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Hi, I'm platinum Protoss player It's my 3rd game like that. Terran went 1/1/1 (from which point he can go anywhere) and then goes mass Thor. At about 14 minute mark I counter after his failed attack just to get whole stalker army anihilated by 5 thors repaired by SCVs. Please give me some tips how to stop terran playing like this.
Sure I can see - I didnt killed his gold, should get 3rd earlier and I should have get templars when my gas went above 1k. Maybe I need some general tips against T?
replay here
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[ 17 mins ] Koruptor » this is fucking shit [ 17 mins ] AkiRa » ?' [ 17 mins ] Koruptor » 5 thors and fucking kill whole my army [ 30 mins ] Koruptor » cant win against thors [ 31 mins ] Koruptor » sorry but terran is fucking shit [ 31 mins ] AkiRa » probably [ 31 mins ] Koruptor » cant do nothing against them [ 31 mins ] Koruptor » gg
why so bm bro
Feedback once again works wonders against thors. Templars would have done you great justice.
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Many people get angry when play SC2. It's normal thing, no reason to make big deal of it.
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The biggest problem I saw in your play was that you didn't abide by the Artosis Principle: "Once you are ahead, get more ahead"
You completely mauled his first attack, killed everything except a thor and a medivac. At that point, there would be virtually no danger in taking a third, since your advantage is so big. Just try to deny any attempt of his to get back into the game by expanding again, and just sit on your advantage and let it grow. It was unwise to suicide your army into 4 scv-repaired thors. You let him get back into the game by trading your entire army for 3 thors 
Sometimes you just should sit on your advantage when you crush an attack, especially against a terran. Terran is pretty tough to break as protoss until you get in a lot of those beefy units (immortals, chargelots, templar, colossus).
Also, after the first failed attack by him, I would expand and start upgrades, maybe even throw down two forges, since immortals with ground wep upgrades completely murder thors, especially since the new nerf to thors.
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Thors are so slow if ur stalkers have blink u can essentially bypass them and take out some infrastructure and as apoco said, grab a third, tech up and move out once ur maxed, u will have a good supply lead and better tech
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First of all scout. That was late and bad scouting. Robo was not building nothing 2 or more minutes. You need to send Obs as fast as possible, when you see thor tech just build 4-5 immortals and many stalkers (focus fire on thors). That hide exp was very nice and when you crushed his first push, no need to tech colosy, just mass immortals and build third on natural. Just more ahead and chill Now you dont need 2 immortals on 1 thor to do any damage:D
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When a player is focusing heavily on thors, they completely depend on SCV repairing. This basically means, that if they want to attack you, they have to commit both army and 5-15 scv's along with the attack. Major investement. However, if you actually attack him, he has to move his scv's away for just a little bit, they're close by and make the thors practically unkillable untill you reach a certain critical mass...
Thors take forever to walk across the map and require scv's to be pulled, so friggin play defensively and get ahead economically, focus on making tons of workers and expansion, and make more production facilities than you "technically" need at that moment, so you can swing forth to get that critical mass thats required to take out repaired terran mech units.
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On May 15 2011 17:47 Koruptor wrote:Hi, I'm platinum Protoss player It's my 3rd game like that. Terran went 1/1/1 (from which point he can go anywhere) and then goes mass Thor. At about 14 minute mark I counter after his failed attack just to get whole stalker army anihilated by 5 thors repaired by SCVs. Please give me some tips how to stop terran playing like this. Sure I can see - I didnt killed his gold, should get 3rd earlier and I should have get templars when my gas went above 1k. Maybe I need some general tips against T? replay here
Ouch at the bm lol. On a serious note, templars are doing great vs Thors atm since they now use energy once again.
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On May 15 2011 20:35 ODKStevez wrote:Show nested quote +On May 15 2011 17:47 Koruptor wrote:Hi, I'm platinum Protoss player It's my 3rd game like that. Terran went 1/1/1 (from which point he can go anywhere) and then goes mass Thor. At about 14 minute mark I counter after his failed attack just to get whole stalker army anihilated by 5 thors repaired by SCVs. Please give me some tips how to stop terran playing like this. Sure I can see - I didnt killed his gold, should get 3rd earlier and I should have get templars when my gas went above 1k. Maybe I need some general tips against T? replay here Ouch at the bm lol. On a serious note, templars are doing great vs Thors atm since they now use energy once again. This. HT:s will kill all the SCV:s with storm and completely shut down strike cannons. It also gives you tech for chargelots which are great against thors.
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Basically a combination of Immortals and HT will completely shut down thors. Immortals destroy them both through damage and tanking their hits, and HTs are required to feedback the thors to prevent Strike Cannon killing off your immortals. Also Storm is brilliant for killing off the scvs repairing the Thor.
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voidray stalker harass works perfectly on some maps against a thor going terran(lots of land around the main so stalkers give cover from below the cliff). (its even enough to start the voidrays when you scout the first thors with your obs) Target: keep down the marine count and harass his techlabs/workers. If his thors are alone force a worker pull with your stalkers (hit and run>thors have to crouch to fire) Attacking thors force worker pulls or they just die to stalkers if the marines are out of position. A viking switch will hinder the thor production and gives yout time for the templar tech. Keeping his thors alive while you harass will really hinder his economy, so you should slowly get ahead. If you stay in your base you have a problem.
at some point you can just kill the marines and if you have 3 voidrays left they can kill 5 thors easily.
Otherwise colossi can kite thors, but your probably not early enough to fight of that many thors. especially if they take a drop ship along.
not sure if fast immortals and hts work, a good terran would just wear down shields with marines while they would lift thors with a medivac in the back row if they are damage. And attack before storm gets dangerouse.
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You had a weak army composition, no upgrades at 20 minutes and threw away your lead by initiating that counter-attack. In comparison his thors were at 2-2 by 29minutes and chewed through everything. What level is this exactly? After reading cecilsunkure's posts I don't think any of my losses are about game imbalance and that there are easier explanations as to why I lose.
It usually has to do with poor scouting, poor army control, poor army composition, getting caught out of position or poor macro. I think the same applies in your case.
I find when I go thor marine, I hate it when toss goes immortal chargelot, into DT. Or they get sneaky and do a warp prism drop in the back of my base and since I have thors it takes forever to get back there since my army is camped at the natural. You were close air positions on metalopolis, and that was a definite possibility.
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HT, VR, Immortal
Choose two of the three.
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Immortals. 1 Immortal can kill 1 thor if it doesn't use Barrage.
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LOLOLOLOLOL thors suck, ever heard of zealots, toss ball does extra dmg to armored units ^^ thors bythemsleves suck just saying
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Just match their thor count with colossi and you will win. You should be massing colosi anyways.
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lol wow stalkers are not everything lol
they don't even counter banshees... one PDD and yea XD
even collosus, "designed to destroy large numbers of weaker ground targets," could have kited those thors all day (9 range to 7) scvs woulda gotten splashed too by the thermal lances
EDIT: i guess this is why they nerfed thors lol XD
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VR, Carrier, Zealot, Immortal, Templar(to fb and kill scvs), (in big numbers)collosus all counter thors rather cost effectively
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Dealing with pure thor is quite easy now that feedback is effective again.
If you were going the heavy-stalker route you should be upgrading and getting council anyway - so HTs are not a difficult target to reach. Likewise a few charge zealots can be very nice. I dont like void rays against thors at all, they seem very ineffective.
If there are tanks mixed in it gets more tricky because zealots tend to clump and take a lot of aoe damage.
With robo tech the standard toss-ball actually does pretty well against mech armies, assuming your macro is equal with theirs, you just have to engage any tanks in a favourable position. With observers you should be able to poke around where his tank/thor is not and deny him bases and punish his immobility, what is especially nice is obs-spotting when he moves his tank lines and engage when they arent in seige mode.
On May 15 2011 23:43 gejfsyd wrote: VR, Carrier, Zealot, Immortal, Templar(to fb and kill scvs), (in big numbers)collosus all counter thors rather cost effectively
Im actually not a fan of carriers or voids - I dont know how they work out in smaller numbers - say 5 thors and 3 carriers - but in the stupid 4v4 massing games thors seem to destroy armoured air units - and their aoe ranged attack can be quite nice against interceptors and clumps of voids, especially with it's range.
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Basically now that Templar pretty much shuts down Strike Cannons, any Protoss tech does well against Thors. Immortals and Colossi do great as Strike Cannons is basically impossible to use unless the Protoss you're playing is bad enough to not build High Templar. Void Rays and Carriers are as powerful as ever when it comes to fighting against Thors.
Honestly I don't get why Protoss players don't go for Templar every game, in between Storm and Feedback, they beat large amounts of low tech/low health units(Marines/Marauders) as well as shutting down high tech energy units (Banshees, Ravens, Battlecruisers, Medivacs, as well Thors now with the most recent patch).
The only ways that Terran can beat them is either Ghosts or Hellions. Against both of them so long as you protect your Templar, the Terran really cannot do much. As long as the Protoss player doesn't make some mistake such as leaving their Templar extremely vulnerable so that the Terran is able to land a big EMP or attack with Blue Flame Hellions and kill off a bunch of your Templar.
Personally, I don't get why Protosses still insist upon going mass Colossi, as it is vulnerable to Vikings. Perhaps it's the appeal of an A-Move unit, but who knows?
But anyways, I would say that the best way of defeating Thors since the patch is just to rely on High Templar/Immortal. The High Templar make it so that the Terran either has to get rid of their energy EMPing their own Thors making them vulnerable to your Immortals, or if they attempt to engage your Immortals with Strike Cannons you feedback them. Even if he manages to get off a few Cannons on your Immortals, you just simply have to have as many Immortals as he has Thors (maybe a few more than he has Thors).
If he comes with a lot of SCVs the best way to deal with the massive repair is to storm on the SCVs (this will both weaken the SCVs and possibly weaken the repair, as if they try to repair each other they're not repairing the Thors, but if the Terran isn't auto-casting repair that won't happen). Another way is to just take all of your Immortals after feedbacking his Thors and just target fire them. If you have 6-7 Immortals they should be able to one-shot the Thors. If the Thors have just been feedbacked it will be even less.
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