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Hey everyone.
IM a gold league Zerg player looking for effective builds against all matchups. I Really would like to learn builds vs terran, toss and zerg that are not just openers, since these leave a lot of Empty space. i know zerg iS a very reactionary race but still IM looking for all kinds of builds. i would Really appreciate if you guys could help me with this matter. Thanks!
ps: i know there are a buch of builds at liquipedia but i WanT to know Which builds you guys use so i can learn more. Also, i saw today BoxeR's and MMA's games against zerg, where they do that helion Marine Push . i was wondering how do i stop this without staying behind on economy?
I hope you guys like this threat for anyone WhO iS trying to become a more compretitive player like me.
Excitedly VerticallyChalleng3d
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Against those high hellion counts you pretty much need to get roaches out imo. You can defend with spines, queens and speedlings on creep but I think if the terran goes hellions getting roaches is just way more solid.
I believe most zerg builds are just based getting the next tech when you have the money for it (or when you need it for a specific timing like evo chambers). For instance putting down the roachwarren when you have the spare minerals after your expo or getting lair with your second 100 gas. Most if it comes down to gas vs mineral management so those gas timings and pulling drones off gas when appropriate is really important.
I personally don't have any really tight builds past the opening so I would advice to go to SC2Rep.com and steal them directly from the pros.
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You have to remember that the SlayerS' builds aren't very well known, they've basically been put on show for the first time today. You probably just need to get early roaches, roaches should be able to deal with marine/hellion just fine. Just make sure you have great vision of your base to get ready for the drop.
For the general zerg builds, http://wiki.teamliquid.net/starcraft2/Zerg_Strategy#Match-ups should help
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On July 30 2011 13:38 AnxiousHippo wrote:You have to remember that the SlayerS' builds aren't very well known, they've basically been put on show for the first time today. You probably just need to get early roaches, roaches should be able to deal with marine/hellion just fine. Just make sure you have great vision of your base to get ready for the drop. For the general zerg builds, http://wiki.teamliquid.net/starcraft2/Zerg_Strategy#Match-ups should help Last I checked, the Liquipedia information is a bit outdated. Are those pages fine?
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I think you will not find such builds. Because zerg builds are composed of small timings within a game, for exemple if I go muta ling i start mining 4 gas at the same time, put 2 evo chamber for double upgrades, then go to lair and get the spire ASAP, thus I do not decide if I will do this build at the start of the game because as zerg you cannot go muta vs mass thors or vs mass phoenix. So the only thing that is stable is the oppening builds.
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Easy Zerg is standard, however the easier you play zerg the more often you will lose (easily lose to normal cheeses or diificult playing conditions. Standard ZvT is 13 hatch 15 pool, 15 hatch 15/16 pool or 14 gas/14 pool. If you want to learn standard zerg watch Morrow play, he plays super standard all the time almost 100% of the games he plays are good games to watch. ZvP is a little bit more difficult. Against a FFE you want to take a very fast third after opening 14 gas 14 pool, or 13 hatch 15 pool. or 15 hatch 15/16 pool. If they 3 gate expo you will want to do a speedling roach push. Watch Losira vs MC for that timing/build. (Take them as a grain of salt and just focus on the build rather than the timing as he plays much higher than you obviously). ZvZ is a throw up between 15 hatch 15 pool, and 14 gas 14 pool. Generally if they pool first without gas they are going roaches, if they get fast gas they are going speedling, if they keep guys in gas they are going banelings (or roaches) Scouting is the most important thing in ZvZ.
When you play against a random player, just do 14 gas 14pool. As it generally works against all the races.
Things to transition to are, 3 base mutalisk speedling baneling, 3 base infestor speedling, 3 base roach hydra, 3 base is the common factor, so the time you take your 3rd is very important. 3rd should be taken when you feel safe (not you, but in particular your race). Generally this is after a push, when you push, or when the opponent expands (this means he is either pushing or turtling with a large army, if he is turtling try and deny the third, if he pushes you just try and get in a good position).
Try and play as adaptive as possible, so if you see blue flame hellions don't be stubborn and stick with speedlings, just get roaches.
There is no proper way to play lategame, if you trade armies with your opponent don't remax and sit there, if you get to 200/200 you should constantly be attacking (or denying expos).
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On July 30 2011 13:38 AnxiousHippo wrote:You have to remember that the SlayerS' builds aren't very well known, they've basically been put on show for the first time today. You probably just need to get early roaches, roaches should be able to deal with marine/hellion just fine. Just make sure you have great vision of your base to get ready for the drop. For the general zerg builds, http://wiki.teamliquid.net/starcraft2/Zerg_Strategy#Match-ups should help
It would be great if we could just refer to liquipedia in these cases but when the hatch first build includes a 14 hatch I just don't feel comfortable pointing people in that direction. Maybe we should all try to keep it more up to date so it can actually be used as a resource for builds.
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Ole bobo no sea tan chirri y deje de escribir esta mano de pendejadas en estos lugares. No disque usted sabe mucho chino bobo? haga sus builds usted mismo baboso.
Excitedly BogusTitan
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