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Active: 1494 users

Changing "S" hotkey to Hold position

Forum Index > StarCraft 2 Strategy
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1 2 Next All
kccc
Profile Joined April 2011
Canada32 Posts
June 07 2011 02:59 GMT
#1
I was wondering if any pro's or anyone have done this yet but changed there "S" hotkey which is defualted to stop to Hold position instead for the obvious reasons of being closer to your hand. It just seems like a logical thing to do because you never really use your Stop command anyways.

Thoughts?
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
June 07 2011 03:01 GMT
#2
need to be able to hit hit stop just as much as you need to be able to hit hold position, the h key isn't far away so I think most peeps would just leave them the way they are, however if you use hold position a lot I could see moving the hotkey, depends what race you play, but I don't think i could ever get used to having stop anywhere but the S key
kccc
Profile Joined April 2011
Canada32 Posts
June 07 2011 03:05 GMT
#3
Yeah i guess it is prefference becasue personally i only ever use Hold but your right it is not that much farther then the S, but having it closer is just handier seeing as if u never use it it might as well be changed
CompanionQue
Profile Joined July 2010
United States59 Posts
June 07 2011 03:35 GMT
#4
I've only ever used the stop command, merely for the fact its already there and there isn't any use for prioritizing hold over stop for me, as I only even use that in most cases to stutter step Marines.
I'm making a note here: HUGE SUCCESS. It's hard to overstate my satisfaction.
RM_12
Profile Joined March 2011
201 Posts
June 07 2011 04:35 GMT
#5
Why wouldn't you change all your hotkeys to comfortable positions? For example i have control groups 7-10 on [T, G, V, C] and all spells on [Q, W, E] regardless of unit, with the most used being on the easiest to spam for me hotkey. You should be able to design comfortable setup of hotkeys with any race, there really isn't that much to bind and you can use keys like space, alt, tilda, capslock.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
June 07 2011 04:48 GMT
#6
On June 07 2011 13:35 RM_12 wrote:
Why wouldn't you change all your hotkeys to comfortable positions? For example i have control groups 7-10 on [T, G, V, C] and all spells on [Q, W, E] regardless of unit, with the most used being on the easiest to spam for me hotkey. You should be able to design comfortable setup of hotkeys with any race, there really isn't that much to bind and you can use keys like space, alt, tilda, capslock.

patrol to like, (For me), D is pretty useful too
Twitter: @zhurai | Site: http://zhurai.com
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
June 07 2011 04:55 GMT
#7
I have hold position to S and patrol to D, with stop to H.

It took a little while to get used to but its much much easier to micro like this imo
GhostFall
Profile Blog Joined March 2010
United States830 Posts
June 07 2011 05:00 GMT
#8
what situation would you ever hit stop over hold command???

after you unit reaches its destination, it'll naturally go into stop state.

stutterstep works identically with stop and hold.

So again what situation would you ever need to press the stop button.
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
Last Edited: 2011-06-07 05:06:12
June 07 2011 05:03 GMT
#9
On June 07 2011 14:00 GhostFall wrote:
what situation would you ever hit stop over hold command???

after you unit reaches its destination, it'll naturally go into stop state.

stutterstep works identically with stop and hold.

So again what situation would you ever need to press the stop button.

If you have a non attack unit in an area where it could be attacked then you want to tell it to stop (scouting ovies, workers, warprisms, etc.). This way when it is attacked it doesn't just stay there and instead will move a little bit before you can pay attention to it again (if a warp prism is on a terran's third you want to get it out of there as soon as possible before marines come).

Edit: but I still think it would be better to remap hold to S even thought it is a tad counter intuitive
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 07 2011 05:15 GMT
#10
On June 07 2011 11:59 kccc wrote:
I was wondering if any pro's or anyone have done this yet but changed there "S" hotkey which is defualted to stop to Hold position instead for the obvious reasons of being closer to your hand. It just seems like a logical thing to do because you never really use your Stop command anyways.

Thoughts?

First of all: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187808
hate to be the police here, but there is a sticky thread where this belongs.

Second: stop is used for proper studder step micro as it is less actions than a+click, and H isn't a hard reach.
I put the sexy in dyslexia.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-06-07 05:25:58
June 07 2011 05:25 GMT
#11
On June 07 2011 14:03 Chocolate wrote:
Show nested quote +
On June 07 2011 14:00 GhostFall wrote:
what situation would you ever hit stop over hold command???

after you unit reaches its destination, it'll naturally go into stop state.

stutterstep works identically with stop and hold.

So again what situation would you ever need to press the stop button.

If you have a non attack unit in an area where it could be attacked then you want to tell it to stop (scouting ovies, workers, warprisms, etc.). This way when it is attacked it doesn't just stay there and instead will move a little bit before you can pay attention to it again (if a warp prism is on a terran's third you want to get it out of there as soon as possible before marines come).

Edit: but I still think it would be better to remap hold to S even thought it is a tad counter intuitive



But why would you ever press the stop button?

When you right click to move the scouting ovy, worker, or warpprism to its desire location, it'll automatically enter the stop state. In fact pressing S to stop here would be a wasted action.

And again, stutter step micro works identically with hold position as with stop.
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 07 2011 05:33 GMT
#12
On June 07 2011 14:25 GhostFall wrote:
Show nested quote +
On June 07 2011 14:03 Chocolate wrote:
On June 07 2011 14:00 GhostFall wrote:
what situation would you ever hit stop over hold command???

after you unit reaches its destination, it'll naturally go into stop state.

stutterstep works identically with stop and hold.

So again what situation would you ever need to press the stop button.

If you have a non attack unit in an area where it could be attacked then you want to tell it to stop (scouting ovies, workers, warprisms, etc.). This way when it is attacked it doesn't just stay there and instead will move a little bit before you can pay attention to it again (if a warp prism is on a terran's third you want to get it out of there as soon as possible before marines come).

Edit: but I still think it would be better to remap hold to S even thought it is a tad counter intuitive



But why would you ever press the stop button?

When you right click to move the scouting ovy, worker, or warpprism to its desire location, it'll automatically enter the stop state. In fact pressing S to stop here would be a wasted action.

And again, stutter step micro works identically with hold position as with stop.


Stop works better with melee units, because units will still aggro to things out of range but still in vision with stop rather than hold position. I guess as a zerg stop is just more useful for studder step simply because of less range, but I can see that being different for other races.
I put the sexy in dyslexia.
Havefa1th
Profile Blog Joined November 2010
United States245 Posts
June 07 2011 05:34 GMT
#13
On June 07 2011 14:25 GhostFall wrote:
Show nested quote +
On June 07 2011 14:03 Chocolate wrote:
On June 07 2011 14:00 GhostFall wrote:
what situation would you ever hit stop over hold command???

after you unit reaches its destination, it'll naturally go into stop state.

stutterstep works identically with stop and hold.

So again what situation would you ever need to press the stop button.

If you have a non attack unit in an area where it could be attacked then you want to tell it to stop (scouting ovies, workers, warprisms, etc.). This way when it is attacked it doesn't just stay there and instead will move a little bit before you can pay attention to it again (if a warp prism is on a terran's third you want to get it out of there as soon as possible before marines come).

Edit: but I still think it would be better to remap hold to S even thought it is a tad counter intuitive



But why would you ever press the stop button?

When you right click to move the scouting ovy, worker, or warpprism to its desire location, it'll automatically enter the stop state. In fact pressing S to stop here would be a wasted action.

And again, stutter step micro works identically with hold position as with stop.

Anti hellion micro: select all works, hit STOP, hold F1 and spam click around your base. Doesn't work with hold position.

Stop is more versatile than Hold Position because you still have mobility with Stop. For example, 2 roaches versus 1 zealot. You want one roach kiting the zealot while the other stands still and shoots it. Having that standing roach on hold position can lose potential dps in case you micro out of it's range... if it's on stop command it'll move to the zealot.

Little things like that. The point of Hold Position is the "STAY FUCKING THERE" button. Generally I use stop for everything unless I'm making a wall of roaches or something, idk.

I can find more uses for stop than hold position, but that's just me personally.
"Apparently I just needed to play the way I did... and realize he killed his own command center." - Idra
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-06-07 06:24:48
June 07 2011 06:21 GMT
#14
Anti hellion micro: select all works, hit STOP, hold F1 and spam click around your base. Doesn't work with hold position.


ok thats a really good one.

In your other example again, why would you waste time pressing s. Both your roaches will already be in the stop mode and attacking the zealot automatically without you having to press stop. You would issue a command to the kiting roach, and you wouldnt have to do anything with the other roach.

If you were going to attack the zealot, you would use a move or right click the unit. If a zealot approaches the 2 roaches and they're standing idle, they'll automatically already be in the stop state and attack him normally. Selecting the roach and pressing S is wasting your apm.
tuestresfat
Profile Joined December 2010
2555 Posts
June 07 2011 06:33 GMT
#15
when i send my first few stalkers out to grab towers (map control), i leave the on hold position. I dont want them going out of their way to attack anything when i could potentially want them to run the fuck away.
W2
Profile Blog Joined January 2011
United States1177 Posts
June 07 2011 06:51 GMT
#16
On June 07 2011 14:25 GhostFall wrote:
Show nested quote +
On June 07 2011 14:03 Chocolate wrote:
On June 07 2011 14:00 GhostFall wrote:
what situation would you ever hit stop over hold command???

after you unit reaches its destination, it'll naturally go into stop state.

stutterstep works identically with stop and hold.

So again what situation would you ever need to press the stop button.

If you have a non attack unit in an area where it could be attacked then you want to tell it to stop (scouting ovies, workers, warprisms, etc.). This way when it is attacked it doesn't just stay there and instead will move a little bit before you can pay attention to it again (if a warp prism is on a terran's third you want to get it out of there as soon as possible before marines come).

Edit: but I still think it would be better to remap hold to S even thought it is a tad counter intuitive



But why would you ever press the stop button?

When you right click to move the scouting ovy, worker, or warpprism to its desire location, it'll automatically enter the stop state. In fact pressing S to stop here would be a wasted action.

And again, stutter step micro works identically with hold position as with stop.


Only time I ever use stop is when I accidentally target my own units with my photon cannon and I want it to stop
Hi
TzTz
Profile Blog Joined April 2010
Germany511 Posts
June 07 2011 07:03 GMT
#17
I just play with grid so everything's easily reachable I don't understand why more people don't do that, you get used to T instead of A in no time...
manicshock
Profile Joined November 2010
Canada741 Posts
June 07 2011 07:09 GMT
#18
Stutter step doesn't work identically with stop vs hold position. Hold position A) makes the unit shoot to the nearest thing B) there's a delay with stop and there isn't with hold. A move move is still ideal in many situations imo though.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
June 07 2011 07:20 GMT
#19
On June 07 2011 15:51 W2 wrote:
Only time I ever use stop is when I accidentally target my own units with my photon cannon and I want it to stop


But hold position would do the same thing
Jawa~
Profile Blog Joined October 2006
United States291 Posts
June 07 2011 07:30 GMT
#20
When I have my zealot on hold at my wall-in, I press stop when I have a unit coming in or out so it will scoot past the zealot and I can just put him back on hold pos. after...

If you get use to this it could be good for you personally, but it is not a "this is simply better" type of change.
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