• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:14
CEST 23:14
KST 06:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th15Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2863 users

Changing "S" hotkey to Hold position

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
kccc
Profile Joined April 2011
Canada32 Posts
June 07 2011 02:59 GMT
#1
I was wondering if any pro's or anyone have done this yet but changed there "S" hotkey which is defualted to stop to Hold position instead for the obvious reasons of being closer to your hand. It just seems like a logical thing to do because you never really use your Stop command anyways.

Thoughts?
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
June 07 2011 03:01 GMT
#2
need to be able to hit hit stop just as much as you need to be able to hit hold position, the h key isn't far away so I think most peeps would just leave them the way they are, however if you use hold position a lot I could see moving the hotkey, depends what race you play, but I don't think i could ever get used to having stop anywhere but the S key
kccc
Profile Joined April 2011
Canada32 Posts
June 07 2011 03:05 GMT
#3
Yeah i guess it is prefference becasue personally i only ever use Hold but your right it is not that much farther then the S, but having it closer is just handier seeing as if u never use it it might as well be changed
CompanionQue
Profile Joined July 2010
United States59 Posts
June 07 2011 03:35 GMT
#4
I've only ever used the stop command, merely for the fact its already there and there isn't any use for prioritizing hold over stop for me, as I only even use that in most cases to stutter step Marines.
I'm making a note here: HUGE SUCCESS. It's hard to overstate my satisfaction.
RM_12
Profile Joined March 2011
201 Posts
June 07 2011 04:35 GMT
#5
Why wouldn't you change all your hotkeys to comfortable positions? For example i have control groups 7-10 on [T, G, V, C] and all spells on [Q, W, E] regardless of unit, with the most used being on the easiest to spam for me hotkey. You should be able to design comfortable setup of hotkeys with any race, there really isn't that much to bind and you can use keys like space, alt, tilda, capslock.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
June 07 2011 04:48 GMT
#6
On June 07 2011 13:35 RM_12 wrote:
Why wouldn't you change all your hotkeys to comfortable positions? For example i have control groups 7-10 on [T, G, V, C] and all spells on [Q, W, E] regardless of unit, with the most used being on the easiest to spam for me hotkey. You should be able to design comfortable setup of hotkeys with any race, there really isn't that much to bind and you can use keys like space, alt, tilda, capslock.

patrol to like, (For me), D is pretty useful too
Twitter: @zhurai | Site: http://zhurai.com
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
June 07 2011 04:55 GMT
#7
I have hold position to S and patrol to D, with stop to H.

It took a little while to get used to but its much much easier to micro like this imo
GhostFall
Profile Blog Joined March 2010
United States830 Posts
June 07 2011 05:00 GMT
#8
what situation would you ever hit stop over hold command???

after you unit reaches its destination, it'll naturally go into stop state.

stutterstep works identically with stop and hold.

So again what situation would you ever need to press the stop button.
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
Last Edited: 2011-06-07 05:06:12
June 07 2011 05:03 GMT
#9
On June 07 2011 14:00 GhostFall wrote:
what situation would you ever hit stop over hold command???

after you unit reaches its destination, it'll naturally go into stop state.

stutterstep works identically with stop and hold.

So again what situation would you ever need to press the stop button.

If you have a non attack unit in an area where it could be attacked then you want to tell it to stop (scouting ovies, workers, warprisms, etc.). This way when it is attacked it doesn't just stay there and instead will move a little bit before you can pay attention to it again (if a warp prism is on a terran's third you want to get it out of there as soon as possible before marines come).

Edit: but I still think it would be better to remap hold to S even thought it is a tad counter intuitive
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 07 2011 05:15 GMT
#10
On June 07 2011 11:59 kccc wrote:
I was wondering if any pro's or anyone have done this yet but changed there "S" hotkey which is defualted to stop to Hold position instead for the obvious reasons of being closer to your hand. It just seems like a logical thing to do because you never really use your Stop command anyways.

Thoughts?

First of all: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187808
hate to be the police here, but there is a sticky thread where this belongs.

Second: stop is used for proper studder step micro as it is less actions than a+click, and H isn't a hard reach.
I put the sexy in dyslexia.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-06-07 05:25:58
June 07 2011 05:25 GMT
#11
On June 07 2011 14:03 Chocolate wrote:
Show nested quote +
On June 07 2011 14:00 GhostFall wrote:
what situation would you ever hit stop over hold command???

after you unit reaches its destination, it'll naturally go into stop state.

stutterstep works identically with stop and hold.

So again what situation would you ever need to press the stop button.

If you have a non attack unit in an area where it could be attacked then you want to tell it to stop (scouting ovies, workers, warprisms, etc.). This way when it is attacked it doesn't just stay there and instead will move a little bit before you can pay attention to it again (if a warp prism is on a terran's third you want to get it out of there as soon as possible before marines come).

Edit: but I still think it would be better to remap hold to S even thought it is a tad counter intuitive



But why would you ever press the stop button?

When you right click to move the scouting ovy, worker, or warpprism to its desire location, it'll automatically enter the stop state. In fact pressing S to stop here would be a wasted action.

And again, stutter step micro works identically with hold position as with stop.
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 07 2011 05:33 GMT
#12
On June 07 2011 14:25 GhostFall wrote:
Show nested quote +
On June 07 2011 14:03 Chocolate wrote:
On June 07 2011 14:00 GhostFall wrote:
what situation would you ever hit stop over hold command???

after you unit reaches its destination, it'll naturally go into stop state.

stutterstep works identically with stop and hold.

So again what situation would you ever need to press the stop button.

If you have a non attack unit in an area where it could be attacked then you want to tell it to stop (scouting ovies, workers, warprisms, etc.). This way when it is attacked it doesn't just stay there and instead will move a little bit before you can pay attention to it again (if a warp prism is on a terran's third you want to get it out of there as soon as possible before marines come).

Edit: but I still think it would be better to remap hold to S even thought it is a tad counter intuitive



But why would you ever press the stop button?

When you right click to move the scouting ovy, worker, or warpprism to its desire location, it'll automatically enter the stop state. In fact pressing S to stop here would be a wasted action.

And again, stutter step micro works identically with hold position as with stop.


Stop works better with melee units, because units will still aggro to things out of range but still in vision with stop rather than hold position. I guess as a zerg stop is just more useful for studder step simply because of less range, but I can see that being different for other races.
I put the sexy in dyslexia.
Havefa1th
Profile Blog Joined November 2010
United States245 Posts
June 07 2011 05:34 GMT
#13
On June 07 2011 14:25 GhostFall wrote:
Show nested quote +
On June 07 2011 14:03 Chocolate wrote:
On June 07 2011 14:00 GhostFall wrote:
what situation would you ever hit stop over hold command???

after you unit reaches its destination, it'll naturally go into stop state.

stutterstep works identically with stop and hold.

So again what situation would you ever need to press the stop button.

If you have a non attack unit in an area where it could be attacked then you want to tell it to stop (scouting ovies, workers, warprisms, etc.). This way when it is attacked it doesn't just stay there and instead will move a little bit before you can pay attention to it again (if a warp prism is on a terran's third you want to get it out of there as soon as possible before marines come).

Edit: but I still think it would be better to remap hold to S even thought it is a tad counter intuitive



But why would you ever press the stop button?

When you right click to move the scouting ovy, worker, or warpprism to its desire location, it'll automatically enter the stop state. In fact pressing S to stop here would be a wasted action.

And again, stutter step micro works identically with hold position as with stop.

Anti hellion micro: select all works, hit STOP, hold F1 and spam click around your base. Doesn't work with hold position.

Stop is more versatile than Hold Position because you still have mobility with Stop. For example, 2 roaches versus 1 zealot. You want one roach kiting the zealot while the other stands still and shoots it. Having that standing roach on hold position can lose potential dps in case you micro out of it's range... if it's on stop command it'll move to the zealot.

Little things like that. The point of Hold Position is the "STAY FUCKING THERE" button. Generally I use stop for everything unless I'm making a wall of roaches or something, idk.

I can find more uses for stop than hold position, but that's just me personally.
"Apparently I just needed to play the way I did... and realize he killed his own command center." - Idra
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-06-07 06:24:48
June 07 2011 06:21 GMT
#14
Anti hellion micro: select all works, hit STOP, hold F1 and spam click around your base. Doesn't work with hold position.


ok thats a really good one.

In your other example again, why would you waste time pressing s. Both your roaches will already be in the stop mode and attacking the zealot automatically without you having to press stop. You would issue a command to the kiting roach, and you wouldnt have to do anything with the other roach.

If you were going to attack the zealot, you would use a move or right click the unit. If a zealot approaches the 2 roaches and they're standing idle, they'll automatically already be in the stop state and attack him normally. Selecting the roach and pressing S is wasting your apm.
tuestresfat
Profile Joined December 2010
2555 Posts
June 07 2011 06:33 GMT
#15
when i send my first few stalkers out to grab towers (map control), i leave the on hold position. I dont want them going out of their way to attack anything when i could potentially want them to run the fuck away.
W2
Profile Blog Joined January 2011
United States1177 Posts
June 07 2011 06:51 GMT
#16
On June 07 2011 14:25 GhostFall wrote:
Show nested quote +
On June 07 2011 14:03 Chocolate wrote:
On June 07 2011 14:00 GhostFall wrote:
what situation would you ever hit stop over hold command???

after you unit reaches its destination, it'll naturally go into stop state.

stutterstep works identically with stop and hold.

So again what situation would you ever need to press the stop button.

If you have a non attack unit in an area where it could be attacked then you want to tell it to stop (scouting ovies, workers, warprisms, etc.). This way when it is attacked it doesn't just stay there and instead will move a little bit before you can pay attention to it again (if a warp prism is on a terran's third you want to get it out of there as soon as possible before marines come).

Edit: but I still think it would be better to remap hold to S even thought it is a tad counter intuitive



But why would you ever press the stop button?

When you right click to move the scouting ovy, worker, or warpprism to its desire location, it'll automatically enter the stop state. In fact pressing S to stop here would be a wasted action.

And again, stutter step micro works identically with hold position as with stop.


Only time I ever use stop is when I accidentally target my own units with my photon cannon and I want it to stop
Hi
TzTz
Profile Blog Joined April 2010
Germany511 Posts
June 07 2011 07:03 GMT
#17
I just play with grid so everything's easily reachable I don't understand why more people don't do that, you get used to T instead of A in no time...
manicshock
Profile Joined November 2010
Canada741 Posts
June 07 2011 07:09 GMT
#18
Stutter step doesn't work identically with stop vs hold position. Hold position A) makes the unit shoot to the nearest thing B) there's a delay with stop and there isn't with hold. A move move is still ideal in many situations imo though.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
June 07 2011 07:20 GMT
#19
On June 07 2011 15:51 W2 wrote:
Only time I ever use stop is when I accidentally target my own units with my photon cannon and I want it to stop


But hold position would do the same thing
Jawa~
Profile Blog Joined October 2006
United States291 Posts
June 07 2011 07:30 GMT
#20
When I have my zealot on hold at my wall-in, I press stop when I have a unit coming in or out so it will scoot past the zealot and I can just put him back on hold pos. after...

If you get use to this it could be good for you personally, but it is not a "this is simply better" type of change.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Cham vs PercivalLIVE!
ShoWTimE vs Lambo
Krystianer vs sebesdes
Cure vs Babymarine
SKillous vs Arrogfire
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
SteadfastSC202
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 715
SteadfastSC 202
ZombieGrub181
IndyStarCraft 133
ProTech98
ROOTCatZ 15
StarCraft: Brood War
Shine 33
NaDa 21
Dota 2
capcasts86
Counter-Strike
summit1g7517
Doublelift1558
fl0m1472
Super Smash Bros
Mew2King147
PPMD38
Other Games
Grubby4172
Liquid`RaSZi1510
Liquid`Hasu241
C9.Mang0215
KnowMe155
mouzStarbuck119
ArmadaUGS111
ViBE75
UpATreeSC71
fpsfer 0
Organizations
Counter-Strike
PGL188
Other Games
BasetradeTV152
StarCraft 2
angryscii 28
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 78
• Response 1
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2899
• lizZardDota265
League of Legends
• TFBlade1016
Other Games
• imaqtpie1531
• Shiphtur250
Upcoming Events
Replay Cast
2h 46m
Maestros of the Game
15h 46m
Big Brain Bouts
18h 46m
Shino vs Scarlett
Bly vs DnS
Serral vs ByuN
Replay Cast
1d 2h
RSL Revival
1d 9h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
1d 13h
IPSL
1d 18h
ZZZero vs WorsT
Julia vs eOnzErG
BSL
1d 21h
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
RSL Revival
2 days
[ Show More ]
Maestros of the Game
2 days
OSC
2 days
IPSL
2 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
The PondCast
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.