• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:14
CEST 14:14
KST 21:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)5Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!38Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Which box art did your first copy of StarCraft 1 have? ASL22 General Discussion BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! XUN appreciation thread
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6486 users

[G]PvP 3gate pressure build - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 02 2011 17:13 GMT
#21
On June 03 2011 02:03 Excludos wrote:
Show nested quote +
On June 03 2011 01:32 NB wrote:
i have a practice partner who used this build a lots of time. The fact that you only has 1 chrono boost on your probes make you always behind in probes counts as well as you cut probe at 20. Any sign of high chrono count in PvP would result 1 side get more than 1 sentry to solve the problem. In fact with the sentries build time buff and pylon range nerf, i could open 1 gate robo with 2 gases and hold your build just fine as long as there is a ramp and its not close spawn. You will always behind in 5-8 probes once your pressure stop and it is huge entering mid game.

Also a dis advantage by applying early pressure early on in PvP is that you always miss scouting proxy pylon. In this case when you cut probe at 20, you cant afford any probe scout mid game either. I also forgot to mention the 2 gate block at ramp which delay any sort of stalker rush forever.

In conclusion, it is TRUE that the 4 gate timing still can be revoke post patch but we already held it just fine pre patch. Doing it now, post patch, with the pylon nerf and sentries buff, just is as risky as 2 gates proxy: if he doesnt scout+react to it he die.

Btw: only 1 chrono on probe is WAY behind since most people spend like 3 now and still safe.


The reason you wont be behind on probe count is because you should continue probe production while attacking. I know this sounds wild, but having only 3 gates, you can easily have continuous probe production, get a second assimilator up, and still continuously warp in units.

In one of the replay, a 1100 master player gets sentries and even 2 canons at his ramp..he still did manage to stop the initial push. You can not open onegate robo and think you'll be safe against this. You mention close position, which makes me think you haven't even read the build. You will be warping in all your units, distance does not matter.

you are talking about do you want 2 probes advance at 1 minutes mark or EVEN probe at 6 minutes mark. The profit of 1 or 2 workers advance INCREASE over time and this apply to and sort of RTS.

I did read the build and i hope you knwo the different between close and far spawn in PvP. Its about the timing of the initial units moving out as well as possible hidden pylon location. Close spawn limit a lots of your option makes offensive play styles much better than defensive.

Far spawn on the other hand, make rushes fail harder than ever. I could pump out mass sentries to held the ramp while wrapping in at a proxy pylon you didnt check when you execute the "pressure".

I do understand that 3 gate production WILL give you room to pump probes after the 1st wrap round but again, at that time you are already 4-5 probes behind with no intel advantage WHILE exposing your army composition to the enemy. It is not a straight up lose but if your pressure deal no damage like that, the rest of the game you basicly fight an up hill battle, the same way 1 gate proxy works on xelnaga.

Again: im not saying its an impossible build. It will work at some extend but with proper counter, any sort of rush/probe cut will be punished.
Im daed. Follow me @TL_NB
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
June 02 2011 17:45 GMT
#22
Have you tried this against a 1 gate robo fast sentry/immortal build?

Usually it's used against terran, but I'm curious if it will work in pvp against this build specifically.

http://wiki.teamliquid.net/starcraft2/1_Gate_Fast_Immortal_(vs._Terran)
Developer for http://mtgfiddle.com
MARISA
Profile Joined February 2011
Canada13 Posts
June 02 2011 17:52 GMT
#23
an early gate, only 1 gas + putting only 2 probes, and hoarding chronoboost pretty much broadcasts your intent. I'd think it was some kind of low eco fast warpgate rush or k4g upon seeing something like this which is what it basically is. After that it's only a matter of adjusting my build to hold off your aggression without cutting probes and the game would be pretty much over
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
Last Edited: 2011-06-02 18:57:48
June 02 2011 18:49 GMT
#24
On June 03 2011 02:52 MARISA wrote:
an early gate, only 1 gas + putting only 2 probes, and hoarding chronoboost pretty much broadcasts your intent. I'd think it was some kind of low eco fast warpgate rush or k4g upon seeing something like this which is what it basically is. After that it's only a matter of adjusting my build to hold off your aggression without cutting probes and the game would be pretty much over


And yet, people still lose to it

Most of the answers in this thread is theorycrafting. I implore you, go try the build before you think its bad. I can promise you it will surprise you in its efficiency. I too was very skeptic before trying the build. At first glance you'd think it would be easily defendable and leaves you with less resources, probes and tech than your opponent. That is, however, not the case at all

Most, if not all, of my losses with this build has been cases of "I should improve in this area", and not "I can't ever win in this situation".
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
June 02 2011 18:54 GMT
#25
On June 03 2011 02:45 darmousseh wrote:
Have you tried this against a 1 gate robo fast sentry/immortal build?

Usually it's used against terran, but I'm curious if it will work in pvp against this build specifically.

http://wiki.teamliquid.net/starcraft2/1_Gate_Fast_Immortal_(vs._Terran)


Most onegate robo builds gets a straight up buildorder loss vs this one. You need something like 12 sentries to be able to continuously forcefield the ramp so you can't warp above it with a pylon.

With that said, I haven't specifically tested it vs the build you posted. I will try it tomorrow and update you on how it goes
saer
Profile Joined March 2011
40 Posts
June 02 2011 19:22 GMT
#26
It seems like this build puts you all-in against every other common protoss build, all of the adaptions are "do a lot of damage or you're far behind."

To me this isn't a pressure build at all, just a rework of the old 4gate push sacrificing even more economy with only 1 chrono on nexus and 11gate with probe cuts later
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 02 2011 19:38 GMT
#27
On June 03 2011 02:45 darmousseh wrote:
Have you tried this against a 1 gate robo fast sentry/immortal build?

Usually it's used against terran, but I'm curious if it will work in pvp against this build specifically.

http://wiki.teamliquid.net/starcraft2/1_Gate_Fast_Immortal_(vs._Terran)

yeah, this is the build i mentioned in previous post.
Tyler and day9 tested this vs 4 gates prepatch and they got alots of success. (watch Tyler stream)

Basically skip wrap to get gas for immo right away and only start wrap tech when needed. This build is designed to held off anysort of 1 base rush but bad vs expand and tech :-/... If you see lots of chrono saved, this is not a bad choice
Im daed. Follow me @TL_NB
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-06-02 19:56:19
June 02 2011 19:53 GMT
#28
still lose to 2 gate fast wg...what are the exact timings by the way? for the units to pop

the replays are the latest patch right?
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
FenneK
Profile Joined November 2010
France1231 Posts
June 02 2011 19:56 GMT
#29
I am excited to try this out.
good luck have batman
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 02 2011 20:11 GMT
#30
I used a very similar build right before the patch, and it was insanely strong. Because of the 11 gate and earlier warpgate, you can be aggressive so that either your opponent has to cut probes to defend, or you can just do a lot of damage early on if they play greedy. Then because you continue to make probes, you actually catch up and surpass your opponent in economy even though earlier on you had to sacrifice a bit of economy.

However, with the patch, I've found that this build is much more weaker. Players can be much more greedy while still being safe against your initial attack/poke, since warpgate timing is slower plus sentry building time is faster.

It's still a good build, but now I rarely use it. A few seconds does make a world of difference in this build, and the patch killed those few seconds of advantage you get.
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2011-06-02 21:40:55
June 02 2011 20:52 GMT
#31
Sure, I've seen this before. This build is essentially a faster 4wg attack with -1Gate -1probe -1unit.
The main thing holding you back is wg timing, so 10gate may be better.
From reps it looks like you are often getting delayed timings, which can easily end badly since that very slight timing window is the whole reason for this builds existence.
Slightly worse due to patch, now have to only spend 1cb on nexus, sentry play slightly better vs it.
Decent build to pull out occasionally, but would not recommend it as someones standard play.

Edit- Tested 11gate and it looks like it can get timings 5stalk/1z <5:30 so it seems fine instead of 10gate.
| www.ArtofProtoss.vze.com |
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 4
IntoTheiNu 1109
CranKy Ducklings SOOP128
Rogue 34
Rex33
Classic 32
Cure 30
Solar (SOOP)20
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko353
ProTech138
Rogue 34
Rex 33
Classic 32
Cure 30
Solar (SOOP) 20
StarCraft: Brood War
Britney 35434
Calm 8465
Bisu 1342
Shuttle 1306
Horang2 635
Jaedong 607
Light 379
EffOrt 342
BeSt 319
Mini 238
[ Show more ]
Mong 226
Stork 218
Hyuk 161
Soulkey 149
Larva 126
Snow 106
Rush 104
Dewaltoss 92
Leta 83
Pusan 71
Mind 58
ZerO 56
Sea.KH 51
Killer 46
JYJ 42
ToSsGirL 39
soO 30
Barracks 25
Free 24
Hm[arnc] 19
sorry 17
Sacsri 15
Aegong 13
Sexy 12
SilentControl 12
ajuk12(nOOB) 11
Shine 9
Icarus 5
Terrorterran 2
Dota 2
Dendi654
Counter-Strike
markeloff94
Other Games
singsing1542
olofmeister1429
B2W.Neo439
Sick135
OGKoka 110
hiko104
Mew2King77
RotterdaM66
QueenE19
ZerO(Twitch)11
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 806
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 69
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1519
• Nemesis812
• TFBlade422
Upcoming Events
OSC
46m
PiGosaur Cup
11h 46m
Kung Fu Cup
22h 46m
Replay Cast
1d 11h
The PondCast
1d 21h
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
Afreeca Starleague
5 days
Soma vs Shuttle
BeSt vs Rush
[ Show More ]
WardiTV Weekly
5 days
Afreeca Starleague
6 days
Leta vs ggaemo
Jaedong vs Queen
GSL
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.