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PvZ Gas steal - Page 2

Forum Index > StarCraft 2 Strategy
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Geiko
Profile Blog Joined June 2010
France1939 Posts
July 27 2011 07:45 GMT
#21
On July 27 2011 11:09 SurroundSound wrote:
Show nested quote +
On July 27 2011 09:29 Geiko wrote:
9 pylon
14 gate
15 gaz
16 gaz
17 pylon

If you don't want that much gas, you just start mining on the second one a bit later. A lot of people, (pro players included) are doing this.

If he is gas stealing even before that, he is hurting his own play more then hurting you.



What does this kind of opening go into? just curious because i feel like if i used this to deter the gas steal i would macro up and have alot of gas left over


Goes into anything. As I've said, you don't have to harvest from the assimilator (although I do it anyways).
Frequent openings that can be done with this are :
-classic 3 gate sentry expand
-3 gate DT expand
-1 gate stargate expand
-sentry heavy 4/5 gate all in
geiko.813 (EU)
ChineseWife
Profile Joined August 2010
United States373 Posts
Last Edited: 2011-07-27 08:07:15
July 27 2011 07:53 GMT
#22
On July 27 2011 11:49 Jermstuddog wrote:
Back home, I prefer to go 15 hatch, 14 pool, no gas until ~18 myself. Sending 4 lings to your nat as soon as the pool finishes, making 15 nexus somewhat risky.


4 lings after a 15h/14p aint gonna do shit vs a 15 nex... :/

Also going gasless for that long leaves you pretty vulnerable to 1 gate pressure

edit: forgot to respond to op lol!

Usually when my gas is stolen there are several options that go through my mind:

a) 4 gate is the first thing that comes to mind and usually the last thing I will do. Most zergs will sniff out a 4 gate and your ass will get served

b) 1 gate expand is incredibly strong as long as you don't overcommit and know zerg's gas timings. If zerg went gas pool, be incredibly defensive and careful not to get overrun with lings if zerg scouts your early nexus and wants to be aggressive. If zerg went hatch first with a later gas or delayed gas at all, you can be very aggressive with 1 zeal 2 stalkers or 3 zeals or whatever. Go up to his creep, kill some lings, force more lings, then leave. During the little poke you should be getting a couple more gates up and a forge/cannon and continually make sentries out of your 1 gate after the 2nd stalker or 3rd unit. If you lose the initial units in your little poke, be careful and sim city the shit out of your nat/walloff if you can or else you're dead since you have maybe 2 sentries a cannon and wg within a couple chrono's of finishing

c) 1 gate expand with voidray followup is strong but you'll need to hack away at the stolen geyser and take it asaply. Play defensively but drop a stargate off 1 gate and after your nexus. Chrono out a vr so you don't die to a roach/ling attack or roach allin. If zerg is droning try to snipe third with vrs or play standard stargate
Oops I made no units
LoNeLyTrOoPeR
Profile Joined June 2011
United States32 Posts
July 27 2011 17:46 GMT
#23
whenever I see a drone coming to the gas geyser, I just immediately take my own gas, it's not worth having to deal with the extractor.
DuckS
Profile Joined September 2010
United States845 Posts
July 27 2011 18:11 GMT
#24
You can make your assim a bit earlier if the drone goes by your second gas.. no big deal.

If that doesn't work, i'd assume you could just expand faster because you will be mineral heavy. Then again, my follow up is just a 4gate <_< (really need to stop that)
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
July 27 2011 18:29 GMT
#25
On July 27 2011 11:49 Jermstuddog wrote:
Show nested quote +
On July 27 2011 09:29 Geiko wrote:
9 pylon
14 gate
15 gaz
16 gaz
17 pylon

If you don't want that much gas, you just start mining on the second one a bit later. A lot of people, (pro players included) are doing this.

If he is gas stealing even before that, he is hurting his own play more then hurting you.


I have my own fucked up version of this.

I will gas steal you around 15 supply, cancel spamming a few times (maybe 20-ish supply), then just throw a hatchery down in the middle of your base, which I'll most likely cancel right about the time you'd slam down 3 more gateways for a 4-gate.

Back home, I prefer to go 15 hatch, 14 pool, no gas until ~18 myself. Sending 4 lings to your nat as soon as the pool finishes, making 15 nexus somewhat risky.

This has the annoying situation of putting you between a rock and a hard place. You have a hatchery building in your base, if it gets to 1/2 hp without being attack, I'll put down a roach warren and just start pumping roaches in the middle of your base.

It's nice because it forces multiple non-typical responses out of Protoss and gives me damn near full vision of what he's doing between the overlord at the back, ling at the front, and hatch in the middle. The total cost of the drone and all the cancels is typically around 150 minerals. Well worth it IMO.


I don't think this is worth it at all. The direct cost is 150 minerals, but there are other costs as well including your delayed hatchery by 300 minerals. May I ask what league you are in?
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
Skyro
Profile Joined May 2010
United States1823 Posts
July 27 2011 20:25 GMT
#26
You can:

-Still 3-gate expand with less sentries and just make an additional cannon if you sense aggression.
-1-gate expand
-Quickly grab gas if you see the drone beelining toward your gas
-4-gate

You can even do like a fake expand into 4-gate or something. It's not really that big of a deal. Sounds like you just let things bother you if you build order is messed up in the slightest, which is essentially the major advantage of a gas steal intends to do.
FiLmBoT
Profile Joined June 2011
United States107 Posts
July 27 2011 20:38 GMT
#27
4 gate would be good since you have less gas. But if they are on two base and have spines up it would fail so I would go with some kind of fast expand or just try to get a stalker after the zealot instead of a sentry to kill the extractor.
Mr_Hyde
Profile Joined April 2011
United States7 Posts
July 27 2011 20:59 GMT
#28
Getting your second gas a little bit sooner just as a standard may be good for you if this throws you off that much.

I have a curiosity. If a zealot kills it faster than a stalker, then would it be terrible to get a stalker out as a 2nd unit and us it to block at your wall while the zealot takes care of the stolen gas? Then you can chrono out 2 sentries or so and expand.
iChau
Profile Joined December 2010
United States1210 Posts
July 27 2011 21:05 GMT
#29
On July 28 2011 03:29 SoKHo wrote:
Show nested quote +
On July 27 2011 11:49 Jermstuddog wrote:
On July 27 2011 09:29 Geiko wrote:
9 pylon
14 gate
15 gaz
16 gaz
17 pylon

If you don't want that much gas, you just start mining on the second one a bit later. A lot of people, (pro players included) are doing this.

If he is gas stealing even before that, he is hurting his own play more then hurting you.


I have my own fucked up version of this.

I will gas steal you around 15 supply, cancel spamming a few times (maybe 20-ish supply), then just throw a hatchery down in the middle of your base, which I'll most likely cancel right about the time you'd slam down 3 more gateways for a 4-gate.

Back home, I prefer to go 15 hatch, 14 pool, no gas until ~18 myself. Sending 4 lings to your nat as soon as the pool finishes, making 15 nexus somewhat risky.

This has the annoying situation of putting you between a rock and a hard place. You have a hatchery building in your base, if it gets to 1/2 hp without being attack, I'll put down a roach warren and just start pumping roaches in the middle of your base.

It's nice because it forces multiple non-typical responses out of Protoss and gives me damn near full vision of what he's doing between the overlord at the back, ling at the front, and hatch in the middle. The total cost of the drone and all the cancels is typically around 150 minerals. Well worth it IMO.


I don't think this is worth it at all. The direct cost is 150 minerals, but there are other costs as well including your delayed hatchery by 300 minerals. May I ask what league you are in?


He's around high masters (I played him before and I know who this guy is).

VTJerm
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
July 27 2011 21:15 GMT
#30
On July 27 2011 11:49 Jermstuddog wrote:
Show nested quote +
On July 27 2011 09:29 Geiko wrote:
9 pylon
14 gate
15 gaz
16 gaz
17 pylon

If you don't want that much gas, you just start mining on the second one a bit later. A lot of people, (pro players included) are doing this.

If he is gas stealing even before that, he is hurting his own play more then hurting you.


I have my own fucked up version of this.

I will gas steal you around 15 supply, cancel spamming a few times (maybe 20-ish supply), then just throw a hatchery down in the middle of your base, which I'll most likely cancel right about the time you'd slam down 3 more gateways for a 4-gate.

Back home, I prefer to go 15 hatch, 14 pool, no gas until ~18 myself. Sending 4 lings to your nat as soon as the pool finishes, making 15 nexus somewhat risky.

This has the annoying situation of putting you between a rock and a hard place. You have a hatchery building in your base, if it gets to 1/2 hp without being attack, I'll put down a roach warren and just start pumping roaches in the middle of your base.

It's nice because it forces multiple non-typical responses out of Protoss and gives me damn near full vision of what he's doing between the overlord at the back, ling at the front, and hatch in the middle. The total cost of the drone and all the cancels is typically around 150 minerals. Well worth it IMO.

That's a nice idea that I may steal and test sir .

One question however : is it working on 4-players map? If so, you are scouting at nine aren't you?
Join the Liquipedia Zerg Project ! PM me for more information :).
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-07-27 22:53:06
July 27 2011 22:45 GMT
#31
It's RevJerm, not VT. And my play-time is sporatic so I vary a lot. I finished season 2 around 1600 Masters but when I have the time, I can compete with top 100 GMs.

As far as the nuances of my retarded opener, my hatchery doesn't get delayed at all, thats actually the first thing I put down. Because I skip gas until ~18 supply, nothing really gets delayed except for ling speed and the 2nd queen.

I scout with my 10th drone every ZvP and ZvT. This mostly has to due with the fact that I need to know whats going on if I am skipping gas. Most builds don't actually require gas, not even 2-gate pressure, but knowing what you're doing gives me the option of throwing down gas if I want. This part is irrelevant of putting down an in-base hatch or not.

The hatchery came as a next step from delaying my gas so long. I found that I was floating minerals around 18 supply and no larva to spend that money on. If I just hold off on my 2nd queen and overlord for a few seconds, I can turn my scouting drone into a hatchery, and I'll eventually get 225 of that back while simultaneously giving myself the option of going for an in-base roach rush if my opponent decides to apply pressure to me instead of cleaning up the retardo-hatch in his base.

Bonus points were applied when I realized that I can place my hatchery in a location that lets me see whether or not he's chrono-boosting his cybernetics core or not, even if he puts it in an odd corner of his base and more-often-than-not the drone gets to scout his whole base before the 1 stalker can chase it down after I cancel the hatch. The 4 lings at the front are mostly there to make sure P doesn't pull his Zealot to help kill the hatch faster. I want that thing to cancel at the latest moment possible so that I can see damning evidence if he's going for an early 4-gate or stargate, finding that I can fuck with a FE was mostly a bonus.

There are definitely 100 ways to do it wrong, and I pick stupid moves every now and then, but when done right, it feels like theres just no good move that Protoss can make.
As it turns out, marines don't actually cost any money -Jinro
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