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[D] Protoss 'Shock and awe' - Page 12

Forum Index > StarCraft 2 Strategy
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kl3zero
Profile Joined April 2011
United States27 Posts
June 12 2011 14:07 GMT
#221
i love doing this with dropping zealots and warping in dts makes for great harass and multi prong attacks
SxYSpAz
Profile Joined February 2011
United States1451 Posts
Last Edited: 2011-06-12 16:46:43
June 12 2011 16:41 GMT
#222
I've been thinking about warp prism plays for awhile now, and found it extremely useful in pvp if your opponents are going chargelot archon, cause you can spot with your observer (and they won't have one XD) where there army is and keep them in their base where there army isn't by simple lot drops.

helps you get an expo up and completely trash their base if they decide to move out... haven't lost with it yet!


But this is the first time i've seen a way to use prisms in the other matches aside from dts, which doesn't fit me. I'm going to try it in PvT, although it sounds like it might have problems. I'd love some replays

It definitely sounds like it will work in PvZ, and i was thinking maybe make it less all in by ff army and retreating if their army is too big and then a sentry warped in their main to ff ramp and have more time to do damage... altho this is pure theory crafting, and i'm sure my plans will fail when i put them into play

Great Ideas though. tyty for taking the initiative to make protoss more annoying. everyone knows we need to be XD
iChau
Profile Joined December 2010
United States1210 Posts
June 13 2011 02:51 GMT
#223
http://www.mediafire.com/?7cc5zkwvxxcf3b7

10 or so replays of me using warp prisms.

Out of every game I was able to use a warp prism in (I mean not dying in early game), I won.

I suggest the "base trade one", the "epic PvZ", "warp prism harass all over", "warp prism action vs lingblingzerg", "warp prism + pylon", "wawrp prism and pylons", and "warp prisms in pvz awesomeness".
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Pabs
Profile Joined April 2010
93 Posts
June 13 2011 08:13 GMT
#224
I love your post Plexa. My one reservation is describing this as a midgame all in. Protoss are generally the weakest race in the midgame. A midgame MM stim push or a sudden zerg larva surge will crush a protoss caught out of position. I suppose on three bases it can techmically still be midgame but I assume you have a pretty big army when you do this. I often use a very early warp prism against terran; Either to force him to turn back if he moves out early, or to punish the natural if he pulls too many units back to defend. My motives are to delay his push so I can get storm, or to forcefoeld the ramp and snipe the natural if he goves me an openning. Under no circumstances do I engage his main army directly until I get my upgrades or gas tech units.

Am I correct to assume this push works best whem you are close to maxed? It seems like attempting this too early in the game would be really risky.
Opinions Are like assholes; Everyone has one and they all stink
Mr Pink
Profile Joined December 2010
United Kingdom18 Posts
June 13 2011 12:23 GMT
#225
On June 13 2011 11:51 iChau wrote:
http://www.mediafire.com/?7cc5zkwvxxcf3b7

10 or so replays of me using warp prisms.

Out of every game I was able to use a warp prism in (I mean not dying in early game), I won.

I suggest the "base trade one", the "epic PvZ", "warp prism harass all over", "warp prism action vs lingblingzerg", "warp prism + pylon", "wawrp prism and pylons", and "warp prisms in pvz awesomeness".


Thanks very much for this, I will watch these with interest!
Naniwa says "It's OK"
Olsson
Profile Joined April 2011
Sweden931 Posts
June 13 2011 12:26 GMT
#226
How about warping in one/two sentries and rest zealots so you can FF trap the workers.
Naniwa <3
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-06-13 12:43:09
June 13 2011 12:40 GMT
#227
On June 13 2011 21:23 Mr Pink wrote:
Show nested quote +
On June 13 2011 11:51 iChau wrote:
http://www.mediafire.com/?7cc5zkwvxxcf3b7

10 or so replays of me using warp prisms.

Out of every game I was able to use a warp prism in (I mean not dying in early game), I won.

I suggest the "base trade one", the "epic PvZ", "warp prism harass all over", "warp prism action vs lingblingzerg", "warp prism + pylon", "wawrp prism and pylons", and "warp prisms in pvz awesomeness".


Thanks very much for this, I will watch these with interest!


All warp prism plays are around 15 minutes in. It's nothing to "surprise" or "awe" you dramatically. It's just a simple little trick that can end the game as long as you did it well.

I have to admit though, my play in those games were bad. I was actually never used to warp prism harass. I didn't use the "0" control group well (it's Space). I'm practicing though and I'll upload better replays. :D
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
Last Edited: 2011-06-13 23:01:19
June 13 2011 22:58 GMT
#228
I'm not sure if this qualifies as "Shock and Awe", but it definitely is "Annoying and aggravating." In any case, I think this is a great example of Warp Prism usage.

Download the Ro16 files from the Teamspeak TL Open

Look for Inka vs Ryze

It's very similar to iChau's style, (give your opponent a hard time while you tech) but with more of an emphasis on gateway/templar tech rather than colossi play.

I'm a noob
iChau
Profile Joined December 2010
United States1210 Posts
June 13 2011 23:14 GMT
#229
Here's a REALLY good one: http://www.mediafire.com/?n9nqkven8wj57vd
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
June 13 2011 23:53 GMT
#230
Ive been trying this out and its quite nice once you get the hang of it
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 18 2011 05:50 GMT
#231
State was nice enough to play some off race games against me and I managed to use this a few times.

http://www.teamliquid.net/staff/Plexa/blitzk/plexa_vs_state.sc2replay

While I harass with prisms most of the game there are a few points where I'm employing this tactic. For instance, at the start when I pressure with colossus I warp in zealots into his main rather than to beef up my attack. Would warping in more stuff into my army have won the game? I don't know for sure, but I don't think so. Nevertheless, state couldn't defend both places at once and lost a lot of SCVs.

There's also a time when he's pressuring my base and when most protoss would be warping in stuff into their army, I warp in Zealots into his main. Right decision? Again, I don't know. But I think it worked quite well.

You can judge the effectiveness for yourself.
Administrator~ Spirit will set you free ~
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 20 2011 22:09 GMT
#232
have been using this a tons lately in PvZ.
The application of wrapprism is really underused.

i find it extremely powerful if you could have 1 or 2 sentries to block of the ramp on some certain map and snipe the main with zealot and kill their tech tree just like MMA killing spawning pool. The only unit that can break FF from Z is ultra and the never get it early on to held such attack. Wrap prism late game could be used as a "recall" in BW where you completely switch the battle to another side of the map after an army trade. How does that benefit you? Go look at PvP korean 4 gate prepatch and how it works.

Also i find this is a great tatic to have some sort of air switch lategame which is incredibly powerful in PvZ. Imagine after they kill you army, they have to go defends their main and when they come back, you have 10 VR 5 colossi ready...
Im daed. Follow me @TL_NB
HelixDnB
Profile Joined March 2011
United States34 Posts
June 21 2011 00:21 GMT
#233
I think that the main reason why it's so dominant with Terran and Zerg rather than Protoss is that Terran has the healing bonus with their drops - making the drops that much more effective due to being able to prolong the drop attack. Zerg mainly for the kamikaze bling drops. I think that it's not really as much of a "it's hard" issue with protoss as much as it is totally out of our comfort zones for the most part. Usually we all have pre-set builds and counters to our opponents builds, timings, etc. For things such as Warp Prism attacks and even Nydus, when they happen a lot of the time the "victim" is often caught completely off-guard. This is all due to the infrequency of each's use. A lot of the time it's just a "forgot it was even there" type thing, more-so than an execution difficulty type thing. I will say though that the one thing that we have in our favor is that it comes from a structure which produces 3 other key units for our armies - and without actually scouting the warp prisms, helps aid in the surprise factor ("damn, I thought he was going collo tech").

I've been trying to use warp prisms more in my play lately, however it's mostly been acting as a "roving pylon" behind my main force to be used for reinforcements rather than attacking in their base. I should start using this more often though as it can completely throw someone off their game enough to force the win in your favor - especially when used at odd timings.
"Shouting bite-sized self-assuring snippets of random thoughts into the air is basically how our generation communicates now."
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-06-21 00:35:48
June 21 2011 00:34 GMT
#234
Another reason why you should not warp in Stalkers (and also why I do not use Prisms) is because of its small radius, you need a lot of them to be effective in late-game. They can only warp in a couple of Stalkers at most. They are good for harassment and small raids, but not for reinforcing a late-game army.

For offense it may be able to add in a few more Zealots though, which I can only see you wanting in PvT, as Zealots are pretty much trash in PvZ. I always put a Pylon where my army is if I am not attacking (e.g. natural, outside of natural, etc.).
710+ Posts with a Probe Icon =D
aaycumi
Profile Joined March 2011
England265 Posts
June 21 2011 00:51 GMT
#235
I'll be honest as a mass-bio terran user, this strategy really sounds like a good thing for my side of the fight. I want Protoss to be splitting up his army and let me trade armies aggressively, this was the original foundation of mass bio vs Protoss.

Now don't get me wrong, this is a different play style (namely mass gateway from the sound of it), it is not weak to Terran bio, I would have to do a lot more play testing versus this before claiming that even in passing. And against mech's infamous immobility I think has a lot of strength.
But the traditional Bio/Viking mix can adapt to deal with this as you've described (not blindly though).
cbel
Profile Joined February 2011
United States4 Posts
June 21 2011 02:55 GMT
#236
This is really interesting... I've been wanting to incorporate more warp prism usage into my play for a while. Think I'll give this a try, though I may need to do a bit of work on my multitasking to actually pull it off effectively.
Petninja
Profile Joined June 2011
United States159 Posts
June 21 2011 04:55 GMT
#237
Wouldn't it make sense to load up a single sentry with your warp prism so you can FF the sides of the mineral line when you drop so that workers cannot stream out except through your zealots? It only takes one well placed FF on each side in every map I've tested it on to prevent workers from going through and easily gives you ~15 seconds of free hits on the workers and would make it much easier to micro the main battle while warping in at the Prism.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
June 21 2011 08:13 GMT
#238
Given how cost effective Protoss is and that Zerg needs to have an overwhelmingly stronger army to generally beat a Protoss force, I declare this imba.

And we shall decide as Good People to not do this.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
oGs420
Profile Joined June 2011
Canada46 Posts
June 21 2011 11:46 GMT
#239
On June 21 2011 17:13 Belial88 wrote:
Given how cost effective Protoss is and that Zerg needs to have an overwhelmingly stronger army to generally beat a Protoss force, I declare this imba.

And we shall decide as Good People to not do this.

Warp Prisms aren't imba. It's just worthless supply because it's not going towards your ball of death. And since Gateway units don't have the DPS or resistance of Medivac Marines, using Warp Prisms is a coinflip because competent players can easily counter whatever comes with a couple of Roaches. The Protoss metagame is to get their ball of death as fast as possible (thus Zerg having to pressure third every game), yet this is only slowing it down.
Petninja
Profile Joined June 2011
United States159 Posts
June 21 2011 20:33 GMT
#240

Warp Prisms aren't imba. It's just worthless supply because it's not going towards your ball of death. And since Gateway units don't have the DPS or resistance of Medivac Marines, using Warp Prisms is a coinflip because competent players can easily counter whatever comes with a couple of Roaches. The Protoss metagame is to get their ball of death as fast as possible (thus Zerg having to pressure third every game), yet this is only slowing it down.


I guess you didn't watch HuK in the Dreamhack Summer tourney this year, or WhiteRa's live stream like ever. You don't need a colossus ball to beat a competent Zerg. High Templar can fill the role nicely. Drops are very effective for Protoss as well.
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