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[Q] 14, 15 or 16 Hatch? - Page 3

Forum Index > StarCraft 2 Strategy
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sc_oldboy
Profile Joined January 2011
Germany35 Posts
June 10 2011 20:33 GMT
#41
http://www.teamliquid.net/forum/viewmessage.php?topic_id=174374
http://www.teamliquid.net/forum/viewmessage.php?topic_id=174374&currentpage=19
http://www.teamliquid.net/forum/viewmessage.php?topic_id=172481

I go 14 hatch/14 pool if i go hatch first it puts you only ~20 mins behind from the best eco build 14 hatch/15pool
What does one have to do to become a Zerg gosu? First empty your mind, get your firm grip on the mouse and practice hard, and don't get stressed out. Zerg gosuness is measured by enjoyment you get without getting stressed out, not skill. That's gosu.
Bkennedy
Profile Joined April 2011
United States266 Posts
June 10 2011 20:38 GMT
#42

16 hatch is more economic (my question is "why?")
15 hatch is safer (my question is "why?")
14 hatch is safer/gets a better economy later ("what?)

16 hatch more economic than 15 because you get earlier drones, they mine for longer, helping your mid-game econ.

15 hatch is safer than 16 hatch because you get an earlier pool.

14 hatch is safer because you still get an earlier pool, and potentially better economy late-game because you get earlier injects. Making it actually less safe in that instance...

There.
FairForever
Profile Joined February 2011
Canada2392 Posts
June 10 2011 20:49 GMT
#43
On June 11 2011 05:38 XenocideFTW wrote:

16 hatch is more economic (my question is "why?")
15 hatch is safer (my question is "why?")
14 hatch is safer/gets a better economy later ("what?)

16 hatch more economic than 15 because you get earlier drones, they mine for longer, helping your mid-game econ.

15 hatch is safer than 16 hatch because you get an earlier pool.

14 hatch is safer because you still get an earlier pool, and potentially better economy late-game because you get earlier injects. Making it actually less safe in that instance...

There.


How is 15/15 faster than 16/15? 16/15 gets you an earlier pool because you have that drone that would've built the hatch mining for longer. In 15/15 you have to rebuild one drone before you can place the pool. 15/14 is faster than 16/15 but I assume we're talking about 15 pools.

14/15 is the slowest in terms of getting the pool...
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
June 10 2011 20:54 GMT
#44
high masters
I think hatch first against P is just asking to get cannon rushed and loose.

Honestly, I can't think of a way to stop them from going up unless you run around with 4-5 drones at your natural, especially on maps like Shakuras...

I've been doing some 16 pool 15 hatch or 15 pool 15 hatch, but still pylon block screws things up.
England will fight to the last American
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
June 10 2011 21:13 GMT
#45
On June 10 2011 06:47 mcclurg wrote:
Show nested quote +
On June 10 2011 06:31 darkscream wrote:
16 hatch more economic - 16 drones = saturation on only minerals, you should try to have 16 drones mining minerals at every expansion

15 hatch 15pool leads to a situation where your nat and pool finish at about the same time, and you have 300 minerals, letting you either take a 3rd, make 2 queens, make 1 queen and some lings/drones.. its safe because the timings on most maps, some rush maps still beat this tho

14 hatch is stupid, if you dont see zerg pros do it (just watch what they make in the first 2 minutes every game) its probably not good. Except for spanishiwa you wont ever see a hatchery before 15 because if youre gonna pool minerals and cut drones to make a building at 14, you do a pool or gas not hatch.



Why exactly is 14 hatch stupid?


firstly in the games i watch i rarely see pros hatch before 15, regardless of knowing why, just know that idra or nestra probably wouldn't 14 hatch. they would 15 hatch. If you see a high level player do something at a certain time every time, chances are its a golden timing.

14 hatch is "stupid" because you have to cut drones in order to put the hatchery down. You wouldn't have enough money to do it until you had 3 larva, meaning you waste larva and don't get as much income as 15 hatch.

The point of early expanding is to make sure you have a good economy and production, so doing it at 14 is counter intuitive since it hurts your economy by cutting drones - meaning if an early cheese all-in comes before your hatchery finishes, you will be even worse off because a 15hatch zerg would have an extra drone and more money than you will at that point.

I'm sure someone can dream up some strategic/metagame reason to lose that economy and put the hatchery down first, but if you want to be good at starcraft you do things in such a way that all your timings fit with your macro mechanics (ie: "play korean"). If you just build nothing but drones and overlords from the start of the game, you end up with around 300 minerals after you start building your 15th drone, with constant production the entire time. This is the game telling you to expand.
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