[G] TvZ Mech Play Timing Push - Page 4
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TheSurgeonTV
United States131 Posts
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Autunno
Brazil147 Posts
On September 02 2011 18:30 TheSurgeonTV wrote: 165/200 supply timing push with 2/2 upgrades is deadly, check out my replay. scan for mutas build roach. scan for infestor build tank gg. Do you get any thor at all if the oponent goes for infestor roach? I do a similar thing to what you did there but my push is a little delayed on the upgrades because I get a faster third (at the time your 2/2 finishes my 2/2 is halfway done). | ||
TheSurgeonTV
United States131 Posts
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nukkuj
Finland403 Posts
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ElPeque.fogata
Uruguay460 Posts
they give me a much higher chance to win. Slower to push, slower to retreat, and slower to return home when backstabbed. The marine is by far the best unit in the game, why ignore it? I think mech could suit a player that is very slow, compared to using bio. But it is a dead end once you reach certain level. | ||
lukasdesign
Switzerland93 Posts
[B] I think mech could suit a player that is very slow, compared to using bio. But it is a dead end once you reach certain level. A player that makes a statement like yours can't be taken serious. Mech is viable option in EVERY match up. Maybe not always the most efficient one but viable. The same is true for BIO or BIOMECH or AIR... In Starcraft there is no "All-In-One" solution, but there is also no such a thing as "Dead-End". Btw. I would love to see YOU going against Goody playing mech and then hear you talking about dead end | ||
SquidFist
United States16 Posts
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Pam
France33 Posts
I'm usually going 14 extractor though, to get the expand a bit sooner, and going with 2 - 3 marines + 1 svc is really helping 50% of the time The change of the blue flame helions doesn't affect them the way you use them in mech play, and going for fast +1/+2 delay way much the timing push I think that the nerf of the blue flame is good for mech, because less terran player will use it so less zerg would be prepared for it :') Otherwise, as a zerg player, the way to scout this build is the swap of the barrack on the reactor right after the helions, that's something that isn't done by standard play I don't have interesting replays yet, I don't do much tvz these days (I'm playing random on ladder), but as I'm progressing the the ladder, I'll perhaps have some good games against known players in the near future From what I've seen, they construct a tech lab on the barracks while the helions are produced, to get stim asap They build a barrack on the reactor after the helion production, they don't swap it | ||
Escoffier
United States120 Posts
On September 23 2011 01:02 Pam wrote: as a zerg player, the way to scout this build is the swap of the barrack on the reactor right after the helions, that's something that isn't done by standard play I don't know about that, some terrans are doing reactor hellion with just 2 or 4 hellions then doing reactor switch again and transitioning into tank/marine | ||
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