starcraft2/3_Gate_Robo

at higher levels it's not a very economic opening, but it is very safe so if you can play it and not miss pylons and keep spending your money you should be able to win silver league games with it. it also allows you to hit some nice 2 base timing pushes such as when you have say 2 or 4 collosi out

Ok everytime i try to do this i get pooned by fast banshee's/speedlings/roach's/marines ect ect.


At silver level, if you execute the build well and forcefield your ramp well no fast banshees or speedlings will kill you. Maybe ultra quick roaches if they do a 7 Roach rush might give you problems but it really shouldn't. The robo gives you an obs so banshees that are cloaked should be easy to deal with.

just try to make sure you have 2 stalkers attack a banshee at a time. If you send one at a time they will lose because one banshee kills one stalker faster than one stalker kills one banshee.

Please post replays of you losing with 3 gate robo and we can help you more.

For the seven roach rush all you need to do is scout with your first probe and if you see roaches or a roach warren really fast then make the sentry before the stalker.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 05 2012 23:30 GMT
#3070
On January 05 2012 20:50 Guamshin wrote:
What are the gas timings for protoss in general?

Also after i do a ffe into stargate opening what are my options after that?

I remember there being a guide for FFEing vs zerg, but i can't find it! Does somebody have the link? It was mostly about variations of expanding depending on the pool timing.

usually when i see kr protosses open stargate they make 6-7 gateways very quickly to not lose to a bust/get macro going. doesn't really matter what you transition to, but make sure you follow up with A LOT of gateways as your void ray is making
get rich or die mining
TL+ Member
Tekakan
Profile Joined December 2010
Sweden78 Posts
Last Edited: 2012-01-05 23:59:00
January 05 2012 23:57 GMT
#3071
On January 05 2012 18:12 Alejandrisha wrote:
Show nested quote +
On January 05 2012 18:01 Tekakan wrote:
My practice partner asekd me to help him practice against +1 7 gate without any tech. What's the optimal way execute that build? I tried going WG-tech and +1 attack after double gas then getting 2 Sentries whilst going up to 40 Probes then cutting them for good and add on all 6 Gates at the same time. I would hit at arround 8:30-9:00 I think. Is that a good timing?

+1 7 gate without any tech sounds like he wants it off of an ffe. +1 7 gate off of an ffe without blink seems kind of strange.. most +1 7 gates will have blink and an obs. a 6 gate on the other hand won't have either and should hit a bit faster. off of a gateway expand, a 5 gate with no tech would make more sense. all these timings will have 6-8 sentries


Sorry for not beeing specific. I ment FFE -> 7 Gate without tech. I thought he ment the blink+obs one but apparently that wasn't the case. I've never seen it either but he has lost to it several times against diffrent people on ladder. I guess some eu masters just do random two base all inns frequently...
eugalp
Profile Joined August 2011
United States203 Posts
January 06 2012 04:01 GMT
#3072
This is gonna sound stupid but does anyone know any tricks for preventing ling run-by's? I usually leave a small hole in my wall and use a probe or a zealot on hold position. But probably half the time lings get through anyway. It seems like it is really hard to position the unit at the exact spot where it would actually stop the lings, and if it is just a hair off they will run through. Also if I'm not mistaken, lings are smaller than probes so if a probe can't squeeze through that doesnt necessarily mean ling won't.
"More GG more skill" - White-Ra
Tarrius
Profile Blog Joined August 2011
United States37 Posts
January 06 2012 05:01 GMT
#3073
I seem to be struggling a little bit in upper level platinum, low diamond with mass mutas. It seems that the critical mass for mutas is relatively low, and the zerg can just spend all day harrassing your base while they build up. Blink stalkers just don't seem to cut it when your weaving in and out of your own structures waiting for blink to cool down. Any thoughts?
"The joy of living, its beauty is all bound up in the fact that life can surprise you." Leto Atreides II
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
January 06 2012 05:04 GMT
#3074
I've been having trouble in PvP vs. Pheonix builds. On maps with set spawns I will generally 11gate and I've been getting better at transitioning into blink obs play.

On some maps I will open 3 stalker into blink obs as I already start with a solid stalker number and can deny early warpgate builds as well. Against pheonix plays I'm not sure exactly what to do. Once I get my blink up and a decent number of stalkers, I will expand and go for chargelots and some archons and try to attack off of 2 base. Hoping that my large number of zealots will overwhelm him since pheonix aren't good at dealing with a lot of zealots. Is this an ok response or is there a more specific focus I should be taking when I see pheonix play and I open blink/obs?

Thanks guys :D
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Quochobao
Profile Joined October 2010
United States350 Posts
January 06 2012 05:30 GMT
#3075
Can anyone give a pointer about transition after holding off cheeses?

Such as:
- 6 pool vs FFE (I put up a pylon and cannon in main, but lose one pylon and the forge.)
- cannon rush PvP (what to do when they put 1-2 cannon up ramp?)

I know that this question may be dumb, since after cheese I'm supposed to be ahead. But I want to ask for the most efficient transition, since sometimes I probe too hard and lose to subsequent all-in, and other times I commit to a counter attack too much that I lose my advantage...
Best or nothing.
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
January 06 2012 05:57 GMT
#3076
On January 06 2012 14:30 Quochobao wrote:
Can anyone give a pointer about transition after holding off cheeses?

Such as:
- 6 pool vs FFE (I put up a pylon and cannon in main, but lose one pylon and the forge.)
- cannon rush PvP (what to do when they put 1-2 cannon up ramp?)

I know that this question may be dumb, since after cheese I'm supposed to be ahead. But I want to ask for the most efficient transition, since sometimes I probe too hard and lose to subsequent all-in, and other times I commit to a counter attack too much that I lose my advantage...


I know it's a very general thing to say but unless you think you are far enough ahead to attack very soon to win outright, just follow whatever build you were going for originally as well as you can, taking the small to moderate victory of holding the cheese.
K3Nyy
Profile Joined February 2010
United States1961 Posts
January 06 2012 06:16 GMT
#3077
I've been wondering how do Protoss usually approach PvT these days?

Opening Colo first seems really really weak as Colo timing attacks seem to be easily deflected and it's vulnerable to drops. I've been going blink double forge but I'm not sure if my transition out of it is too slow. What's the standard transition out of it?

Also, what's the midgame composition supposed to look like? Is Colo a must in the midgame, or can I get away with pure gateway units?

Currently playing high masters/GM players, would like someone with similar skill or higher to comment please. Thank you.
Whitewing
Profile Joined October 2010
United States7483 Posts
January 06 2012 06:29 GMT
#3078
On January 06 2012 15:16 K3Nyy wrote:
I've been wondering how do Protoss usually approach PvT these days?

Opening Colo first seems really really weak as Colo timing attacks seem to be easily deflected and it's vulnerable to drops. I've been going blink double forge but I'm not sure if my transition out of it is too slow. What's the standard transition out of it?

Also, what's the midgame composition supposed to look like? Is Colo a must in the midgame, or can I get away with pure gateway units?

Currently playing high masters/GM players, would like someone with similar skill or higher to comment please. Thank you.


I'm extremely fond of the creator prime build, as it leads itself to almost any kind of tech path that you want once you take your third base. It's basically a one gate expand, followed by 2 more gateways and a robo for observer. Add 2 forges while your observer is on its way to the enemy base, when it gets there, decide if you want to keep or cancel the forges, and get double upgrades rolling. Now you can choose whether you want to go heavy gateway play (I like to go up to 7-8 gateways), or add on colossi. This style works really well with almost anything, I personally favor chargelot-archon for a midgame, and follow it up with storm if there aren't any ghosts present, or colossi if there are. The double forges make your gateway units useful. It also doesn't feel nearly as fragile as going for a quicker colossus build, since you aren't relying on a single unit.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Selendis
Profile Blog Joined October 2010
Australia509 Posts
Last Edited: 2012-01-06 15:31:17
January 06 2012 08:19 GMT
#3079
Probes are sooo OP
FunkyFerdi
Profile Joined February 2011
Germany29 Posts
Last Edited: 2012-01-06 12:57:34
January 06 2012 12:56 GMT
#3080
Hi i just have a question concerning the standard robo blink in pvp.

Its pretty essential because i want to know in which order i built my buildings.
I tried 1 gate
-> 3 gates
-> twilligh
t -> robo
-> 4th gate and it worked pretty well.

(I started blink as soon as possible) I also want to know which units i build,
i built like 2 stalkers, a zealot and a sentry before warpgate.
After that i build as many stalkers as possible. So what can i do to improve my build order ?
Prev 1 152 153 154 155 156 432 Next
Please log in or register to reply.
Live Events Refresh
OSC
18:00
OSC Elite Rising Star #18
SteadfastSC89
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 321
UpATreeSC 133
SteadfastSC 89
SC2Nice 8
StarCraft: Brood War
Backho 62
soO 25
NaDa 8
Super Smash Bros
hungrybox283
C9.Mang0138
PPMD21
Other Games
summit1g8214
tarik_tv4407
Grubby2642
shahzam419
ToD95
ViBE42
minikerr1
Organizations
Other Games
BasetradeTV67
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta21
• Reevou 4
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• RayReign 43
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV895
• lizZardDota289
League of Legends
• Doublelift3144
Other Games
• imaqtpie724
• Scarra700
• Shiphtur114
Upcoming Events
Replay Cast
1h 1m
WardiTV Team League
13h 1m
Big Brain Bouts
18h 1m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 11h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 13h
Platinum Heroes Events
1d 16h
BSL
1d 21h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.