[G] Chinese PvZ - Page 4
Forum Index > StarCraft 2 Strategy |
lazydino
Canada331 Posts
| ||
BadWolf0
United States300 Posts
sorry I kid. This is a good strat. I'm zerg and when that upgrade timing hits and all my forces dissolve to pure blink stalkers just leaving me enough time to click on one of them and see the +2 or 3 before my vision fades... I wipe zerg tears from my eyes. I like the focus on the stalkers also because alot of lower level zergs (read: me) will misinterpret the build as a mass gate allin, especially with the slightly delayed 3rd. nice guide... jerk. | ||
Aterons_toss
Romania1275 Posts
![]() | ||
Arcanefrost
Belgium1257 Posts
On June 23 2011 15:21 AKA. wrote: I would have to check to make sure, but I think if zerg opens spanishiwa into 2 base ling + infestor the several infestors will be up in time to deal with this, and without FF I'm pretty sure the stalkers will get rolled. This is not to say its not a good build, but it might be a BO loss to ling+infestor into bling ultra. I actually don't find ling/bling/infestor into ultra hard to deal with. You already have blink which is the most important thing vs that style imo, and you also have the tech to go for colossi or templars. In the replays morrow goes for bling/ling and gets crushed (no pity, the bastard knocked out huk ^^) I feel like infestors are only good to stop you from doing a lot of damage with the harass, but aren't all that great anymore once you can start feedbacking them. | ||
TylerThaCreator
United States906 Posts
| ||
Deleted User 3420
24492 Posts
On June 23 2011 16:00 Arcanefrost wrote: I actually don't find ling/bling/infestor into ultra hard to deal with. You already have blink which is the most important thing vs that style imo, and you also have the tech to go for colossi or templars. In the replays morrow goes for bling/ling and gets crushed (no pity, the bastard knocked out huk ^^) I feel like infestors are only good to stop you from doing a lot of damage with the harass, but aren't all that great anymore once you can start feedbacking them. wait, how is blink the most important thing vs infestor/ling? | ||
Arcanefrost
Belgium1257 Posts
On June 23 2011 16:12 travis wrote: wait, how is blink the most important thing vs infestor/ling? I meant that it's the most important thing vs ling/bling/infestor/ultra. I feel like the stalkers should always be the core of your army. I guess that when you go 6gate zealot like anihc chargelot/archon transitions a lot smoother, need some more testing on that. Against a ling/infestor opener you will just need to control really well and make sure you blink away before he gets in range to fungal you. It will be kind of rough, but after quite some games with this strategy I don't feel uncomfortable against infestors anymore. | ||
superstartran
United States4013 Posts
On June 23 2011 16:44 Arcanefrost wrote: I meant that it's the most important thing vs ling/bling/infestor/ultra. I feel like the stalkers should always be the core of your army. I guess that when you go 6gate zealot like anihc chargelot/archon transitions a lot smoother, need some more testing on that. Against a ling/infestor opener you will just need to control really well and make sure you blink away before he gets in range to fungal you. It will be kind of rough, but after quite some games with this strategy I don't feel uncomfortable against infestors anymore. Don't really care how good your Stalker control is; if he goes fast +2 attack upgrade mass Ling/Infestor he's beating you every time unless he plays it really bad. If you ever get caught by a Fungal you just lost at least 20-30 supply of Stalker. In fact, mass +attack Lings was how alot of Z's were stopping Genius who was doing an extremely similar build early in retail / late in beta. | ||
ODKStevez
Ireland1225 Posts
| ||
sc2pal
Poland624 Posts
9pylon 13gate 14gas 15pylon 17core 20forge 20zealot 22pylon 22stalker @100% forge start +1 weapon second gas around 30 supply 2 more gateways expand @100% +1weapon start +1armor @100% +1 armor attack line up twilight council to end right when +1armor finish start +2 and blink after warpin when floating 450minerals throw 3more gates get one geyser at expansion focus on stalker production it kills roach ling allin very easly and is able to deal hell lots of pressure on zerg Quite similiar | ||
iamke55
United States2806 Posts
On June 23 2011 18:34 SMMN wrote: I also was playing this style for quite some days, my build is: 9pylon 13gate 14gas 15pylon 17core 20forge 20zealot 22pylon 22stalker @100% forge start +1 weapon second gas around 30 supply 2 more gateways expand @100% +1weapon start +1armor @100% +1 armor attack line up twilight council to end right when +1armor finish start +2 and blink after warpin when floating 450minerals throw 3more gates get one geyser at expansion focus on stalker production it kills roach ling allin very easly and is able to deal hell lots of pressure on zerg Quite similiar There is no way that beats roach ling allin. | ||
IIIOmegaIII
Sweden319 Posts
| ||
Arcanefrost
Belgium1257 Posts
| ||
RockOut
Norway39 Posts
This style has been around for a while, but recently it has become more common, at least on eu-ladder (diamond and masters). It varies a lot how good you protoss guys can pull this off tho. If a player has played a colossus death-ball style for months now, where you view your army as super vulnerable if not in a tight group, and the level of micro has been limited, then probably you will need to adjust a lot. I think this style is more demanding for the tosses, but it also might be more rewarding. Also, I think the mindset behind this strat is closer to how toss will be played against zerg in the future. In any XvZ MU the fight is about controlling the zerg. This is a hard concept to get but it is very obvious from a zergs perspective. Most protosses seem to behave like; build = gameplan, and are just more or less executing a script with little or no deviation, and with little regard to the fact that the zerg is reacting to what they are doing every second of the game, and is always predicting what he is doing next. Ideally, you should be in zergs face all the time. Of course, this is not usually possible, but the stalker-heavy builds allow at least for some sort of tempo-control in contrast to the tech builds like the colossus builds, which open up for a deeper and more demanding, but also more rewarding way of playing the MU. What strikes me in this thread is how the stalker is purely evaluated based on its ability to handle the zerg army. Imo, the strengths of the stalker is its ability to be a threat even when it is not really a perfect attack-timing, it's ability to make the zerg blind, and it's ability to use the terrain of the map to it's advantage. If you play a style like this, then a stalker standing around not doing anything might be a severely misused stalker. As of the colossus mentioned, i feel it might be good to get colossus for the late-game, but the composition will work differently because you are actually highly mobile even if the colossus is slower than the stalkers. On maps like xel'naga or shattered temple you might see the opportunity to walk straight into his main with stalkers and colossus and fight him as he is trying to push up his own ramp when you don't have all the stupid sentries and immortals to stand in the way of your army, and get out again. | ||
ASTARA.VOJ
New Zealand49 Posts
| ||
marvellosity
United Kingdom36156 Posts
On June 23 2011 10:54 iChau wrote: Just blink a stalker into a group of banelings and watch how many banelings become wasted. I suggest this to everyone.. whenever you're playing against ling/bling/infestor, try to blink a stalker right on top of a group of banelings (if they're not using drop yet). Lol. This is a total revelation to me! :> | ||
Markwerf
Netherlands3728 Posts
For example shakuras or tal darim you want to have a full lock in anyway and by skipping the sentries all together you can leave your wall intact while you blink out. All you have to do is to make sure your scout probe is hidden then so you can get a pylon somewhere on the map for some reinforcements. Skipping sentries completely would make the timing attack much stronger i think because it comes earlier and you aren't wasting a building so early that you have to knock out, against ling play you usually want to transition into zealot/archon/stalker anyway in which I often feel forcefields are near useless anyway. This style does seem perfect to punish quick thirds after FFE, they either have roaches which are slow at that time and blink excels against or they have lings in which case a round of zealots with +1 or +2 will absolutely murder it. The best way to counter this as zerg is probably roach/infestor I think. Ling/infestor seems a better counter at first but the problem with that combo is that P can easily transition into something that deals with it, they simply turn their gateway production to zealot, archon which stomps anything that isn't using roaches. | ||
AxelTVx
Canada916 Posts
| ||
Blasterion
China10272 Posts
On June 23 2011 21:35 marvellosity wrote: Lol. This is a total revelation to me! :> I never thought of this! wow good trick to know | ||
Jermstuddog
United States2231 Posts
I wouldn't exactly call this some revolutionary chinese build... It is effective though. Blink Stalkers in general seem way too effective for their cost. I often lose fights where i have 2/2 Roaches vs 1/0 blink stalkers... | ||
| ||