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[G] TvZ Mech Play Timing Push - Page 4

Forum Index > StarCraft 2 Strategy
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TheSurgeonTV
Profile Blog Joined November 2010
United States131 Posts
September 02 2011 09:30 GMT
#61
165/200 supply timing push with 2/2 upgrades is deadly, check out my replay. scan for mutas build roach. scan for infestor build tank gg.[image loading]
Bringing Starcraft Main Stream
Autunno
Profile Joined January 2011
Brazil147 Posts
September 02 2011 20:02 GMT
#62
On September 02 2011 18:30 TheSurgeonTV wrote:
165/200 supply timing push with 2/2 upgrades is deadly, check out my replay. scan for mutas build roach. scan for infestor build tank gg.[image loading]


Do you get any thor at all if the oponent goes for infestor roach? I do a similar thing to what you did there but my push is a little delayed on the upgrades because I get a faster third (at the time your 2/2 finishes my 2/2 is halfway done).
TheSurgeonTV
Profile Blog Joined November 2010
United States131 Posts
September 03 2011 13:21 GMT
#63
no thor if i don't scout a spire...since i scanned and saw a spire it was perfect. the amount of tanks in this build is so nice! watchout for magic box mutas tho during the push, but shouldn't be to hard to deal with
Bringing Starcraft Main Stream
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
September 08 2011 16:43 GMT
#64
Thank you! This build has restored joy in TvZ. no more 90% loss rate vZ that I had before. >.<
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
Last Edited: 2011-09-08 17:22:53
September 08 2011 17:20 GMT
#65
Being zerg, I prefer terrans to go mech.

they give me a much higher chance to win. Slower to push, slower to retreat, and slower to return home when backstabbed.

The marine is by far the best unit in the game, why ignore it?

I think mech could suit a player that is very slow, compared to using bio. But it is a dead end once you reach certain level.
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
lukasdesign
Profile Joined April 2011
Switzerland93 Posts
September 12 2011 09:57 GMT
#66
[B]

I think mech could suit a player that is very slow, compared to using bio. But it is a dead end once you reach certain level.



A player that makes a statement like yours can't be taken serious. Mech is viable option in EVERY match up. Maybe not always the most efficient one but viable. The same is true for BIO or BIOMECH or AIR...

In Starcraft there is no "All-In-One" solution, but there is also no such a thing as "Dead-End".

Btw. I would love to see YOU going against Goody playing mech and then hear you talking about dead end

SquidFist
Profile Joined April 2011
United States16 Posts
September 21 2011 19:12 GMT
#67
Nice Guide, been wanting to try out mech for some time. need to learn more 2base plays, stuck on mostly 1 atm >.<, yeh im bad, but thanks again for the guide
"Moar Steam" - Salokcin Snewo
Pam
Profile Joined May 2011
France33 Posts
Last Edited: 2011-09-23 07:47:12
September 22 2011 16:02 GMT
#68
So, I've tried a few things, but there is no real way to change the opening to adapt it to the patch
I'm usually going 14 extractor though, to get the expand a bit sooner, and going with 2 - 3 marines + 1 svc is really helping 50% of the time
The change of the blue flame helions doesn't affect them the way you use them in mech play, and going for fast +1/+2 delay way much the timing push
I think that the nerf of the blue flame is good for mech, because less terran player will use it so less zerg would be prepared for it :')
Otherwise, as a zerg player, the way to scout this build is the swap of the barrack on the reactor right after the helions, that's something that isn't done by standard play
I don't have interesting replays yet, I don't do much tvz these days (I'm playing random on ladder), but as I'm progressing the the ladder, I'll perhaps have some good games against known players in the near future

From what I've seen, they construct a tech lab on the barracks while the helions are produced, to get stim asap
They build a barrack on the reactor after the helion production, they don't swap it
Escoffier
Profile Joined May 2010
United States120 Posts
September 22 2011 23:02 GMT
#69
On September 23 2011 01:02 Pam wrote:
as a zerg player, the way to scout this build is the swap of the barrack on the reactor right after the helions, that's something that isn't done by standard play


I don't know about that, some terrans are doing reactor hellion with just 2 or 4 hellions then doing reactor switch again and transitioning into tank/marine
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