• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:16
CEST 19:16
KST 02:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation1$25,000 Streamerzone StarCraft Pro Series announced2Weekly Cups (June 30 - July 6): Classic Doubles5[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles Jim claims he and Firefly were involved in match-fixing Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
i aint gon lie to u bruh... ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 705 users

[G]PvP 3gate pressure build - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 02 2011 17:13 GMT
#21
On June 03 2011 02:03 Excludos wrote:
Show nested quote +
On June 03 2011 01:32 NB wrote:
i have a practice partner who used this build a lots of time. The fact that you only has 1 chrono boost on your probes make you always behind in probes counts as well as you cut probe at 20. Any sign of high chrono count in PvP would result 1 side get more than 1 sentry to solve the problem. In fact with the sentries build time buff and pylon range nerf, i could open 1 gate robo with 2 gases and hold your build just fine as long as there is a ramp and its not close spawn. You will always behind in 5-8 probes once your pressure stop and it is huge entering mid game.

Also a dis advantage by applying early pressure early on in PvP is that you always miss scouting proxy pylon. In this case when you cut probe at 20, you cant afford any probe scout mid game either. I also forgot to mention the 2 gate block at ramp which delay any sort of stalker rush forever.

In conclusion, it is TRUE that the 4 gate timing still can be revoke post patch but we already held it just fine pre patch. Doing it now, post patch, with the pylon nerf and sentries buff, just is as risky as 2 gates proxy: if he doesnt scout+react to it he die.

Btw: only 1 chrono on probe is WAY behind since most people spend like 3 now and still safe.


The reason you wont be behind on probe count is because you should continue probe production while attacking. I know this sounds wild, but having only 3 gates, you can easily have continuous probe production, get a second assimilator up, and still continuously warp in units.

In one of the replay, a 1100 master player gets sentries and even 2 canons at his ramp..he still did manage to stop the initial push. You can not open onegate robo and think you'll be safe against this. You mention close position, which makes me think you haven't even read the build. You will be warping in all your units, distance does not matter.

you are talking about do you want 2 probes advance at 1 minutes mark or EVEN probe at 6 minutes mark. The profit of 1 or 2 workers advance INCREASE over time and this apply to and sort of RTS.

I did read the build and i hope you knwo the different between close and far spawn in PvP. Its about the timing of the initial units moving out as well as possible hidden pylon location. Close spawn limit a lots of your option makes offensive play styles much better than defensive.

Far spawn on the other hand, make rushes fail harder than ever. I could pump out mass sentries to held the ramp while wrapping in at a proxy pylon you didnt check when you execute the "pressure".

I do understand that 3 gate production WILL give you room to pump probes after the 1st wrap round but again, at that time you are already 4-5 probes behind with no intel advantage WHILE exposing your army composition to the enemy. It is not a straight up lose but if your pressure deal no damage like that, the rest of the game you basicly fight an up hill battle, the same way 1 gate proxy works on xelnaga.

Again: im not saying its an impossible build. It will work at some extend but with proper counter, any sort of rush/probe cut will be punished.
Im daed. Follow me @TL_NB
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
June 02 2011 17:45 GMT
#22
Have you tried this against a 1 gate robo fast sentry/immortal build?

Usually it's used against terran, but I'm curious if it will work in pvp against this build specifically.

http://wiki.teamliquid.net/starcraft2/1_Gate_Fast_Immortal_(vs._Terran)
Developer for http://mtgfiddle.com
MARISA
Profile Joined February 2011
Canada13 Posts
June 02 2011 17:52 GMT
#23
an early gate, only 1 gas + putting only 2 probes, and hoarding chronoboost pretty much broadcasts your intent. I'd think it was some kind of low eco fast warpgate rush or k4g upon seeing something like this which is what it basically is. After that it's only a matter of adjusting my build to hold off your aggression without cutting probes and the game would be pretty much over
Excludos
Profile Blog Joined April 2010
Norway8054 Posts
Last Edited: 2011-06-02 18:57:48
June 02 2011 18:49 GMT
#24
On June 03 2011 02:52 MARISA wrote:
an early gate, only 1 gas + putting only 2 probes, and hoarding chronoboost pretty much broadcasts your intent. I'd think it was some kind of low eco fast warpgate rush or k4g upon seeing something like this which is what it basically is. After that it's only a matter of adjusting my build to hold off your aggression without cutting probes and the game would be pretty much over


And yet, people still lose to it

Most of the answers in this thread is theorycrafting. I implore you, go try the build before you think its bad. I can promise you it will surprise you in its efficiency. I too was very skeptic before trying the build. At first glance you'd think it would be easily defendable and leaves you with less resources, probes and tech than your opponent. That is, however, not the case at all

Most, if not all, of my losses with this build has been cases of "I should improve in this area", and not "I can't ever win in this situation".
Excludos
Profile Blog Joined April 2010
Norway8054 Posts
June 02 2011 18:54 GMT
#25
On June 03 2011 02:45 darmousseh wrote:
Have you tried this against a 1 gate robo fast sentry/immortal build?

Usually it's used against terran, but I'm curious if it will work in pvp against this build specifically.

http://wiki.teamliquid.net/starcraft2/1_Gate_Fast_Immortal_(vs._Terran)


Most onegate robo builds gets a straight up buildorder loss vs this one. You need something like 12 sentries to be able to continuously forcefield the ramp so you can't warp above it with a pylon.

With that said, I haven't specifically tested it vs the build you posted. I will try it tomorrow and update you on how it goes
saer
Profile Joined March 2011
40 Posts
June 02 2011 19:22 GMT
#26
It seems like this build puts you all-in against every other common protoss build, all of the adaptions are "do a lot of damage or you're far behind."

To me this isn't a pressure build at all, just a rework of the old 4gate push sacrificing even more economy with only 1 chrono on nexus and 11gate with probe cuts later
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 02 2011 19:38 GMT
#27
On June 03 2011 02:45 darmousseh wrote:
Have you tried this against a 1 gate robo fast sentry/immortal build?

Usually it's used against terran, but I'm curious if it will work in pvp against this build specifically.

http://wiki.teamliquid.net/starcraft2/1_Gate_Fast_Immortal_(vs._Terran)

yeah, this is the build i mentioned in previous post.
Tyler and day9 tested this vs 4 gates prepatch and they got alots of success. (watch Tyler stream)

Basically skip wrap to get gas for immo right away and only start wrap tech when needed. This build is designed to held off anysort of 1 base rush but bad vs expand and tech :-/... If you see lots of chrono saved, this is not a bad choice
Im daed. Follow me @TL_NB
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-06-02 19:56:19
June 02 2011 19:53 GMT
#28
still lose to 2 gate fast wg...what are the exact timings by the way? for the units to pop

the replays are the latest patch right?
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
FenneK
Profile Joined November 2010
France1231 Posts
June 02 2011 19:56 GMT
#29
I am excited to try this out.
good luck have batman
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 02 2011 20:11 GMT
#30
I used a very similar build right before the patch, and it was insanely strong. Because of the 11 gate and earlier warpgate, you can be aggressive so that either your opponent has to cut probes to defend, or you can just do a lot of damage early on if they play greedy. Then because you continue to make probes, you actually catch up and surpass your opponent in economy even though earlier on you had to sacrifice a bit of economy.

However, with the patch, I've found that this build is much more weaker. Players can be much more greedy while still being safe against your initial attack/poke, since warpgate timing is slower plus sentry building time is faster.

It's still a good build, but now I rarely use it. A few seconds does make a world of difference in this build, and the patch killed those few seconds of advantage you get.
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2011-06-02 21:40:55
June 02 2011 20:52 GMT
#31
Sure, I've seen this before. This build is essentially a faster 4wg attack with -1Gate -1probe -1unit.
The main thing holding you back is wg timing, so 10gate may be better.
From reps it looks like you are often getting delayed timings, which can easily end badly since that very slight timing window is the whole reason for this builds existence.
Slightly worse due to patch, now have to only spend 1cb on nexus, sentry play slightly better vs it.
Decent build to pull out occasionally, but would not recommend it as someones standard play.

Edit- Tested 11gate and it looks like it can get timings 5stalk/1z <5:30 so it seems fine instead of 10gate.
| www.ArtofProtoss.vze.com |
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
WardiTV European League
16:00
Swiss Groups Day 3
Mixu vs FjantLIVE!
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
WardiTV776
TKL 257
IndyStarCraft 177
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 339
TKL 257
IndyStarCraft 177
BRAT_OK 127
MindelVK 14
trigger 9
StarCraft: Brood War
Bisu 1585
EffOrt 1481
Mini 836
firebathero 805
Shuttle 654
Soulkey 286
Soma 230
Snow 172
Mind 151
Trikslyr71
[ Show more ]
Sharp 70
Barracks 61
Hyun 52
sas.Sziky 45
Pusan 43
Aegong 38
Movie 30
soO 26
HiyA 18
JulyZerg 15
GoRush 10
yabsab 9
Dota 2
Gorgc11247
qojqva2474
League of Legends
singsing2215
Counter-Strike
fl0m1432
byalli585
flusha433
oskar376
Foxcn278
zeus190
kRYSTAL_71
edward46
Other Games
tarik_tv25068
gofns20257
FrodaN1496
Beastyqt609
ceh9527
Lowko265
ToD173
elazer162
KnowMe157
QueenE60
Organizations
Other Games
gamesdonequick43991
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• iHatsuTV 3
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler78
League of Legends
• Nemesis7115
• TFBlade1200
• Jankos731
Other Games
• Scarra1119
• Shiphtur314
• imaqtpie61
Upcoming Events
PiGosaur Monday
6h 44m
The PondCast
16h 44m
uThermal 2v2 Circuit
22h 44m
WardiTV European League
22h 44m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
1d 6h
RSL Revival
1d 16h
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
2 days
Classic vs Cure
FEL
2 days
RSL Revival
3 days
[ Show More ]
FEL
3 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.