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Attack is a lot better, stalkers with +2 or +3 are insanely good. Shield is expensive and doesn't really add much because you don't want to tank with your stalkers.
I was wondering about this, I always go +3 attack first, but after that would shields be better? I suppose armor might be since its cheaper and you'll be past the pure blink stalker stage by then, but still.
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On July 23 2011 00:26 Huntz wrote:Show nested quote +Attack is a lot better, stalkers with +2 or +3 are insanely good. Shield is expensive and doesn't really add much because you don't want to tank with your stalkers. I was wondering about this, I always go +3 attack first, but after that would shields be better? I suppose armor might be since its cheaper and you'll be past the pure blink stalker stage by then, but still.
Depends on what you have transitioned into, but usually Shields are much better in the late game. The only unit that profits more from Armor than Stealth is the Zealot (and robo units, I guess), of which you won't have a lot in the endgame, except for harass and against Lingheavy compositions. On the other side, shields are especially great for Archons and air units, so I'd take Shields over Armor in the lategame in most situations.
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Why are there so detailed, kick ass guides for protoss, yet none for terran or zerg It's so tempting to switch to protoss for this strat, everything is already written and nothing is more easy and satisfying then playing 100 games using an already perfected strategy to make it yours, especially when it's so fun to use! Envy!
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On July 23 2011 02:52 OutlaW- wrote:Why are there so detailed, kick ass guides for protoss, yet none for terran or zerg
Obviously us Protoss need them most!!
jk
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How do you guys feel about transitioning into fast DTs to deny expansions/claim map control?
PvZ is my worst matchup and I always feel under pressure and unable to secure a third or fourth due to massive aggression, DTs might alleviate that by forcing the Zerg to be a little more cautious or passive? It's the same logic as Phoenix harass, only it makes far more sense because of the fast Twilight Council.
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okay i'm going to get some serious hate for this, but i've taken this build and changed it to more of huks 13 gate, but still on high ground like here. with the 13 gate, though its only happened twice, if you find a hatch first and wall them in and cannon it, you can double zergs everything and win so easy its awesome. granted i'm diamond and terribad, its awesome i love some revenge on zergs getting super greedy.
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I tired this style for the first time today, I'm totally in love with it.
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really good write up, will try this on the ladder : )
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This build wrecks unsuspecting zergs with the combined force of blink stalker harass and DT transitions. Makes PvZ much less of the turtle-until-you-have-a-lot-of-colossi, which is great.
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