BOSS Cannon Rush - Page 12
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zergtat
Hong Kong853 Posts
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sixfour
England11061 Posts
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YourMom
Romania565 Posts
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ZeromuS
Canada13389 Posts
On June 01 2011 21:28 sixfour wrote: i think every pvp i've played in ladder today i've been cannon rushed. that, or dts I have seen a lot of DT play but no real cannon rushes in the two days since hotbid posted this. I wonder why? | ||
ODKStevez
Ireland1225 Posts
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TomTomTom.965
Germany62 Posts
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TheGiz
Canada708 Posts
Normally I go Forge first into 18 Nexus into 6 gate +1, so this ties in well with that. Basically if you can get the wall up you're golden, and there's little your victim can do about it. The hardest part is avoiding or shaking a tail. I'm pretty sure that almost every time a worker was tailing my Probe I couldn't set it up, although I probably should have sent a second Probe, which I never did. I tried using the Stop Trick but it never worked well enough. I see the value in sending a second Probe now, although I bet it wouldn't work against Terran because they might have completed walling by then. Maps where I was successful: Toxic Slums: 12 o'clock position Lava Flow: 11 o'clock position Sand Canyon: 2 o'clock and 8 o'clock positions District 10: 12 o'clock position with an extra pylon that my enemy placed in behind helping (lol) Lessons Learned: >Executing this rush is damaging to your build timing if you focus too heavily on the rush. Rely on your enemies' focus being fixed there and macro yourself while the rush is going on. >Two cannons are preferred to one wherever you go. If you can't fit two cannons then don't expect the rush to be as good. >You will almost always become the prime target of your remaining enemies once you do this rush. Your allies should be aware that they might have to defend you no matter what. Luckily the rush isn't too damaging that you can't get a 4gate and +1 up by about 8-10 minutes. >Even if the rush fails as a result of your target reacting properly and quick enough, the distraction and damage to his economy is usually enough to set him back (especially since most players in team games are BAD). >The more Zerg on your enemies' team, the worse off you are. Finding the enemy base that isn't Zerg is a huge waste of time and allows your enemies to get a Zealot or Marine out in time to stop or damage the rush. > Having a Zerg ally to throw down a quick Spawning Pool and send a few support Zerglings is really helpful, especially if your rush is a little late. P.S. I wish I had replays, but I'm at work... | ||
Abigail
Italy56 Posts
Anyway,thanks for the 3d,i was uncertain if to start actually laddering something different rather then 1v1,and by accident you gave me a little fun factor to try it out.Those spots are used also in 1v1,but its kinda different then team :D | ||
Valckrie
United Kingdom533 Posts
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IzieBoy
United States865 Posts
![]() glad i play random...won't be seeing any of this against me XD can you build a pylon and the path through the pylon to a mineral patch to lose a tail? | ||
twoCube
United States32 Posts
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PowerDes
United States520 Posts
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Sporadic44
United States533 Posts
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manicshock
Canada741 Posts
On May 31 2011 19:11 FataLe wrote: any counter? sorry, counter for P? I would learn from insane comps, rush for carriers. Carriers don't die to cannons very easily. | ||
Hikari
1914 Posts
The first game the cannoneer trapped two of my probes in the pylon lock. Ofc his probe died. The second game my opponent was able to successfully cannon my main mineral lines. I expoed at the natual and he tried to cannon that was well. However with a zealot out (and a 2nd one almost finished) his attempt to wall off failed. What really hurt me is the 30 lings that came by my wide open base shortly afterwards. Thankfully someone managed to kill off a lot of workers on the other side of the map with hellions and banshees. The last game involved the probe mismicroing and I took it down to 1hp. He ran away and I proceeded by locking him out of the shared base with gateways, then transitioning into a 4 gate. | ||
Mayor
United States472 Posts
Got diamond. | ||
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TheOneAboveU
Germany3367 Posts
Well, I´ll try it then too, if i random toss :D | ||
GinDo
3327 Posts
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Aranaukin
United States60 Posts
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Mithriel
Netherlands2969 Posts
On June 02 2011 05:15 Aranaukin wrote: every single person i try to do this to follows me with their worker Use the stop.tactic.to build.a.quick pylon between you and worker. I just wonder if there is a noticeable increase on cannonrush on ladder after this haha. Hope to see one of these at.mlg too. | ||
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