• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:26
CEST 20:26
KST 03:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
38 yo Retired SWE looking to save SC IP I have 0 hope Blizzard doing anything with SC IP SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Bot on ladder an AI researcher's take on the ladder bot Working 1v1, 2v2, 3v3 Ladder BW General Discussion
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9689 users

The Protoss Help Me Thread - Page 154

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 152 153 154 155 156 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
January 05 2012 11:02 GMT
#3061
On January 05 2012 09:17 Geiko wrote:
Show nested quote +
On January 05 2012 09:06 ant885 wrote:
This may be an unimportant question but I want to ask anyway :D

I often see pro's on their stream make sure their main base has 16 probes mining minerals (3-6 in gas depending on build, usually 6), then they will change their rally to their natural. I'm wondering if 17 probes mining in main is possibly better, so when you pull a probe off line to build something, you'll still have the 2 probes/patch mining.

It seems like the 'best' (or most common) approach is 16 mining @ main, then 16 @ natural, then get to 20 mining each base. With the ideal probe count being 78 (20 for mining on 3base and 18 for 6 geysers total). Any thoughts on this?

It may be minutia, but I was a bit curious if there is an accepted ideal or something.
Thx


No one cares about one extra probe or not on minerals at this point in the game. Besides, your natural probably hasn't got 16 mineral probes yet, so having 15 probes in main and 10 in natural is better then 16 in main and 9 in natural.


Nu-uh. This is the only flaw in my game from stopping me reaching grandmaster

Brood War Protoss, SC2 Terran/Protoss
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
Last Edited: 2012-01-05 11:10:09
January 05 2012 11:09 GMT
#3062
On January 05 2012 08:57 Zswizzy wrote:
I need a build order (With what units to build when too) I just started playung this game and are ok but i am losing alot. I need 3 protoss build''s to counter each race that will keep me well defended incase of a rush/harrass, and then a strong mid game to finish them off. I have been rushed and harrased almost every game. (Im ranked 70 silvr btw.)


if you are very new it may be helpful to play a build that works in every matchup and get used to mastering a build.

such as this one

http://wiki.teamliquid.net/starcraft2/3_Gate_Robo

at higher levels it's not a very economic opening, but it is very safe so if you can play it and not miss pylons and keep spending your money you should be able to win silver league games with it. it also allows you to hit some nice 2 base timing pushes such as when you have say 2 or 4 collosi out
Brood War Protoss, SC2 Terran/Protoss
Guamshin
Profile Joined January 2011
Netherlands295 Posts
January 05 2012 11:50 GMT
#3063
What are the gas timings for protoss in general?

Also after i do a ffe into stargate opening what are my options after that?

I remember there being a guide for FFEing vs zerg, but i can't find it! Does somebody have the link? It was mostly about variations of expanding depending on the pool timing.
Weeeee
-Asmodeus-
Profile Joined January 2012
Poland31 Posts
January 05 2012 13:03 GMT
#3064
On January 05 2012 20:50 Guamshin wrote:
What are the gas timings for protoss in general?

Also after i do a ffe into stargate opening what are my options after that?

I remember there being a guide for FFEing vs zerg, but i can't find it! Does somebody have the link? It was mostly about variations of expanding depending on the pool timing.


1-3 gate sentry expand: Take 1st gas after gateway, 2nd after cyber core. After you get 12+ probes on you natural, throw down assimilators there

FFE: take both your gaysers after you put down your gateway and second pylon, take your 3rd and 4th gas after you have saturated main and 10+ probes at your natural.

If you FFE into stargate it's about the same.
PeggyHill
Profile Joined February 2011
1494 Posts
January 05 2012 13:35 GMT
#3065
Would love to see him try to punish this gasless expo.
Zswizzy
Profile Joined January 2012
United States8 Posts
Last Edited: 2012-01-05 15:38:41
January 05 2012 15:38 GMT
#3066
woops, delete this post.
Looking for a coach (1v1 protoss bronze)
Zswizzy
Profile Joined January 2012
United States8 Posts
January 05 2012 17:04 GMT
#3067
On January 05 2012 20:09 ThePianoDentist wrote:
Show nested quote +
On January 05 2012 08:57 Zswizzy wrote:
I need a build order (With what units to build when too) I just started playung this game and are ok but i am losing alot. I need 3 protoss build''s to counter each race that will keep me well defended incase of a rush/harrass, and then a strong mid game to finish them off. I have been rushed and harrased almost every game. (Im ranked 70 silvr btw.)


if you are very new it may be helpful to play a build that works in every matchup and get used to mastering a build.

such as this one

http://wiki.teamliquid.net/starcraft2/3_Gate_Robo

at higher levels it's not a very economic opening, but it is very safe so if you can play it and not miss pylons and keep spending your money you should be able to win silver league games with it. it also allows you to hit some nice 2 base timing pushes such as when you have say 2 or 4 collosi out

Ok everytime i try to do this i get pooned by fast banshee's/speedlings/roach's/marines ect ect.
Looking for a coach (1v1 protoss bronze)
Guamshin
Profile Joined January 2011
Netherlands295 Posts
January 05 2012 17:04 GMT
#3068
Hm ok so i had this PvZ against a zerg who i lost to, i looked at the replay and couldn't really find a reason why i lost, i think i played pretty well.

http://sc2rep.com/replays/(Z)AMavh_vs_(P)Huriya/17109

Can somebody tell me what i did wrong? I myself think i might had too little gateways.
Weeeee
ZeromuS
Profile Blog Joined October 2010
Canada13422 Posts
Last Edited: 2012-01-05 17:13:59
January 05 2012 17:12 GMT
#3069
On January 06 2012 02:04 Zswizzy wrote:
Show nested quote +
On January 05 2012 20:09 ThePianoDentist wrote:
On January 05 2012 08:57 Zswizzy wrote:
I need a build order (With what units to build when too) I just started playung this game and are ok but i am losing alot. I need 3 protoss build''s to counter each race that will keep me well defended incase of a rush/harrass, and then a strong mid game to finish them off. I have been rushed and harrased almost every game. (Im ranked 70 silvr btw.)


if you are very new it may be helpful to play a build that works in every matchup and get used to mastering a build.

such as this one

http://wiki.teamliquid.net/starcraft2/3_Gate_Robo

at higher levels it's not a very economic opening, but it is very safe so if you can play it and not miss pylons and keep spending your money you should be able to win silver league games with it. it also allows you to hit some nice 2 base timing pushes such as when you have say 2 or 4 collosi out

Ok everytime i try to do this i get pooned by fast banshee's/speedlings/roach's/marines ect ect.


At silver level, if you execute the build well and forcefield your ramp well no fast banshees or speedlings will kill you. Maybe ultra quick roaches if they do a 7 Roach rush might give you problems but it really shouldn't. The robo gives you an obs so banshees that are cloaked should be easy to deal with.

just try to make sure you have 2 stalkers attack a banshee at a time. If you send one at a time they will lose because one banshee kills one stalker faster than one stalker kills one banshee.

Please post replays of you losing with 3 gate robo and we can help you more.

For the seven roach rush all you need to do is scout with your first probe and if you see roaches or a roach warren really fast then make the sentry before the stalker.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 05 2012 23:30 GMT
#3070
On January 05 2012 20:50 Guamshin wrote:
What are the gas timings for protoss in general?

Also after i do a ffe into stargate opening what are my options after that?

I remember there being a guide for FFEing vs zerg, but i can't find it! Does somebody have the link? It was mostly about variations of expanding depending on the pool timing.

usually when i see kr protosses open stargate they make 6-7 gateways very quickly to not lose to a bust/get macro going. doesn't really matter what you transition to, but make sure you follow up with A LOT of gateways as your void ray is making
get rich or die mining
TL+ Member
Tekakan
Profile Joined December 2010
Sweden78 Posts
Last Edited: 2012-01-05 23:59:00
January 05 2012 23:57 GMT
#3071
On January 05 2012 18:12 Alejandrisha wrote:
Show nested quote +
On January 05 2012 18:01 Tekakan wrote:
My practice partner asekd me to help him practice against +1 7 gate without any tech. What's the optimal way execute that build? I tried going WG-tech and +1 attack after double gas then getting 2 Sentries whilst going up to 40 Probes then cutting them for good and add on all 6 Gates at the same time. I would hit at arround 8:30-9:00 I think. Is that a good timing?

+1 7 gate without any tech sounds like he wants it off of an ffe. +1 7 gate off of an ffe without blink seems kind of strange.. most +1 7 gates will have blink and an obs. a 6 gate on the other hand won't have either and should hit a bit faster. off of a gateway expand, a 5 gate with no tech would make more sense. all these timings will have 6-8 sentries


Sorry for not beeing specific. I ment FFE -> 7 Gate without tech. I thought he ment the blink+obs one but apparently that wasn't the case. I've never seen it either but he has lost to it several times against diffrent people on ladder. I guess some eu masters just do random two base all inns frequently...
eugalp
Profile Joined August 2011
United States203 Posts
January 06 2012 04:01 GMT
#3072
This is gonna sound stupid but does anyone know any tricks for preventing ling run-by's? I usually leave a small hole in my wall and use a probe or a zealot on hold position. But probably half the time lings get through anyway. It seems like it is really hard to position the unit at the exact spot where it would actually stop the lings, and if it is just a hair off they will run through. Also if I'm not mistaken, lings are smaller than probes so if a probe can't squeeze through that doesnt necessarily mean ling won't.
"More GG more skill" - White-Ra
Tarrius
Profile Blog Joined August 2011
United States37 Posts
January 06 2012 05:01 GMT
#3073
I seem to be struggling a little bit in upper level platinum, low diamond with mass mutas. It seems that the critical mass for mutas is relatively low, and the zerg can just spend all day harrassing your base while they build up. Blink stalkers just don't seem to cut it when your weaving in and out of your own structures waiting for blink to cool down. Any thoughts?
"The joy of living, its beauty is all bound up in the fact that life can surprise you." Leto Atreides II
ZeromuS
Profile Blog Joined October 2010
Canada13422 Posts
January 06 2012 05:04 GMT
#3074
I've been having trouble in PvP vs. Pheonix builds. On maps with set spawns I will generally 11gate and I've been getting better at transitioning into blink obs play.

On some maps I will open 3 stalker into blink obs as I already start with a solid stalker number and can deny early warpgate builds as well. Against pheonix plays I'm not sure exactly what to do. Once I get my blink up and a decent number of stalkers, I will expand and go for chargelots and some archons and try to attack off of 2 base. Hoping that my large number of zealots will overwhelm him since pheonix aren't good at dealing with a lot of zealots. Is this an ok response or is there a more specific focus I should be taking when I see pheonix play and I open blink/obs?

Thanks guys :D
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Quochobao
Profile Joined October 2010
United States350 Posts
January 06 2012 05:30 GMT
#3075
Can anyone give a pointer about transition after holding off cheeses?

Such as:
- 6 pool vs FFE (I put up a pylon and cannon in main, but lose one pylon and the forge.)
- cannon rush PvP (what to do when they put 1-2 cannon up ramp?)

I know that this question may be dumb, since after cheese I'm supposed to be ahead. But I want to ask for the most efficient transition, since sometimes I probe too hard and lose to subsequent all-in, and other times I commit to a counter attack too much that I lose my advantage...
Best or nothing.
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
January 06 2012 05:57 GMT
#3076
On January 06 2012 14:30 Quochobao wrote:
Can anyone give a pointer about transition after holding off cheeses?

Such as:
- 6 pool vs FFE (I put up a pylon and cannon in main, but lose one pylon and the forge.)
- cannon rush PvP (what to do when they put 1-2 cannon up ramp?)

I know that this question may be dumb, since after cheese I'm supposed to be ahead. But I want to ask for the most efficient transition, since sometimes I probe too hard and lose to subsequent all-in, and other times I commit to a counter attack too much that I lose my advantage...


I know it's a very general thing to say but unless you think you are far enough ahead to attack very soon to win outright, just follow whatever build you were going for originally as well as you can, taking the small to moderate victory of holding the cheese.
K3Nyy
Profile Joined February 2010
United States1961 Posts
January 06 2012 06:16 GMT
#3077
I've been wondering how do Protoss usually approach PvT these days?

Opening Colo first seems really really weak as Colo timing attacks seem to be easily deflected and it's vulnerable to drops. I've been going blink double forge but I'm not sure if my transition out of it is too slow. What's the standard transition out of it?

Also, what's the midgame composition supposed to look like? Is Colo a must in the midgame, or can I get away with pure gateway units?

Currently playing high masters/GM players, would like someone with similar skill or higher to comment please. Thank you.
Whitewing
Profile Joined October 2010
United States7483 Posts
January 06 2012 06:29 GMT
#3078
On January 06 2012 15:16 K3Nyy wrote:
I've been wondering how do Protoss usually approach PvT these days?

Opening Colo first seems really really weak as Colo timing attacks seem to be easily deflected and it's vulnerable to drops. I've been going blink double forge but I'm not sure if my transition out of it is too slow. What's the standard transition out of it?

Also, what's the midgame composition supposed to look like? Is Colo a must in the midgame, or can I get away with pure gateway units?

Currently playing high masters/GM players, would like someone with similar skill or higher to comment please. Thank you.


I'm extremely fond of the creator prime build, as it leads itself to almost any kind of tech path that you want once you take your third base. It's basically a one gate expand, followed by 2 more gateways and a robo for observer. Add 2 forges while your observer is on its way to the enemy base, when it gets there, decide if you want to keep or cancel the forges, and get double upgrades rolling. Now you can choose whether you want to go heavy gateway play (I like to go up to 7-8 gateways), or add on colossi. This style works really well with almost anything, I personally favor chargelot-archon for a midgame, and follow it up with storm if there aren't any ghosts present, or colossi if there are. The double forges make your gateway units useful. It also doesn't feel nearly as fragile as going for a quicker colossus build, since you aren't relying on a single unit.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Selendis
Profile Blog Joined October 2010
Australia509 Posts
Last Edited: 2012-01-06 15:31:17
January 06 2012 08:19 GMT
#3079
Probes are sooo OP
FunkyFerdi
Profile Joined February 2011
Germany29 Posts
Last Edited: 2012-01-06 12:57:34
January 06 2012 12:56 GMT
#3080
Hi i just have a question concerning the standard robo blink in pvp.

Its pretty essential because i want to know in which order i built my buildings.
I tried 1 gate
-> 3 gates
-> twilligh
t -> robo
-> 4th gate and it worked pretty well.

(I started blink as soon as possible) I also want to know which units i build,
i built like 2 stalkers, a zealot and a sentry before warpgate.
After that i build as many stalkers as possible. So what can i do to improve my build order ?
Prev 1 152 153 154 155 156 432 Next
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
17:00
Swiss - Round 2
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason52
SpeCial 47
EnDerr 19
EmSc Tv 18
StarCraft: Brood War
Shuttle 726
Mini 604
Soma 390
Dewaltoss 106
Sea.KH 56
Terrorterran 31
910 29
Barracks 25
Trap 24
Sharp 22
[ Show more ]
HiyA 19
Free 6
Dota 2
monkeys_forever21
Counter-Strike
byalli1132
Heroes of the Storm
Liquid`Hasu381
Other Games
FrodaN3026
Grubby2285
fl0m769
Beastyqt666
B2W.Neo388
mouzStarbuck358
KnowMe242
Hui .192
ToD146
QueenE101
Mew2King77
Trikslyr50
IndyStarCraft 45
CosmosSc2 29
Organizations
Dota 2
PGL Dota 2 - Main Stream8375
Other Games
gamesdonequick1977
EGCTV956
StarCraft 2
WardiTV914
Other Games
BasetradeTV70
StarCraft 2
EmSc Tv 18
EmSc2Tv 18
[ Show 16 non-featured ]
StarCraft 2
• printf 41
• EnkiAlexander 39
• mYiSmile131
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2068
League of Legends
• Shiphtur231
Other Games
• imaqtpie799
• WagamamaTV252
Upcoming Events
Replay Cast
5h 34m
GSL
16h 34m
Shopify Rebellion Sundays
20h 34m
Spirit vs Mixu
BSL
1d
Ret vs TerrOr
Replay Cast
1d 5h
Afreeca Starleague
1d 15h
Shine vs Rush
WardiTV Weekly
1d 16h
Monday Night Weeklies
1d 21h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs EffOrt
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-18
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.