• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:43
CET 16:43
KST 00:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
When will we find out if there are more tournament I am looking for StarCraft 2 Beta Patch files Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Video Footage from 2005: The Birth of G2 in Spain BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 2025 - Full Overview and Conclusion
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1821 users

[D] Protoss 'Shock and awe' - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
Scrubington
Profile Joined June 2010
Canada475 Posts
Last Edited: 2011-06-06 15:39:02
June 06 2011 15:38 GMT
#21
Also -- I feel that since the general skill level of players is always going to be increasing proxying pylons in high level play is getting nearly impossible against good players. Post-pylon-radius-nerf I can't help but feel that this encourages to use warp prisms instead of a warp-in pylon, after all, you don't risk losing the prism if you slowly move it behind your army, and the radius is not much smaller than that of the pylon radius now! (plus it's not easy for zerg players to snipe early game.)
galivet
Profile Joined February 2011
288 Posts
June 06 2011 15:46 GMT
#22
I guess you would prefer to attack tech structures versus zerg with the zealots. For example if you kamikazi down his roach warren, that's pretty bad for him.
Rybaia
Profile Joined May 2011
Italy213 Posts
June 06 2011 15:47 GMT
#23
On June 07 2011 00:25 marvellosity wrote:
Show nested quote +
On June 07 2011 00:20 Rybaia wrote:

+ Show Spoiler +
Sorry for my bad english I hope you guys understand my post =/


Your english is excellent ^^


Thank you ^^
I think that leaving an HT on the warp prism (like Binabik poited out) can also be a great idea.
You can storm the warkers or feedback the queen and then warp the zealots to finish the job.

Time to practice.
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2011-06-06 15:53:32
June 06 2011 15:52 GMT
#24
On June 07 2011 00:15 Binabik wrote:
PvZ:
I wouldn't recommend doing this stuff with Zealots and a Warp Prisma, because 1 Spine Crawler + 1 Queen will kill it. And on most maps good Zergs tend to get even 2 Spine Crawlers + 1 Spore, because DTs are that strong.
PvT:
As long as he doesn't have a Planetary

edit2:
Storm Drops are great in both MatchUps though, because the Templar get energy while they're in the Prisma and a storm kills workers really quick.
It also protects your High Templar from being Sniped/EMPd


Zealots actually shred through queens and spine crawlers fairly quickly, and you will take minimal damage from walking to your targets thanks to charge.

Not to mention killing their queens would significantly slow down their remax/reinforcements.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 06 2011 15:52 GMT
#25
On June 07 2011 00:46 galivet wrote:
I guess you would prefer to attack tech structures versus zerg with the zealots. For example if you kamikazi down his roach warren, that's pretty bad for him.
I generally go for drones/queens first, then tech structures once the drones flee. But sometimes kamakazi'ing tech structures can be worth it!
Administrator~ Spirit will set you free ~
KimJongChill
Profile Joined January 2011
United States6429 Posts
June 06 2011 15:55 GMT
#26
Ahh this is kind of like MMA style, right?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Big J
Profile Joined March 2011
Austria16289 Posts
June 06 2011 16:03 GMT
#27
The more I think about it, the scarier this becomes to me... Thinking about Protoss opponents with blink/colossi/sentry, which can stall out forever against a zerg army, while his 10gates warp in a round of zealots in my base, and my most mobile troops just plainly suck against it.
not to mention the possibility of warping in 1-2 sentries that start to permaFF my main ramp and suddenly Im sitting on 3k/3k without a pool or roach warren.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 06 2011 16:06 GMT
#28
On June 07 2011 00:55 KimJongChill wrote:
Ahh this is kind of like MMA style, right?

MMA style, but for Protoss. And slightly scarier as MMA has to split his main army, Protoss doesn't. A better comparison is that this is a midgame 4gate on crack.
Administrator~ Spirit will set you free ~
Megakenny
Profile Blog Joined November 2010
Canada829 Posts
June 06 2011 16:07 GMT
#29
Since I probably dont have the APM to micro my Zealots to kill all the workers at at base whilest microing my main army and macroing how do you suggest I go about using the Zealots I warp in? Patrol, hold position or just let em do whatever they want?
Dellward
Profile Joined December 2010
Australia138 Posts
Last Edited: 2011-06-06 16:18:46
June 06 2011 16:11 GMT
#30
I've always maintained that Protoss players have never used warp prisms to anywhere near their full capacity. 200 minerals for both a dropship and a moveable anywhere-on-the-map round of reinforcements is just far cheaper and far better than the Zerg and Terran alternatives.

There's always this myth with Protoss players that they need all of their army in one huge ball so that they can 1a across the map (note: they usually can, which is beside the point) but it's honestly far harder to deal with a slightly-less-big ball AND constant warp in harass, especially as the game progresses; that's why DTs are such a potent option against zerg players, for example. Oh, and remember that no other army is so assured of a safe retreat as a Protoss army if things aren't going well
gnurk
Profile Joined October 2010
Norway50 Posts
June 06 2011 16:14 GMT
#31
i mean no offense to you plexa, but do you really know what the idea of blitzkrieg is? (couldn't take reading all teh guide)
but i read this "attack everywhere at once"-this is not the spirit of blitzkrieg at all
i won't describe it in full detail, but the idea of blitzkrieg is to use your full force to strike in small portion of the enemy frontlines, using tanks/mechanized infantry, as well as air-support, for its speed and mobility, the idea is also to catch the enemy by surprise, as he will not have had time to gather a "strong-point" at the location upon which you strike, thereby, you using the full might at this 1 point, will quikly strike through, putting your army in an ample posistion to fortify this area, and from there be able to quikly push on to any importent location (for instance the polish military main stanging-point)
google it for more information, this is very "simplified"
better to have no-life then to be in the red
FenneK
Profile Joined November 2010
France1231 Posts
June 06 2011 16:18 GMT
#32
I love these little writeups, and I'll definitely try to include this in my play, seems fun.
good luck have batman
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
Last Edited: 2011-06-06 16:59:20
June 06 2011 16:21 GMT
#33
Interesting that you wrote this Plexa. I'm a gold and this is how I play PvZ and PvT. However, unlike you, I didn't arrive at this style because I have some deep understanding of the game, I arrived here because I hate building colossi, but I love gateway and templar tech. Luckily, I've found that these tactics can be pulled off with low APM (mine's about 70), but it does take a decent amount of practice and understanding the strengths/weaknesses of a gateway heavy army.

Here are couple of lessons I've learned: (this is more for the low level peeps and most likely wont work at GM/master level, but w/e)

1. A gateway heavy army needs to be out on the map constantly posing a threat to your opponent. It also draws your opponent's attention away from their main (or expos depending on where you want to hit) since, as you said, this strat is really only effective against multiple bases.

2. Have more gateways than you can constantly produce out of. I think Hasuobs does the same thing. While he may have a couple of colossi, he really puts a lot of emphasis on gateway tech. Obviously, since I'm in gold, my fundamentals need some serious work, but having extra gateways keeps you from needing perfect timing between the last warp-in for the main army and using warp ins for a drop.

3. This applies more is PvZ than PvT, but remember to constantly clear spotters (OL or random marine) from your drop routes. I generally do this with a small group of stalkers.

4. Charge and Warp Prism speed are good with this style. You GM/Masters players are gonna have to figure out where to fit those upgrades in. I'm in gold so I always have money that needs spending.


5. Something I learned this weekend from ogsMC: In PvZ 40-50 blink stalkers can actually hold off zerg armies. I really thought T3 (colossi or HT) were an absolute necessity ALL the time. Guess I better work on my blink micro. Imagine if MC had warped-in units to Losira's main while all the slings and mutas where fighting at MC bases. Game over man, game over.

Final stuff: Once again, let me reiterate that I'm in gold, so I'm sure what I'm doing is not applicable on all skill levels, but at the same time, I honestly don't think my experiences are completely without merit. Personally, I hate having to defend drops from terrans and zergs. By using a warp prism, you're just returning the favor and IMO really making use of the "anywhere, anytime" army. Plexa is right, at the gold level, this is pretty much game ending if executed correctly. The problem of course, is executing it correctly.
I'm a noob
Carmine
Profile Joined September 2010
United States263 Posts
June 06 2011 16:21 GMT
#34
I thought there was a difference between an "all in" and an attack that must do damage for you to come out even equal.

I understand why you say that though, as you will be in a bad position if you lose a round of units for nothing. Maybe you could expand during this so that if you don't do a lot of damage you at least gain something.

I would like to point out that with 1 warp prism it is possible to save 4 zealots if it isn't going your way, and with 2 warp prisms it is possible to save 8. I guess what I am saying is that I don't see the benefit of sacrificing the units when you could just have more than one warp prism. As a terran player I often drop with more than one medivac of units just for the added "building killing" ability.
Terran was created third, with purity of tanks.
kusu
Profile Joined April 2010
Sweden440 Posts
Last Edited: 2011-06-06 16:33:34
June 06 2011 16:29 GMT
#35
yaaay Plexaa *Intornethug*!

cool guide! AWESOME guide/post/article.
Expa bör man annars dör man! A game withouth me, is a game not worth winning!
mordek
Profile Blog Joined December 2010
United States12705 Posts
June 06 2011 16:33 GMT
#36
Awesome write-up, definitely inspiring!
Do this more often
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
port
Profile Joined August 2010
19 Posts
June 06 2011 16:37 GMT
#37
i think ill try it tomorrow on ladder if i get to this point against z :D awesome writeup!
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
June 06 2011 16:44 GMT
#38
when i do this or something similar vs terran lategame, what i look for is clumps of supply depots. if you are engaging the army and you are taking supply potential from the terran with zealots in the main you are gain a significant advantage over just targeting the rax. a barracks has 1000HP while a depot has only 400. yet destroying a barracks will force one rax to be remade which is the build time for 2 and a bit marines. but taking out a depot loses the opportunity to make 8 supply of units (assuming they don't have an excess of depots which few will) for less than half the time it takes to kill a rax. so i would say supply depots are a higher target priority than production facilities in late game PvT. that said i'm not exactly good so i might well be wrong somewhere.
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-06-06 16:49:56
June 06 2011 16:46 GMT
#39
On June 07 2011 01:14 gnurk wrote:
i mean no offense to you plexa, but do you really know what the idea of blitzkrieg is? (couldn't take reading all teh guide)
but i read this "attack everywhere at once"-this is not the spirit of blitzkrieg at all
i won't describe it in full detail, but the idea of blitzkrieg is to use your full force to strike in small portion of the enemy frontlines, using tanks/mechanized infantry, as well as air-support, for its speed and mobility, the idea is also to catch the enemy by surprise, as he will not have had time to gather a "strong-point" at the location upon which you strike, thereby, you using the full might at this 1 point, will quikly strike through, putting your army in an ample posistion to fortify this area, and from there be able to quikly push on to any importent location (for instance the polish military main stanging-point)
google it for more information, this is very "simplified"

Yeah I do know what a blitzkrieg is. The 'attacking with full force' is the bit I was getting at here. Traditionally your warp ins sit there and do nothing whereas in this you're utilising them either in your main army (hence, blitzkrieg) or to harass. I get that it's not exactly the same, but it's the best I could come up with to capture the spirit of this. It's not really guerrilla tactics either, since this is really really in your face. If you know of a better military analogy please let me know

On June 07 2011 01:07 Megakenny wrote:
Since I probably dont have the APM to micro my Zealots to kill all the workers at at base whilest microing my main army and macroing how do you suggest I go about using the Zealots I warp in? Patrol, hold position or just let em do whatever they want?
I'd let them do what they want if you dont have the APM for anything else, although if you are only going to issue one command I would make them kamikazi on some tech.
On June 07 2011 01:44 rolfe wrote:
when i do this or something similar vs terran lategame, what i look for is clumps of supply depots. if you are engaging the army and you are taking supply potential from the terran with zealots in the main you are gain a significant advantage over just targeting the rax. a barracks has 1000HP while a depot has only 400. yet destroying a barracks will force one rax to be remade which is the build time for 2 and a bit marines. but taking out a depot loses the opportunity to make 8 supply of units (assuming they don't have an excess of depots which few will) for less than half the time it takes to kill a rax. so i would say supply depots are a higher target priority than production facilities in late game PvT. that said i'm not exactly good so i might well be wrong somewhere.

Thats the same reason I say target addons as a reactor takes ~50sec to rebuild (comparable to a barracks, but half the health)
Administrator~ Spirit will set you free ~
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
June 06 2011 16:51 GMT
#40
why did you call it protoss blitzkrieg? this is a pretty well known concept on rts, anyway i prefer to drop/warp in first to move his army away from the front then move with the main force into a good position, and start to siege an important expo to force and engagement.
Prev 1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#70
WardiTV1281
OGKoka 298
Rex113
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 315
OGKoka 298
Rex 113
ProTech98
RushiSC 18
SC2Nice 17
StarCraft: Brood War
Calm 4378
GuemChi 1190
BeSt 931
Larva 897
Mini 722
Shuttle 719
Stork 614
Horang2 560
EffOrt 559
ZerO 443
[ Show more ]
Snow 396
Rush 329
hero 209
firebathero 183
JYJ 99
Barracks 88
Hyuk 83
Mind 70
Sharp 62
Hm[arnc] 57
Killer 54
Aegong 41
ToSsGirL 27
Terrorterran 26
Sexy 26
Rock 16
GoRush 13
scan(afreeca) 12
SilentControl 10
ivOry 5
Dota 2
Gorgc5122
singsing2896
qojqva2343
Dendi510
syndereN323
420jenkins195
Counter-Strike
fl0m168
adren_tv78
Super Smash Bros
Mew2King78
Other Games
hiko721
allub404
crisheroes385
Fuzer 295
Happy283
Hui .278
ArmadaUGS117
ZerO(Twitch)25
QueenE14
Organizations
Other Games
gamesdonequick2355
StarCraft: Brood War
Kim Chul Min (afreeca) 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 65
• davetesta17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1437
• Jankos1233
Upcoming Events
Monday Night Weeklies
1h 17m
OSC
19h 17m
PiGosaur Monday
1d 9h
The PondCast
1d 18h
OSC
1d 19h
Big Brain Bouts
4 days
Serral vs TBD
BSL 21
4 days
BSL 21
5 days
Wardi Open
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.