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[PVT] P against mass thor, how to beat - Page 2

Forum Index > StarCraft 2 Strategy
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hoax0000
Profile Joined May 2011
United States26 Posts
May 16 2011 00:48 GMT
#21
Im a fiamond toss player, and used to have the same problem in gold. Now its easy to beat a mass thor type build. Get tech for chargelots and at the same time drop a temp arch. The HTs can feedback and do a lot of damage to thors now that they have energy bars back. And the chargelots will take out any scvs in your way, factor in a couple immortals for hardened shell and extra dps and its a no contest against em

I would also agree will other posters in the 'once your ahead, get more aheaf' mentality. If you win a major engagement, expand, tech, and build infrastructure. Deny your opponent from expoing and control the map and yoy have the entire game won, no matter what match up or builds.
#hoaxstarcraft
Arisen
Profile Blog Joined October 2010
United States2382 Posts
May 16 2011 00:49 GMT
#22
Templar Charglot or templar immortal. Feedback the thors and storm them to kill off the scv's repairing. Chargelots and immortals are both extremely cost effective versus thors. In this replay you didn't need to engage at the time you did, and a-moving into scv repaired thors unless you have a substantial amount of immortals is often times a really bad idea as your unit ai attacks the thor first and it will never lose health.

Gl.

ps. there's no point in BMing him for doing the smart play in the situation. Be nice to people
"If you're not angry, you're not paying attention"
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 16 2011 02:41 GMT
#23
On May 16 2011 09:48 hoax0000 wrote:
Im a fiamond toss player, and used to have the same problem in gold. Now its easy to beat a mass thor type build. Get tech for chargelots and at the same time drop a temp arch. The HTs can feedback and do a lot of damage to thors now that they have energy bars back. And the chargelots will take out any scvs in your way, factor in a couple immortals for hardened shell and extra dps and its a no contest against em

I would also agree will other posters in the 'once your ahead, get more aheaf' mentality. If you win a major engagement, expand, tech, and build infrastructure. Deny your opponent from expoing and control the map and yoy have the entire game won, no matter what match up or builds.


Getting ahead isnt always the best choice I just want to point that out. Expanding in PvP is one example, expanding against a Terran if they are already ahead in bases is bad since they will just macro up an army and their economy is already ahead. If you can kill the mech based army and still have an army you should really try to do some damage.

For the OP I would suggest DTs on larger maps since you will force them to waste scans and if the terran is low on scans dts do a lot of damage against everything on the field

What I like to do is if I scout thors and a lot of them I get 3 robotics bays off 2 bases and make a lot of immortals while taking a third then getting a couple collossi
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
MusiK
Profile Joined August 2010
United States302 Posts
May 16 2011 02:53 GMT
#24
Transition into templars? With the new change, they would be forced into ghosts meaning that you can make them play to your game. If the first few are your problem, then make sure you can scout the tech so you can switch up asap.

Personally, as a terran player I get stomped these days when I go thor xP
BOOM!!! ~ Tasteless
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-05-16 02:57:24
May 16 2011 02:56 GMT
#25
One thing that most players overlook is that colossi w/ range can actually kite thors. Colossi are the best option since they won't get cannoned given proper control (less of an issue postpatch), melt supporting marines which would normally destroy voids/immortals as well as repairing SCVs, and are more useful in general against the terran army when compared to immortals/void rays.

Biggest reason why colossi are the best choice is because they can handle marines very well when compared to the other "hard" counters to thors.
Math doesn't kill champions and neither do wards
GinDo
Profile Blog Joined September 2010
3327 Posts
May 16 2011 03:23 GMT
#26
On May 16 2011 11:56 101toss wrote:
One thing that most players overlook is that colossi w/ range can actually kite thors. Colossi are the best option since they won't get cannoned given proper control (less of an issue postpatch), melt supporting marines which would normally destroy voids/immortals as well as repairing SCVs, and are more useful in general against the terran army when compared to immortals/void rays.

Biggest reason why colossi are the best choice is because they can handle marines very well when compared to the other "hard" counters to thors.


Was just about to post this. The only issues are Stalkers. Low level players love stalker heavy compositions. Stalkers are crap in TvP and people don't realize that yet. Other then taking out Viking Clouds. Their pretty useless.

@OP- You got to grow a pair and expand bro -_-
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
dreamsmasher
Profile Joined November 2010
816 Posts
May 16 2011 03:28 GMT
#27
There are many ways of playing out. Chargelot/HT/Immortal works good, make sure you focus fire your immortals on the thors.

if you choose to go the stalker/colossus route, its vital that you are proactive with your stalkers (make sure you get blink). thors move extremely slowly and you should be able to take advantage that with col vision spotting for blink into their base. make sure you dont come within strike cannon range with your colossus.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
May 16 2011 03:57 GMT
#28
zealot immortal crushes mass thors, if you see the scvs get pulled, just run away with the stalkers and go kill something else, thors are slow so your opponent shouldn't be able to expand as fast/as much as you if you're staying with low tier fast units thors are horrible vs zealots with upgrades, so just macro and you'll be fine, if you ever hit 1k gas you should just ignore every other aspect of the game and focus on learning to macro.
Owarida
Profile Joined April 2010
United States333 Posts
May 16 2011 03:58 GMT
#29
As people have suggested. HTs can feedback for large damage, and do storms to kill the SCVs. You would not need too many. Also void rays do very well, a voidray/chargelot build could be useful.
LoneWolf.Alpha
Profile Blog Joined May 2011
United States115 Posts
May 16 2011 04:18 GMT
#30
thors are not very good damage output per mineral spent. their only redeeming factor is that htey have high damage output per food count. basically, thors are not good investments until you are population-capped.

i haven't really seen the replay, but if you see thors with your observers (and toss should always have obs), u'll want to use feedback (post patch thors have energy bars now). also, you'll want to get immortals. truth is, whenever you see terran going factory or mech, you'll want to get robo. the general rule is, citadeladun tech > infantry, and robo>factory tech.

you'll want to have some zealots to kill the scvs. they'll auto attack the SCVS so don't worry about microing. stalkers and immortals should focus fire one thor at a time. if you have a leftover stargate from earlier harass, i would suggest making a voidray actually. thors' air dps against heavy is abysmal compaired to their ground dps.

recap: scouting is important.
ypslala
Profile Joined April 2011
Burma545 Posts
Last Edited: 2011-05-16 04:21:29
May 16 2011 04:19 GMT
#31
just a simple advice: immortals eat thors (and tanks too) they take only 10 damage from each thor shot and deal 50 or whatever to them. scv repair is a problem so, some colossus to toast the scvs.
best SC2 game of aaaaaaall time: vibe vs avilo (don't miss the end!!): https://youtu.be/mygH92WzKV4
LoneWolf.Alpha
Profile Blog Joined May 2011
United States115 Posts
May 16 2011 04:20 GMT
#32
On May 16 2011 12:58 Owarida wrote:
As people have suggested. HTs can feedback for large damage, and do storms to kill the SCVs. You would not need too many. Also void rays do very well, a voidray/chargelot build could be useful.


i would not suggest making too many zealots against mech play. robo centered builds is best against factory units.

zealost will get chewed up so badly with hellions, and factory terran can easily have a few hellions in their mix. then all of a sudden all your zeals are dead. that's a one-mistake = gg. not a good way to go.

if you scout thor tech early enough, just go robo-centered play. if you don't see it early enough and have your citadeladun up, then go for stalker hit/run blink. that'll fuck up their econ while you do wahtever you want.
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