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[D] Protoss 'Shock and awe' - Page 2

Forum Index > StarCraft 2 Strategy
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Scrubington
Profile Joined June 2010
Canada475 Posts
Last Edited: 2011-06-06 15:39:02
June 06 2011 15:38 GMT
#21
Also -- I feel that since the general skill level of players is always going to be increasing proxying pylons in high level play is getting nearly impossible against good players. Post-pylon-radius-nerf I can't help but feel that this encourages to use warp prisms instead of a warp-in pylon, after all, you don't risk losing the prism if you slowly move it behind your army, and the radius is not much smaller than that of the pylon radius now! (plus it's not easy for zerg players to snipe early game.)
galivet
Profile Joined February 2011
288 Posts
June 06 2011 15:46 GMT
#22
I guess you would prefer to attack tech structures versus zerg with the zealots. For example if you kamikazi down his roach warren, that's pretty bad for him.
Rybaia
Profile Joined May 2011
Italy213 Posts
June 06 2011 15:47 GMT
#23
On June 07 2011 00:25 marvellosity wrote:
Show nested quote +
On June 07 2011 00:20 Rybaia wrote:

+ Show Spoiler +
Sorry for my bad english I hope you guys understand my post =/


Your english is excellent ^^


Thank you ^^
I think that leaving an HT on the warp prism (like Binabik poited out) can also be a great idea.
You can storm the warkers or feedback the queen and then warp the zealots to finish the job.

Time to practice.
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2011-06-06 15:53:32
June 06 2011 15:52 GMT
#24
On June 07 2011 00:15 Binabik wrote:
PvZ:
I wouldn't recommend doing this stuff with Zealots and a Warp Prisma, because 1 Spine Crawler + 1 Queen will kill it. And on most maps good Zergs tend to get even 2 Spine Crawlers + 1 Spore, because DTs are that strong.
PvT:
As long as he doesn't have a Planetary

edit2:
Storm Drops are great in both MatchUps though, because the Templar get energy while they're in the Prisma and a storm kills workers really quick.
It also protects your High Templar from being Sniped/EMPd


Zealots actually shred through queens and spine crawlers fairly quickly, and you will take minimal damage from walking to your targets thanks to charge.

Not to mention killing their queens would significantly slow down their remax/reinforcements.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 06 2011 15:52 GMT
#25
On June 07 2011 00:46 galivet wrote:
I guess you would prefer to attack tech structures versus zerg with the zealots. For example if you kamikazi down his roach warren, that's pretty bad for him.
I generally go for drones/queens first, then tech structures once the drones flee. But sometimes kamakazi'ing tech structures can be worth it!
Administrator~ Spirit will set you free ~
KimJongChill
Profile Joined January 2011
United States6429 Posts
June 06 2011 15:55 GMT
#26
Ahh this is kind of like MMA style, right?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Big J
Profile Joined March 2011
Austria16289 Posts
June 06 2011 16:03 GMT
#27
The more I think about it, the scarier this becomes to me... Thinking about Protoss opponents with blink/colossi/sentry, which can stall out forever against a zerg army, while his 10gates warp in a round of zealots in my base, and my most mobile troops just plainly suck against it.
not to mention the possibility of warping in 1-2 sentries that start to permaFF my main ramp and suddenly Im sitting on 3k/3k without a pool or roach warren.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 06 2011 16:06 GMT
#28
On June 07 2011 00:55 KimJongChill wrote:
Ahh this is kind of like MMA style, right?

MMA style, but for Protoss. And slightly scarier as MMA has to split his main army, Protoss doesn't. A better comparison is that this is a midgame 4gate on crack.
Administrator~ Spirit will set you free ~
Megakenny
Profile Blog Joined November 2010
Canada829 Posts
June 06 2011 16:07 GMT
#29
Since I probably dont have the APM to micro my Zealots to kill all the workers at at base whilest microing my main army and macroing how do you suggest I go about using the Zealots I warp in? Patrol, hold position or just let em do whatever they want?
Dellward
Profile Joined December 2010
Australia138 Posts
Last Edited: 2011-06-06 16:18:46
June 06 2011 16:11 GMT
#30
I've always maintained that Protoss players have never used warp prisms to anywhere near their full capacity. 200 minerals for both a dropship and a moveable anywhere-on-the-map round of reinforcements is just far cheaper and far better than the Zerg and Terran alternatives.

There's always this myth with Protoss players that they need all of their army in one huge ball so that they can 1a across the map (note: they usually can, which is beside the point) but it's honestly far harder to deal with a slightly-less-big ball AND constant warp in harass, especially as the game progresses; that's why DTs are such a potent option against zerg players, for example. Oh, and remember that no other army is so assured of a safe retreat as a Protoss army if things aren't going well
gnurk
Profile Joined October 2010
Norway50 Posts
June 06 2011 16:14 GMT
#31
i mean no offense to you plexa, but do you really know what the idea of blitzkrieg is? (couldn't take reading all teh guide)
but i read this "attack everywhere at once"-this is not the spirit of blitzkrieg at all
i won't describe it in full detail, but the idea of blitzkrieg is to use your full force to strike in small portion of the enemy frontlines, using tanks/mechanized infantry, as well as air-support, for its speed and mobility, the idea is also to catch the enemy by surprise, as he will not have had time to gather a "strong-point" at the location upon which you strike, thereby, you using the full might at this 1 point, will quikly strike through, putting your army in an ample posistion to fortify this area, and from there be able to quikly push on to any importent location (for instance the polish military main stanging-point)
google it for more information, this is very "simplified"
better to have no-life then to be in the red
FenneK
Profile Joined November 2010
France1231 Posts
June 06 2011 16:18 GMT
#32
I love these little writeups, and I'll definitely try to include this in my play, seems fun.
good luck have batman
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
Last Edited: 2011-06-06 16:59:20
June 06 2011 16:21 GMT
#33
Interesting that you wrote this Plexa. I'm a gold and this is how I play PvZ and PvT. However, unlike you, I didn't arrive at this style because I have some deep understanding of the game, I arrived here because I hate building colossi, but I love gateway and templar tech. Luckily, I've found that these tactics can be pulled off with low APM (mine's about 70), but it does take a decent amount of practice and understanding the strengths/weaknesses of a gateway heavy army.

Here are couple of lessons I've learned: (this is more for the low level peeps and most likely wont work at GM/master level, but w/e)

1. A gateway heavy army needs to be out on the map constantly posing a threat to your opponent. It also draws your opponent's attention away from their main (or expos depending on where you want to hit) since, as you said, this strat is really only effective against multiple bases.

2. Have more gateways than you can constantly produce out of. I think Hasuobs does the same thing. While he may have a couple of colossi, he really puts a lot of emphasis on gateway tech. Obviously, since I'm in gold, my fundamentals need some serious work, but having extra gateways keeps you from needing perfect timing between the last warp-in for the main army and using warp ins for a drop.

3. This applies more is PvZ than PvT, but remember to constantly clear spotters (OL or random marine) from your drop routes. I generally do this with a small group of stalkers.

4. Charge and Warp Prism speed are good with this style. You GM/Masters players are gonna have to figure out where to fit those upgrades in. I'm in gold so I always have money that needs spending.


5. Something I learned this weekend from ogsMC: In PvZ 40-50 blink stalkers can actually hold off zerg armies. I really thought T3 (colossi or HT) were an absolute necessity ALL the time. Guess I better work on my blink micro. Imagine if MC had warped-in units to Losira's main while all the slings and mutas where fighting at MC bases. Game over man, game over.

Final stuff: Once again, let me reiterate that I'm in gold, so I'm sure what I'm doing is not applicable on all skill levels, but at the same time, I honestly don't think my experiences are completely without merit. Personally, I hate having to defend drops from terrans and zergs. By using a warp prism, you're just returning the favor and IMO really making use of the "anywhere, anytime" army. Plexa is right, at the gold level, this is pretty much game ending if executed correctly. The problem of course, is executing it correctly.
I'm a noob
Carmine
Profile Joined September 2010
United States263 Posts
June 06 2011 16:21 GMT
#34
I thought there was a difference between an "all in" and an attack that must do damage for you to come out even equal.

I understand why you say that though, as you will be in a bad position if you lose a round of units for nothing. Maybe you could expand during this so that if you don't do a lot of damage you at least gain something.

I would like to point out that with 1 warp prism it is possible to save 4 zealots if it isn't going your way, and with 2 warp prisms it is possible to save 8. I guess what I am saying is that I don't see the benefit of sacrificing the units when you could just have more than one warp prism. As a terran player I often drop with more than one medivac of units just for the added "building killing" ability.
Terran was created third, with purity of tanks.
kusu
Profile Joined April 2010
Sweden440 Posts
Last Edited: 2011-06-06 16:33:34
June 06 2011 16:29 GMT
#35
yaaay Plexaa *Intornethug*!

cool guide! AWESOME guide/post/article.
Expa bör man annars dör man! A game withouth me, is a game not worth winning!
mordek
Profile Blog Joined December 2010
United States12705 Posts
June 06 2011 16:33 GMT
#36
Awesome write-up, definitely inspiring!
Do this more often
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
port
Profile Joined August 2010
19 Posts
June 06 2011 16:37 GMT
#37
i think ill try it tomorrow on ladder if i get to this point against z :D awesome writeup!
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
June 06 2011 16:44 GMT
#38
when i do this or something similar vs terran lategame, what i look for is clumps of supply depots. if you are engaging the army and you are taking supply potential from the terran with zealots in the main you are gain a significant advantage over just targeting the rax. a barracks has 1000HP while a depot has only 400. yet destroying a barracks will force one rax to be remade which is the build time for 2 and a bit marines. but taking out a depot loses the opportunity to make 8 supply of units (assuming they don't have an excess of depots which few will) for less than half the time it takes to kill a rax. so i would say supply depots are a higher target priority than production facilities in late game PvT. that said i'm not exactly good so i might well be wrong somewhere.
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-06-06 16:49:56
June 06 2011 16:46 GMT
#39
On June 07 2011 01:14 gnurk wrote:
i mean no offense to you plexa, but do you really know what the idea of blitzkrieg is? (couldn't take reading all teh guide)
but i read this "attack everywhere at once"-this is not the spirit of blitzkrieg at all
i won't describe it in full detail, but the idea of blitzkrieg is to use your full force to strike in small portion of the enemy frontlines, using tanks/mechanized infantry, as well as air-support, for its speed and mobility, the idea is also to catch the enemy by surprise, as he will not have had time to gather a "strong-point" at the location upon which you strike, thereby, you using the full might at this 1 point, will quikly strike through, putting your army in an ample posistion to fortify this area, and from there be able to quikly push on to any importent location (for instance the polish military main stanging-point)
google it for more information, this is very "simplified"

Yeah I do know what a blitzkrieg is. The 'attacking with full force' is the bit I was getting at here. Traditionally your warp ins sit there and do nothing whereas in this you're utilising them either in your main army (hence, blitzkrieg) or to harass. I get that it's not exactly the same, but it's the best I could come up with to capture the spirit of this. It's not really guerrilla tactics either, since this is really really in your face. If you know of a better military analogy please let me know

On June 07 2011 01:07 Megakenny wrote:
Since I probably dont have the APM to micro my Zealots to kill all the workers at at base whilest microing my main army and macroing how do you suggest I go about using the Zealots I warp in? Patrol, hold position or just let em do whatever they want?
I'd let them do what they want if you dont have the APM for anything else, although if you are only going to issue one command I would make them kamikazi on some tech.
On June 07 2011 01:44 rolfe wrote:
when i do this or something similar vs terran lategame, what i look for is clumps of supply depots. if you are engaging the army and you are taking supply potential from the terran with zealots in the main you are gain a significant advantage over just targeting the rax. a barracks has 1000HP while a depot has only 400. yet destroying a barracks will force one rax to be remade which is the build time for 2 and a bit marines. but taking out a depot loses the opportunity to make 8 supply of units (assuming they don't have an excess of depots which few will) for less than half the time it takes to kill a rax. so i would say supply depots are a higher target priority than production facilities in late game PvT. that said i'm not exactly good so i might well be wrong somewhere.

Thats the same reason I say target addons as a reactor takes ~50sec to rebuild (comparable to a barracks, but half the health)
Administrator~ Spirit will set you free ~
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
June 06 2011 16:51 GMT
#40
why did you call it protoss blitzkrieg? this is a pretty well known concept on rts, anyway i prefer to drop/warp in first to move his army away from the front then move with the main force into a good position, and start to siege an important expo to force and engagement.
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