• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:28
CEST 16:28
KST 23:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed10Weekly Cups (July 7-13): Classic continues to roll4Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Who will win EWC 2025? Weekly Cups (July 7-13): Classic continues to roll Esports World Cup 2025 - Brackets Revealed
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft in widescreen A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Future of Porn Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 621 users

[D] Protoss 'Shock and awe' - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 13 Next All
Eleaven
Profile Joined September 2010
772 Posts
June 07 2011 02:03 GMT
#121
Dunno why anyone has spare minerals in PvZ.. with stalkers costing so much, and on top of that having to wall in every expo that isn't your nat with 3-4 gates + cannons to wall off, and cannons in the mineral lines to fuck up baneling drops.. in fact there's just so many things to spend minerals on to stay safe from zerg multi-prong aggression that i'm never above like 400 minerals unless maxxed..

I think it might be fun to use in a situation where your opponent doesn't actually want to attack you.. or drop you, or harass bases etc, but in that situation you could do literally anything and win.. unless those things line up.. im just not sure where 800-1000 minerals is going to come from any time before the 20 min mark, compared to taking your 4th and walling it off..

Ofc, its cool to have a tl strat thread with no replays :D
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-06-07 02:05:42
June 07 2011 02:05 GMT
#122
http://www.teamliquid.net/staff/Plexa/blitzk/plexa_vs_ray_1.sc2replay


He posted one up in the OP... There is more coming I think.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
StatX
Profile Blog Joined April 2011
Canada343 Posts
June 07 2011 02:05 GMT
#123
If I understand what youre saying is to bring 1-2 warp prism with your main army and using their mobility more often?

Thats not a bad idea. I have been trying to drop but besides dts, the rest gets taken out rather quickly. Also, terrans will tend to build turrets if they can so the fragile warp prism will not get through.

I guess ill experiment it more and see what happens.
Can we snipe it? Yes we can!
iChau
Profile Joined December 2010
United States1210 Posts
June 07 2011 02:10 GMT
#124
On June 07 2011 11:05 StatX wrote:
If I understand what youre saying is to bring 1-2 warp prism with your main army and using their mobility more often?

Thats not a bad idea. I have been trying to drop but besides dts, the rest gets taken out rather quickly. Also, terrans will tend to build turrets if they can so the fragile warp prism will not get through.

I guess ill experiment it more and see what happens.


Upgraded chargelots in small groups are godly vs other non-p units in small groups.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Vathus
Profile Joined October 2009
Canada404 Posts
Last Edited: 2011-06-07 02:17:32
June 07 2011 02:12 GMT
#125
On June 07 2011 11:03 Eleaven wrote:
Dunno why anyone has spare minerals in PvZ.. with stalkers costing so much, and on top of that having to wall in every expo that isn't your nat with 3-4 gates + cannons to wall off, and cannons in the mineral lines to fuck up baneling drops.. in fact there's just so many things to spend minerals on to stay safe from zerg multi-prong aggression that i'm never above like 400 minerals unless maxxed..

I think it might be fun to use in a situation where your opponent doesn't actually want to attack you.. or drop you, or harass bases etc, but in that situation you could do literally anything and win.. unless those things line up.. im just not sure where 800-1000 minerals is going to come from any time before the 20 min mark, compared to taking your 4th and walling it off..

Ofc, its cool to have a tl strat thread with no replays :D

The spare minerals come because your army is so gas heavy especially If you aim for a stalker, immortal, sentry, templar composition.

I've been using warp prisms quite a bit in every match up by going for blink + obs and then after building the obs sneaking a warp prism in. I think they're most effective in pvz because of the damage you can to in a zerg main. You can easily snipe evo chambers and other important tech buildings allowing you to get really far ahead in upgrades or denying zergs from making the units they want which is especially important when zerg wants to remax after a fight. Its really hard for zerg to defend their main if you have your army moving around the map threatening the zergs bases as zerg will want to bring as many units as possible to deal with a strong toss army.
garlicface
Profile Joined April 2010
Canada4196 Posts
June 07 2011 02:12 GMT
#126
On June 07 2011 11:03 Eleaven wrote:
Dunno why anyone has spare minerals in PvZ.. with stalkers costing so much, and on top of that having to wall in every expo that isn't your nat with 3-4 gates + cannons to wall off, and cannons in the mineral lines to fuck up baneling drops.. in fact there's just so many things to spend minerals on to stay safe from zerg multi-prong aggression that i'm never above like 400 minerals unless maxxed..

I think it might be fun to use in a situation where your opponent doesn't actually want to attack you.. or drop you, or harass bases etc, but in that situation you could do literally anything and win.. unless those things line up.. im just not sure where 800-1000 minerals is going to come from any time before the 20 min mark, compared to taking your 4th and walling it off..

Ofc, its cool to have a tl strat thread with no replays :D

Since it's a midgame timing, you'll typically be working off of 2 bases - that's not much to wall off. But anyways, why are you considering wall-offs as something to do with excess minerals? They should be planned and part of a good sim city.

And you will be over 400 minerals if you are waiting for a full round of warp-ins. This strategy really isn't as much of an inconvenience as you make it sound.

My question to Plexa: are you skipping obs to get the warp prism out? Or are you chronoboosting an obs, then a warp prism while your robotics bay is building?
#TeamBuLba
tienvh
Profile Joined November 2010
Singapore20 Posts
June 07 2011 03:41 GMT
#127
Oh I love this topic,
Just a small question, is the speed upgrading for Warprism important for this play style?
How about creating more than one Warprism to make this more powerful?

Thanks for the OP.
nothing
edc
Profile Blog Joined May 2011
United States666 Posts
June 07 2011 03:49 GMT
#128
On June 07 2011 12:41 tienvh wrote:
Oh I love this topic,
Just a small question, is the speed upgrading for Warprism important for this play style?
How about creating more than one Warprism to make this more powerful?

Thanks for the OP.

I was wondering about these questions too.

I bookmarked this. This is the kind of stuff I really want to do in my games. Thank you so much Plexa for contributing greatly to us Protoss players!
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
iChau
Profile Joined December 2010
United States1210 Posts
June 07 2011 04:03 GMT
#129
On June 07 2011 12:41 tienvh wrote:
Oh I love this topic,
Just a small question, is the speed upgrading for Warprism important for this play style?
How about creating more than one Warprism to make this more powerful?

Thanks for the OP.


The speed upgrade for the warp prism is VERY helpful imo because it lets you QUICKLY get from the main to drop a lot of units and then go back to your army or to any other expansion to warp in.

Creating more than one warp prism requires a lot of micro. I'm in masters with decent multitasking and I can barely do well with one warp prism while controlling my army at the same time.

Just my 2 cents.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
ScythedBlade
Profile Joined May 2010
308 Posts
June 07 2011 04:10 GMT
#130
On June 07 2011 10:48 iChau wrote:
Show nested quote +
On June 07 2011 08:47 ScythedBlade wrote:
The real problem I find with Protoss drops is that at least with Marines, you can pick them all up and save em, especially against Roaches.

But with Protoss, drop mechanics are not only bad (We don't have plentiful of overlords, medivacs that heal, weakest ass dropship material of all things, for the most expensive dropship out of all 3 races), but we can never save enough of our units.

And Protoss relies on having reusable units that don't die so often.

REALLY though, what would make it fair is if Blizzard actually gave warp prism something like 100 shields/100 hp, or even 150 shields/150hp. Just saying ...


I just played a game where I stalled for 2 minutes just alternately spamming zealots into two mineral lines. He just gave up for some reason and tried to attack me.

Zealots are REALLY disposable in PvZ AND PvT. The reason is that they're so cost-efficient with upgrades like Plexa said many times.

Apparently, the guy was really scared of the warp prism.

Also, I saw a post in the thread that says, "Having extra warpgates is good". I find this true.


Ahh, I guess you are buying time for the awesome units then ... =/.
dreamsmasher
Profile Joined November 2010
816 Posts
June 07 2011 04:20 GMT
#131
i've actually been wondering if using a warp prism + chargelot mass warpin flanking manuever against a hydra army would work. hydras die pretty fast to chargelot if there aren't any roaches to serve as meatshields. if you split roaches from hydras using stalker/sentry/immortal ball and flank with a decent number of chargelots, you could probably clean up zerg without significant need for AOE.
AlTheLiar
Profile Joined May 2011
United States1 Post
June 07 2011 04:38 GMT
#132
White Ra used this very effectively in PvP as well.

In an NASL game against TT1 he used zealot drop harass every time the big colossus ball headed out of the base. It kept the army at home and allowed him to take an economic lead. When TT1 finally went for an attack White Ra dropped AND warped in a round of zealots in his natural for massive damage.

I agree that Warp Prisms should be used much more. I wish I had the multi-tasking to do it well myself
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-06-07 05:11:29
June 07 2011 05:06 GMT
#133
On June 07 2011 11:10 iChau wrote:
Show nested quote +
On June 07 2011 11:05 StatX wrote:
If I understand what youre saying is to bring 1-2 warp prism with your main army and using their mobility more often?

Thats not a bad idea. I have been trying to drop but besides dts, the rest gets taken out rather quickly. Also, terrans will tend to build turrets if they can so the fragile warp prism will not get through.

I guess ill experiment it more and see what happens.


Upgraded chargelots in small groups are godly vs other non-p units in small groups.

Yeah they are, but they can be run around and delayed, other than killing workers I've never actually done any damage with Zealot warp-ins, building sim-cities and being slow really lowers the amount of damage you can do

Against Protoss you can start taking out Pylons and expensive production facilities/Tech, but Z/T it is not quite the same. Against Zerg I just suicide them on certain expensive buildings or hatcheries. But what else is there to kill? Terran I find I do very little damage if at all :X
Keilah
Profile Joined May 2010
731 Posts
June 07 2011 05:17 GMT
#134
On June 07 2011 13:20 dreamsmasher wrote:
i've actually been wondering if using a warp prism + chargelot mass warpin flanking manuever against a hydra army would work. hydras die pretty fast to chargelot if there aren't any roaches to serve as meatshields. if you split roaches from hydras using stalker/sentry/immortal ball and flank with a decent number of chargelots, you could probably clean up zerg without significant need for AOE.


Probably near impossible since the hydras can back up and kill the prism in 0.2s, and he will have vision of it since behind his hydras = on the creep.
KotaOnCue
Profile Joined September 2010
United States180 Posts
June 07 2011 05:41 GMT
#135
Question, have you ever thought of getting warp prism speed, picking up something like 4 DTs, dropping them at an expansion, flying the warp prism to the main and then warping in your zealots there while they deal with the DTs?

I've also thought of doing the multiprong blink stalker attack while you warp in units into their main or something like that. That way, you can take minimal losses while doing a good amount of damage yourself. I know it sounds APM intensive but it isn't as bad as you'd think once you warp in those zealots, your almost free to micro your stalker ball through his expansion to snipe it. I find this works against zerg because their hatchery is a lot easier to take down than Terrans PF or OC but also something to consider.
"They say ignorance is bliss. Is it true?"
mothergoose729
Profile Joined December 2010
United States666 Posts
June 07 2011 05:53 GMT
#136
More protoss should be doing this. To me this seems more like a mid/late game tactic that protoss can employ when they are already ahead. If a protoss has 6 gates and the ability to make tech units, then the protoss is probably going to win the against the terran, or especially the zerg they are playing against anyways. For well developed protoss armies this concept makes a lot of sense. I imagine pretty soon the pros are going to start doing this in all the matchups at the metagame keeps evolving.
canikizu
Profile Joined September 2010
4860 Posts
June 07 2011 06:31 GMT
#137
On June 07 2011 14:06 Dommk wrote:
Show nested quote +
On June 07 2011 11:10 iChau wrote:
On June 07 2011 11:05 StatX wrote:
If I understand what youre saying is to bring 1-2 warp prism with your main army and using their mobility more often?

Thats not a bad idea. I have been trying to drop but besides dts, the rest gets taken out rather quickly. Also, terrans will tend to build turrets if they can so the fragile warp prism will not get through.

I guess ill experiment it more and see what happens.


Upgraded chargelots in small groups are godly vs other non-p units in small groups.

Yeah they are, but they can be run around and delayed, other than killing workers I've never actually done any damage with Zealot warp-ins, building sim-cities and being slow really lowers the amount of damage you can do

Against Protoss you can start taking out Pylons and expensive production facilities/Tech, but Z/T it is not quite the same. Against Zerg I just suicide them on certain expensive buildings or hatcheries. But what else is there to kill? Terran I find I do very little damage if at all :X

Kill the add-ons. You'll be surprised how effective it will delay Terran's army, given Terran always need to keep up the marauder counts in vP,
Kill the ebay, or even armory to stop Terran from upgrade lvl2,3 weapon, armor.
Kill the orbital.

Remember, a rax that can only produce marines in TvP is a dead rax.
Carapace
Profile Blog Joined March 2011
Netherlands128 Posts
June 07 2011 06:39 GMT
#138
On June 07 2011 15:31 canikizu wrote:
Show nested quote +
On June 07 2011 14:06 Dommk wrote:
On June 07 2011 11:10 iChau wrote:
On June 07 2011 11:05 StatX wrote:
If I understand what youre saying is to bring 1-2 warp prism with your main army and using their mobility more often?

Thats not a bad idea. I have been trying to drop but besides dts, the rest gets taken out rather quickly. Also, terrans will tend to build turrets if they can so the fragile warp prism will not get through.

I guess ill experiment it more and see what happens.


Upgraded chargelots in small groups are godly vs other non-p units in small groups.

Yeah they are, but they can be run around and delayed, other than killing workers I've never actually done any damage with Zealot warp-ins, building sim-cities and being slow really lowers the amount of damage you can do

Against Protoss you can start taking out Pylons and expensive production facilities/Tech, but Z/T it is not quite the same. Against Zerg I just suicide them on certain expensive buildings or hatcheries. But what else is there to kill? Terran I find I do very little damage if at all :X

Kill the add-ons. You'll be surprised how effective it will delay Terran's army, given Terran always need to keep up the marauder counts in vP,
Kill the ebay, or even armory to stop Terran from upgrade lvl2,3 weapon, armor.
Kill the orbital.

Remember, a rax that can only produce marines in TvP is a dead rax.


Or you can cut his reinforcements from reaching his main army. Since the numbers coming out of the buildings will be low you should be able to take them on.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-06-07 06:48:10
June 07 2011 06:45 GMT
#139
On June 07 2011 15:31 canikizu wrote:
Show nested quote +
On June 07 2011 14:06 Dommk wrote:
On June 07 2011 11:10 iChau wrote:
On June 07 2011 11:05 StatX wrote:
If I understand what youre saying is to bring 1-2 warp prism with your main army and using their mobility more often?

Thats not a bad idea. I have been trying to drop but besides dts, the rest gets taken out rather quickly. Also, terrans will tend to build turrets if they can so the fragile warp prism will not get through.

I guess ill experiment it more and see what happens.


Upgraded chargelots in small groups are godly vs other non-p units in small groups.

Yeah they are, but they can be run around and delayed, other than killing workers I've never actually done any damage with Zealot warp-ins, building sim-cities and being slow really lowers the amount of damage you can do

Against Protoss you can start taking out Pylons and expensive production facilities/Tech, but Z/T it is not quite the same. Against Zerg I just suicide them on certain expensive buildings or hatcheries. But what else is there to kill? Terran I find I do very little damage if at all :X

Kill the add-ons. You'll be surprised how effective it will delay Terran's army, given Terran always need to keep up the marauder counts in vP,
Kill the ebay, or even armory to stop Terran from upgrade lvl2,3 weapon, armor.
Kill the orbital.

Remember, a rax that can only produce marines in TvP is a dead rax.

If it was that easy then it would be awesome, but Terran has repair and often can save a building at the very last moment. Addons are nice but I find killing them much more effective with DT's.

Warping in the Terrans main to me is something that works only when you are ahead, I don't think it is that effective vs Bio, but if Terrans use mech then it might be useful
EnOmy
Profile Joined October 2010
Australia183 Posts
June 07 2011 06:45 GMT
#140
Very very interesting
GG WP //// 24yo.M
Prev 1 5 6 7 8 9 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Vindicta 174
SpeCial 5
StarCraft: Brood War
Britney 47747
Rain 5981
EffOrt 1573
BeSt 1314
Larva 578
Stork 396
firebathero 393
Mini 331
Rush 231
Light 180
[ Show more ]
PianO 146
Mind 126
Pusan 70
GoRush 55
sSak 53
JulyZerg 49
Aegong 47
Movie 44
Shinee 40
sas.Sziky 39
Noble 22
yabsab 22
scan(afreeca) 15
SilentControl 9
Shine 8
Terrorterran 6
Bale 5
ivOry 5
Dota 2
qojqva3694
Fuzer 207
League of Legends
Dendi1915
Counter-Strike
sgares578
byalli324
Super Smash Bros
amsayoshi43
Other Games
B2W.Neo2656
singsing2127
DeMusliM428
Lowko413
crisheroes394
ToD82
ArmadaUGS80
Mew2King79
Pyrionflax76
QueenE63
markeloff62
Trikslyr31
Organizations
Other Games
gamesdonequick3895
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1726
League of Legends
• Nemesis3455
• Jankos1646
Upcoming Events
WardiTV European League
1h 32m
ShoWTimE vs sebesdes
Percival vs NightPhoenix
Shameless vs Nicoract
Krystianer vs Scarlett
ByuN vs uThermal
Harstem vs HeRoMaRinE
PiGosaur Monday
9h 32m
uThermal 2v2 Circuit
1d 1h
Replay Cast
1d 9h
The PondCast
1d 19h
WardiTV European League
2 days
Replay Cast
2 days
Epic.LAN
2 days
CranKy Ducklings
3 days
Epic.LAN
3 days
[ Show More ]
CSO Contender
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
4 days
Online Event
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
6 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Liquipedia Results

Completed

2025 ACS Season 2: Qualifier
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.