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[G] Chinese PvZ - Page 4

Forum Index > StarCraft 2 Strategy
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lazydino
Profile Joined October 2010
Canada331 Posts
Last Edited: 2011-06-23 06:38:48
June 23 2011 06:38 GMT
#61
Looks great! Thanks!
"I have this moron thing that I do, it's called thinking" - George Carlin
BadWolf0
Profile Joined September 2010
United States300 Posts
Last Edited: 2011-06-23 06:52:51
June 23 2011 06:52 GMT
#62
you got blunked son!

sorry I kid. This is a good strat. I'm zerg and when that upgrade timing hits and all my forces dissolve to pure blink stalkers just leaving me enough time to click on one of them and see the +2 or 3 before my vision fades... I wipe zerg tears from my eyes. I like the focus on the stalkers also because alot of lower level zergs (read: me) will misinterpret the build as a mass gate allin, especially with the slightly delayed 3rd. nice guide... jerk.
All hail the Queen!!!
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
June 23 2011 06:57 GMT
#63
Would try this out but i don't think it can work out for me since my micro is horrible
A good strategy means leaving your opponent room to make mistakes
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
June 23 2011 07:00 GMT
#64
On June 23 2011 15:21 AKA. wrote:
I would have to check to make sure, but I think if zerg opens spanishiwa into 2 base ling + infestor the several infestors will be up in time to deal with this, and without FF I'm pretty sure the stalkers will get rolled.

This is not to say its not a good build, but it might be a BO loss to ling+infestor into bling ultra.


I actually don't find ling/bling/infestor into ultra hard to deal with. You already have blink which is the most important thing vs that style imo, and you also have the tech to go for colossi or templars. In the replays morrow goes for bling/ling and gets crushed (no pity, the bastard knocked out huk ^^)

I feel like infestors are only good to stop you from doing a lot of damage with the harass, but aren't all that great anymore once you can start feedbacking them.
Valor is a poor substitute for numbers.
TylerThaCreator
Profile Blog Joined May 2011
United States906 Posts
Last Edited: 2011-06-23 07:06:39
June 23 2011 07:06 GMT
#65
Seems pretty strong, I'll post some replays later
aka SethN
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
June 23 2011 07:12 GMT
#66
On June 23 2011 16:00 Arcanefrost wrote:
Show nested quote +
On June 23 2011 15:21 AKA. wrote:
I would have to check to make sure, but I think if zerg opens spanishiwa into 2 base ling + infestor the several infestors will be up in time to deal with this, and without FF I'm pretty sure the stalkers will get rolled.

This is not to say its not a good build, but it might be a BO loss to ling+infestor into bling ultra.


I actually don't find ling/bling/infestor into ultra hard to deal with. You already have blink which is the most important thing vs that style imo, and you also have the tech to go for colossi or templars. In the replays morrow goes for bling/ling and gets crushed (no pity, the bastard knocked out huk ^^)

I feel like infestors are only good to stop you from doing a lot of damage with the harass, but aren't all that great anymore once you can start feedbacking them.


wait, how is blink the most important thing vs infestor/ling?
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
June 23 2011 07:44 GMT
#67
On June 23 2011 16:12 travis wrote:
wait, how is blink the most important thing vs infestor/ling?


I meant that it's the most important thing vs ling/bling/infestor/ultra. I feel like the stalkers should always be the core of your army. I guess that when you go 6gate zealot like anihc chargelot/archon transitions a lot smoother, need some more testing on that.

Against a ling/infestor opener you will just need to control really well and make sure you blink away before he gets in range to fungal you. It will be kind of rough, but after quite some games with this strategy I don't feel uncomfortable against infestors anymore.
Valor is a poor substitute for numbers.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2011-06-23 08:40:55
June 23 2011 08:39 GMT
#68
On June 23 2011 16:44 Arcanefrost wrote:
Show nested quote +
On June 23 2011 16:12 travis wrote:
wait, how is blink the most important thing vs infestor/ling?


I meant that it's the most important thing vs ling/bling/infestor/ultra. I feel like the stalkers should always be the core of your army. I guess that when you go 6gate zealot like anihc chargelot/archon transitions a lot smoother, need some more testing on that.

Against a ling/infestor opener you will just need to control really well and make sure you blink away before he gets in range to fungal you. It will be kind of rough, but after quite some games with this strategy I don't feel uncomfortable against infestors anymore.



Don't really care how good your Stalker control is; if he goes fast +2 attack upgrade mass Ling/Infestor he's beating you every time unless he plays it really bad. If you ever get caught by a Fungal you just lost at least 20-30 supply of Stalker.


In fact, mass +attack Lings was how alot of Z's were stopping Genius who was doing an extremely similar build early in retail / late in beta.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
June 23 2011 08:47 GMT
#69
It doesn't seem much different from the standard except more greedy. However, I laughed at your "at work" part xD
Luppa <3
sc2pal
Profile Joined February 2011
Poland624 Posts
June 23 2011 09:34 GMT
#70
I also was playing this style for quite some days, my build is:

9pylon
13gate
14gas
15pylon
17core
20forge
20zealot
22pylon
22stalker
@100% forge start +1 weapon
second gas
around 30 supply 2 more gateways
expand
@100% +1weapon start +1armor
@100% +1 armor attack
line up twilight council to end right when +1armor finish
start +2 and blink
after warpin when floating 450minerals throw 3more gates
get one geyser at expansion
focus on stalker production

it kills roach ling allin very easly and is able to deal hell lots of pressure on zerg

Quite similiar
iamke55
Profile Blog Joined April 2004
United States2806 Posts
June 23 2011 10:15 GMT
#71
On June 23 2011 18:34 SMMN wrote:
I also was playing this style for quite some days, my build is:

9pylon
13gate
14gas
15pylon
17core
20forge
20zealot
22pylon
22stalker
@100% forge start +1 weapon
second gas
around 30 supply 2 more gateways
expand
@100% +1weapon start +1armor
@100% +1 armor attack
line up twilight council to end right when +1armor finish
start +2 and blink
after warpin when floating 450minerals throw 3more gates
get one geyser at expansion
focus on stalker production

it kills roach ling allin very easly and is able to deal hell lots of pressure on zerg

Quite similiar

There is no way that beats roach ling allin.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
June 23 2011 10:24 GMT
#72
this seems like a very similar variant of kiwikakis build where he blocks the entrance. anyways gonna try it! :D
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
June 23 2011 11:00 GMT
#73
Updated, a 6gate is indeed a lot better because you can punish a fast third, and if you see ling/infestor you have the option to go chargelot/archon if you prefer that.
Valor is a poor substitute for numbers.
RockOut
Profile Joined September 2010
Norway39 Posts
June 23 2011 12:11 GMT
#74
Observations from a zerg player:

This style has been around for a while, but recently it has become more common, at least on eu-ladder (diamond and masters).
It varies a lot how good you protoss guys can pull this off tho. If a player has played a colossus death-ball style for months now, where you view your army as super vulnerable if not in a tight group, and the level of micro has been limited, then probably you will need to adjust a lot. I think this style is more demanding for the tosses, but it also might be more rewarding. Also, I think the mindset behind this strat is closer to how toss will be played against zerg in the future.

In any XvZ MU the fight is about controlling the zerg. This is a hard concept to get but it is very obvious from a zergs perspective. Most protosses seem to behave like; build = gameplan, and are just more or less executing a script with little or no deviation, and with little regard to the fact that the zerg is reacting to what they are doing every second of the game, and is always predicting what he is doing next. Ideally, you should be in zergs face all the time. Of course, this is not usually possible, but the stalker-heavy builds allow at least for some sort of tempo-control in contrast to the tech builds like the colossus builds, which open up for a deeper and more demanding, but also more rewarding way of playing the MU.

What strikes me in this thread is how the stalker is purely evaluated based on its ability to handle the zerg army. Imo, the strengths of the stalker is its ability to be a threat even when it is not really a perfect attack-timing, it's ability to make the zerg blind, and it's ability to use the terrain of the map to it's advantage. If you play a style like this, then a stalker standing around not doing anything might be a severely misused stalker.

As of the colossus mentioned, i feel it might be good to get colossus for the late-game, but the composition will work differently because you are actually highly mobile even if the colossus is slower than the stalkers. On maps like xel'naga or shattered temple you might see the opportunity to walk straight into his main with stalkers and colossus and fight him as he is trying to push up his own ramp when you don't have all the stupid sentries and immortals to stand in the way of your army, and get out again.

ASTARA.VOJ
Profile Blog Joined January 2011
New Zealand49 Posts
June 23 2011 12:11 GMT
#75
Goddamn, I have seen this strategy used a lot on the SEA servers. It is so annoying to deal with. I knew from the very start of the use of mass blink stalkers that it will be tough for zergs but I never expected it to have no zerg hard counter, at all. Maybe ultra infestor? even then you can snipe ultralisks and good luck to any zerg surviving with ling festor long enough to get ultras. I feel at the moment, the only real answer to blink stalkers is to just all in with everything as you see them. Either that or superior micro, which I don't really have =9
"When in doubt, run out then press 4, S, ZZZZZZZZZZZZZZZZZZZZZZZ."
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
June 23 2011 12:35 GMT
#76
On June 23 2011 10:54 iChau wrote:
Show nested quote +
On June 23 2011 06:07 Blasterion wrote:
I feel banelings and infestor fare far superior to zerglings and infestors when attacking stalkers. They just melt anything in a group


Just blink a stalker into a group of banelings and watch how many banelings become wasted.

I suggest this to everyone.. whenever you're playing against ling/bling/infestor, try to blink a stalker right on top of a group of banelings (if they're not using drop yet).


Lol. This is a total revelation to me! :>
[15:15] <Palmar> and yes marv, you're a total hottie
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
June 23 2011 12:42 GMT
#77
Hmm I'll definately have to try this more. Isn't it a good idea to just skip sentries completely when going for this build after a forge FE with full wall-in?
For example shakuras or tal darim you want to have a full lock in anyway and by skipping the sentries all together you can leave your wall intact while you blink out. All you have to do is to make sure your scout probe is hidden then so you can get a pylon somewhere on the map for some reinforcements.
Skipping sentries completely would make the timing attack much stronger i think because it comes earlier and you aren't wasting a building so early that you have to knock out, against ling play you usually want to transition into zealot/archon/stalker anyway in which I often feel forcefields are near useless anyway.
This style does seem perfect to punish quick thirds after FFE, they either have roaches which are slow at that time and blink excels against or they have lings in which case a round of zealots with +1 or +2 will absolutely murder it.

The best way to counter this as zerg is probably roach/infestor I think. Ling/infestor seems a better counter at first but the problem with that combo is that P can easily transition into something that deals with it, they simply turn their gateway production to zealot, archon which stomps anything that isn't using roaches.
AxelTVx
Profile Joined May 2010
Canada916 Posts
June 23 2011 15:27 GMT
#78
Honestly, the style of blink stalker pressure has been developing in Korea for months., You can't go ahead and call this a chinese build, because 1 chinese person did this build. Look at Korea, alost every protoss has been developing this for a long time. (eg. MC, Huk)
Axel 145 Masters Protoss
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 23 2011 15:39 GMT
#79
On June 23 2011 21:35 marvellosity wrote:
Show nested quote +
On June 23 2011 10:54 iChau wrote:
On June 23 2011 06:07 Blasterion wrote:
I feel banelings and infestor fare far superior to zerglings and infestors when attacking stalkers. They just melt anything in a group


Just blink a stalker into a group of banelings and watch how many banelings become wasted.

I suggest this to everyone.. whenever you're playing against ling/bling/infestor, try to blink a stalker right on top of a group of banelings (if they're not using drop yet).


Lol. This is a total revelation to me! :>

I never thought of this! wow good trick to know
[TLNY]Mahjong Club Thread
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
June 23 2011 15:40 GMT
#80
Yeah... 6-gate blink stalkers is all I ever hear about when watching korean PvZ...

I wouldn't exactly call this some revolutionary chinese build...

It is effective though. Blink Stalkers in general seem way too effective for their cost. I often lose fights where i have 2/2 Roaches vs 1/0 blink stalkers...
As it turns out, marines don't actually cost any money -Jinro
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