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[G] - remaking the sentry expand (PvZ) - Page 6

Forum Index > StarCraft 2 Strategy
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Prev 1 4 5 6 All
NguN
Profile Joined August 2009
Australia1322 Posts
May 24 2011 13:55 GMT
#101
Nice write up.

I've been doing this build for the past week now, just to note the differences in this and a 3 gate expand.(Masters Protoss) I don't think you actually need the second cannon. One cannon will suffice to defend the roach ling when you have a nice wall. You just need to bait the roaches to come forward and FF them off, and pick them off as you add more cannons.

Anyways, I add 2 more gateway to protect my cannon, whilst getting hallucination and getting another gas at my natural.

As my 2 extra gates pop up, I hallucinate some phoenix's, add a robo and begin "Shark mode".
WrathOfAiur
Profile Joined May 2010
Germany243 Posts
May 24 2011 14:14 GMT
#102
I came up with nearly exactly the same build inspired by the discuccion in that other thread

I just use 2 chronos on the hallucination and dont start the canons before I confirm that he is attacking, so I dont have to cancel them. Used already a few times against roach/ling and it went well. better then 3 gate expand!
WrathOfAiur
Profile Joined May 2010
Germany243 Posts
Last Edited: 2011-05-24 15:43:23
May 24 2011 14:42 GMT
#103
EDIT: quoted wrong post
On May 24 2011 13:31 iamke55 wrote:
With only 2 gates, your opponent can deny your expo for a very long time with just speedlings and drone behind his pressure. You are also completely screwed against any kind of expo-cancel, 1 base all-in without the 3rd gate. Even if your build might have better odds against the roach/speedling attack recently popularized by losira, you're just playing the metagame and relying on your opponent not massing speedlings early game.


this is not true. you will have less units, but that doesnt mean, you cant defend ling pressure.

the point is, that you will have your wall-off WAY quicker than with 3 gate expand. I think it's a lot easier to defend lings if they only can get around on one side of the nexus and can't backstab you with hidden lings.

on maps with tighter naturals you are probably still good with 3 gate expand, but on xel naga and shattered temple etc. I now prefer the 2 gate with forge and 3rd gate in the wall-off
Geiko
Profile Blog Joined June 2010
France1939 Posts
May 24 2011 14:52 GMT
#104
On May 24 2011 23:42 WrathOfAiur wrote:
Show nested quote +
On May 24 2011 20:42 iamke55 wrote:
ChickenLips, your logic is ridiculous. If you seriously think it's a good idea to ignore possibilities like that when making a build, go ahead and 16 nexus every game because "lol 6 pool is a stupid cheese let's just ignore it exists because the last time I saw it Slush got owned by Naniwa!"


this is not true. you will have less units, but that doesnt mean, you cant defend ling pressure.

the point is, that you will have your wall-off WAY quicker than with 3 gate expand. I think it's a lot easier to defend lings if the only can get around on one side of the nexus and can't backstab you with hidden lings.

on maps with tighter naturals you are probably still good with 3 gate expand, but on xel naga and shattered temple etc. I now prefer the 2 gate with forge and 3rd gate in the wall-off


I don't see how "this is not true" and your explanation is in any way related to what you quoted.

This build might be safe vs speedling all-in, but that doesn't mean it was stupid to ask the question in the first place. Now we need the OP or someone else to do the actual testing. If anyone wants to test this with me I'll be connected this evening (europe time) [EU] geiko.813
geiko.813 (EU)
WrathOfAiur
Profile Joined May 2010
Germany243 Posts
May 24 2011 15:42 GMT
#105
sorry, I accidentally quoted his other post. of course this was meant to address the speedling issues. I edited it.

If you have a solid wall and lings can only get around on one side it almost doenst matter how many lings the zerg has. that's why nobody does speedling all-ins but instead roach/ling.
Geiko
Profile Blog Joined June 2010
France1939 Posts
May 24 2011 17:38 GMT
#106
So I just tried this build out, it feels pretty good to play with I must say.
It can definitely hold a 2 base speedling all-in push.
[image loading]
My execution of it isn't perfect, but I hit the timings I think.
geiko.813 (EU)
Keilah
Profile Joined May 2010
731 Posts
Last Edited: 2011-05-24 18:40:03
May 24 2011 18:36 GMT
#107
nothing more satisfied than a convinced doubter


Would like to point out that absolutely nothing stops you from cancelling a nexus, the forge, and/or hallucinate and adding 2 more gates if you want to do like the MC nexus cancel.
Geiko
Profile Blog Joined June 2010
France1939 Posts
May 24 2011 22:10 GMT
#108
On May 25 2011 03:36 Keilah wrote:
nothing more satisfied than a convinced doubter


Would like to point out that absolutely nothing stops you from cancelling a nexus, the forge, and/or hallucinate and adding 2 more gates if you want to do like the MC nexus cancel.


Never said I was convinced ^^ I just said the build looks good and can hold ling all in. I'll do more testing and let you know how I feel about it
geiko.813 (EU)
Borkbokbork
Profile Joined April 2011
United States123 Posts
May 24 2011 22:35 GMT
#109
On May 23 2011 09:53 setmeal wrote:
How about this one? GreatFields by Minigun

Minigun ForceFields Against Roach/Linghttp://www.youtube.com/watch?v=CAEYzFxvAV0



Why didn't the zerg player just attack from the back side and kill probes/ the nexus instead attacking straight into the strongest part of Minigun's defense? Am I missing something?
qi neng jin ru ren yi, dan qiu wu kui wo xin
Keilah
Profile Joined May 2010
731 Posts
May 25 2011 01:08 GMT
#110
well he could have definitely killed some probes but no way he's getting the nexus, it has a million HP
WrathOfAiur
Profile Joined May 2010
Germany243 Posts
Last Edited: 2011-05-26 09:29:25
May 26 2011 09:29 GMT
#111
HongUnPrime.WE just used 2 gate expand and a quick wall with 3rd gate and forge against Moon In the GSL Super Tournament. He didn't get hallucination afterwards but followed it with a twilight council and blink +3 more gates. So this is not exactly the same, but the expansion + wall looked just the same.
Keilah
Profile Joined May 2010
731 Posts
May 26 2011 09:32 GMT
#112
Boom justified
bankai
Profile Joined November 2010
362 Posts
July 08 2011 07:46 GMT
#113
This sounds like a good build and seems to make more sense than 3gate sentry expands.

Question about this build:
1) why do you take 2nd gas on 18 instead of 21supply?? I know this is probably quite picky, but does it mean your zealot comes out a bit later and risks zerglings running in? also, do you need that much gas early on? I tried doing this build and found that just as i am expanding i find it hard to spend my gas.
2) Not sure if you have seen Grubby vs Darkforce do this but he also does a 2 gate expand, but instead takes gas on 23 and gate on 24, and throws down the nexus around 5:30(sorry cant remember that part!). How does your build compare to this one? Does yours focus more on sentries and getting out halluncinate quicker?
WrathOfAiur
Profile Joined May 2010
Germany243 Posts
Last Edited: 2011-07-08 08:39:10
July 08 2011 08:38 GMT
#114
if you take the second gas before zealot, your zealot will still be in time for a standard speedling build (14 gas, 13 pool) even on close spawns on shattered temple and meta. because you need the additional gas for hallucination you should take it before your zealot.

if you dont want to go for hallucination, you can of course get the gas later and in exchange get your nexus and buildings on the low ground faster.
panzzzzz
Profile Joined April 2010
United States109 Posts
July 08 2011 10:49 GMT
#115
We also have to keep in mind that there are several different 2 base roach/ling timing pushes...such as the 25 drone cut, 33 drone cut, etc. Each different one really does need to be responded to differently, because the timing and selection of our gateway units are pretty strained.
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