• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:03
CEST 21:03
KST 04:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon8[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
SC4ALL: A North American StarCraft LAN Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon #1: Maru - Greatest Players of All Time Geoff 'iNcontroL' Robinson has passed away
Tourneys
LANified! 37: Groundswell, BYOC LAN, Nov 28-30 202 SC4ALL $6,000 Open LAN in Philadelphia RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent The Korean Terminology Thread
Tourneys
Small VOD Thread 2.0 [ASL20] Ro16 Group A [ASL20] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread The PlayStation 5 General RTS Discussion Thread Iron Harvest: 1920+ Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Laptop on Rent in Delhi – Smart Choice for Student
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1435 users

[G] - remaking the sentry expand (PvZ) - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
May 23 2011 07:35 GMT
#81
I think I would like a replay where the attack actually comes and you hold it.

not to disparage your build, it sounds solid, but the replay in the OP was essentially just you beating a relatively less skilled Zerg.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Keilah
Profile Joined May 2010
731 Posts
Last Edited: 2011-05-23 08:04:19
May 23 2011 07:47 GMT
#82
agreed. I'm still waiting for someone to try it... maybe I should stop telling them in advance that I'm sentry expanding. They must know I've got a devious plan for stopping the attack ^_^

Updated with a roach/ling attack, still haven't faced a competent player unfortunately. Someone from TL PM me and we'll run it a few times.
Minigun
Profile Blog Joined August 2010
619 Posts
May 23 2011 17:07 GMT
#83
On May 23 2011 10:59 Keilah wrote:
Well, I just watched the VOD posted and I have a few things to say.

-First off, mini opens with zealot -> stalker, which is fine but will screw with timings and such compared to zealot -> sentry. So my very next point might be only because of this opening.
-Mini lays down the expansion nexus at 6:05, 15s later than I recommend.
-Mini gets pressured by lings at 6:20, and he holds with 1 sentry, 1 near-dead stalker, and 3 warpin reinforcement sentries, losing the stalker and 2 sentries. Surely the same pressure with 8 extra lings (which mini killed earlier) could be held by 1 zlot and 5-6 sentries.
-Mini loses loads of stuff in the battle. The first cannon is canceled or killed, he loses (or should lose) a bunch of probes at 8:10 ingame time (can't tell with low res but i think the lings milled about aimlessly), he loses 2 pylons, the forge, a good few military units, and a few times there were opportunities for lings to kill several probes (not sure if it happened or not from low-res). He also ends up building 4 cannons (3 and 1 cancelled?), two of which are placed farther back than ideal, and the last one gets killed. And this is from a pro gamer! With my build, you can have worse micro and lose less.
-there is LOADS of idle gateway time. In particular, all 3 gates sit idle for ~10 waiting for warp to complete. There's also a lot of idle time right around when the attack hits (watch the warpgate counter in lower right). What's the point of a third gate you can't afford? It sacrifices a faster forge for nothing.


was my all means not perfect execution for sure, but it just goes to show you how easy this is to stop without cutting corners

IMAGINE, if I had not lost those sentries, and it wasn't the shortest possible rush distance, and I had put the cannon a bit more in the back

it would have been easy as cake to hold
“Quiet people have the loudest minds.” ― Stephen Hawking
J.E.G.
Profile Joined May 2010
United States389 Posts
May 23 2011 23:35 GMT
#84
I was losing every game zerg went roach/ling on me and have not lost to it since using this build. I could care less if im down 75 minerals from cancelling cannons. Thanks OP!!

I'll go back to 3gate expand if i turn gosu over night
Do or do not; there is no try.
SC2TheDroid
Profile Joined September 2010
United States54 Posts
May 23 2011 23:50 GMT
#85
On May 23 2011 09:53 setmeal wrote:
How about this one? GreatFields by Minigun

Minigun ForceFields Against Roach/Linghttp://www.youtube.com/watch?v=CAEYzFxvAV0


Just... Wow......

Protoss is not op... Minigun is op...

The first time the zerg showed up with roach ling = I woulda been screwed.. I can't believe how good that forcefield placement was man... That was incredible.
Keilah
Profile Joined May 2010
731 Posts
Last Edited: 2011-05-24 00:10:05
May 24 2011 00:06 GMT
#86
On May 24 2011 02:07 Minigun wrote:

IMAGINE, if I had not lost those sentries, and it wasn't the shortest possible rush distance, and I had put the cannon a bit more in the back



Well, you lost the sentries in exchange for killing lings.

Anyways, like I say, whatever works for you.

No matter what though, I'm 95% confident the third gate should be built later than the nexus, you can go gate, gate, nexus, forge, gateway, cannon, cannon and the first cannon and the gateway will be up in time for the attack, the second cannon will be a bit delayed but if that's fine then all's well. In fact this might be really nice - you can skip hallucinate or get it late, and cancel that second cannon at 39/40 if you don't see roaches by 8:10 or whatever.
By making this small change you still have one cannon COMPLETED at the time of the attack and get the third gate pretty quick. If you research hallucinate, 2gates keeps up with gas income, if not, throw a single chrono on the initial gateway and you've kept up with your gas.
Keilah
Profile Joined May 2010
731 Posts
May 24 2011 00:22 GMT
#87
BTW guys, I played a couple obs metalopolis games against a zerg roughly as skilled as me, I asked him to do the roach/ling attack and I learned a few things.
1) even with 2 cannons, you still need a good walloff. FFing roaches AND lings away from your cannon without a walloff wastes loads of FF. First time through, I had no wall and DIED.
2) Don't skimp on sentries even though you have 2 cannons. On metal cross positions I spent 200 energy on hallucinates to check both paths, that obv cuts into your FF energy. I don't really like sentries so much (500ms latency makes it hard to FF well), so I tried to cut at 6. Ran out of FF near the end of the attack, still held it with the good wall no prob though.
3) Assuming you have a zealot, don't leave it with your sentries and stalkers, he's useless behind the wall. Put him in the natural probe line, 9/10 the lings are going to run around the wall and be over there during the battle.
4) If you can avoid putting pylons in the walloff, do it. If it's necessary, try to place it as near the cannon as possible to make it harder to snipe. No reason I can see for it to be adjacent to the ramp.


If people want, I can post that replay, but the first game was me vs some noob terran. The second and third are the interesting ones. Unfortunately because of the nature of the game, the ingame clock is incorrect.
iChau
Profile Joined December 2010
United States1210 Posts
May 24 2011 03:53 GMT
#88
On May 24 2011 09:06 Keilah wrote:
Show nested quote +
On May 24 2011 02:07 Minigun wrote:

IMAGINE, if I had not lost those sentries, and it wasn't the shortest possible rush distance, and I had put the cannon a bit more in the back



Well, you lost the sentries in exchange for killing lings.

Anyways, like I say, whatever works for you.

No matter what though, I'm 95% confident the third gate should be built later than the nexus, you can go gate, gate, nexus, forge, gateway, cannon, cannon and the first cannon and the gateway will be up in time for the attack, the second cannon will be a bit delayed but if that's fine then all's well. In fact this might be really nice - you can skip hallucinate or get it late, and cancel that second cannon at 39/40 if you don't see roaches by 8:10 or whatever.
By making this small change you still have one cannon COMPLETED at the time of the attack and get the third gate pretty quick. If you research hallucinate, 2gates keeps up with gas income, if not, throw a single chrono on the initial gateway and you've kept up with your gas.


I think Minigun didn't mind losing a couple of sentries because he knew the zerg possibly could've not have that many drones (game sense, lots of zerg unit --> few drones) while Minigun almost constantly produced probes (decision-making, cutting probes to get out some units+buildings for defense and sim-city) and had a great economy in comparison to the zerg.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
iamke55
Profile Blog Joined April 2004
United States2806 Posts
May 24 2011 04:31 GMT
#89
With only 2 gates, your opponent can deny your expo for a very long time with just speedlings and drone behind his pressure. You are also completely screwed against any kind of expo-cancel, 1 base all-in without the 3rd gate. Even if your build might have better odds against the roach/speedling attack recently popularized by losira, you're just playing the metagame and relying on your opponent not massing speedlings early game.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Amui
Profile Blog Joined August 2010
Canada10567 Posts
May 24 2011 04:49 GMT
#90
On May 24 2011 13:31 iamke55 wrote:
With only 2 gates, your opponent can deny your expo for a very long time with just speedlings and drone behind his pressure. You are also completely screwed against any kind of expo-cancel, 1 base all-in without the 3rd gate. Even if your build might have better odds against the roach/speedling attack recently popularized by losira, you're just playing the metagame and relying on your opponent not massing speedlings early game.


I think this build is somewhat map-dependant. Mainly it depends on how far the natural nexus is from the ramp because it has a good sentry count. If you die to speedlings even though you're camping close to the bottom of the ramp with a small simcity set-up, you probably didn't FF properly. For example on xel'naga I would go 3 gates into expo simply because of how open and far from the ramp it is, in addition to getting a blind cannon. On LT though it's fine because you can poke out and defend the nexus without leaving the safety of the ramp.
Porouscloud - NA LoL
Keilah
Profile Joined May 2010
731 Posts
Last Edited: 2011-05-24 10:18:04
May 24 2011 10:12 GMT
#91
On May 24 2011 13:31 iamke55 wrote:
With only 2 gates, your opponent can deny your expo for a very long time with just speedlings and drone behind his pressure. You are also completely screwed against any kind of expo-cancel, 1 base all-in without the 3rd gate. Even if your build might have better odds against the roach/speedling attack recently popularized by losira, you're just playing the metagame and relying on your opponent not massing speedlings early game.



If you do get attacked by speedlings, do you start warping in zlots or stalkers, or is it still pure sentry?

Also I did go over 2 options for dealing with earlier roach-ling allins:
1)cancel your nexus and retreat up the ramp, you are both equally slowed down
2)go forge before nexus and build a single cannon earlier, cutting economy in exchange for safety vs crazy variants

Can 3 gates with zero cannons hold the expansion vs expo cancel?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2011-05-24 10:30:33
May 24 2011 10:28 GMT
#92
On May 24 2011 13:31 iamke55 wrote:relying on your opponent not massing speedlings early game.


who even does that?

The last time I saw that was dimaga vs whitera in some match months ago and dimaga lost hilariously to just a standard zealot sentry defense.
That's just a stupid cheese, sacrificing A METRIC FUCKTON of economy on the offchance that the Protoss is stupid enough to let the lings do damage.

Zerg doesn't work like "i'm gonna pressure a little bit off 18 drones and then drone-whore", at that drone count you either commit to an attack and win or you lose.

Spamming speedlings without scouting what the P does might be a soft counter to this strategy but it's so bad, rarely done and dies to so many other strategies (namely all the other standard ones) that you can safely ignore it contemplating this build.

On May 24 2011 13:31 iamke55 wrote: You are also completely screwed against any kind of expo-cancel, 1 base all-in without the 3rd gate.


Just cancel the Nexus, I'm sorry to say but I just see a lot of baseless theorycrafting without actually having tried out the build.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2011-05-24 11:00:26
May 24 2011 10:58 GMT
#93
On May 24 2011 19:28 ChickenLips wrote:
Show nested quote +
On May 24 2011 13:31 iamke55 wrote:relying on your opponent not massing speedlings early game.


who even does that?

The last time I saw that was dimaga vs whitera in some match months ago and dimaga lost hilariously to just a standard zealot sentry defense.
That's just a stupid cheese, sacrificing A METRIC FUCKTON of economy on the offchance that the Protoss is stupid enough to let the lings do damage.

Zerg doesn't work like "i'm gonna pressure a little bit off 18 drones and then drone-whore", at that drone count you either commit to an attack and win or you lose.

Spamming speedlings without scouting what the P does might be a soft counter to this strategy but it's so bad, rarely done and dies to so many other strategies (namely all the other standard ones) that you can safely ignore it contemplating this build.

Show nested quote +
On May 24 2011 13:31 iamke55 wrote: You are also completely screwed against any kind of expo-cancel, 1 base all-in without the 3rd gate.


Just cancel the Nexus, I'm sorry to say but I just see a lot of baseless theorycrafting without actually having tried out the build.


Lol at random guy flaming blue post even though he is wrong ^^
Mass speedling all-in is one of the most important constraint when designing a PvZ build. Ever wondered why the standard 3 gate sentry expand needed 4-5 sentries before expanding ? Just use the search function and type "speedling" if you don't believe me. The time between when your scouting probe dies and the time you get an hallucination or observer in his base is enough for zergs to mass speedlings off 2 base (low econ) and destroy your expansion.
Also, "just cancelling" your expo isn't always possible (if the push comes after it is finished) and even if you do cancel it, you are still 1 base vs 2 base (even with low drone count) and need to make something happen fast before getting outmacroed.
geiko.813 (EU)
Keilah
Profile Joined May 2010
731 Posts
May 24 2011 11:22 GMT
#94
I'd like to repeat, until your expo completes the only way to get even one more sentry than my build provides is to skip/greatly delay hallucinate. And that can only get you a maximum of one extra sentry, which btw you can get with 2 gates by using one chrono on a gateway.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
May 24 2011 11:42 GMT
#95
ChickenLips, your logic is ridiculous. If you seriously think it's a good idea to ignore possibilities like that when making a build, go ahead and 16 nexus every game because "lol 6 pool is a stupid cheese let's just ignore it exists because the last time I saw it Slush got owned by Naniwa!"
During practice session, I discovered very good build against zerg. -Bisu[Shield]
ChickenLips
Profile Blog Joined May 2010
2912 Posts
May 24 2011 11:47 GMT
#96
On May 24 2011 19:58 Geiko wrote:
Show nested quote +
On May 24 2011 19:28 ChickenLips wrote:
On May 24 2011 13:31 iamke55 wrote:relying on your opponent not massing speedlings early game.


who even does that?

The last time I saw that was dimaga vs whitera in some match months ago and dimaga lost hilariously to just a standard zealot sentry defense.
That's just a stupid cheese, sacrificing A METRIC FUCKTON of economy on the offchance that the Protoss is stupid enough to let the lings do damage.

Zerg doesn't work like "i'm gonna pressure a little bit off 18 drones and then drone-whore", at that drone count you either commit to an attack and win or you lose.

Spamming speedlings without scouting what the P does might be a soft counter to this strategy but it's so bad, rarely done and dies to so many other strategies (namely all the other standard ones) that you can safely ignore it contemplating this build.

On May 24 2011 13:31 iamke55 wrote: You are also completely screwed against any kind of expo-cancel, 1 base all-in without the 3rd gate.


Just cancel the Nexus, I'm sorry to say but I just see a lot of baseless theorycrafting without actually having tried out the build.


Mass speedling all-in is one of the most important constraint when designing a PvZ build.


wow
just wow

Noone, absolutely noone does a speedling all-in at a high level to attack a sentry expand. I don't even know where you come up with something this blatantly wrong.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
ChickenLips
Profile Blog Joined May 2010
2912 Posts
May 24 2011 11:56 GMT
#97
On May 24 2011 20:42 iamke55 wrote:
ChickenLips, your logic is ridiculous. If you seriously think it's a good idea to ignore possibilities like that when making a build, go ahead and 16 nexus every game because "lol 6 pool is a stupid cheese let's just ignore it exists because the last time I saw it Slush got owned by Naniwa!"


Because that's exactly what I said....
My logic is: Noone attacks a sentry expand with mass speedling. That's such a stupid and bad build. You see 2 gas and you mass speedlings? If it's DTs, you're dead, if it's Stargate units, you're dead, if it's 3gate expand, you're dead, if it's blink stalkers, you're dead, MAYBE!!!! it's a 2gate sentry expand (which almost noone does atm) and MAYBE you can delay his expansion for a huge economic hit, which probably isn't even true because:

On May 24 2011 20:22 Keilah wrote:
I'd like to repeat, until your expo completes the only way to get even one more sentry than my build provides is to skip/greatly delay hallucinate. And that can only get you a maximum of one extra sentry, which btw you can get with 2 gates by using one chrono on a gateway.

❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2011-05-24 12:13:00
May 24 2011 12:12 GMT
#98
On May 24 2011 20:56 ChickenLips wrote:
Show nested quote +
On May 24 2011 20:42 iamke55 wrote:
ChickenLips, your logic is ridiculous. If you seriously think it's a good idea to ignore possibilities like that when making a build, go ahead and 16 nexus every game because "lol 6 pool is a stupid cheese let's just ignore it exists because the last time I saw it Slush got owned by Naniwa!"


Because that's exactly what I said....
My logic is: Noone attacks a sentry expand with mass speedling. That's such a stupid and bad build. You see 2 gas and you mass speedlings? If it's DTs, you're dead, if it's Stargate units, you're dead, if it's 3gate expand, you're dead, if it's blink stalkers, you're dead, MAYBE!!!! it's a 2gate sentry expand (which almost noone does atm) and MAYBE you can delay his expansion for a huge economic hit, which probably isn't even true because:

Show nested quote +
On May 24 2011 20:22 Keilah wrote:
I'd like to repeat, until your expo completes the only way to get even one more sentry than my build provides is to skip/greatly delay hallucinate. And that can only get you a maximum of one extra sentry, which btw you can get with 2 gates by using one chrono on a gateway.



People get greedy, expand with fewer sentries than they should etc...
All-in builds like this (2 base speedlings) is what keep people honest and therefor, it is definitely relevant when discussing a PvZ sentry expand build. This build is what jusitfies the need for 4-5 sentries in the first place.

Instead of discarding the possibility of speedling all-in , I'd just like to know if this build can deal with it.
Your statement saying "Lol noone does this anwmore" is irrelevant. A safe PvZ opener should be able to deal with everything Z can throw at it.
geiko.813 (EU)
Keilah
Profile Joined May 2010
731 Posts
May 24 2011 12:31 GMT
#99
I'd be happy to test it in about 16 hours. PM me if interested.

I have said a few times in the thread that 'if that one extra sentry is absolutely crucial' then my build is fail. I really doubt it though, i mean... 1 sentry :|
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 24 2011 13:17 GMT
#100
On May 24 2011 13:31 iamke55 wrote:
With only 2 gates, your opponent can deny your expo for a very long time with just speedlings and drone behind his pressure. You are also completely screwed against any kind of expo-cancel, 1 base all-in without the 3rd gate. Even if your build might have better odds against the roach/speedling attack recently popularized by losira, you're just playing the metagame and relying on your opponent not massing speedlings early game.


This is pretty much nonsense. You have the exact same amount of units as you are actually not capped by gateway production but by gas income in a 2 or 3 gate expand.
The reason 3 gate expand is so popular imo is because it is more hidden. It throws down the 2nd and 3rd gate later making it harder to scout. Besides that it can also be more aggresive then a 2 gate by doing stuff like adding a 4th gate and going nexus cancel ala MC.

If you dismiss the fact you can scare them into booming less hard, something that only really works at the highest levels anyway where signals are really important, then a 2 gate is simply more efficient then a 3 gate.

At the pro level it is much more important for a build to be hidden or hard to scout then it is at the level 99% of the forum visitors plays at. In that way I think 2 gate expand is the most solid way to expand.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 527
IndyStarCraft 162
UpATreeSC 100
BRAT_OK 100
ProTech67
JuggernautJason61
MindelVK 38
StarCraft: Brood War
Calm 2957
Rain 1431
Bisu 669
Shuttle 633
Mini 395
EffOrt 252
BeSt 197
Dewaltoss 143
firebathero 132
Soulkey 132
[ Show more ]
sSak 85
ggaemo 84
TY 35
sas.Sziky 32
Mong 27
Dota 2
The International133806
Gorgc12577
PGG 47
Counter-Strike
pashabiceps379
flusha96
Super Smash Bros
Westballz16
Heroes of the Storm
Liquid`Hasu214
Other Games
Grubby2621
fl0m910
Beastyqt483
ToD167
Hui .158
RotterdaM144
ArmadaUGS126
C9.Mang0114
QueenE61
XaKoH 61
SortOf32
Sick16
Organizations
Other Games
gamesdonequick1520
BasetradeTV20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Dystopia_ 1
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• FirePhoenix15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1627
• Ler80
• Noizen45
Other Games
• imaqtpie961
• Shiphtur309
Upcoming Events
RSL Revival
14h 57m
Classic vs TriGGeR
ByuN vs Maru
Online Event
16h 57m
Kung Fu Cup
16h 57m
BSL Team Wars
23h 57m
RSL Revival
1d 14h
Maestros of the Game
1d 18h
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
1d 20h
Bonyth vs Dewalt
[BSL 2025] Weekly
1d 22h
RSL Revival
2 days
Maestros of the Game
2 days
[ Show More ]
BSL Team Wars
2 days
Afreeca Starleague
3 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs Speed
Larva vs Soma
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.