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[G] Zerg Scouting Terran Early Game - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
NoisyNinja
Profile Joined February 2011
United States991 Posts
May 19 2011 22:51 GMT
#21
Excellent. Even as a Former Terran player (now random), I learned something new.
fidelity
Profile Joined August 2010
Sweden410 Posts
May 19 2011 23:11 GMT
#22
Thanks a lot, I've been having trouble with terran scouting
Skaya
Profile Joined August 2010
United States126 Posts
May 19 2011 23:34 GMT
#23
very helpful, thx op!

looking forward to more
TheLOLas
Profile Joined May 2011
United States646 Posts
May 20 2011 00:21 GMT
#24
Bless you sir, i have those charts printed and am keeping them in my strategy book
mage36
Profile Joined May 2011
415 Posts
May 20 2011 00:35 GMT
#25
On May 18 2011 04:45 SirJebadiah wrote:


If you opponent walls with 1 depot and 1 barracks on the low ground then you should keep your drone around and scout marine numbers especially if they move out toward your base.


Also, I read this post about a strat that involves a wall on the bottom of the ramp cut at 12 scvs and pump marines from 3 rax from there and send all to the enemy.
TranceF0rm
Profile Joined March 2011
United States25 Posts
June 04 2011 07:23 GMT
#26
Having this up on my 2nd screen while playing helps alot, thanks ^^
Oh great.. A Thor..
zVooky
Profile Joined February 2011
United States151 Posts
June 04 2011 07:33 GMT
#27
awesome man, you did work i was 2 lazy to learn, this is gonna help a ton

thanks.
xz4m
Profile Joined June 2010
1 Post
June 04 2011 13:34 GMT
#28
Overall, I think that this was a very good guide - I liked the flowcharts
One question though, is there a reason that none of these conclusions you draw from scouting includes the possibility of tanks? I play as a zerg myself, and I've often seen players go for marine/tank off one base (usually to be followed up by an expansion) instead of blue flame hellions.

Btw, first post, woot!
xHerodotusx
Profile Blog Joined October 2010
United Kingdom114 Posts
June 05 2011 17:27 GMT
#29
depot wall off also means delayed gas
ZerO - Seal - Life - Taeja - Parting - Squirtle
Mattsville
Profile Joined February 2011
Australia19 Posts
June 06 2011 10:08 GMT
#30
Great work mate!

Very much appreciate the effort you have put into this. I am trying to get better at interpreting the scouting information I get and this guide will help a ton!

Thanks again for sharing.
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
June 10 2011 02:31 GMT
#31
Those are some boss flow charts. Hopefully I can learn them well enough to not be paranoid about banshees 6 minutes into the game after a bunker push.
ponyo.848
Ripper62
Profile Joined June 2011
Australia9 Posts
June 27 2011 04:27 GMT
#32
Great work!!
this is amazingly helpful, any chance you could make a protoss one as well :D
still waiting for HotS
Drankme
Profile Joined August 2011
Denmark23 Posts
August 21 2011 08:58 GMT
#33
Thanks for these. I will definitely try them out. Anyone know of a similar thing for the protoss scouting?
Velexe
Profile Joined August 2011
Australia71 Posts
August 21 2011 09:26 GMT
#34
i like the flow charts, particularly for me, since blue flame hellions are my nemesis when i get zerg (i random)

i suppose the only other thing to remember is that sometimes people might do something quite different (like earlier today i tried a ghost opening against zerg, he had spines in preparation for blue flames and lost alot of drones to the cloaked banshees)

all food for thought, once again, great flow charts, put together quite well
Velexe | #=263 | Random | Diamond
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