[G] Zerg Scouting Terran Early Game - Page 2
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NoisyNinja
United States991 Posts
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fidelity
Sweden410 Posts
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Skaya
United States126 Posts
looking forward to more | ||
TheLOLas
United States646 Posts
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mage36
415 Posts
On May 18 2011 04:45 SirJebadiah wrote: If you opponent walls with 1 depot and 1 barracks on the low ground then you should keep your drone around and scout marine numbers especially if they move out toward your base. Also, I read this post about a strat that involves a wall on the bottom of the ramp cut at 12 scvs and pump marines from 3 rax from there and send all to the enemy. | ||
TranceF0rm
United States25 Posts
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zVooky
United States151 Posts
thanks. | ||
xz4m
1 Post
One question though, is there a reason that none of these conclusions you draw from scouting includes the possibility of tanks? I play as a zerg myself, and I've often seen players go for marine/tank off one base (usually to be followed up by an expansion) instead of blue flame hellions. Btw, first post, woot! | ||
xHerodotusx
United Kingdom114 Posts
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Mattsville
Australia19 Posts
Very much appreciate the effort you have put into this. I am trying to get better at interpreting the scouting information I get and this guide will help a ton! Thanks again for sharing. | ||
Ponyo
United States1231 Posts
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Ripper62
Australia9 Posts
this is amazingly helpful, any chance you could make a protoss one as well :D | ||
Drankme
Denmark23 Posts
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Velexe
Australia71 Posts
i suppose the only other thing to remember is that sometimes people might do something quite different (like earlier today i tried a ghost opening against zerg, he had spines in preparation for blue flames and lost alot of drones to the cloaked banshees) all food for thought, once again, great flow charts, put together quite well | ||
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